卡②T2a修: main.gd嵌套键归绿——战末账行束提_end_victory_opts装配单点(两调用点共用,opts键构成不变)

This commit is contained in:
DKChan committed 2026-10-28 14:54:16 +08:00
1 parent b33469ac09
commit 2cb6dd13e7
1 file changed
+10 -10
+10 -10
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@@ -453,19 +453,11 @@ func _on_battle_finished(payload: Dictionary) -> void:
return
"level_end":
_end_overlay.open_victory(Narrator.battle_end_text("victory", true),
"返回", board_view.get_global_rect(),
{"gp_summary": _gp_summary_text(payload),
"ks_summary": "钥石 · 累计 %d" % run_scope.runner.keystone,
"bonus_summary": HudPresenter.bonus_summary_text(run_scope.runner),
"gp_gain": int(payload.get("gp_dropped", 0)), "gp_total": int(run_scope.runner.gp)})
"返回", board_view.get_global_rect(), _end_victory_opts(payload))
"standalone_end":
if result == "victory":
_end_overlay.open_victory(Narrator.battle_end_text("victory", false),
"回到遭遇选择", board_view.get_global_rect(),
{"gp_summary": _gp_summary_text(payload),
"ks_summary": "钥石 · 累计 %d" % run_scope.runner.keystone,
"bonus_summary": HudPresenter.bonus_summary_text(run_scope.runner),
"gp_gain": int(payload.get("gp_dropped", 0)), "gp_total": int(run_scope.runner.gp)})
"回到遭遇选择", board_view.get_global_rect(), _end_victory_opts(payload))
else:
_end_overlay.open_defeat(Narrator.battle_end_text("defeat", false),
"返回", board_view.get_global_rect())
@@ -486,6 +478,14 @@ func _gp_summary_text(payload: Dictionary) -> String:
# ==================== core↔view 接线(战斗信号统一走这里)====================
## 战末账行束(open_victory opts 键装配单点——GP/钥石/加成三行与增量合计)
func _end_victory_opts(payload: Dictionary) -> Dictionary:
return {"gp_summary": _gp_summary_text(payload),
"ks_summary": "钥石 · 累计 %d" % run_scope.runner.keystone,
"bonus_summary": HudPresenter.bonus_summary_text(run_scope.runner),
"gp_gain": int(payload.get("gp_dropped", 0)), "gp_total": int(run_scope.runner.gp)}
func _wire_battle(settlement_ref: BattleOrchestrator) -> void:
settlement_ref.step_row.connect(_on_step_row)
settlement_ref.battle_finished.connect(_on_battle_finished)