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e2a2fbf3ee4d2d5719563adc82892509288cc646
gplan-2
/
game
/
core
/
settlement
T
History
DKChan
e2a2fbf3ee
卡①T4c(拆件批wr5/wr9/V12): settlement 拆两子 Resource 段——新建 settlement_core_table.gd(7列:source_label_map/effect_pool_map/pool_clamp_lo/pool_clamp_hi/round_direction/p_perfect/seal_hit_premium)+damage_roll_table.gd(10列:equivalence_ref_damage/armor_effectiveness/roll_faces/attack_bonus/roll_tier_bounds/roll_tier_discounts/crit_roll/crit_multiplier/damage_floor/armor_roll_stream)+.uid边车;主表三列形(segment_order留主表+core+damage_roll,类变量18→3,const四枚随主表),validate拆五私有(_validate_scalars/_validate_roll_scalars(9分支超阈续拆)/_validate_frozen/_validate_tier_table/_validate_armor_matrix)错误载荷逐字同构+段缺失fail-fast;settlement.tres单文件嵌套重建(两sub_resource,18列值与尾注批注史逐字—脚本比对18/18无diff+tail_equal);消费方改址97处(.settlement.<列>→.settlement.core./damage_roll. 链式95处+cross_validator局部2处,逐规则计数断言全中;segment_order直读1处零改址);测试改址9文件含G15清单(sim/probe/config_db交叉校验)。验收:gdstyle基线外0 NEW+16套件924 PASS+零SCRIPT ERROR〔拆件批 V12〕
2026-10-27 07:41:09 +08:00
..
aura_segment.gd
chore(禁写变更记录批): 版本历史节/日期批注全面废除——gdd_lint R4 反转禁设+三工具去豁免+48 文档删节+game/README 流水段删+代码注释 900 余行轨迹标签清偿(约束句保留)+规约/skills 五层指令面同批改指 git 沿革
2026-10-20 00:22:18 +08:00
aura_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
combat_segment.gd
卡①T4c(拆件批wr5/wr9/V12): settlement 拆两子 Resource 段——新建 settlement_core_table.gd(7列:source_label_map/effect_pool_map/pool_clamp_lo/pool_clamp_hi/round_direction/p_perfect/seal_hit_premium)+damage_roll_table.gd(10列:equivalence_ref_damage/armor_effectiveness/roll_faces/attack_bonus/roll_tier_bounds/roll_tier_discounts/crit_roll/crit_multiplier/damage_floor/armor_roll_stream)+.uid边车;主表三列形(segment_order留主表+core+damage_roll,类变量18→3,const四枚随主表),validate拆五私有(_validate_scalars/_validate_roll_scalars(9分支超阈续拆)/_validate_frozen/_validate_tier_table/_validate_armor_matrix)错误载荷逐字同构+段缺失fail-fast;settlement.tres单文件嵌套重建(两sub_resource,18列值与尾注批注史逐字—脚本比对18/18无diff+tail_equal);消费方改址97处(.settlement.<列>→.settlement.core./damage_roll. 链式95处+cross_validator局部2处,逐规则计数断言全中;segment_order直读1处零改址);测试改址9文件含G15清单(sim/probe/config_db交叉校验)。验收:gdstyle基线外0 NEW+16套件924 PASS+零SCRIPT ERROR〔拆件批 V12〕
2026-10-27 07:41:09 +08:00
combat_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
decay_segment.gd
