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; Engine configuration file.
; ============================================================================
; F《WRATH OF THE DEAD / 怨返》—— Godot 4.7.x 补丁线(当前钉 4.7.2)
; 架构基线:docs/architecture/2026-10-19-F-architecture.md §7.1(W1 落盘)
; 纪律:小版本补丁可升;跨 minor(4.8)上线后不追。
; 知识缺口声明:4.7.x 超出训练数据范围——本文件键名均为 Godot 4.x 稳定键,
; 首次用编辑器打开时若有迁移/配置提示,记录到 docs/engineering/ 后同步更新本
; 文件与 CLAUDE.md;不要静默跨 minor。
; ============================================================================
config_version=5
[application]
config/name="WRATH OF THE DEAD"
config/description="Wrongfully dead? Raise a ghost army and fight your way back to the living world."
run/main_scene="res://src/presentation/stage/stage_root.tscn"
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
DataRegistry="*res://src/game/data_registry.gd"
GameState="*res://src/game/game_state.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/window_width_override=1280
window/size/window_height_override=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true
textures/vram_compression/import_etc2_astc=true
textures/vram_compression/import_s3tc_bptc=true