docs(art): 主角特征批收口——§5 抽离 character-design.md+挖掘铲/背包旗/配装修订+提示词卡 v2.6+清单同步(同日先行批补登记,台账 135)

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# 美术资源依赖清单(Art Assets Checklist)
> **性质**:表现层升级批与战斗表现批的生产侧清单——把散在战斗表现 / HUD框架 / 关卡节点地图 / 敌人系统里的资产需求收拢成一张可执行的工单视图,**兼资产维度单一登记处**。**规范效力归各 owner 文档**(战斗表现、美术圣经、04-美术音频方向),本文只补「生产视角的需求规格」,冲突时以 owner 文档为准。
> **建立**:2026-09-18 场景一(战斗画面呈现)讨论产物。**2026-09-22 GDD 过期账清偿批**:原 asset-checklist.md 并入本文后删除,本文自此为两份清单合并后的唯一清单;同批修正敌人键集/徽章数量/样张状态等过期事实(详见 art-bible 版本历史 v1.3)。**2026-09-22 §5 角色设计落地批**:剪影引用迁 art-bible §5.1、护甲区分方案落 §5.3(清偿两处待设计项)、提示词卡 v2.0 重生成(详见 art-bible 版本历史 v1.6)。**2026-09-23 复用盘点批**:立素材站复用渠道与复用闸(§0);新增 §3.4–3.6 三条此前漏登记的需求(增益状态效果图标 / 营地与元进度件 / 字体);各条目标注来源渠道。
> **建立**:2026-09-18 场景一(战斗画面呈现)讨论产物。**2026-09-22 GDD 过期账清偿批**:原 asset-checklist.md 并入本文后删除,本文自此为两份清单合并后的唯一清单;同批修正敌人键集/徽章数量/样张状态等过期事实(详见 art-bible 版本历史 v1.3)。**2026-09-22 §5 角色设计落地批**:剪影引用迁 art-bible §5.1、护甲区分方案落 §5.3(清偿两处待设计项)、提示词卡 v2.0 重生成(详见 art-bible 版本历史 v1.6)。**2026-09-23 复用盘点批**:立素材站复用渠道与复用闸(§0);新增 §3.4–3.6 三条此前漏登记的需求(增益状态效果图标 / 营地与元进度件 / 字体);各条目标注来源渠道。**2026-09-23 §5 抽离批**:角色设计内容迁独立文档 `character-design.md`(art-bible §5 自此为引用存根,小节号不变),本文 §5.x 剪影/护甲引用经存根仍可达;主角特征批(直剑→挖掘铲、加旗朱背旗)随批,主角形象锚见 character-design.md §5.4。
> **更新纪律**:各条目「现状」行随批更新(未开始 / 候选已出 / 已裁决 / 已交付);做完不删条目,改状态。与 06-待办清单的联动:本文是资产维度明细,06 只留指路存根。
## 0. 生产渠道、规格与风格宪法
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### 3.1 道具点剪影(角色剪影已迁 §5.1)
角色四类 archetype(小人/普通怪/精英/Boss)与轮廓通道硬规则已迁 **§5.1**(2026-09-22 v1.6,D 框架 D3 落地批);本节保留唯一非生物剪影:
角色四类 archetype(小人/普通怪/精英/Boss)与轮廓通道硬规则已迁 **§5.1**(2026-09-22 v1.6 迁入圣经 §5.1;2026-09-23 v1.7 随 §5 抽离迁独立文档 `character-design.md`,经 §5 存根可达);本节保留唯一非生物剪影:
- **道具点**:唯一非生物剪影——直线几何体(晶体/箱体),禁有机曲线;风险与收益在剪影层即为两类。←P3
