按 doc-conventions §11「吸收即死」「删除不留死链」执行: - 删 11 张:迭代 20–30 各批卡片(含迭代 28 启动装配卡——roadmap 卡片列早已写「已退役」、文件却仍在盘,属漏删) - roadmap 卡片列 10 行改「已退役(git 历史可考)」(流水线闸对保留字豁免,pipeline_gate.py:303-309) - reports/iter27–30 四份报告头部卡片路径改保留字,不留指向已删文件的路径 - 保留卡(战斗一屏样张批/二三关棋盘观感批)对已删卡的 6 处指路改结论内联+提交号 (徽章卡 7ffd1dc0/测试分层卡 fff4f120),各加一行「指路订正(2026-10-20)」 - 顺带清偿 2 处既存死链:07-体验验证清单 ㉑ 节、HUD框架 视野迷雾注记(两卡早已退役,历史删卡未做引用面清理) - 顺带清偿 3 处 game//tools/ 下遗漏引用:theme/README、forge.tres T1 注、parity_anchor.py 头注 保留 10 张未开工卡(迭代 31 两张、06 在册营地五卡+资源配比、被剔除回待设计的样张/观感两张)。 零设计裁决变更、零数值变更。
99 lines
3.0 KiB
Plaintext
99 lines
3.0 KiB
Plaintext
[gd_resource type="Resource" script_class="ForgeTable" load_steps=2 format=3]
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[ext_resource type="Script" path="res://data/schemas/forge_table.gd" id="1"]
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[resource]
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script = ExtResource("1")
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default_attack_type = "normal"
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default_armor_type = "light"
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routes = [{
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"route_id": "sword",
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"display_name": "长剑锻造",
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"kind": "weapon",
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"type_axis": "normal",
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"cap": 5,
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"per_level_gain": 1,
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"base_ac": 0,
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"base_price": 20,
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"price_ratio_pct": 150,
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"initial_owned": true,
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"prereq_route": "",
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"unlock_price": 0
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}, {
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"route_id": "spear",
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"display_name": "长枪锻造",
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"kind": "weapon",
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"type_axis": "pierce",
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"cap": 5,
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"per_level_gain": 1,
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"base_ac": 0,
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"base_price": 20,
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"price_ratio_pct": 150,
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"initial_owned": false,
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"prereq_route": "sword",
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"unlock_price": 200
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}, {
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"route_id": "staff",
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"display_name": "法杖锻造",
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"kind": "weapon",
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"type_axis": "magic",
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"cap": 5,
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"per_level_gain": 1,
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"base_ac": 0,
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"base_price": 20,
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"price_ratio_pct": 150,
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"initial_owned": false,
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"prereq_route": "sword",
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"unlock_price": 200
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}, {
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"route_id": "light",
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"display_name": "轻甲锻造",
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"kind": "armor",
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"type_axis": "light",
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"cap": 5,
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"per_level_gain": 1,
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"base_ac": 10,
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"base_price": 20,
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"price_ratio_pct": 150,
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"initial_owned": true,
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"prereq_route": "",
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"unlock_price": 0
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}, {
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"route_id": "heavy",
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"display_name": "重甲锻造",
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"kind": "armor",
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"type_axis": "heavy",
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"cap": 5,
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"per_level_gain": 1,
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"base_ac": 12,
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"base_price": 20,
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"price_ratio_pct": 150,
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"initial_owned": false,
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"prereq_route": "light",
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"unlock_price": 200
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}, {
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"route_id": "ward",
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"display_name": "魔法护甲锻造",
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"kind": "armor",
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"type_axis": "ward",
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"cap": 5,
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"per_level_gain": 1,
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"base_ac": 9,
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"base_price": 20,
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"price_ratio_pct": 150,
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"initial_owned": false,
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"prereq_route": "light",
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"unlock_price": 200
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}]
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; 锻造工坊实装批 T1(2026-10-12——迭代 23;设计权威 design/gdd/systems/跨局循环/锻造工坊.md v0.6,
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; 需求卡片=锻造工坊实装批(迭代 23,卡片已按「吸收即死」退役,git 历史可考)T1 锚表):
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; 六路线 provisional 投值——cap 5/每级增量统一 +1(v1.2 用户裁:provisional 线性起步,4a 前缓后陡为
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; 终值形状方向归 M4)/甲型基础 AC 10-12-9(现役结构值 settlement.tres 矩阵同行)/基础价 20/公比 150%
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; (历史考古参数 meta.tres:82-84 退役批注)/各级价格 20/30/45/67/101/一次性解锁价 200(中段三级 213 九折)。
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; 初始持有=长剑+轻甲(语义继承自已退役属性锻造行——迭代 21 T5 行族删除后的新建行族,非改造)。
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; 并联双通道(4b-1 裁):长枪/法杖←长剑练满、重甲/魔法护甲←轻甲练满,或一次性解锁价直购,互不影响。
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; 默认两轴(契约 2 所有权移交):hero.tres 静态表两轴随本批删除,默认值归本表常驻持有——normal/light
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; = 裸体态类型(Q1:未解锁/未锻造=0 加值)。全部数值 provisional 终值归 M4 数值批。
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; 表运行期只读(铁律):永久强化只写存档 forge_routes 域,本表零写面。
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