Files
gplan-2/.gitignore
T
DKChan f39440daec chore(t0): 迭代6开工——worktree m3-iter6-20260929 基线复读+.gitignore 补行+MC重锚 HEAD
T0 基线(HEAD=700f2ff 零逻辑改动): 冒烟 576/0 三闸过; ui_input_probe 十三断言/ui_probe/fx_probe PASS; doc三闸基线 lint 8=8·term 215+1·死链 3(并行会话 plans 引用)·熵增闸 1(并行U2 qa图); MC N=200/策略 种76000 both min 逐位入档 sim-data/runsum_m3iter6_t0head_20260929.jsonl
重锚依据: 计划书§11 原锚 runsum_m3iter5_c3locked=09dd580(T3判读锁)时点快照,其后 8ffc555(T4敌方AC投值)+3f73e16(T5节点图模板+node_map扩签)改变RNG消费与命中面——零改动复现400/400漂移(level_templates 字段即铁证);T8 对拍锚=本文件,要求逐位一致
.gitignore 追加 game/assets/art/(素材不入git裁定维持,台账244);主区同名文件有并行在飞改动(archive/ 三行)只追加不覆写,合并时贴回
2026-09-29 03:56:25 +08:00

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# === Godot 4 ===
# 编辑器生成的缓存(imported 资源、shader cache、编辑器状态),可由 project.godot 重建
.godot/
# Godot 4 的 .uid 文件必须提交,不要忽略
# 导入元数据
*.import
# 导出构建产物
builds/
exports/
*.pck
*.exe
*.apk
*.aab
*.ipa
*.dmg
export_presets.cfg
# === Python(tools/)===
__pycache__/
*.py[cod]
*.egg-info/
.pytest_cache/
# === OS ===
Thumbs.db
.DS_Store
# Windows shell 缓存误写:某进程环境变量未展开,把 C:\ProgramData 缓存库写进仓库根
%SystemDrive%/
# === Editor ===
*.swp
.vscode/
.idea/
# === Logs & temp ===
*.log
*.tmp
.zcode/plans/
# === 在途图像素材(2026-09-27 目录三层重构:artwork/=唯一图像工作区,图不入库;文本指引仍入库留痕)===
artwork/**
!artwork/**/*.md
!artwork/**/
# === 游戏包美术素材(2026-09-29 裁定维持:素材不入 git,运行时资源本地生成不入库)===
game/assets/art/**
!game/assets/art/**/*.md
!game/assets/art/**/