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## 5. 角色设计(Character Design)
> 尾注「←」同第 3/4 节。本节只定角色呈现;角色承载的机制语义(护甲克制矩阵、技能与状态)以 GDD 为准(敌人系统/增益状态/战斗结算),圣经只规定"若有,则如何画"。(D 框架 D3,2026-09-22 v1.6 落地)
> **本节内容已整体迁至独立文档 [`character-design.md`](character-design.md)**(2026-09-23 v1.7 抽离批;小节号 §5.1–§5.6 在该文档中沿用不变)。迁移动机:人设高频改动,独立成档免动圣经;本存根保证既有 "art-bible §5.x" 式引用(§4.1/§4.5/§4.6.4、art-assets-checklist、战斗表现)经此仍可达,新引用直指该文档。
### 5.1 角色剪影与轮廓通道(自 §3.1 迁入)
硬规则:**所有角色自带轮廓通道**——亮色描边(暖白族,禁黑描边)+落影底盘,识别不依赖所在背景。敌人不占格,剪影不得借格底色成立;同一套剪影因此在棋盘、结算画面与任一战斗舞台通用,不为 战斗表现 未决的舞台问题付重画成本。←已锁事实;「禁黑描边」= 2026-09-20 提示词卡实践随批固化
四类角色 archetype 以高宽比/轮廓凹凸数/锐角数一眼区分(道具点——唯一非生物剪影——留在 §3.1):
- **小人**:窄、直立、对称,凹凸 ≤2;剪影在 2~3 头身两档下均成立(比例见 §5.2);格内占位最窄,不吞数字位。←原一;§2.1
- **普通怪**:近圆墩形,宽≥高,零锐角。取 Peglin 的胖体量,弃其色块依赖——先读轮廓,后读颜色。←P4
- **精英**:普通怪形加恰一处垂直延伸(角/冠/棘),底盘不变。←§2.6 郑重感的低配档
- **Boss**:敌类中唯一允许锐角与不对称者,体量最大,与紫赤色相独占并列"形状独占"。←§2.6
### 5.2 头身比与体量档位
- **头身比**:全角色 2~3 头身(chibi)两档——小人剪影须在两档下均成立(§5.1);敌种按 archetype 取档,同一敌种恒定一档(enemy_id 键恒定纪律,§4.6.4)。←风格基调 2026-09-10
- **体量档位 = 强度先验通道**(§4.6.4):普通 < 精英 < Boss 体量单调递增,"大个子多半有重击"读法成立即可;图像不报数,精确数值只在结算明细。
- 像素画布/精灵尺寸**不在本节**——归 §8 资产规范(D1,另批);本节只锁比例关系与档位次序。
### 5.3 护甲类型视觉区分(候选方案,样张批冻结)
> **白话**:敌方有三种护甲类型——轻甲(light)/魔法护甲(ward)/重甲(heavy),克制博弈需要玩家从画面读出"这只怪穿什么甲";本节定三档甲怎么画。键与命名事实源 = registry `armor_type` 字段(轻甲/魔法护甲/重甲,2026-09-15 命名统一批)。
- **通道 = 甲面覆盖率 × 甲材质色**,不触 §5.1 剪影 archetype(底盘与体量轴不动)——「重甲语义走色板不作形状独占」的落法:甲档不新增独占通道(独占 = Boss 双通道专属),装备配件画法不属独占。
- **轻甲 light**:甲面覆盖率≈0——皮条/布带点缀或裸露,体表以物种本色为主。
- **魔法护甲 ward**:甲面覆**符纹饰带**——发光符纹走轮廓描边同族暖白,不占任何语义色(§4.2),覆盖率居中。
- **重甲 heavy**:**金属甲板**覆盖肩/胸/盾沿,冷灰金属材质色(与全作暖底成材质对比),覆盖率最大。
- **天然甲壳/毛皮属体表,不计甲档**(巨蜘蛛/钩爪恐魔的几丁质是皮肤不是装备)——甲档只读装备甲板/符纹,防群行小体量敌种被误读为重甲。
- **灰度通道**:色弱玩家按**甲面覆盖率**三档可辨(无甲板→符纹带→大面积甲板)——形状+色彩双通道纪律。
