⑦T2修复: 两处轻闸红修复——board_zone_view 角标对 HBox 锚定改入树后延迟 MINSIZE 预设(容器出树最小尺寸缓存陈旧=0,零尺寸锚角悬出屏边致 ui_input case⑯ 角标真点击不中;grow 向左上防后续最小尺寸变化出屏)+ui_struct_probe overlap 规则补滚动区跨界豁免(恰好一枚在 ScrollContainer 内=未剪裁内容矩形与滚区外控件交叠系滚动态样貌非布局缺陷——当局数据区块加高列表后实证;同滚区两钮真重叠仍查);ui_input 十七断言全绿+struct 全屏零红实证
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@@ -59,7 +59,12 @@ func _init() -> void:
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pause_badge.tooltip_text = "查看钥石与永久强化进度(只读)"
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pause_badge.visible = false # 显式初始化——非对局期不误现(可见性归组合根同步)
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corner.add_child(pause_badge)
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corner.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_RIGHT, Control.PRESET_MODE_MINSIZE, 16)
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# 右下角锚定(迭代 18 卡⑦):MINSIZE 预设须在入树后调用——容器出树的最小尺寸缓存陈旧为 0
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#(裸 Button 无此病,容器延迟到首轮排序才重算),零尺寸锚角会使钮对悬出屏边;
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# grow 向左上=后续最小尺寸变化向屏内生长。预设延迟帧尾——届时容器最小尺寸已就绪
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corner.grow_horizontal = Control.GROW_DIRECTION_BEGIN
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corner.grow_vertical = Control.GROW_DIRECTION_BEGIN
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corner.set_anchors_and_offsets_preset.call_deferred(Control.PRESET_BOTTOM_RIGHT, Control.PRESET_MODE_MINSIZE, 16)
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board_area.add_child(corner)
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# M8(UI 落码批):棋盘底常驻操作提示条(demo ⑦——文案经 board_view 输入代码证实;
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# 旧 chord 一次性 toast 提示退役归此常驻条;审计第 7 条用户批)
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@@ -345,6 +345,11 @@ func _audit(screen: String, roots: Array) -> void:
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var b: Control = all_buttons[j]
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if _wl(screen, "overlap", a) or _wl(screen, "overlap", b):
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continue
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# 滚动区跨界豁免(迭代 18 卡⑦——当局数据区块加高列表后实证:恰好一枚在 ScrollContainer
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# 内时,其未剪裁内容矩形与滚区外控件的全局矩形交叠是滚动态样貌非布局缺陷;
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# 同滚区两钮仍查——同一容器 stacking 真重叠照红)
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if _in_scroll(a) != _in_scroll(b):
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continue
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if a.get_global_rect().intersects(b.get_global_rect()):
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problems.append("[%s][overlap] %s 与 %s 矩形相交(%s ∩ %s)" % [
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screen, a.name, b.name, a.get_global_rect(), b.get_global_rect()])
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