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gplan-2/game/tests/unit/presentation/seal_mark_params_test.gd
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DKChan 85abe37cf5 美术圣经去数值化批(用户裁 2026-11-07 两准则: 有落点补指针/无落点建脚本承载): art-bible v3.43→v3.44 全文定值剥离——头注定值单点纪律(数量面唯一事实源=执行件, 例外=WCAG 标准引用名与数据索引)+§8 头注两张表制退役+§4.1 主色板全 hex 清零(语义岗句+ui_kit 指针)+§4.2 五组微光/呈现参数/禁入带+§2 能量档改八拍序(数字退役)+世界底层两子带区间数值迁执行件+§3.2 封印/高墙 px 群+§6.1/6.2 舞台与营地坐标群+§6.5 迷雾定值群+§7.2/7.4/7.6 UI token/字号/控件态+§8.1/8.2/8.4 档位与帧数+换色合并沿革压缩归 git 史+六对欠账迁出; 执行件三件落地——glow_discrimination_sheet 增机检 E 门(世界底层两子带: 背景侧上沿+结构间隔, 地板侧归 tile_palette 归一化目标 0.10 渲染面, --no-sheet 全绿 exit=0)+新套件 animation_frame_spec_test(帧数档 4/6/2 规格表落码+现役单帧形制锚定, 经 UiKit.load_tex 装载链)+新套件 palette_token_pairwise_test(ui_kit Color 常量面两两互查, 存量 36 对在册豁免账含〔欠账〕四对, 账外零新增); run_all manifest 65→86 全量单元位次不变+能力清单帧数行入册+互查套件挂主题行; oracle 锚注记换代六件(seal/type_glow/standee/theme_projection/terrain/ui_contrast_probe——定值面=本测试措辞); art-pipeline-tools 升格执行件门值登记面(14 行定值落点索引)+边界句换代; 下游复写换代七件(术语表/08-Alpha/camp/battle/character-design/两清单); 待办清单去数值化条目推进文档设计已闭合+欠账条目新立。凭据: 圣经 hex 字面量 0+七触碰套件单跑 all green(exit=0)+熵增闸 PASS(--docs 内)+流水线闸 PASS(34 条目)+能力审计红 0(110 行·86 套·链断 0)+doc_term 零命中(销账/随批/收口/若干四词自清扫)+--docs 域闸【验收通过】exit=0
2026-11-07 04:31:39 +08:00

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# tests/unit/presentation/seal_mark_params_test.gd — 封印印记参数化绘制守门(卡④ R1–R4)
# 断言面:五常量取值逐项相等(封印六参数定值面=本测试断言);着色器文件存在且七个 uniform 名在文;
# 迷雾门控(seal_on × fog_state → 封印子件可见性)〔seal批 V1–V4〕。
# 运行:godot --headless --path game --script res://tests/unit/presentation/seal_mark_params_test.gd
extends SceneTree
const Kit := preload("res://tests/unit/test_kit.gd")
const SEAL_SHADER := "res://presentation/views/seal_mark.gdshader"
const CELL_UNIT := preload("res://presentation/views/board_cell_unit.gd")
func _init() -> void:
# oracle: design/ux/battle.md:128 (封印印记参数宿主——装载组)
_test_param_values()
_test_shader_uniforms()
_test_fog_gate()
quit(Kit.finish("seal_mark_params_test"))
# R1–R3/R7 前置:五常量取值逐项相等(定值面=本组断言)
func _test_param_values() -> void:
# oracle: design/ux/battle.md:128 (环径与法阵定值组)
Kit.check("SEAL_RING_FRAC = 0.82〔seal批 V1〕", UiKit.SEAL_RING_FRAC == 0.82)
Kit.check("SEAL_WALL_FRAC = 0.11〔seal批 V2〕", UiKit.SEAL_WALL_FRAC == 0.11)
Kit.check("SEAL_ARM_FRAC = 0.156〔seal批 V2〕", UiKit.SEAL_ARM_FRAC == 0.156)
Kit.check("SEAL_HALO_ALPHA = 0.50〔seal批 V3〕", UiKit.SEAL_HALO_ALPHA == 0.50)
Kit.check("SEAL_HALO_GAMMA = 1.6〔seal批 V3〕", UiKit.SEAL_HALO_GAMMA == 1.6)
# R1–R3/R7:着色器存在+七个 uniform 名在文(参数注入面契约)
func _test_shader_uniforms() -> void:
# oracle: design/ux/battle.md:128 (着色器参数化绘制组)
var src := FileAccess.get_file_as_string(SEAL_SHADER)
Kit.check("着色器文件存在且非空:%s〔seal批 V1〕" % SEAL_SHADER, src.length() > 0)
if src.length() == 0:
return
for uniform in ["cell_px", "ring_frac", "wall_frac", "arm_frac", "halo_frac", "halo_alpha", "halo_gamma", "mark_col"]:
Kit.check("着色器 uniform 在文:%s〔seal批 V1〕" % uniform, src.contains(uniform))
Kit.check("着色器含光圈半径夹取行(r ≤ cell_px/2——光圈不出格)〔seal批 V3〕",
src.contains("min(r, cell_px * 0.5)"))
# R4 迷雾门控:seal_on × fog_state → 封印子件可见性(内部字段直查=受控例外——子件可见性无公开可观测面,
# 卡面 R4 断言即 prescribe 子件 visible 直查;对照表该行注记理由)
func _test_fog_gate() -> void:
# oracle: design/ux/battle.md:128 (迷雾联动门控组)
var u: Node2D = CELL_UNIT.new()
u.seal_on = true
Kit.check("seal_on 即挂封印子件〔seal批 V4〕", u._seal_layer != null)
u.fog_state = 1
Kit.check("雾态(fog_state=1)封印子件不可见〔seal批 V4〕", u._seal_layer.visible == false)
u.fog_state = 0
Kit.check("非雾态(fog_state=0)封印子件可见〔seal批 V4〕", u._seal_layer.visible == true)
u.seal_on = false
Kit.check("撤 seal_on 即撤子件〔seal批 V4〕", u._seal_layer == null)
u.free()