卡②T2a修: main.gd嵌套键归绿——战末账行束提_end_victory_opts装配单点(两调用点共用,opts键构成不变)
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@@ -453,19 +453,11 @@ func _on_battle_finished(payload: Dictionary) -> void:
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return
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"level_end":
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_end_overlay.open_victory(Narrator.battle_end_text("victory", true),
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"返回", board_view.get_global_rect(),
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{"gp_summary": _gp_summary_text(payload),
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"ks_summary": "钥石 · 累计 %d" % run_scope.runner.keystone,
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"bonus_summary": HudPresenter.bonus_summary_text(run_scope.runner),
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"gp_gain": int(payload.get("gp_dropped", 0)), "gp_total": int(run_scope.runner.gp)})
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"返回", board_view.get_global_rect(), _end_victory_opts(payload))
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"standalone_end":
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if result == "victory":
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_end_overlay.open_victory(Narrator.battle_end_text("victory", false),
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"回到遭遇选择", board_view.get_global_rect(),
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{"gp_summary": _gp_summary_text(payload),
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"ks_summary": "钥石 · 累计 %d" % run_scope.runner.keystone,
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"bonus_summary": HudPresenter.bonus_summary_text(run_scope.runner),
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"gp_gain": int(payload.get("gp_dropped", 0)), "gp_total": int(run_scope.runner.gp)})
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"回到遭遇选择", board_view.get_global_rect(), _end_victory_opts(payload))
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else:
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_end_overlay.open_defeat(Narrator.battle_end_text("defeat", false),
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"返回", board_view.get_global_rect())
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@@ -486,6 +478,14 @@ func _gp_summary_text(payload: Dictionary) -> String:
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# ==================== core↔view 接线(战斗信号统一走这里)====================
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## 战末账行束(open_victory opts 键装配单点——GP/钥石/加成三行与增量合计)
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func _end_victory_opts(payload: Dictionary) -> Dictionary:
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return {"gp_summary": _gp_summary_text(payload),
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"ks_summary": "钥石 · 累计 %d" % run_scope.runner.keystone,
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"bonus_summary": HudPresenter.bonus_summary_text(run_scope.runner),
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"gp_gain": int(payload.get("gp_dropped", 0)), "gp_total": int(run_scope.runner.gp)}
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func _wire_battle(settlement_ref: BattleOrchestrator) -> void:
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settlement_ref.step_row.connect(_on_step_row)
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settlement_ref.battle_finished.connect(_on_battle_finished)
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