五件路由(_apply_curio_pick 通道面):刷新券→刷新存量账 _refresh_stock(**F-1 修复**: 退役 _attune_refresh_x 写口——X 每停点重置吞存量=写错账缺陷正主;消耗序 X→Y→存量, attune_refresh_left 扩第三源;旧早退路径零摘牌缺陷同批修正=选中即消尽)/储备金袋→ _pending_rap 战首 RAP 注入(action_economy.grant_reserve_ap 新口)/同调电池→ _battery_pending+choose_battery_target 玩家点选跨层写 attune_charges(禁自动替选—— 装配集/主动充能件双校验拒绝)/时沙→_time_sand_queue 战首首轮 AP 队列(池增量不改上限, hero_ap_bonus 同通道)/完美保险→_pending_insurance 战首豁免次数(flag_miss 首见判定 _perfect_hit_false 回退=完美谓词无痕,节点级未用即过期)。 注入链:runner set_voucher_grants 三账→enc voucher_*→编排器消费,节点级一次性注入即清零。 配额投放:凭证四件入稀有档(rap 2/battery 1/时沙 2/保险 1)→结构锚 rare 9/总量 104 (已裁换代授权内 provisional——偏离 GDD 占位记录随代拍板追认单)。 断点扩列(T7 前置):refresh_stock/battery_pending 随档+resume 回填(旧档缺键缺省 0)。 测试:feat_vouchers_test 新套 20 checks(V9 逐件路由+F-1 反例钉面/V10 留任路由+AP 属性轴) 入 run_all 21 套全绿;冒烟 863/0;smoke 牌库数 98→104 系换代。
69 lines
4.7 KiB
GDScript
69 lines
4.7 KiB
GDScript
# tests/run_all.gd — 单元测试统一入口(ADR-0004 双载体的逻辑测试调用点,套件 manifest 协议 D2 AC-2b)
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# 用法:godot --headless --path game --script res://tests/run_all.gd (CI 侧包装外部超时:timeout 120s …)
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# 协议:套件清单逐条"套件 → 期望退出码";致命类独立进程(expect=1)。
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# 执行形态(单元测试与契约层批 2026-09-28):逐套件起独立 Godot 子进程实跑
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#(OS.get_executable_path() 解析本引擎二进制——--script 模式无 autoload/全局标识符,
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# 每个测试文件自带显式实例化夹具,见 tests/README 协议要点)。
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# 场景探针(.tscn 载体)由 CI/轻闸单独步骤调用,不经本入口。
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extends SceneTree
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func _init() -> void:
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print("[run_all] unit/contract suite entry — %d suites" % _suites().size())
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if DisplayServer.get_name() != "headless":
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push_warning("[run_all] 建议以 --headless 运行(D2 冒烟协议)")
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var failures := 0
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for suite in _suites():
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failures += _run_suite(suite)
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if failures > 0:
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push_error("[run_all] %d 个套件失败" % failures)
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quit(1)
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return
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print("[run_all] all green (%d suites)" % _suites().size())
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quit(0)
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# 套件清单:{ "path": String, "expect": int };致命类(期望非 0)独立进程断言退出码。
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func _suites() -> Array:
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return [
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{"path": "res://tests/unit/example_test.gd", "expect": 0},
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{"path": "res://tests/unit/data_config/config_db_test.gd", "expect": 0},
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{"path": "res://tests/unit/data_config/config_db_fatal_oob_test.gd", "expect": 1},
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{"path": "res://tests/unit/data_config/treasure_target_violation_test.gd", "expect": 1}, # 迭代 7 T1——真视窄域护栏
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{"path": "res://tests/unit/data_config/reward_dangling_treasure_test.gd", "expect": 1}, # 迭代 7 T1——秘宝双表校验
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{"path": "res://tests/unit/data_config/rng_service_test.gd", "expect": 0},
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{"path": "res://tests/unit/core/treasure_items_test.gd", "expect": 0}, # 迭代 7 T7——秘宝结构冻结断言面
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{"path": "res://tests/unit/core/breakpoint_resume_test.gd", "expect": 0}, # 迭代 8 卡①/T9——断点往返/续玩确定性/幂等/退出清断点
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{"path": "res://tests/unit/core/curio_refresh_paid_test.gd", "expect": 0}, # 2026-10-06——三选一刷新免费双源+GP 付费档(对齐商店 MC-1:价曲线/优先序/停点清零/钱包单口)
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{"path": "res://tests/unit/presentation/pacing_queue_test.gd", "expect": 0}, # 迭代 8 卡⑦ AC⑤/T9——排空零分叉/零丢行/延迟双态
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{"path": "res://tests/unit/presentation/reward_overlay_test.gd", "expect": 0}, # 迭代 7 hotfix——奖励节点 UI 直验(盲区补漏)
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{"path": "res://tests/unit/battle_settlement/damage_math_test.gd", "expect": 0},
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{"path": "res://tests/unit/battle_settlement/damage_controller_test.gd", "expect": 0},
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{"path": "res://tests/unit/battle_settlement/skill_unlock_test.gd", "expect": 0}, # 迭代14④ T6——Boss 半血解锁技·容器机制(门谓词/闩不可逆/双面过滤/保底不逼锁定/零扰动)
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{"path": "res://tests/unit/contracts/system_contracts_test.gd", "expect": 0},
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{"path": "res://tests/unit/presentation/ui_font_asset_test.gd", "expect": 0},
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{"path": "res://tests/unit/presentation/terrain_tile_sets_test.gd", "expect": 0},
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{"path": "res://tests/unit/core/fog_lantern_wiring_test.gd", "expect": 0}, # 迭代 19 卡④——提灯载体装配链(行加载/schema/只读出口双态/enc 注入面)
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{"path": "res://tests/unit/core/effect_words_t1_test.gd", "expect": 0}, # 迭代 20 T1——词表扩签封闭性(V1:新词在册/出域四路被拒/adventure 计数器往返/mod_eq 预评估口径)
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{"path": "res://tests/unit/core/pool_case_d_test.gd", "expect": 0}, # 迭代 20 T2——池结构案D 行为(V6 令牌三态/V7 曝光槽 2+1 回退/V8 概率上限解耦提前退役)
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{"path": "res://tests/unit/core/feat_vouchers_test.gd", "expect": 0}, # 迭代 20 T4——凭证五件+留任二件(V9 路由逐件/F-1 存量账/V10 留任路由+AP 属性轴)
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]
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func _run_suite(suite: Dictionary) -> int:
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var path: String = suite.get("path", "")
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var expect: int = int(suite.get("expect", 0))
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if path.is_empty():
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push_error("[run_all] suite missing path")
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return 1
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var args := PackedStringArray(["--headless", "--path", ProjectSettings.globalize_path("res://"), "--script", path])
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var out := PackedStringArray()
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var code: int = OS.execute(OS.get_executable_path(), args, out, true, false)
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var text := "\n".join(out)
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print(text)
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if code != expect:
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push_error("[run_all] FAIL %s — 退出码 %d ≠ 期望 %d" % [path, code, expect])
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return 1
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print("[run_all] PASS %s (exit=%d)" % [path, code])
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return 0
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