- 完整克制读数 = HUD 状态图标(alert/fortify 等,§4.6.1)+ 本节甲面视觉辅助;克制矩阵数值不在画面上报数。←敌人系统 armor_type;营地扩展前置批
### 5.4 主角三态规格
- **形象锚** = 站姿样张先例(2026-09-16 脚本管线产物):兜帽冒险者、蓝袍装、皮革背带腰带、直剑;三态必须同形象(同 seed 起步只换动作短语,提示词卡承载)。
- **三态**:① 待机 = 窄、直立、对称(§5.1 小人原型);② 攻击 = 允许破对称,整体仍窄、不超格宽,刀光/弹道不进精灵图(归战斗演出批另立资产);③ 受击 = 无血红、无伤害数字(伤害数字归 HUD 层,不进精灵图)。
- **主色小人蓝 `#2E86DE`**(候选值,样张批 §1.4 冻结终稿),明暗走同族色相;眼部用数字墨 `#33261B` 族;皮革件走木色族。←§4.1
- **语义约束**:蓝只说己方(§4.2)——主角是全作唯一蓝色角色,敌方与物件主色不得入蓝族;禁入带 300°–345° 对全角色生效(Boss 独占例外,§5.5)。
### 5.5 八敌种逐卡(键集事实源 = registry enemy 表,本表随其修订自动跟随,2026-09-22 核)
| 键(enemy_id) | 显示名 | archetype 档 | 甲档 | 主色域与特征锚 |
|---|---|---|---|---|
| goblin | 地精 | 普通怪 | 轻甲 | 橄榄绿皮、圆耳墩形,木棒;Peglin 式胖体量,先读轮廓后读颜色 |
| bugbear | 熊地精 | 普通/精英两版候选出齐供拍板 | 魔法护甲 | 棕黄蓬毛、獠牙下颚;精英版 = 恰一处垂直冠棘;**兄弟精 = 本键复用显示名**(见下注) |
| ogre_chief | 食人魔酋长 | 精英(第一关关底 Boss 战,形状仍守精英档) | 重甲 | 暖褐皮、肚圆顶冠;冷灰金属甲板(重甲语义走色板,§5.3) |
| giant_spider | 巨蜘蛛 | 普通怪(群行 [2,3]) | 轻甲 | 炭棕毛+蜜色腹纹;腿收短收粗,小体量可辨 |
| drider | 蛛化卓尔精灵 | Boss(第二关) | 重甲 | 紫赤 `#8F2F6A` 色相独占+形状独占双通道;卓尔刺客上体+蛛腹 |
| duergar | 灰矮人 | 精英 | 重甲 | 灰皮灰辫须;冷灰金属甲板+高盔冠(恰一处垂直延伸) |
| hook_horror | 钩爪恐魔 | 普通怪(群行) | 轻甲 | 骨灰几丁质、圆钩双爪(圆钩非锐角);小体量可辨 |
| duergar_king | 灰矮人石君王 | Boss(第三关) | 重甲 | 紫赤独占+形状独占双通道;岩石板甲+不对称王冠,大地/岩石主题(承载技能语义见敌人系统) |
- **主色域 = 物种本色**,不受 §4.2 语义色禁则约束(该禁则管格面与 UI 的逻辑色,角色身体主色豁免——提示词卡 2026-09-20 成例);**两例外**:禁入带 300°–345° 全角色禁入(仅 drider/duergar_king 两 Boss 独占)、蓝族禁入敌方主色(§5.4 同款)。
- **兄弟精 = bugbear 复用显示名**(第二关部族称呼,非独立键):同剪影**换色板不换形**(色板替换走脚本管线——原则三"先换色板"的角色侧应用);变体主色避小人蓝族与禁入带。
- 每敌种出 2–3 版候选(清单 §2.2);受击反馈/死亡表现/顺位标记三类呈现下限见 §4.6.4 资产需求行。
### 5.6 意图准备动画三档(2026-09-18 用户拍板,规格承载节)
> **白话**:敌人下一拍做什么,不用文字预告——用三档动作动画让玩家"看姿态就知道要有事"。
- **三档**:① 普通攻击 = 常态待机(待机即预示,零独立资产);② 攻击技能 = 特殊准备动画(放光/高举武器等"摇号感"动作);③ 重击/硬化类 = 蓄力动作或防御姿态。
- **双通道纪律**:三档在灰度/剪影层可辨(色弱安全,§4.5 同款要求)。
