82 lines
2.6 KiB
GDScript
82 lines
2.6 KiB
GDScript
# VERTICAL SLICE - NOT FOR PRODUCTION
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# 实现 GDD:design/ux/battle.md(D 区图例按钮 + 模态 overlay——格态语义图例;
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# 状态槽空态说明成文载入〔增益状态 D1×①〕)。
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# Date: 2026-09-12
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# pattern 6 模态 overlay 层级纪律:打开时由组合根隐藏上方遮挡层 + 锁棋盘输入;
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# 本类自持开关(toggle),探针断言"打开后自身 visible"——遮挡物断言归场景探针。
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class_name LegendOverlay
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extends Control
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signal closed
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const ENTRIES := [
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["#C9AF83", "完整覆尘地砖", "未开格——左键挖开(1AP,须相邻)· 右键插旗(1AP)"],
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["#B39A78", "碎裂裸土", "已开 0 格——可通行,左键移动(免费)"],
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["#C63D22", "旗", "一次性承诺(不能拔)——轮末自动判定标中;插错可左键直接挖开(安全格零奖励、雷格吃挖雷惩罚)"],
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["#2E6E8E", "小人", "探险者——8 向相邻未开格常驻微光 = 可挖域"],
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["#F0A828", "金徽章", "已开格奖励身份 icon(旗之下、数值之上,不进数字区)"],
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["#33261B", "状态槽空态", "无状态效果时槽位隐藏,数据框上移补位——非异常"],
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]
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var _panel: PanelContainer
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func _init() -> void:
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var dim := ColorRect.new()
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dim.color = Color(UiKit.DIM, 0.55)
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dim.set_anchors_preset(Control.PRESET_FULL_RECT)
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dim.gui_input.connect(func(ev: InputEvent):
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if ev is InputEventMouseButton and ev.pressed:
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close())
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add_child(dim)
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var center := CenterContainer.new()
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center.set_anchors_preset(Control.PRESET_FULL_RECT)
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dim.add_child(center)
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_panel = PanelContainer.new()
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center.add_child(_panel)
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var box := VBoxContainer.new()
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box.custom_minimum_size = Vector2(520, 0)
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box.add_theme_constant_override("separation", 6)
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_panel.add_child(box)
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box.add_child(UiKit.label("图例 · 格态", 20, true))
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box.add_child(HSeparator.new())
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for e in ENTRIES:
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 8)
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var chip := ColorRect.new()
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chip.custom_minimum_size = Vector2(18, 18)
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chip.color = Color(e[0])
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row.add_child(chip)
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var lab := UiKit.label("%s —— %s" % [e[1], e[2]], 13, false)
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lab.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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lab.custom_minimum_size = Vector2(440, 0)
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row.add_child(lab)
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box.add_child(row)
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box.add_child(HSeparator.new())
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var close_btn := UiKit.button("关闭")
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close_btn.pressed.connect(close)
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box.add_child(close_btn)
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visible = false
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func is_open() -> bool:
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return visible
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func toggle() -> void:
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if visible:
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close()
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else:
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open()
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func open() -> void:
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visible = true
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func close() -> void:
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if not visible:
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return
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visible = false
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closed.emit()
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