Files
gplan-2/game/smoke/adventure_monte_carlo.gd
T
DKChan 96fc61c701 feat(tree): 迭代21天赋树实装批 T1-T6 主体——12节点换代+六键接线+营地四柜台(2026-10-12 U0)
T1 schema 换代:MetaTreeTable FORK_GROUPS 4→3(fg_mastery 退役)/RULE_KEYS 2→6(sense/economy 四键扩签)/
  fork 单行双态(effects_a/b+name_a/b、每组恰一校验)/row 字段退役(行门槛主语=节点等级 level_gate)/
  requires 只留点亮前置(R1 裁撤案执行);meta_tree.tres 33→12 行重排(脊柱2/锻造2含彩蛋/钥石2/同调6,
  att_socket1 改根节点无前置,easter_ley 摘 atk/armor_class 分量=契约9)
T2 购买与彩蛋面:tree_can_buy easter 拒购+行门槛换轴;tree_buy_fork=解锁默认A;tree_toggle_fork 零币切态;
  tree_rule_keys 按激活态 effects_a/b 投影;_check_easter_egg 特化判定(两线拉满+socket全解锁);营地树行板双态钮
T3 六键接线:EVENTS+flag_missed/FACTS+battle_index(L2 扩签两处);rebuild 六键合成订阅
  (posture 窗=battle_index&&round_index 双闸/sense 两组=counter 闸+记账双行 domain:adventure 限次2次 provisional);
  level_runner battle_index 注入(visited battle 型计数);_judge_flag 去重闸后 flag_missed 发射(契约12);
  聚=_roll_gp_drop 入账前×1.5 provisional(escrow 不乘);散=_spend_discounted ×80%(current_price/pool_price
  双计价点,刷新价不折=§11②定义边界);_start_current_level 限次按关清零(_reset_tree_limited_counters 可测口)
T4 注入换代:hero_override=树淬炼flat+FORGE_ROUTE_BONUS预留0(命中不注入=契约6);Attunement.slots 判定源切
  树点亮数(谓词表退役);tree_buy(ks_refresh) 同账路由 buy_attune_refresh(V15 双入口)
T5 旧档废弃与删除:save_manager tree_struct=2 结构版本标记+_normalize 白名单重建+树域废弃重置(禁迁移折算);
  migrate_tree/buy_forge/forge_flat/forge_level/forge_price/meta_forge_row/forge_products 行族/
  attunement_growth 表+访问器/生涯页三投影/career forge_total 全删;treasure_item_table UNLOCK_COUNTER_KEYS 内联;
  verifier_batch 花费策略换代树节点;MC slots 画像常量3
T6 营地统一:四柜台并排横滚(树淬炼主界面/锻造工坊钥匙门+零交互占位面板/秘宝匣钥匙门+内容迁入/图鉴常开);
  暂停层锻造段连带删;camp data forge 投影删
存量红修复:_flush_pending_reveals 三处空 source_class 补 fx_reveal+类级豁免(a57489e9 落地件,冒烟51行)
测试随批:smoke 树段全重写(V1/V2/V3/V8/V9/V16)+_smoke_tree_rules V10 行为段(窗/限次/守侧五场景编排rig/聚散
  同种子对拍)+单元 tree_rules_v11_test(六键合成行闭集校验)+run_all 22 套;ui_probe/ui_click_probe 换代树点击路径
轻闸全绿:冒烟886/0+run_all 22套+probe --click 全绿
2026-10-12 07:54:38 +08:00

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# VERTICAL SLICE - NOT FOR PRODUCTION
# Date: 2026-09-21
# 冒险全流程期望扫描(三关连探零加成基线批量试玩——run_adventure 的蒙特卡洛批量工具,
# 补 level_monte_carlo 只测单关的空白面):固定 atk+0%/hp+0%(零天赋格加成,关间大奖励
# 按冒险结构现行设计自动兑付),逐局独立种子,输出:
# ① 每局一行 RUNSUM JSON(stdout,局级摘要:策略/种子/result/summary/战斗轮数/承伤/踩雷/
# 刷新/行进序列/逐战上限序列——后续统计分析的取数面);
# ② 全量操作日志 = playtest_logger 共享会话 JSONL(与真人试玩同合规口径,每策略一批一文件,
# run 行携带种子/策略切分局次,落 user://logs/)。
# 本工具只采集与落盘数据,不做统计判读(通关率/败因分布归分析会话)。
# 运行:Godot_console.exe --headless --path . --script res://smoke/adventure_monte_carlo.gd -- [N] [seed0] [normal|perfect|both] [route min|max]
extends SceneTree
var _run_cursor := 0 # 全局局序号(seed = seed0 + cursor,逐局独立消费一次)
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
var n := 200
if args.size() >= 1 and args[0].is_valid_int():
n = maxi(5, int(args[0]))