- **呈现纪律**:不显示文字与技能名(文字与技能名彻底退出预告);映射按 enemy_id **全局恒定、跨 run 禁重掷**;预告时序 = 下一拍,挖掘期全程可见,结算不另设独立意图播片。契约锚 = §4.6.4 意图姿态行。
- **终稿帧规格**(帧数/时长/结算节拍对齐)归 §8 资产规范与战斗一屏样张批(清单 §2.3);占位符号(—/⚔/✦/蓄力)现行在役,动画到位后原位替换。
内容速览:§5.1 角色剪影与轮廓通道 · §5.2 头身比与体量档位 · §5.3 护甲类型视觉区分(候选,样张批冻结) · §5.4 主角三态规格(形象锚 = 蓝兜帽披肩的暖装小冒险者:**圆头挖掘铲 + 冒险背包插旗朱旗 + 护目镜腰灯**,2026-09-23 特征批) · §5.5 八敌种逐卡 · §5.6 意图准备动画三档。
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## 版本历史
- **v1.7(2026-09-23)§5 抽离批 + 主角特征批**(用户两拍板:①角色设计自圣经 §5 抽离成独立文档 `character-design.md`,圣经 §5 改引用存根,小节号 §5.1–§5.6 不变、既有 §5.x 引用经存根可达;②主角特征改动——背后加扫雷联动旗、直剑换挖掘铲):§3.1 迁移注改指人物设计文档;主角两特征与三态措辞修订明细归 character-design.md 版本历史 v1.0,提示词执行侧归 comfyui-prompts.md v2.1。
- **v1.6(2026-09-22)§5 角色设计落地批(D 框架 D3)+ 提示词卡重生成**(用户拍板走正序:先补 §5 角色章,再重生成 comfyui-prompts.md;worktree art-char-s5-20260922):**新增 §5 角色设计**——§5.1 角色剪影与轮廓通道(自 §3.1 迁入:角色四类 archetype + 轮廓通道硬规则,「禁黑描边」随批固化;道具点剪影留在 §3.1 并改题「道具点剪影」);§5.2 头身比与体量档位(2~3 头身两档、体量单调递增、像素画布归 §8 另批);§5.3 护甲类型视觉区分(候选方案待样张批冻结:通道 = 甲面覆盖率×甲材质色——轻甲裸、魔法护甲符纹饰带、重甲冷灰金属甲板;天然甲壳不计甲档;灰度按覆盖率三档可辨;清偿 §4.6.4 强度档位行挂起的待设计项);§5.4 主角三态规格(形象锚站姿样张/三态约束/小人蓝同族明暗/蓝族敌方禁入);§5.5 八敌种逐卡(键集随 registry,主色域物种本色豁免语义禁则、禁入带与蓝族两例外;兄弟精换色板不换形);§5.6 意图准备动画三档规格承载(自 2026-09-18 拍板与清单 §2.3 收编)。**引用随迁**——§4.5⑤/§4.6.4 两处 §3.1 改指 §5.1,§4.6.4 强度档位行改指 §5.3;art-assets-checklist §0/§2.2 引用与待设计项表述、战斗表现 §3.1 引用两处随批。**comfyui-prompts.md 重生成 v2.0**(主角三态+八敌种逐资产自包含完整提示词——正向底座/主体/动作已拼妥、负向底座/增补已并妥,整段可直贴;继承 seed 纪律/禁入带/#F2F2F2 生成底色;主角蓝族随 v1.1 换装 #2E86DE;新增 duergar/hook_horror/duergar_king 三卡;护甲视觉短语按 §5.3 注入各卡;bugbear 主体改敦实圆肩守 §5.1 普通怪宽≥高;兄弟精变体配色弃冷蓝灰改灰褐战纹,避与小人蓝同屏混淆)。§6–9(D4/D5/D1/D2)仍待后续批。
- **v1.5(2026-09-22)中间产物引用解挂批**(用户裁决:修订指导与审计报告系中间产物不入库,工作区未跟踪留存;worktree midprod-unref-20260922):头注 D1–D5 框架引用改内联编号映射(明细归台账 125);本历史 v1.3 条目中的修订指导路径引用自此不再可达(历史文本如实保留);art-assets-checklist 两处「交接要点存审计报告」改指路台账 125。
