fix(迭代35卡②件核补口二): ui_click_probe 续玩夹具断点形态换代——该探针段由别的批次新写入,仍带已退役的 template_pick 键且缺生成图代差标记键,resume_adventure 按契约显式拒绝该旧形态,致「续玩重建后加算区 atk=5 回填」「续玩重发开场行」两条前提失守(03 探针 --click 现红);夹具键换 graph_gen_v2: 1 后件核复扫全仓 template_pick/first_script/active_template 零引用(仅剩反向断言的键名引用)

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DKChan committed 2026-10-24 23:21:40 +08:00
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commit 0c5cd428ba
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@@ -676,7 +676,7 @@ func _ready() -> void:
"master_seed": 42, "rng_counter": 0, "hero_hp": 30, "gp": 10, "keystone": 0,
"level_index": 1, "bonus": {"atk": 5, "max_hp": 0, "armor_class": 0, "ap": 0},
"shop_purchased": {}, "relics": [], "keystone_drops": [], "bonus_taken": {},
"node_id": -1, "visited_ids": [], "template_pick": -1,
"node_id": -1, "visited_ids": [], "graph_gen_v2": 1,
}
main.save_manager.set_breakpoint(bp_ol)
# 判定面=续玩开局清日志后的新局日志(_resume_from_menu 内 log_view.clear()——选路停点形