docs(06+audit): P0 单元测试与接口契约层补建登记(用户裁定最高优先级,测试基建批;game/tests 挂载条件已备)+doc_link_known 基线源路径随迁 gdd/ux

This commit is contained in:
DKChan committed 2026-09-27 05:17:04 +08:00
1 parent 0a3a33d340
commit 307ff42192
2 files changed
+12 -4

No files matched your search

+8
View File
@@ -322,6 +322,14 @@
**状态**:待办(样张批开工时先呈本条提醒再动工)
#### 单元测试与接口契约层补建(2026-09-27 登记)
**现状**:2026-09-27 用户问询确认测试分层缺口——现行仅有 game/smoke/ 全流程逻辑回归套件(headless 集成级,557 断言)+ ui_input_probe 场景探针(呈现层事实单元测试);game/tests/unit/ 仅示例文件,ConfigDB/伤害单据/池乘区等纯函数级单元覆盖与系统间接口契约测试缺失。同日目录重构批已将根 tests/(原空架子)并入 game/tests/,挂载条件就绪;测试分级框架见「呈现层测试分级与 UI 驱动夹具周期化」条目(本条补其单元/契约层缺口,不重复其 A/B/C 档)。
**归属**:测试基建批
**状态**:待办(**P0 最高优先级**,2026-09-27 用户裁定;先于熵增闸与表现批次)
#### 呈现层测试分级与 UI 驱动夹具周期化(2026-09-26 登记)
**现状**:2026-09-20 卡断 bug 实证「模拟/冒烟全 headless 逻辑层,UI 渲染类盲区」、当时「UI 驱动夹具待立项」欠账至今。2026-09-26 用户拍板补 A 档(台账 163:ui_input_probe 七→十一断言,呈现层状态/几何面已单元化);B 档(视口截图像素断言)/C 档(黄金图逐像素 diff)重、暂缓。用户裁示:**重测试不进每次变更,统一周期执行**——测试分级如下:
+4 -4
View File
@@ -1,4 +1,4 @@
design/ux/battle.md|design/player-journey.md
design/ux/battle.md|design/ux/node-reward.md
design/ux/battle.md|design/accessibility-requirements.md
design/ux/battle.md|design/ux/level-clear.md
design/gdd/ux/battle.md|design/player-journey.md
design/gdd/ux/battle.md|design/ux/node-reward.md
design/gdd/ux/battle.md|design/accessibility-requirements.md
design/gdd/ux/battle.md|design/ux/level-clear.md