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# 人物设计文档(Character Design)— Dungeon Sweeper
> **性质**:美术圣经 §5(角色设计)的独立承载文档——2026-09-23 抽离批自 art-bible v1.6 §5 迁出成文,动机是**人设高频改动、独立成档免动圣经**;圣经 §5 自此为引用存根指向本文件,**小节号 §5.1–§5.6 沿用不变**(跨文档引用经圣经 §5 存根仍可达,新引用直指本文件)。
> **边界**:本文件只定角色呈现;角色承载的机制语义(护甲克制矩阵、技能与状态)以 GDD 为准(敌人系统/增益状态/战斗结算)。色彩系统、形状语言总纲引用美术圣经 [art-bible](art-bible.md) §4/§3,冲突以圣经为准。提示词执行侧(可直贴串)归 [comfyui-prompts](comfyui-prompts.md),本文件是它的规格上游。
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## 5.1 角色剪影与轮廓通道(自圣经 §3.1 迁入)
硬规则:**所有角色自带轮廓通道**——亮色描边(暖白族,禁黑描边)+落影底盘,识别不依赖所在背景。敌人不占格,剪影不得借格底色成立;同一套剪影因此在棋盘、结算画面与任一战斗舞台通用,不为战斗表现未决的舞台问题付重画成本。←已锁事实;「禁黑描边」= 2026-09-20 提示词卡实践随批固化
四类角色 archetype 以高宽比/轮廓凹凸数/锐角数一眼区分(道具点——唯一非生物剪影——留在圣经 §3.1):
- **小人**:窄、直立、对称,凹凸 ≤2;剪影在 2~3 头身两档下均成立(比例见 §5.2);格内占位最窄,不吞数字位。←原一;圣经 §2.1
- **普通怪**:近圆墩形,宽≥高,零锐角。取 Peglin 的胖体量,弃其色块依赖——先读轮廓,后读颜色。←P4
- **精英**:普通怪形加恰一处垂直延伸(角/冠/棘),底盘不变。←圣经 §2.6 郑重感的低配档
- **Boss**:敌类中唯一允许锐角与不对称者,体量最大,与紫赤色相独占并列"形状独占"。←圣经 §2.6
## 5.2 头身比与体量档位
- **头身比**:全角色 2~3 头身(chibi)两档——小人剪影须在两档下均成立(§5.1);敌种按 archetype 取档,同一敌种恒定一档(enemy_id 键恒定纪律,圣经 §4.6.4)。←风格基调 2026-09-10
- **体量档位 = 强度先验通道**(圣经 §4.6.4):普通 < 精英 < Boss 体量单调递增,"大个子多半有重击"读法成立即可;图像不报数,精确数值只在结算明细。
- 像素画布/精灵尺寸**不在本节**——归圣经 §8 资产规范(D1,另批);本节只锁比例关系与档位次序。
## 5.3 护甲类型视觉区分(候选方案,样张批冻结)
> **白话**:敌方有三种护甲类型——轻甲(light)/魔法护甲(ward)/重甲(heavy),克制博弈需要玩家从画面读出"这只怪穿什么甲";本节定三档甲怎么画。键与命名事实源 = registry `armor_type` 字段(轻甲/魔法护甲/重甲,2026-09-15 命名统一批)。
- **通道 = 甲面覆盖率 × 甲材质色**,不触 §5.1 剪影 archetype(底盘与体量轴不动)——「重甲语义走色板不作形状独占」的落法:甲档不新增独占通道(独占 = Boss 双通道专属),装备配件画法不属独占。
- **轻甲 light**:甲面覆盖率≈0——皮条/布带点缀或裸露,体表以物种本色为主。
- **魔法护甲 ward**:甲面覆**符纹饰带**——发光符纹走轮廓描边同族暖白,不占任何语义色(圣经 §4.2),覆盖率居中。
- **重甲 heavy**:**金属甲板**覆盖肩/胸/盾沿,冷灰金属材质色(与全作暖底成材质对比),覆盖率最大。
