120 lines
8.8 KiB
Plaintext
120 lines
8.8 KiB
Plaintext
== safe_total 分母(生成器真值 calibrate_boards 200板/行;R₀ 免费展开基线)==
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L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
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L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
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L1 d2: safe=87 R₀均=68.6 (79% 免费展开)
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L1 d3: safe=87 R₀均=68.6 (79% 免费展开)
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L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
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L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
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[日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95)
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[日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95)
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[日志清图校准对照] L1 d2 10x10: safe=88 (样本473, min=82, max=96)
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[日志清图校准对照] L1 d3 10x10: safe=88 (样本250, min=83, max=95)
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[日志清图校准对照] L1 d4 12x12: safe=122 (样本230, min=115, max=131)
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[日志清图校准对照] L2 d0 12x12: safe=124 (样本121, min=118, max=134)
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[日志清图校准对照] L2 d5 12x12: safe=123 (样本178, min=115, max=131)
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[日志清图校准对照] L2 d7 12x12: safe=124 (样本34, min=118, max=129)
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[日志清图校准对照] L2 d9 12x12: safe=122 (样本27, min=116, max=132)
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[日志清图校准对照] L3 d0 13x13: safe=146 (样本6, min=142, max=147)
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[日志清图校准对照] L3 d5 13x13: safe=145 (样本6, min=138, max=152)
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== R1 局级通关率(N=300/策略,零加成)==
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normal: 通关3关 0/300 = 0.0% | 止步L1 172 (57.3%) 止步L2 123 (41.0%) 止步L3 5 (1.7%)
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逐关通过率: L1 42.7% · L2(过L1后累计) 1.7% · 条件通过 L1→L2 3.9% · L2→L3 0.0%
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perfect: 通关3关 0/300 = 0.0% | 止步L1 45 (15.0%) 止步L2 236 (78.7%) 止步L3 19 (6.3%)
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逐关通过率: L1 85.0% · L2(过L1后累计) 6.3% · 条件通过 L1→L2 7.5% · L2→L3 0.0%
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== R2 战斗级(按 策略×关卡×档位)==
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策略 L 档位 场数 胜率 轮数均/中 完成度均/中/p90 挖安全格/场 踩雷/场 清图≥1 承伤%均 输出/轮
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normal 1 normal 600 100% 1.8/2 87/90 /100 9.3 0.07 8% 6.3% 6.4
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normal 1 elite 545 81% 4.7/4 97/99 /100 17.3 0.39 61% 37.6% 13.3
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normal 1 boss 194 66% 9.6/8 99/99 /100 36.8 0.93 54% 56.0% 10.0
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normal 2 normal 185 78% 6.3/6 92/98 /100 29.2 0.57 24% 35.1% 8.3
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normal 2 elite 121 47% 8.0/7 100/99 /100 35.7 0.86 46% 53.8% 11.0
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normal 2 boss 23 22% 6.7/8 96/97 /100 30.4 0.70 22% 62.3% 11.2
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normal 3 normal 7 71% 5.0/4 91/96 /100 38.8 0.00 43% 26.2% 11.3
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normal 3 elite 5 40% 7.6/6 96/94 /100 46.7 0.40 40% 42.0% 11.4
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perfect 1 normal 600 100% 1.9/2 87/89 /100 8.8 0.00 8% 7.5% 6.4
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perfect 1 elite 596 94% 4.3/4 123/100 /194 19.9 0.00 65% 31.6% 13.2
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perfect 1 boss 262 97% 9.1/10 152/161 /200 49.9 0.00 48% 43.1% 9.8
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perfect 2 normal 452 75% 5.8/6 109/98 /178 31.6 0.00 25% 35.5% 8.6
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perfect 2 elite 255 77% 9.1/9 152/154 /262 48.9 0.00 48% 49.0% 10.8
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perfect 2 boss 84 23% 5.5/5 113/95 /183 30.2 0.00 25% 38.3% 11.5
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perfect 3 normal 27 74% 6.8/7 104/95 /169 37.3 0.00 11% 43.2% 8.3
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perfect 3 elite 18 44% 8.1/8 129/100 /199 51.8 0.00 22% 35.9% 9.6
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perfect 3 boss 2 0% 8.5/11 80/82 /82 36.0 0.00 0% 45.0% 7.1
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== R2b 完成度分布桶(占该组场数%)==
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组 <70 70-90 90-100 100-130 >130
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normal L1 normal 7% 48% 28% 17% 0%
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normal L1 elite 1% 5% 46% 48% 0%
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normal L1 boss 0% 0% 60% 39% 1%
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normal L2 normal 5% 26% 36% 32% 0%
