- tools/run_all_gates.sh:文档域闸序加「08d 引用可核」并补头注 --docs 清单(闸清单唯一事实源只写这一处) - game/tests/.gates/baseline.json:手工加 08d 绿记录一条(13→14,其余条目原样保留),照8f66ae15之 08c 与e8b6751b之 06b 先例 - game/tests/static_scan.sh:100:S11 词表来源注释订正——「完美排雷」已于 2026-10-21 入退役词对照表,:122 追加行成冗余(sort -u 去重后行为不变,删它属改闸件词表本体,留待代码批,注释已写明) - game/tests/README.md::58 套件数 26→35(按 _suites() manifest 实数);:81 Config/Data 证据落点 design/qa/ → 跑批回执+reports/;:92 verifier_batch 报告落点 design/qa/ → sim-data/(依 AGENTS 在册口径) - doc_ref_audit.py:路径解析补「尾段匹配」一档,tests/run_all.gd/views/level_map_screen.gd 这类相对 game/ 工程的简写不再误判为路径不存在(实测纳入 reports/ 的红项 17→12,余下为历史件真实漂移,佐证排除面划法) - 待办清单:引用可核注册欠账与 README 分级表 design/qa 两条完成即整条删除;game/ 域欠账条目收窄为 :122 冗余行一项,状态处记用户特批标记 零行为改动:无一行 GDScript、无表数值、无场景资源。验证:bash -n 两闸件语法 OK/baseline 合法 JSON/闸壳 --docs 自身退出码 0(含新注册 08d 与建档记录一致)/引用可核 64 件 84 处红项 0/流水线闸 PASS 69 条目。
237 lines
13 KiB
Bash
237 lines
13 KiB
Bash
#!/usr/bin/env bash
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# tests/static_scan.sh — 静态扫描域 S1–S8 可执行子集
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# 规则全集与动机:design/engineering/architecture/architecture.md「测试与质量域」节
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# 正式工程(core/ 存在)时执行;否则优雅跳过(工程在 game/core——仓库根布局)。
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# 纪律:新违规案例必须先补本脚本规则再修码(design/engineering/code-conventions.md 缺陷-规范对照表)。
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set -u
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cd "$(dirname "$0")/../.." # S 闸规则路径均为仓根相对(落点错会致 game/core 守卫恒跳过=静默空转)
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if [ ! -d game/core ]; then
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echo "[static_scan] game/core 不存在(工程未创建)——跳过,退出 0"
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exit 0
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fi
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fail=0
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# ── 扫描路径单点 + 零命中自检 ──
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# 静默空转比红更危险:S3 曾把路径写成裸 `core`(仓根无此目录,实际是 game/core),
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# 恒零命中恒绿、什么都不扫,直到本批才被发现。故每条规则的扫描路径必须是单点变量,
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# 且规则自己先数一遍扫描面文件数——数为零一律判红(这样路径写歪时自检会跟着一起歪、一起红)。
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DIR_CORE="game/core"
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DIR_PRES="game/presentation"
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scan_files() { # scan_files <目录> — 该目录下 .gd 文件数
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find "$1" -name '*.gd' 2>/dev/null | wc -l
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}
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require_scan_face() { # require_scan_face <规则名> <目录> — 扫描面为空即判红
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local n
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n=$(scan_files "$2")
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if [ "$n" -eq 0 ]; then
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echo "[static_scan] $1 FAIL: 扫描面为空——$2 下零个 .gd(规则路径写错导致的静默空转)"
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fail=1
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return 1
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fi
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return 0
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}
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# S9 — 类型闸(code-conventions §4 机器闸:产品码无类型容器/有值返回缺类型/参数缺类型)
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if python tools/audit_type_hints.py; then
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echo "[static_scan] S9 ok"
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else
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echo "[static_scan] S9 FAIL: 类型闸存量未归零(R1/R2/R3 见上清单)"
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fail=1
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fi
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# S10 — 文件头闸(code-conventions §1.4.1:## 载体+日期/变更叙事黑名单;行数上限已停用)
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if python tools/audit_file_headers.py; then
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echo "[static_scan] S10 ok"
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else
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echo "[static_scan] S10 FAIL: 文件头存量见上清单"
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fail=1
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fi
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# S1/S2 — 玩法代码禁 randomize()/自建 RandomNumberGenerator/全局随机函数(绕开 RngService 的口子)
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# 违规签名=裸 randomize/rand* 调用(实例方法 .randi() 排除)
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# + RngService 之外的 RandomNumberGenerator.new();接收服务注入流的类型标注不属违规(core 五文件 15 处实证)
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if require_scan_face "S1/S2" "$DIR_CORE"; then
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hits=$(grep -rnE '\brandomize[[:space:]]*\(|(^|[^.[:alnum:]_])randi[[:space:]]*\(|(^|[^.[:alnum:]_])randf[[:space:]]*\(|(^|[^.[:alnum:]_])randf_range[[:space:]]*\(' \
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"$DIR_CORE" "$DIR_PRES" --include='*.gd' 2>/dev/null | grep -vE '^[^:]+:[0-9]+:[[:space:]]*#' | grep -v 'rng-seed-exempt' | wc -l)