- **天然甲壳/毛皮属体表,不计甲档**(巨蜘蛛/钩爪恐魔的几丁质是皮肤不是装备)——甲档只读装备甲板/符纹,防群行小体量敌种被误读为重甲。
- **灰度通道**:色弱玩家按**甲面覆盖率**三档可辨(无甲板→符纹带→大面积甲板)——形状+色彩双通道纪律。
- 完整克制读数 = HUD 状态图标(alert/fortify 等,圣经 §4.6.1)+ 本节甲面视觉辅助;克制矩阵数值不在画面上报数。←敌人系统 armor_type;营地扩展前置批
## 5.4 主角三态规格
- **形象锚** = 站姿样张先例(2026-09-16 脚本管线产物)经 2026-09-23 特征批+同日配装修订改定:**蓝兜帽冒险者(兜帽取下披于肩上)、暖米白上衣+深棕工装裤(弃全蓝)、白皙肤色、棕色短发、皮革背带腰带、圆头挖掘铲(待机插地扶柄)、结构式冒险背包插旗朱旗(1.5× 体宽)、额前护目镜、腰挂提灯、半指手套与卷裤脚皮护膝**;三态必须同形象(同 seed 起步只换动作短语,提示词卡承载)。
- **兜帽披肩(2026-09-23 用户拍板)**:兜帽**不戴在头上**,取下披于肩上——露出棕色短发与整脸(表情可读),蓝色兜帽披在肩头仍是最近的"己方"识别点;三态同款披肩。
- **圆头挖掘铲(武器,2026-09-23 用户拍板)**:持铲不持剑——**铲 = 本作核心动词"挖安全格"的角色化**,挖掘与攻击共用同一动作语义(攻击表现即挥铲,后续攻击类表现优先围绕铲展开)。画法:圆头铲刃 + 木柄(木柄走木色族 `#8A5A34`,铲刃浅铁灰、不做冷灰重甲质感);**待机态 = 铲插立在地上、一只手扶在铲柄顶端**(2026-09-23 修订,原"拄于身侧"退役);攻击/受击态仍为手持。刀光/铲击光效/弹道不进精灵图(归战斗演出批另立资产)。
- **冒险背包与插旗(身份件,2026-09-23 用户拍板,同日尺寸修正)**:背负**结构式冒险背包**——翻盖+皮扣带的帆布背包(暖卡其布面,皮革件走木色族),**宽 ≈1.5× 体宽**:双肩背负、两侧各略超出身形一点;**禁圆麻袋化**(措辞弃"鼓胀掳获袋")、**禁特里式 3× 超宽**(反面参照:旷野之息特里;正面参照:合金弹头双主角大背包、超级马里奥奇诺比奥队长)。**旗杆插在背包一侧**(不要求完整可见,**被头部遮挡一部分亦可**),旗子**尺寸大于头部**(2026-09-23 修订,弃"背包顶小旗"旧稿),短杆三角旗旗面 = 圣经 §4.1 旗朱 `#C63D22`——**与棋盘插旗同物同色**,把"插旗宣告"的角色化焊在人设上,主角即插旗者。三条纪律:①旗朱是"旗"的语义色借用,非服饰红(圣经 §4.2"红只说危险"以旗朱条目为准,负向提示词的 `red clothes` 不拦截正向的 `red flag`);②背包+旗 = 主角对 §5.1"对称"的**唯一破例组**(语义配件非装饰),旗面朝向恒定画右、跨素材一致;③轮廓凹凸预算按"背包+旗"整组记账,样张批(圣经 §1.4)验证背负后剪影仍窄、仍可辨、不超格宽。
- **护目镜与腰灯(2026-09-23 用户拍板,同日定案)**:**护目镜推在额前**(兜帽披肩后直接戴于额上,不戴眼上——眼睛是表情载体;皮革带+圆镜片,防尘挖掘者的职业信号);**提灯挂腰间,定案不手持**(小号铜色提灯,**不点亮**——守圣经 §2 平涂明度恒定,提灯禁做光源;头部饰品唯一化,头灯方案退役)。
- **衣着细节(2026-09-23 用户拍板)**:**棕色半指手套**(挖土护手,露指保灵巧读感)+ **裤脚卷起、棕色皮护膝**(挖掘跪地的工装感)——小件走皮革木色族,不占剪影凹凸预算,不新增语义色。
- **三态**:① 待机 = 窄、直立、对称(§5.1 小人原型,含背包、旗与提灯记账);② 攻击 = 允许破对称,整体仍窄、不超格宽;③ 受击 = 无血红、无伤害数字(伤害数字归 HUD 层,不进精灵图)。
- **随身件 = 魔法道具形象候选池(2026-09-23 用户提案登记)**:铲、旗、背包、提灯四件随身件是未来魔法道具批的**形象候选池**——道具实装可借用主角身上已有的同款(彩蛋闭环:玩家在道具栏认出主角身上的物件);具体道具语义/数值归魔法道具批 GDD,人设侧义务 = 四件画得出来、认得出。