var seed0 := 71000
if args.size() >= 2 and args[1].is_valid_int():
seed0 = int(args[1])
var policy_arg := "both"
if args.size() >= 3 and args[2] in ["normal", "perfect", "both"]:
policy_arg = args[2]
var policies: Array = ["normal"]
if policy_arg == "perfect":
policies = ["perfect"]
elif policy_arg == "both":
policies = ["normal", "perfect"]
var route := "min"
if args.size() >= 4 and args[3] in ["min", "max"]:
route = args[3]
# 同调分层开关(迭代 11 第①批 T8——off=现行基线零装配零扰动;on=贪心装配画像,确定性同种子可复放)
var attune_mode := "off"
if args.size() >= 5 and args[4] in ["off", "on"]:
attune_mode = args[4]
# 商店分层开关(迭代 11 第②批 T5——off=legacy 对照缺省零扰动;on=共享池货架面,终局池读数随行)
var shop_mode := "off"
if args.size() >= 6 and args[5] in ["off", "on"]:
shop_mode = args[5]
# 特性/树分层开关(迭代 12 T7/T10——off=基线;formed=成型画像开局注入七流派各 2 件档一成型集
# 〔测量面专用 params.relics_seed——真实局规则改写型特性只走局内随机渠道〕;ab_a/ab_b=Fork posture 两侧
# rule 键集——A/B 面两侧差 <~3pp 验收载体)
var feat_mode := "off"
if args.size() >= 7 and args[6] in ["off", "formed", "ab_a", "ab_b"]:
feat_mode = args[6]
var feat_profile := {}
if feat_mode == "formed":
# 迭代 20 T8 画像换代——旧 14 件随老 27 件退役;新画像=五事件族覆盖 14 件
# (开格 4/插旗 3/踩雷 4/节奏 2/战斗 1——每族含跨事件账本件,账本件=攒层/计数面 MC 读数承载)
feat_profile = {"mode": "on", "seed_ids": [
"twin_pick", "geologist", "hard_hat", "frontier_miner",
"seal_echo", "seal_smith", "seal_stake",
"pain_memory", "trap_instinct", "chain_traps", "blood_honey",
"last_drop", "market_close",
"execution_scholar"]}
elif feat_mode == "ab_a":
feat_profile = {"mode": "off", "tree_rules": ["posture_first_strike"]}
elif feat_mode == "ab_b":
feat_profile = {"mode": "off", "tree_rules": ["posture_bulwark"]}
var db = load("res://core/config_db.gd").new()
if not db.load_tables("res://data/tables", false):
print("表加载失败")
quit(1)
return
var attune_profile := {}
if attune_mode == "on":
# 贪心画像:Slots=3(迭代 21 V14 换代——槽位判定源=树同调位节点点亮数,模拟画像=三节点
# 全点亮常量;原「中间进度计数经谓词表求值」随 attunement_growth 谓词表退役);装配序 =
# 表序 passive 优先至 Slots-1 + 首个 active(slots=3 → [淬毒刃纹, 标中殉爆, 掘进蓄能],
# provisional 画像归调参批);Y = 营地升级 Lv1 表值 1。autoplay 默认不刷——Y 仅注入容量,
# 刷新消费归玩家策略面(钓鱼归玩家)。
var slots: int = 3
var passives: Array = []
var actives: Array = []
for r in db.treasure_attunement_rows():
if String(r.get("form", "")) == "passive":
passives.append(String(r.get("item_id", "")))
elif String(r.get("form", "")) == "active_charged":
actives.append(String(r.get("item_id", "")))
var equipped: Array = []
for p in passives:
if equipped.size() >= maxi(0, slots - 1):
break
equipped.append(p)
if slots > equipped.size() and not actives.is_empty():
equipped.append(actives[0])
for p in passives:
if equipped.size() >= slots:
break
if not equipped.has(p):
equipped.append(p)
attune_profile = {"equipped": equipped, "refresh_y": 1}
var autoplay = load("res://smoke/level_autoplay.gd")
