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db65b73bc7d7020ae5edb49f276b00989bc68cca
gplan-2
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game
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data
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DKChan
db65b73bc7
T4穿刺流+普攻流八件(迭代12——整合定稿S2/S3):relics.tres填8行(贯穿射击rarest锚点·击杀弹射/连珠矢rare·开格节奏转段数/猎弱本能rare·折扣档前移/猎手刺剑common·pierce-vs-light+1——对重甲无增益正负双修+矿工的执拗common·轮内开格数转攻击踩雷清零/矿工重锤common·命中交换+25%对-2AC/专注rare·免掷骰恒75%方差买断/碎甲震击rare·命中重甲授予off_guard复用零新状态行);damage_controller掷骰面四改写(重锤threshold减/专注roll改写roll记0归因/猎弱_discount_shift_up折扣表向全额移档/clamp扩pierce_vs_light)+执拗动态rider(dig_streak×value上限cap)+碎甲apply_effect+贯穿射击击杀半额弹射(B模式入队/A模式递归——「溢出追踪」单分量模型不可行半额裁定披露待追认);orchestrator本轮扫雷事实推导(safe计数/踩雷清零——执拗连珠矢共用取数面)+连珠矢段数攻击后附加单(origin=英雄格——(-1,-1)越界脚本错误事故修复留痕);冒烟+2断言表换代16行→692/0三闸+run_all全绿
2026-10-04 01:51:55 +08:00
..
schemas
T1机制件基建(迭代12双层BD——relic_table+档位激活引擎+机制件带池接线):RelicTable schema新建(relic_id/rarity三档对齐令牌池/archetype七流派标签/hook挂点枚举23点位/effects键白名单零裸flat同族护栏+扫雷触发点铁律=有行流派各≥1扫雷端〔部分填充合法·七流派全量归T7出口〕);RelicsEngine纯函数引擎(集2档一/4档二/散件保底·成型=tier≥1·挂点投影表序稳定);relics.tres空表合法态(池98张零扰动硬断言);池接线=relic活行每件1张入稀有/罕见档(common/rare→rare·rarest→rarest·永不入普通档)+令牌身份键relic_id(同档多件可同屏)+兑付入持有集先校验后摘牌+_relics冒险级跨关携带+断点扩键relics持有集/余库relic_id随还原+摘要additive键relics(清账前快照——pool_stock同坑预防)+RUNSUM行relics字段;呈现=relic卡「流派件·流派名」+卡片id三段复合键;autoplay读数面;冒烟14新断言(空表零扰动/引擎四断言/接线含断点往返)→684/0+run_all 15套全绿
2026-10-04 00:39:26 +08:00
tables
T4穿刺流+普攻流八件(迭代12——整合定稿S2/S3):relics.tres填8行(贯穿射击rarest锚点·击杀弹射/连珠矢rare·开格节奏转段数/猎弱本能rare·折扣档前移/猎手刺剑common·pierce-vs-light+1——对重甲无增益正负双修+矿工的执拗common·轮内开格数转攻击踩雷清零/矿工重锤common·命中交换+25%对-2AC/专注rare·免掷骰恒75%方差买断/碎甲震击rare·命中重甲授予off_guard复用零新状态行);damage_controller掷骰面四改写(重锤threshold减/专注roll改写roll记0归因/猎弱_discount_shift_up折扣表向全额移档/clamp扩pierce_vs_light)+执拗动态rider(dig_streak×value上限cap)+碎甲apply_effect+贯穿射击击杀半额弹射(B模式入队/A模式递归——「溢出追踪」单分量模型不可行半额裁定披露待追认);orchestrator本轮扫雷事实推导(safe计数/踩雷清零——执拗连珠矢共用取数面)+连珠矢段数攻击后附加单(origin=英雄格——(-1,-1)越界脚本错误事故修复留痕);冒烟+2断言表换代16行→692/0三闸+run_all全绿
2026-10-04 01:51:55 +08:00