- **配色修订(2026-09-23 用户拍板:弃全蓝,蓝只在明显处)**:**小人蓝 `#2E86DE` 只保留在兜帽**(披肩状态仍可辨,与棋盘小人/光标识别一致,"全作唯一蓝色"语义不变);上衣改**暖米白 `#EFE3C8`**(数字色牌同族暖纸白)、长裤改**深棕工装 `#6B4A2E`**(木色族深化)——与掩尘棋盘同域协调、靠明度差保持身份识别;皮革件木色族 `#8A5A34`;眼部用数字墨 `#33261B` 族。(色值均候选,样张批圣经 §1.4 冻结终稿)←圣经 §4.1
- **语义约束**:蓝只说己方(圣经 §4.2)——主角是全作唯一蓝色角色,敌方与物件主色不得入蓝族;禁入带 300°–345° 对全角色生效(Boss 独占例外,§5.5)。
- **生成顺序口径(2026-09-23 用户确认)**:先人设定稿(本档 §5.4 + 提示词卡待机态),定稿后再逐状态出图——战斗画面的**侧身面向怪物**形象属状态图,随表现层批次另行生成;状态图需侧/背身时,该卡负向提示词中的 `side view / back view` 条目按卡摘除(人设立绘卡仍保留禁侧背)。
- **棋盘小人(2026-09-23 用户拍板,原开放项定案)**:棋盘格上的主角小人 = **主角人设图压缩至二头身后的简化版像素小人**——随人设定稿派生(同款装备剪影:铲/背包/旗可辨),二头身在 §5.2 两档内;派生工艺(最近邻降采样+手修简化)归一屏样张批与脚本管线定。
## 5.5 八敌种逐卡(键集事实源 = registry enemy 表,本表随其修订自动跟随,2026-09-22 核)
| 键(enemy_id) | 显示名 | archetype 档 | 甲档 | 主色域与特征锚 |
|---|---|---|---|---|
| goblin | 地精 | 普通怪 | 轻甲 | 橄榄绿皮、圆耳墩形,木棒;Peglin 式胖体量,先读轮廓后读颜色 |
| bugbear | 熊地精 | 普通/精英两版候选出齐供拍板 | 魔法护甲 | 棕黄蓬毛、獠牙下颚;精英版 = 恰一处垂直冠棘;**兄弟精 = 本键复用显示名**(见下注) |
| ogre_chief | 食人魔酋长 | 精英(第一关关底 Boss 战,形状仍守精英档) | 重甲 | 暖褐皮、肚圆顶冠;冷灰金属甲板(重甲语义走色板,§5.3) |
| giant_spider | 巨蜘蛛 | 普通怪(群行 [2,3]) | 轻甲 | 炭棕毛+蜜色腹纹;腿收短收粗,小体量可辨 |
| drider | 蛛化卓尔精灵 | Boss(第二关) | 重甲 | 紫赤 `#8F2F6A` 色相独占+形状独占双通道;卓尔刺客上体+蛛腹 |
| duergar | 灰矮人 | 精英 | 重甲 | 灰皮灰辫须;冷灰金属甲板+高盔冠(恰一处垂直延伸) |
| hook_horror | 钩爪恐魔 | 普通怪(群行) | 轻甲 | 骨灰几丁质、圆钩双爪(圆钩非锐角);小体量可辨 |
| duergar_king | 灰矮人石君王 | Boss(第三关) | 重甲 | 紫赤独占+形状独占双通道;岩石板甲+不对称王冠,大地/岩石主题(承载技能语义见敌人系统) |
- **主色域 = 物种本色**,不受圣经 §4.2 语义色禁则约束(该禁则管格面与 UI 的逻辑色,角色身体主色豁免——提示词卡 2026-09-20 成例);**两例外**:禁入带 300°–345° 全角色禁入(仅 drider/duergar_king 两 Boss 独占)、蓝族禁入敌方主色(§5.4 同款)。
- **兄弟精 = bugbear 复用显示名**(第二关部族称呼,非独立键):同剪影**换色板不换形**(色板替换走脚本管线——原则三"先换色板"的角色侧应用);变体主色避小人蓝族与禁入带。
- 每敌种出 2–3 版候选(清单 §2.2);受击反馈/死亡表现/顺位标记三类呈现下限见圣经 §4.6.4 资产需求行。