var t0 := Time.get_ticks_msec()
print("=== 冒险全流程扫描:三关连探 · N=%d/策略 · 种子 %d 起逐局独立 · 策略=%s · atk+0%%/hp+0%% 零加成 · route=%s ===" % [n, seed0, policy_arg, route])
for policy in policies:
# 每策略一个共享日志会话(全量 JSONL 体量随局数增长,分文件便于定位)
var logger = load("res://presentation/playtest_logger.gd").new()
logger.ap_per_round = int(db.action_economy.ap_per_round)
var log_path: String = logger.start_session(seed0)
var tally := {}
for i in range(n):
var seed_val := seed0 + _run_cursor
_run_cursor += 1
var st = autoplay.run_adventure(db, seed_val, 0, 0, false, logger, policy, route, {}, attune_profile,
{"mode": "pool"} if shop_mode == "on" else {}, feat_profile)
var sum: Dictionary = st["summary"]
var rec := {
"policy": policy, "seed": seed_val, "atk_pct": 0, "hp_pct": 0, "route": route,
"attune": attune_mode, "equipped": attune_profile.get("equipped", []),
"feat_mode": feat_mode,
"result": st["result"],
"cleared": bool(sum.get("cleared", false)),
"levels_cleared": int(sum.get("levels_cleared", -1)),
"stopped_at": int(sum.get("stopped_at", -1)),
"keystone_total": int(sum.get("keystone_total", -1)),
"battles": int(st["battles"]), "rounds": int(st["rounds"]),
"hero_dmg": int(st["hero_dmg"]), "mine_hits": int(st["mine_hits"]),
"mine_dmg": int(st.get("mine_dmg", 0)),
"taken": int(st["hero_dmg"]) + int(st.get("mine_dmg", 0)),
"refreshes": int(st["refreshes"]), "choices": int(st["choices"]),
# 旗经济五字段(迭代14②判式换代批 T1——η=flag_hit÷flag_placed、标空率=flag_miss÷flag_placed
# 派生归分析侧;gain/penalty=结算流水行值合计(原始行值口径,等价换算归判读侧——登记))
"flag_placed": int(st.get("flag_placed", 0)), "flag_hit": int(st.get("flag_hit", 0)),
"flag_miss": int(st.get("flag_miss", 0)),
"flag_hit_gain": int(st.get("flag_hit_gain", 0)),
"flag_miss_penalty": int(st.get("flag_miss_penalty", 0)),
"relics": st.get("relics", []),
"visited_count": (st["visited_ids"] as Array).size(),
"encounter_max_hp_seq": st["encounter_max_hp_seq"],
"reward_events": st["reward_events"],
"shop_gp_seq": st["shop_gp_seq"],
"level_templates": st.get("level_templates", []),
"wallet_count": (st["wallet_events"] as Array).size(),
}
if shop_mode == "on":
# pool 面增量字段(迭代 11 第②批 T5——off 行零新增保对拍逐位干净)
rec["shop_mode"] = "pool"
rec["shop_buys"] = int(st.get("shop_buys", 0))
rec["pool_stock"] = st.get("pool_stock", {})
var rs := String(sum.get("result", ""))
tally[rs] = int(tally.get(rs, 0)) + 1
print("RUNSUM " + JSON.stringify(rec))
if (i + 1) % 20 == 0:
print("... %s 进度 %d/%d(耗时 %.1f 秒)" % [policy, i + 1, n, float(Time.get_ticks_msec() - t0) / 1000.0])
logger.close_session()
print("BATCH %s N=%d 终局计数=%s 日志=%s" % [policy, n, JSON.stringify(tally), log_path])
print("(口径注:零加成 = atk/hp 天赋格百分比均 0;关间大奖励(HP 上限提升+回满)按冒险结构设计自动兑付,未额外剥离 · 全程日志见 user://logs/ · 总耗时 %.1f 秒)" % [float(Time.get_ticks_msec() - t0) / 1000.0])
quit(0)