76 lines
2.0 KiB
Plaintext
76 lines
2.0 KiB
Plaintext
[gd_resource type="Resource" script_class="ShopTable" load_steps=2 format=3]
|
|
|
|
[ext_resource type="Script" path="res://data/schemas/shop_table.gd" id="1"]
|
|
|
|
[resource]
|
|
script = ExtResource("1")
|
|
gp_drops = [{
|
|
"tier": "normal",
|
|
"display_name": "普通战斗",
|
|
"mean": 3,
|
|
"roll_min": 2,
|
|
"roll_max": 4
|
|
}, {
|
|
"tier": "elite",
|
|
"display_name": "精英战斗",
|
|
"mean": 5,
|
|
"roll_min": 4,
|
|
"roll_max": 6
|
|
}, {
|
|
"tier": "boss",
|
|
"display_name": "Boss 战斗",
|
|
"mean": 8,
|
|
"roll_min": 6,
|
|
"roll_max": 10
|
|
}]
|
|
level_gp_bonus = [{
|
|
"level_index": 1,
|
|
"bonus": 0
|
|
}, {
|
|
"level_index": 2,
|
|
"bonus": 1
|
|
}, {
|
|
"level_index": 3,
|
|
"bonus": 2
|
|
}]
|
|
products = [{
|
|
"product_id": "atk_up",
|
|
"display_name": "攻击锻升",
|
|
"attr": "atk",
|
|
"flat_value": 1,
|
|
"base_price": 4,
|
|
"price_increment": 2
|
|
}, {
|
|
"product_id": "hp_up",
|
|
"display_name": "生命锻升",
|
|
"attr": "max_hp",
|
|
"flat_value": 3,
|
|
"base_price": 2,
|
|
"price_increment": 2
|
|
}, {
|
|
"product_id": "armor_up",
|
|
"display_name": "护甲锻升",
|
|
"attr": "armor_class",
|
|
"flat_value": 1,
|
|
"base_price": 4,
|
|
"price_increment": 2
|
|
}]
|
|
price_level_bonus = [{
|
|
"level_index": 1,
|
|
"bonus": 0
|
|
}, {
|
|
"level_index": 2,
|
|
"bonus": 2
|
|
}, {
|
|
"level_index": 3,
|
|
"bonus": 4
|
|
}]
|
|
|
|
; GP+商店房实施批(2026-09-20 用户拍板,设计权威 design/research/proposal-gp-shop-room-2026-09-20.md 裁决记录):
|
|
; 掉落=均值±方差掷定(gp_drop 封闭流)+关级加值;精英行为预留行(当前无消费方,随精英节点内容批启用);
|
|
; 价格公式 = base_price + price_level_bonus(关卡) + price_increment × 该商品已购档数(已购档数在 冒险结构——
|
|
; 冒险内累计、跨冒险清零);商品三件全陈列无刷新无摇号(2026-09-20 拍板,提案 §2.4 的三选一+刷新方案退役)。
|
|
; 期望账:L2 商店前可得 GP 期望 ≈ 35–40(L1 全程 22 ± 惊喜 + L2 商店前五战 21 ± ),三件首购总价 L2 =
|
|
; (4+2)+(2+2)+(4+2)=16、全购欲望 ≈ 26–34——取舍空间成立;量级与方差全部 provisional-pending-曲线调参批
|
|
;(用户拍板骨架先行、数值整体后置,行值归 难度曲线与Boss)。
|