3.4 KiB
3.4 KiB
Technical Preferences
Engine & Language
- Engine: Godot 4.7.2-stable(2026-09-07 锁定;4.7 分支最新维护版)
- Language: GDScript(唯一项目语言——与
design/gdd/d2-data-config.md实现级规约一致:二补数回绕语义、--headless --script冒烟、autoload/.tres 体系) - Renderer: 2D 项目;Forward+ / gl_compatibility 的选择留实现期 ADR
- Headless 约束: Core 层玩法逻辑必须
godot --headless --script可完整运行(D2 Rule 7 工程债)
Naming Conventions (GDScript)
- Classes: PascalCase(
PlayerController) - Variables/functions: snake_case(
move_speed) - Signals: snake_case 过去式(
health_changed) - Files: snake_case 对应类名(
player_controller.gd) - Scenes: PascalCase 对应根节点(
PlayerController.tscn) - Constants: UPPER_SNAKE_CASE(
MAX_HEALTH) - Autoload 单例: PascalCase——
ConfigDB、RngService已由 D2 GDD 定名,勿改
Input & Platform
- Target Platforms: PC (Steam)
- Input Methods: Keyboard/Mouse(主——挖/旗/移动为鼠标驱动),Gamepad(Partial)
- Primary Input: Keyboard/Mouse
- Gamepad Support: Partial(Steam 上架建议支持,非 MVP 门禁)
- Touch Support: None
- Platform Notes: 回合制可全点击驱动,无 hover-only 交互;UI 需兼容纯鼠标完成全部操作
Performance Budgets(2D 回合制默认值,实现期可调)
- Target FPS: 60
- Frame Budget: 16.6 ms
- Draw Calls: < 200(棋盘格子 + 数字标签同屏;超出再谈合批)
- Memory: < 500 MB
- Headless 冒烟全套: < 30 s
Testing
- 现行载体:
godot --headless --script冒烟框架——脚本 extends SceneTree 以获得quit(code);该模式下 autoload 须由脚本显式实例化(D2 GDD 决策,AC 套件执行前提) - gdUnit4: 是否引入并迁移冒烟用例 → Technical Setup 阶段决策(d2-data-config.md OQ1,未决)
- 测试通道:
load_tables(root, collect_only=true)+--data-root=夹具注入(仅 debug 构建);致命类用例按独立进程"调用 → 期望退出码"枚举
Forbidden Patterns
[TO BE CONFIGURED]
Allowed Libraries
[TO BE CONFIGURED——仅在实际集成时登记,不预填] (gdUnit4 若在 Technical Setup 引入,届时登记于此。)
Engine Specialists
- Primary: godot-specialist
- Language/Code Specialist: godot-gdscript-specialist(全部 .gd 文件)
- Shader Specialist: godot-shader-specialist(.gdshader、VisualShader)
- UI Specialist: godot-specialist(无专职 UI specialist)
- Additional Specialists: godot-gdextension-specialist(仅 GDExtension/原生插件)
- Routing Notes: 架构决策/ADR 校验/跨切面审查走 primary;.gd 代码质量、信号架构、静态类型、GDScript 惯用法走 GDScript 审查;材质/着色器走 shader specialist。
- 本工具链映射: 上述 specialist 以 general-purpose 子 agent +
godot-master技能承载(无独立 agent 类型注册)。
File Extension Routing
| 文件类型 | Specialist |
|---|---|
| 游戏代码(.gd) | godot-gdscript-specialist |
| 着色器(.gdshader / VisualShader) | godot-shader-specialist |
| UI(Control / CanvasLayer) | godot-specialist |
| 场景/资源(.tscn / .tres) | godot-specialist |
| 原生扩展(.gdextension / C++) | godot-gdextension-specialist |
| 架构审查 | godot-specialist |