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hits2=$(grep -rn 'RandomNumberGenerator\.new()' "$DIR_CORE" "$DIR_PRES" --include='*.gd' 2>/dev/null | grep -vc rng_service)
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if [ "$hits" -gt 0 ] || [ "$hits2" -gt 0 ]; then echo "[static_scan] S1/S2 FAIL: 全局随机/RNG 自建命中 $hits+$hits2 处"; grep -rnE '\brandomize[[:space:]]*\(|(^|[^.[:alnum:]_])randi[[:space:]]*\(|(^|[^.[:alnum:]_])randf[[:space:]]*\(|(^|[^.[:alnum:]_])randf_range[[:space:]]*\(' "$DIR_CORE" "$DIR_PRES" --include='*.gd' 2>/dev/null; grep -rn 'RandomNumberGenerator\.new()' "$DIR_CORE" "$DIR_PRES" --include='*.gd' 2>/dev/null | grep -v rng_service; fail=1; else echo "[static_scan] S1/S2 ok"; fi
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fi
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# S4 — core/ 禁 extends Control/Node2D、禁 .tscn preload(headless 债)
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if require_scan_face "S4" "$DIR_CORE"; then
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hits=$(grep -rnE 'extends[[:space:]]+(Control|Node2D)\b|\.tscn' "$DIR_CORE" --include='*.gd' 2>/dev/null | wc -l)
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if [ "$hits" -gt 0 ]; then echo "[static_scan] S4 FAIL: core 引擎/UI 依赖命中 $hits 处"; grep -rnE 'extends[[:space:]]+(Control|Node2D)\b|\.tscn' "$DIR_CORE" --include='*.gd' 2>/dev/null; fail=1; else echo "[static_scan] S4 ok"; fi
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fi
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# S3 — core/ 禁 ConfigDB 外 data 表加载(schema class_name 直引豁免)
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# 扫描路径必须写 game/core——写裸 `core` 仓根无此目录,恒零命中恒绿(静默空转)。
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# 豁免:①注释行 ②game/core/config_db.gd 自身(数值单一事实源的现行事实源,它的单点 load 是本规则的例外)。
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if require_scan_face "S3" "$DIR_CORE"; then
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hits=$(grep -rnE '\b(load|preload)[[:space:]]*\(|ResourceLoader\.load' "$DIR_CORE" --include='*.gd' 2>/dev/null \
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| grep -vE '^[^:]+:[0-9]+:[[:space:]]*#' \
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| grep -v "$DIR_CORE/config_db.gd" \
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| grep -v 'res://tests/' | wc -l)
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if [ "$hits" -gt 0 ]; then echo "[static_scan] S3 WARNING(人工复核——class_name 直引误报需逐条排除): $hits 处"; grep -rnE '\b(load|preload)[[:space:]]*\(|ResourceLoader\.load' "$DIR_CORE" --include='*.gd' 2>/dev/null | grep -vE '^[^:]+:[0-9]+:[[:space:]]*#' | grep -v "$DIR_CORE/config_db.gd"; else echo "[static_scan] S3 ok(扫描面 $DIR_CORE 共 $(scan_files "$DIR_CORE") 个 .gd,非静默空转)"; fi
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fi
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# S5 — core/ 禁裸引用 autoload 全局标识符(ConfigDB / RngService 直接写 = --script 模式 parse error)
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# 形态:标识符后紧跟 `.`(成员访问)才算裸引用;排除注释行,并排除被引号/斜杠包裹的字符串字面量
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# (如 "[ConfigDB/%s]" 日志前缀、"/root/ConfigDB" 取节点路径)——那是文案与路径,不是标识符引用。
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if require_scan_face "S5" "$DIR_CORE"; then
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hits=$(grep -rnE '(^|[^.[:alnum:]_"/])(ConfigDB|RngService)[[:space:]]*\.' "$DIR_CORE" --include='*.gd' 2>/dev/null \
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| grep -vE '^[^:]+:[0-9]+:[[:space:]]*#' | wc -l)
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if [ "$hits" -gt 0 ]; then echo "[static_scan] S5 FAIL: core 裸引用 autoload 全局标识符命中 $hits 处(--script 模式 parse error)"; grep -rnE '(^|[^.[:alnum:]_"/])(ConfigDB|RngService)[[:space:]]*\.' "$DIR_CORE" --include='*.gd' 2>/dev/null | grep -vE '^[^:]+:[0-9]+:[[:space:]]*#'; fail=1; else echo "[static_scan] S5 ok(扫描面 $DIR_CORE 共 $(scan_files "$DIR_CORE") 个 .gd)"; fi
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fi
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# TODO(正式工程落地后精化为扫描配置并升格为硬失败):
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# S6 core↔core 信号连接只许方法 Callable(禁 lambda 捕获 self);发射者禁反向引用
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# S7 B2/B3/B4 API 符号命中文件 ⊆ B1 文件集(编排唯一性)
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# S8 结算路径 await 零命中(B1 结算/编排文件集)
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# ── S11 — 代码注释禁用词 ──
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# 禁「板级」「门票」「正主」「落籍」「完美排雷」等退役词进注释面(完整词表见术语表解析)
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# 权威出处:design/gdd/术语表.md「退役词对照」节+「对外命名纪律」节
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# 扫描面:game/ 全域 .gd/.tres/.md/.json/.sh(.txt 不收=第三方许可证非本仓库文本)
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# 词表来源:以解析「退役词对照」第一列(去括号注、斜杠拆分)为准;该词自 2026-10-21 已入表(术语表在册行),故 `:122` 的显式追加行成为冗余——`sort -u` 去重后行为不变,暂保留待下个代码批一并删;显式排除「巢穴」(玩家专名/风味层,术语表自带除外注)、「旗」(单字误报率高,doc_term_audit 判例)
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# 注释文本提取:.gd/.sh 取 # 后文本;.tres 取 ; 后文本;.md 取整行;.json 无注释语法(保留扩展名但不产生注释段)
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# 三层豁免依序:①闸门自指(行内含检查/禁令形态即跳过)②显式留档豁免单 4 处 ③非注释面天然不取
