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42aff596f7401ddf5d05085306ea1530cfd146f0
game-code-4
/
data
/
sheets
T
History
程基岩(engineering-lead)
42aff596f7
CI / data-gate(schema v0 数据门) (push)
Canceled after 0s
Details
W5 收尾:文档同步+W6 备忘 —
#13
方案 A 代码侧同步(RESTART_TARGETS/tune_restart_curve/gates 注释/测试断言改 1:0.48:0.42:0.40),门
#13
restart.pass=true R1-R4 全入带;架构文档 §4.2 宿慧公式注释+目录树补 meta_upgrades;CLAUDE.md 新增文档落点规则 §9.7;test_runner 752 检查 8/8
2026-10-21 18:48:19 +08:00
..
balance_tuning.csv
W5 收尾:文档同步+W6 备忘 —
#13
方案 A 代码侧同步(RESTART_TARGETS/tune_restart_curve/gates 注释/测试断言改 1:0.48:0.42:0.40),门
#13
restart.pass=true R1-R4 全入带;架构文档 §4.2 宿慧公式注释+目录树补 meta_upgrades;CLAUDE.md 新增文档落点规则 §9.7;test_runner 752 检查 8/8
2026-10-21 18:48:19 +08:00
balance_tuning.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
balance_tuning.desc.translation
W5 收尾:文档同步+W6 备忘 —
#13
方案 A 代码侧同步(RESTART_TARGETS/tune_restart_curve/gates 注释/测试断言改 1:0.48:0.42:0.40),门
#13
restart.pass=true R1-R4 全入带;架构文档 §4.2 宿慧公式注释+目录树补 meta_upgrades;CLAUDE.md 新增文档落点规则 §9.7;test_runner 752 检查 8/8
2026-10-21 18:48:19 +08:00
balance_tuning.kind.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
balance_tuning.num.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
balance_tuning.text.translation
W5 收尾:文档同步+W6 备忘 —
#13
方案 A 代码侧同步(RESTART_TARGETS/tune_restart_curve/gates 注释/测试断言改 1:0.48:0.42:0.40),门
#13
restart.pass=true R1-R4 全入带;架构文档 §4.2 宿慧公式注释+目录树补 meta_upgrades;CLAUDE.md 新增文档落点规则 §9.7;test_runner 752 检查 8/8
2026-10-21 18:48:19 +08:00
boss_battles.active.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.army.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.boss.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.combo.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.csv
W4 批次:三项设计裁定落地(Boss 战 Plan B / 离线契约 v2 / 长明灯加法化)
2026-10-20 17:01:25 +08:00
boss_battles.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.hall.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.intro.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.retry.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.reward.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
boss_battles.souls.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
camera.arena.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
camera.band.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
camera.csv
W3:相机 rig + band 组装器 + 事件系统 + 殿王战(灰盒);ADR-5 落定
2026-10-20 01:39:14 +08:00
camera.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
camera.focus.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
camera.hall.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
camera.idle.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
camera.layer.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.csv
feat: W2 经济核心+数据管线+灰盒 — Balance Bible v1.0 八表逐值落地,EconomyState/sim 14 门/灰盒主场景/单测(GDScript 待本机引擎验证)
2026-10-19 17:44:53 +08:00
events.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.duration.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.flavor.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.name.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.opt.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.p.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.trigger.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
events.type.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
generators.base.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
generators.cost.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
generators.csv
feat: W2 经济核心+数据管线+灰盒 — Balance Bible v1.0 八表逐值落地,EconomyState/sim 14 门/灰盒主场景/单测(GDScript 待本机引擎验证)
2026-10-19 17:44:53 +08:00
generators.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
generators.display.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
generators.sprite.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
generators.unlock.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.accent.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.bone.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.cinnabar.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.csv
feat: W2 经济核心+数据管线+灰盒 — Balance Bible v1.0 八表逐值落地,EconomyState/sim 14 门/灰盒主场景/单测(GDScript 待本机引擎验证)
2026-10-19 17:44:53 +08:00
hall_palettes.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.flow.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.hall.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.indigo.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.ink.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.lut.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
hall_palettes.name.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.csv
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
halls.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.gate.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.is.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.king.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.motif.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.nb.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.palette.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
halls.target.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
halls.unlock.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
meta_upgrades.condition.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
meta_upgrades.cost.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
meta_upgrades.csv
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
meta_upgrades.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
meta_upgrades.desc.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
meta_upgrades.effect.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
meta_upgrades.max.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
meta_upgrades.name.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
meta_upgrades.target.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.cost.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.csv
W4 批次:三项设计裁定落地(Boss 战 Plan B / 离线契约 v2 / 长明灯加法化)
2026-10-20 17:01:25 +08:00
upgrades.csv.import
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.desc.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.effect.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.name.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.requires.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.target.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.type.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
upgrades.unlock.translation
fix: 首跑错误批次(Godot 4.7.2 引擎实证修复 R1-R14)
2026-10-20 18:47:07 +08:00
wrath_layers.cost.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
wrath_layers.csv
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
wrath_layers.csv.import
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
wrath_layers.effect.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00
wrath_layers.layer.translation
W5: sim一轮裁定落地+二轮校准 — 冤煞独立表(wrath_layers 22行)/宿慧渐近封顶F-1/跳过钳制F-2/验收门#2#3#10#13#14修订;二轮4/5 FAIL转PASS,#13 R4残留0.396(带外0.021),硬门#5#10不回归,红线9.5e15→7.007B,test_runner 750检查8/8用例
2026-10-21 17:41:21 +08:00