主卡T3(拆件批wr4/wr5): 应用层收薄+构造注入+信号直连——adventure_runner六转发信号族与_forward_*方法删除(选路快照双职改核心侧受理_on_level_choices_presented直订level信号;stop信号中继删);level_runner构造注入一次给齐(_init收ctx十二键:hero/ledger瘦壳/adv_bucket/attunement/tree_rules活引用/shop_mode/treasure_unlocked/类型轴/凭证出箱/pool_wiring四参——后置setter群八件与set_hero/set_run_ledger退役,_bind_shop全仓仅构造一处,头注补关卡开始信号前零发射契约,八白盒属性内部改直指_shop);adv _start_current_level组包ctx(_inject_level_params退役改_emit_level_started只广播);呈现/测量信号直连(main_adventure_flow _connect_runner_once六信号level_started重取点is_connected守卫重连+三选一订stop();autoplay增订level_started同关守卫重连三信号;curio_interact_controller 14处adventure.stop()改址);测量面残留换代(bp_baseline_dump直连改level_started重连/ui_tune_probe与main_debug_flow keystone读hero());测试直连面换代(breakpoint_resume P5订stop()/adventure_feats信号序观测level_started回调内重连——bind句柄每回调新建不以Callable相等判重);sc3源码断言落hero_ledger_test(_bind_shop全仓仅构造一处/_forward_族零命中)〔拆件批 V5〕。验收:bp1对拍292dumps×27键逐位零漂移(改前/T1/T2/T3四时点一致)+十套件零红+csf集成绿+冒烟17项0失败〔拆件批 V4〕〔拆件批 V5〕
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@@ -1,7 +1,7 @@
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## VERTICAL SLICE - NOT FOR PRODUCTION
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## 三选一交互控制器:三选一停点编排(presented→pick→confirm/refresh→resolved→continue)+ TP0 令牌池卡片文案装配 + 秘宝显示名投影。
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## 信号连接只归组合根(curio_overlay/adventure 信号接至本类 on_* 入口);模态栈/演播后排窗/呈现刷新/fatal 经组合根回调注入,adventure/runner 现值注入。
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## 兑付写调用唯一经 adventure.pick_curio/apply_node_curio——本类零直写。
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## 兑付写调用唯一经 adventure.stop().pick_curio/apply_node_curio——本类零直写。
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## 同调装配不可变(冒险中零更换途径)——无替换子交互。
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extends RefCounted
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@@ -69,7 +69,7 @@ func _skip_empty_stop() -> bool:
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toast.show_toast("可用战利品为空——本次三选一跳过", "info")
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var adventure = _adventure_get.call()
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if adventure != null:
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adventure.skip_empty_curio() # core 停点消化(其守卫=仅空候选放行)
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adventure.stop().skip_empty_curio() # core 停点消化(其守卫=仅空候选放行)
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if _curio_context == "reward_node":
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var runner = _runner_get.call()
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if runner != null:
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@@ -116,7 +116,7 @@ func on_presented(payload: Dictionary) -> void:
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func present_node_curio() -> void:
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var adventure = _adventure_get.call()
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_curio_context = "reward_node"
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var node_draw: Dictionary[Variant, Variant] = adventure.node_curio_candidates()
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var node_draw: Dictionary[Variant, Variant] = adventure.stop().node_curio_candidates()
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var node_cands: Array[Variant] = node_draw.get("candidates", []) as Array
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if node_cands.is_empty():
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# 空池降级——不开面、不挂节点停点(present_node_curio 未调即未挂),
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@@ -128,7 +128,7 @@ func present_node_curio() -> void:
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return
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_open_modal.call(curio_overlay)
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curio_overlay.open_pick(Narrator.node_curio_header(), _curio_card_texts(node_cands))
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adventure.present_node_curio(node_cands)
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adventure.stop().present_node_curio(node_cands)
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_feed_refresh_display(adventure) # 刷新面投喂单点
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@@ -147,8 +147,8 @@ func show_pick() -> void:
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func _feed_refresh_display(adventure: AdventureRunner) -> void:
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var runner = _runner_get.call()
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var gp := int(runner.gp) if runner != null else 0
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var cost: int = adventure.curio_refresh_gp_cost()
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curio_overlay.set_refresh_display(adventure.attune_refresh_left(), cost, gp >= cost)
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var cost: int = adventure.stop().curio_refresh_gp_cost()
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curio_overlay.set_refresh_display(adventure.stop().attune_refresh_left(), cost, gp >= cost)
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func _curio_card_texts(candidates: Array) -> Array:
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@@ -181,22 +181,22 @@ func _curio_card_texts(candidates: Array) -> Array:
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# 选择面,节点停点在此读在途态重 present——零自动推进契约不破,停点仍在途)
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func on_refresh() -> void:
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var adventure = _adventure_get.call()
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if adventure == null or not adventure.curio_stop_pending():
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if adventure == null or not adventure.stop().curio_stop_pending():
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return
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var runner = _runner_get.call()
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var refreshed: bool = adventure.refresh_curio()
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var refreshed: bool = adventure.stop().refresh_curio()
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if not refreshed:
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# 免费位(X/Y)已穷——GP 付费档(先扣钱包后重抽,余额不足拒绝零副作用)
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var cost: int = adventure.curio_refresh_gp_cost()
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var cost: int = adventure.stop().curio_refresh_gp_cost()
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if runner == null or not runner.spend_gp(cost):
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toast.show_toast("GP不足——刷新失败", "warn")
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return
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refreshed = adventure.refresh_curio_paid()
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refreshed = adventure.stop().refresh_curio_paid()
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_refresh_presentations.call() # 钱包变化上屏(对齐商店购买后刷新面)
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if not refreshed:
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return
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if _curio_context == "reward_node":
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var st: Dictionary[Variant, Variant] = adventure.node_curio_pending_state()
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var st: Dictionary[Variant, Variant] = adventure.stop().node_curio_pending_state()
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curio_overlay.open_pick(Narrator.node_curio_header(), _curio_card_texts(st.get("candidates", []) as Array))
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_feed_refresh_display(adventure)
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@@ -210,14 +210,14 @@ func on_pick_confirmed(item_id: String) -> void:
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var kind := parts[0]
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var tier := parts[1] if parts.size() > 1 else ""
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var rid := parts[2] if parts.size() > 2 else ""
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var ok: bool = adventure.apply_node_curio(kind, tier, rid) if _curio_context == "reward_node" else adventure.pick_curio(kind, tier, rid)
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var ok: bool = adventure.stop().apply_node_curio(kind, tier, rid) if _curio_context == "reward_node" else adventure.stop().pick_curio(kind, tier, rid)
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if not ok:
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push_error("[bonus_interact] 三选一兑付被拒——见输出日志")
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return
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# T5——节点渠道专长凭证拿到即开:候选已被替换为专长面,本地读在途态重绘(零 emit——context 保持 reward_node,
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# 后续兑付/确认仍走节点路径回图选路)
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if _curio_context == "reward_node" and kind == "feat_ticket":
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var st2: Dictionary[Variant, Variant] = adventure.node_curio_pending_state()
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var st2: Dictionary[Variant, Variant] = adventure.stop().node_curio_pending_state()
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curio_overlay.open_pick(Narrator.node_curio_header(), _curio_card_texts(st2.get("candidates", []) as Array))
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