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if [ -d game/core ]; then
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S11_TABLE="design/gdd/术语表.md"
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S11_FAIL_LOCAL=0
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if [ ! -f "$S11_TABLE" ]; then
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echo "[static_scan] S11 FAIL: 术语表文件不存在($S11_TABLE)"
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S11_FAIL_LOCAL=1
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else
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# 解析词表:「退役词对照」第一列→去括号注→斜杠拆分
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S11_WFILE=$(mktemp)
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awk '/^## 退役词对照/{f=1;next} f && /^## /{exit} f && /^\|/ && !/^\|---/ && !/退役词/{
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sub(/^\| */, ""); sub(/ *\|.*/, "")
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gsub(/([^)]*)/, ""); gsub(/\([^)]*\)/, "")
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gsub(/^ *| *$/, "")
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n = split($0, parts, " / ")
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for (i=1;i<=n;i++){gsub(/^ *| *$/,"",parts[i]); if(parts[i]!="") print parts[i]}
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}' "$S11_TABLE" > "$S11_WFILE"
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# 显式追加+排除
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printf '完美排雷\n' >> "$S11_WFILE"
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grep -vx '巢穴' "$S11_WFILE" | grep -vx '旗' | grep -vx 'flag_\*' | sort -u > "${S11_WFILE}.x" && mv "${S11_WFILE}.x" "$S11_WFILE"
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# 自检二:词表解析非空
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S11_WC=$(grep -c . "$S11_WFILE" 2>/dev/null || echo 0)
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if [ "$S11_WC" -eq 0 ]; then
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echo "[static_scan] S11 FAIL: 词表解析为空——术语表结构可能已变"
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S11_FAIL_LOCAL=1
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fi
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# 自检一:扫描面非空
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S11_FC=$(find game/ -type f \( -name '*.gd' -o -name '*.tres' -o -name '*.md' -o -name '*.json' -o -name '*.sh' \) 2>/dev/null | wc -l)
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if [ "$S11_FC" -eq 0 ]; then
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echo "[static_scan] S11 FAIL: 扫描面为空——路径写错导致的静默空转"
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S11_FAIL_LOCAL=1
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fi
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if [ "$S11_FAIL_LOCAL" -eq 0 ]; then
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# 扫描三个文件类型并合并结果
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S11_ALL_HITS=$(
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# .gd/.sh:取 # 后注释
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find game/ -type f \( -name '*.gd' -o -name '*.sh' \) -print0 2>/dev/null \
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| xargs -0 awk -v wf="$S11_WFILE" '
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BEGIN{nw=0;while((getline w<wf)>0)words[++nw]=w;close(wf)}
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/#/{
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cs=index($0,"#"); cmt=substr($0,cs+1)
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for(i=1;i<=nw;i++){
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if(index(cmt,words[i])>0){
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if($0~/contains\(|find\(|grep|has_char\(|禁「|禁『|零「|零『/)next
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if(FILENAME~"enemy.tres"&&FNR==653)next
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if(FILENAME~"level_runner"&&FNR==832)next
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if(FILENAME~"adventure_runner"&&FNR==403)next
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if(FILENAME~"damage_math_test"&&FNR==36)next
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print FILENAME":"FNR":"words[i]
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next
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}
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}
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}
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' 2>/dev/null
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# .tres:取 ; 后注释
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find game/ -type f -name '*.tres' -print0 2>/dev/null \
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| xargs -0 awk -v wf="$S11_WFILE" '
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BEGIN{nw=0;while((getline w<wf)>0)words[++nw]=w;close(wf)}
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/;/{
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cs=index($0,";"); cmt=substr($0,cs+1)
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for(i=1;i<=nw;i++){
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if(index(cmt,words[i])>0){
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if($0~/contains\(|find\(|grep|has_char\(|禁「|禁『|零「|零『/)next
