Files
gplan-2/game/presentation/views/confirm_dialog.gd
T

62 lines
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GDScript

# VERTICAL SLICE - NOT FOR PRODUCTION
# Date: 2026-09-29(迭代 8 二轮修改批 A——新冒险互斥确认弹窗化,用户目检裁决:
# 按钮文字换面 → 实底确认弹窗「开新冒险 + 取消」)
# 通用确认弹窗(实底石板皮面板,与营地/设置/图例同族视觉):open(text, confirm_label, cancel_label)
# 双钮外发 confirmed/cancelled——语义装配归调用方,本类零业务触碰(纯视图边界规范 1.3)。
class_name ConfirmDialog
extends Control
signal confirmed
signal cancelled
var _text: Label
var _confirm_btn: Button
var _cancel_btn: Button
func _init() -> void:
var box: VBoxContainer = UiKit.modal_shell(self, Color(UiKit.DIM, 0.55), Vector2(460, 0), 12,
true, UiKit.panel_skinned(Vector4(14, 12, 14, 12))).box
_text = UiKit.label("", 16, false, UiKit.INK_TITLE)
_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_text.custom_minimum_size = Vector2(430, 0)
box.add_child(_text)
box.add_child(HSeparator.new())
var btn_row := HBoxContainer.new()
btn_row.add_theme_constant_override("separation", 12)
btn_row.alignment = BoxContainer.ALIGNMENT_CENTER
box.add_child(btn_row)
_cancel_btn = UiKit.button("取消")
_cancel_btn.pressed.connect(_emit_cancelled)
btn_row.add_child(_cancel_btn)
_confirm_btn = UiKit.button("确认")
_confirm_btn.pressed.connect(_emit_confirmed)
btn_row.add_child(_confirm_btn)
visible = false
func open(text: String, confirm_label: String, cancel_label: String = "取消") -> void:
_text.text = text
_confirm_btn.text = confirm_label
_cancel_btn.text = cancel_label
# z 序纪律(T3 收口批 2026-10-02):树序由组合根构建序保证——本弹窗在 main._build_ui 尾部
# add_child(开始层/过场层/诊断钮之后 = 子级最末,登记序 = 树序 = 绘制序恒最上),
# 「每次打开 move_child 运行时自提」创可贴随之删除。
visible = true
func close() -> void:
visible = false
func is_open() -> bool:
return visible
func _emit_confirmed() -> void:
confirmed.emit()
func _emit_cancelled() -> void:
cancelled.emit()