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normal L2 elite 2% 6% 45% 42% 5%
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normal L2 boss 4% 26% 52% 13% 4%
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normal L3 normal 0% 43% 14% 43% 0%
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normal L3 elite 0% 0% 60% 40% 0%
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perfect L1 normal 8% 48% 28% 14% 1%
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perfect L1 elite 0% 7% 28% 43% 21%
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perfect L1 boss 0% 1% 15% 29% 55%
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perfect L2 normal 8% 25% 22% 22% 24%
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perfect L2 elite 1% 4% 12% 31% 52%
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perfect L2 boss 13% 29% 18% 12% 29%
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perfect L3 normal 11% 30% 22% 15% 22%
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perfect L3 elite 11% 17% 17% 11% 44%
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perfect L3 boss 0% 100% 0% 0% 0%
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== R3 战斗成长数值(按关卡)==
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normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=43.3 boss敌HP均=72.0 | 英雄输出/轮均=9.74 敌输出/场均=5.2 变异伤/场均=0.4 雷伤/场均=0.2
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normal L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=55.4 elite敌HP均=88.0 boss敌HP均=130.0 | 英雄输出/轮均=9.48 敌输出/场均=11.0 变异伤/场均=3.3 雷伤/场均=0.3
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normal L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=62.9 elite敌HP均=98.0 boss敌HP均=— | 英雄输出/轮均=11.31 敌输出/场均=9.8 变异伤/场均=8.5 雷伤/场均=0.0
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perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=42.3 boss敌HP均=72.0 | 英雄输出/轮均=9.80 敌输出/场均=4.7 变异伤/场均=0.5 雷伤/场均=0.0
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perfect L2: 英雄max_hp=[25] atk=[2] | normal敌HP均=56.9 elite敌HP均=88.0 boss敌HP均=130.0 | 英雄输出/轮均=9.61 敌输出/场均=10.0 变异伤/场均=3.5 雷伤/场均=0.0
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perfect L3: 英雄max_hp=[30] atk=[2] | normal敌HP均=61.9 elite敌HP均=98.0 boss敌HP均=140.0 | 英雄输出/轮均=8.74 敌输出/场均=12.1 变异伤/场均=7.0 雷伤/场均=0.0
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== R3b 伤害输出构成(全战斗合计占比)==
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normal: clear_reward=33.0% hero_attack=26.6% safe_cell=23.7% flag_hit=16.7%
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perfect: safe_cell=27.3% clear_reward=26.4% hero_attack=26.3% flag_hit=20.1%
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== R3c 逐深度明细(normal 策略)==
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L.d 敌HP均 轮均 完成度均 承伤%均 胜率
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1.0 7.9 1.9 88 7.1% 100%
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1.1 3.3 1.6 87 5.4% 100%
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1.2 49.7 5.6 99 34.5% 82%
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1.3 35.5 3.6 96 41.3% 79%
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1.4 72.0 9.6 99 56.0% 66%
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2.0 50.0 7.2 96 33.3% 95%
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2.5 88.0 8.0 100 53.8% 47%
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2.7 67.5 4.3 83 39.2% 40%
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2.9 130.0 6.7 96 62.3% 22%
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3.0 62.0 6.0 97 24.7% 100%
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3.5 98.0 7.6 96 42.0% 40%
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3.7 65.0 2.5 75 30.0% 0%
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== R4 败北战斗画像(result=defeat 的战斗)==
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normal: 败北场数=300 分布=L1boss×66 L1elite×106 L2boss×18 L2elite×64 L2normal×41 L3elite×3 L3normal×2
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进场HP占比 均=74% 中位=84% | 败北场承伤%均=77%
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perfect: 败北场数=300 分布=L1boss×7 L1elite×38 L2boss×65 L2elite×58 L2normal×113 L3boss×2 L3elite×10 L3normal×7
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进场HP占比 均=49% 中位=44% | 败北场承伤%均=50%
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== R5 逐关 HP 经济(每局每关:承伤合计 vs 治疗+休息;开局回满,关间大奖励+10上限回满)==
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策略 L 局数 战斗/局 敌伤/局 变异+雷伤/局 战斗治疗/局 休息恢复/局 净消耗/局 期初上限
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normal 1 300 4.5 23.4 3.1 8.6 3.2 14.7 20
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normal 2 128 2.6 28.2 9.9 11.9 0.0 26.1 25
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normal 3 5 2.4 23.6 20.8 12.8 0.0 31.6 30
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perfect 1 300 4.9 23.1 2.5 12.7 4.5 8.3 20
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perfect 2 255 3.1 31.1 10.9 16.7 0.0 25.4 25
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perfect 3 19 2.5 30.1 17.2 15.7 0.0 31.6 30
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