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e216232e05a56aa2666083759542e0a1d0391b26
gplan-2
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DKChan
e216232e05
T5开格流+蓄力流(迭代12——整合定稿S4/S6):relics.tres填7行(贪婪矿灯common·正25负25双向乘区/矿脉直觉rare·连击加成10%上限5踩雷清零/赌徒的血签rarest锚点·正50负100/深挖钻头rare·R4甲非信息税形态=开掘+1AP每4格深层产出对价/整备军备rarest锚点·停手剩余AP转蓄力层上限3每层下轮首段+1——cleared作废口径停手侧改写/铁壁整备rare·每层减伤1/厚积薄发rare·满3层×2必中);action_economy扩relic面(relic_ap_carry停手转存改写+relic_dig_extra挖掘成本+_charge_layers账本);orchestrator _relic_yield_adjust快照隔离乘区+连击计数+深层产出+蓄力层每轮注入(求值即注入——action_economy注入并进_relic_flags_for修断言面错位);damage_controller蓄力三面(整备加算/厚积spike必中/铁壁减伤过floor);冒烟+3断言表换代23行→695/0+run_all全绿
2026-10-04 01:58:41 +08:00
..
schemas
T1机制件基建(迭代12双层BD——relic_table+档位激活引擎+机制件带池接线):RelicTable schema新建(relic_id/rarity三档对齐令牌池/archetype七流派标签/hook挂点枚举23点位/effects键白名单零裸flat同族护栏+扫雷触发点铁律=有行流派各≥1扫雷端〔部分填充合法·七流派全量归T7出口〕);RelicsEngine纯函数引擎(集2档一/4档二/散件保底·成型=tier≥1·挂点投影表序稳定);relics.tres空表合法态(池98张零扰动硬断言);池接线=relic活行每件1张入稀有/罕见档(common/rare→rare·rarest→rarest·永不入普通档)+令牌身份键relic_id(同档多件可同屏)+兑付入持有集先校验后摘牌+_relics冒险级跨关携带+断点扩键relics持有集/余库relic_id随还原+摘要additive键relics(清账前快照——pool_stock同坑预防)+RUNSUM行relics字段;呈现=relic卡「流派件·流派名」+卡片id三段复合键;autoplay读数面;冒烟14新断言(空表零扰动/引擎四断言/接线含断点往返)→684/0+run_all 15套全绿
2026-10-04 00:39:26 +08:00
tables
T5开格流+蓄力流(迭代12——整合定稿S4/S6):relics.tres填7行(贪婪矿灯common·正25负25双向乘区/矿脉直觉rare·连击加成10%上限5踩雷清零/赌徒的血签rarest锚点·正50负100/深挖钻头rare·R4甲非信息税形态=开掘+1AP每4格深层产出对价/整备军备rarest锚点·停手剩余AP转蓄力层上限3每层下轮首段+1——cleared作废口径停手侧改写/铁壁整备rare·每层减伤1/厚积薄发rare·满3层×2必中);action_economy扩relic面(relic_ap_carry停手转存改写+relic_dig_extra挖掘成本+_charge_layers账本);orchestrator _relic_yield_adjust快照隔离乘区+连击计数+深层产出+蓄力层每轮注入(求值即注入——action_economy注入并进_relic_flags_for修断言面错位);damage_controller蓄力三面(整备加算/厚积spike必中/铁壁减伤过floor);冒烟+3断言表换代23行→695/0+run_all全绿
2026-10-04 01:58:41 +08:00