卡①T3(拆件批wr5): 宿主超标函数拆分全清+_emit_row束形改形——begin_battle(141行/17分支/16局部/7返回四键)拆编排骨架+_begin_<段>私有族(accept含spawn受理门/dice区间骰+_dice_roll单轴函数/preview_economy),段序=受理与敌人spawn→装板→同调/fx运行态与订阅重建→常时参数与充能重置→巢穴预告与经济注入→轮始发射,取号序逐字(数量骰先/atk骰后/行集空不开流);_place_variants(52行/14局部/6嵌套三键)拆_place_variants_apply+_variants_fringe(嵌套深度5→3,variant_place取号序逐字:vrow单抽先于片生长);_emit_row 8参→5参head归因束(键集type/source_class/origin_cell/highlight缺省空,行字典字段与step_row载荷逐字)调用点全量改形28处=宿主2+grant段6+combat段2+verdict段3+decay段1+battle_fx_host emit_cb 3+reward_grant 9+damage_controller emit_row_cb 6+damage_controller_test _on_row签名+extended_row_violation直调2(卡面G5/G6清单漏计combat2/verdict3/decay1与grant段实为6处、两测试消费方,实查补全);宿主行数压至999≤1000(契约2还债归绿:拆分壳开销以家族归并+陈旧横幅合并+叙事类注释清理吸收,禁删注释凑行数红线未碰——所删皆变更叙事/三写重复说明);gdstyle键账=宿主仅剩类变量38(豁免第三条在案)行数键消失,全闸0 NEW。验收:十套件绿(round_flow/seal/feats/settle/treasure/level_shop/forge/damage/contracts/node_map_determinism)+零SCRIPT ERROR〔拆件批 V9〕
2026-10-27 07:11:56 +08:00
decay_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
grant_segment.gd
卡①T4c(拆件批wr5/wr9/V12): settlement 拆两子 Resource 段——新建 settlement_core_table.gd(7列:source_label_map/effect_pool_map/pool_clamp_lo/pool_clamp_hi/round_direction/p_perfect/seal_hit_premium)+damage_roll_table.gd(10列:equivalence_ref_damage/armor_effectiveness/roll_faces/attack_bonus/roll_tier_bounds/roll_tier_discounts/crit_roll/crit_multiplier/damage_floor/armor_roll_stream)+.uid边车;主表三列形(segment_order留主表+core+damage_roll,类变量18→3,const四枚随主表),validate拆五私有(_validate_scalars/_validate_roll_scalars(9分支超阈续拆)/_validate_frozen/_validate_tier_table/_validate_armor_matrix)错误载荷逐字同构+段缺失fail-fast;settlement.tres单文件嵌套重建(两sub_resource,18列值与尾注批注史逐字—脚本比对18/18无diff+tail_equal);消费方改址97处(.settlement.<列>→.settlement.core./damage_roll. 链式95处+cross_validator局部2处,逐规则计数断言全中;segment_order直读1处零改址);测试改址9文件含G15清单(sim/probe/config_db交叉校验)。验收:gdstyle基线外0 NEW+16套件924 PASS+零SCRIPT ERROR〔拆件批 V12〕
2026-10-27 07:41:09 +08:00
grant_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
verdict_segment.gd
卡①T3(拆件批wr5): 宿主超标函数拆分全清+_emit_row束形改形——begin_battle(141行/17分支/16局部/7返回四键)拆编排骨架+_begin_<段>私有族(accept含spawn受理门/dice区间骰+_dice_roll单轴函数/preview_economy),段序=受理与敌人spawn→装板→同调/fx运行态与订阅重建→常时参数与充能重置→巢穴预告与经济注入→轮始发射,取号序逐字(数量骰先/atk骰后/行集空不开流);_place_variants(52行/14局部/6嵌套三键)拆_place_variants_apply+_variants_fringe(嵌套深度5→3,variant_place取号序逐字:vrow单抽先于片生长);_emit_row 8参→5参head归因束(键集type/source_class/origin_cell/highlight缺省空,行字典字段与step_row载荷逐字)调用点全量改形28处=宿主2+grant段6+combat段2+verdict段3+decay段1+battle_fx_host emit_cb 3+reward_grant 9+damage_controller emit_row_cb 6+damage_controller_test _on_row签名+extended_row_violation直调2(卡面G5/G6清单漏计combat2/verdict3/decay1与grant段实为6处、两测试消费方,实查补全);宿主行数压至999≤1000(契约2还债归绿:拆分壳开销以家族归并+陈旧横幅合并+叙事类注释清理吸收,禁删注释凑行数红线未碰——所删皆变更叙事/三写重复说明);gdstyle键账=宿主仅剩类变量38(豁免第三条在案)行数键消失,全闸0 NEW。验收:十套件绿(round_flow/seal/feats/settle/treasure/level_shop/forge/damage/contracts/node_map_determinism)+零SCRIPT ERROR〔拆件批 V9〕
2026-10-27 07:11:56 +08:00
verdict_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00