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if(FILENAME~"enemy.tres"&&FNR==653)next
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print FILENAME":"FNR":"words[i]
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next
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}
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}
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}
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' 2>/dev/null
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# .md:整行即注释面
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find game/ -type f -name '*.md' -print0 2>/dev/null \
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| xargs -0 awk -v wf="$S11_WFILE" '
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BEGIN{nw=0;while((getline w<wf)>0)words[++nw]=w;close(wf)}
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{
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for(i=1;i<=nw;i++){
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if(index($0,words[i])>0){
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if($0~/contains\(|find\(|grep|has_char\(|禁「|禁『|零「|零『/)next
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print FILENAME":"FNR":"words[i]
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next
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}
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}
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}
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' 2>/dev/null
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)
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S11_HITS=0
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if [ -n "$S11_ALL_HITS" ]; then
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S11_HITS=$(echo "$S11_ALL_HITS" | grep -c .)
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fi
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if [ "$S11_HITS" -gt 0 ]; then
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echo "[static_scan] S11 FAIL: 代码注释禁用词命中 $S11_HITS 处"
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echo "$S11_ALL_HITS" | head -50
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if [ "$S11_HITS" -gt 50 ]; then echo " ...(截断,共 $S11_HITS 处)"; fi
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fail=1
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else
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echo "[static_scan] S11 ok(扫描面 $S11_FC 个文件,词表 $S11_WC 词)"
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fi
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else
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fail=1
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fi
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rm -f "$S11_WFILE"
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fi
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fi
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# ── S12 — 效果引擎无状态化旧件零残留(卡② V10/F1;禁 counters_export/counters_seed/_reset_tree_limited_counters 等旧符号与带引号旧 id 字面回归)──
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# 扫描面:game/ 全域 .gd 与 game/data/tables/*.tres(改名与旧符号同时存在于数据行/测试/smoke,非仅 core——不扩面即空转)
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# 带引号旧 id 匹配("twin_digs" 不误伤 "adv_twin_digs"——引号锚定;round_instinct_atk 不匹 "instinct_atk")
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# 自检:扫描面文件数为零即判红(防静默空转)
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if [ -d game/core ]; then
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S12_SYM='counters_export|counters_seed|counters_merge_export|counters_seed_snapshot|_reset_tree_limited_counters|"tree_sense_sharp_used"|"tree_sense_guard_used"|"twin_digs"|"instinct_atk"'
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S12_FACE=$(find game/ -type f \( -name '*.gd' -o -name '*.tres' \) 2>/dev/null)
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S12_FC=$(echo "$S12_FACE" | grep -c .)
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if [ "$S12_FC" -eq 0 ]; then
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echo "[static_scan] S12 FAIL: 扫描面为空——路径写错导致的静默空转"
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fail=1
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else
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S12_HITS=$(echo "$S12_FACE" | tr '\n' '\0' | xargs -0 grep -lEn "$S12_SYM" 2>/dev/null | wc -l)
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if [ "$S12_HITS" -gt 0 ]; then
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echo "[static_scan] S12 FAIL: 无状态化旧件残留命中 $S12_HITS 文件"
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echo "$S12_FACE" | tr '\n' '\0' | xargs -0 grep -En "$S12_SYM" 2>/dev/null
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fail=1
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else
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echo "[static_scan] S12 ok(扫描面 $S12_FC 个 .gd/.tres,旧件零残留)〔无状态化 V10〕"
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fi
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fi
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fi
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exit $fail
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