## 5.6 意图准备动画三档(2026-09-18 用户拍板,规格承载节)
> **白话**:敌人下一拍做什么,不用文字预告——用三档动作动画让玩家"看姿态就知道要有事"。
- **三档**:① 普通攻击 = 常态待机(待机即预示,零独立资产);② 攻击技能 = 特殊准备动画(放光/高举武器等"摇号感"动作);③ 重击/硬化类 = 蓄力动作或防御姿态。
- **双通道纪律**:三档在灰度/剪影层可辨(色弱安全,圣经 §4.5 同款要求)。
- **呈现纪律**:不显示文字与技能名(文字与技能名彻底退出预告);映射按 enemy_id **全局恒定、跨 run 禁重掷**;预告时序 = 下一拍,挖掘期全程可见,结算不另设独立意图播片。契约锚 = 圣经 §4.6.4 意图姿态行。
- **终稿帧规格**(帧数/时长/结算节拍对齐)归圣经 §8 资产规范与战斗一屏样张批(清单 §2.3);占位符号(—/⚔/✦/蓄力)现行在役,动画到位后原位替换。
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## 版本历史
- **v1.5(2026-09-23)配装修订批**(用户四拍板:①弃全蓝配色——蓝只保留在兜帽等明显处,上衣改暖米白、长裤改深棕工装,与掩尘棋盘协调;②兜帽不戴头上、取下披于肩上,露棕色短发与脸;③待机姿势改"铲插立地上、一手扶铲柄";④旗子加大到比头大、插在背包一侧,可被头部分遮挡):§5.4 形象锚/配色条/铲条/背包旗条/护目镜条随批;提示词卡 v2.6 三卡随批。线上 API 试生成渠道由用户自跑(本地 ComfyUI 通道同日停用)。
- **v1.4(2026-09-23)肤色+定案批**(用户四拍板:①肤色**白皙**(fair skin,弃小麦色);②LoRA 触发词 `Pixel art style.` 加入——执行侧提示词卡 v2.5 全卡正向以触发词开头;③提灯腰挂定案不手持(备选撤销);④棋盘小人定案 = 主角人设图压缩至二头身的简化版像素小人,随人设派生、同款装备剪影):§5.4 形象锚/腰灯条/棋盘小人条随批。
- **v1.3(2026-09-23)衣着细节批**(用户拍板:半指手套 + 卷裤脚皮护膝):§5.4 形象锚随批,新增衣着细节条(棕色半指手套/裤脚卷起+棕皮护膝,皮革木色族,不占剪影预算);提示词卡 v2.4 三卡随批。
- **v1.2(2026-09-23)背包具形批 + 装备彩蛋池**(用户三拍板:①背包措辞与体量——弃"鼓胀掳获袋",改结构式帆布冒险背包(翻盖+皮扣带),宽 ≈1.5× 体宽两侧各露一点,正面参照合金弹头双主角大背包/奇诺比奥队长、反面禁特里式 3× 超宽;②头部饰品唯一化——护目镜推额前,头灯退役,灯改**小号铜色提灯挂腰间**(不点亮,备选另手持);③随身件=魔法道具形象候选池登记——铲/旗/背包/提灯四件,道具语义归魔法道具批):§5.4 形象锚/身份件条/三态①随批,新增护目镜与腰灯条、候选池条。
- **v1.1(2026-09-23)掳获包裹批**(用户拍板:背旗改"背负大号鼓胀布包裹、旗杆插于包裹顶"——"地牢扫荡者满载而归"的角色化;包裹帆布暖卡其色+绳索捆扎):§5.4 形象锚/身份件条/三态①记账随批,旗朱三条纪律不变(破例组改按"包裹+旗"整组)。
- **v1.0(2026-09-23)§5 抽离批 + 主角特征批**(用户两拍板:①人物设计自圣经 §5 抽离成独立文档、圣经留引用存根——人设高频改动免动圣经;②主角两特征改动——背后加扫雷联动旗帜、直剑换挖掘铲):§5.1–§5.3/§5.5/§5.6 自 art-bible v1.6 原文迁移(圣经内部节引用改注"圣经 §x"前缀,小节号不变);**§5.4 重写**——形象锚"直剑"改"圆头挖掘铲"(挖安全格动作语义角色化,攻击表现即挥铲),新增"旗朱背旗"(与棋盘插旗同物同色 `#C63D22`,主角唯一破对称件、旗面恒定画右、凹凸预算 +1),三态②"刀光"措辞改"铲击光效";新增生成顺序口径(先人设后状态图,侧背身状态卡按卡摘负向禁侧背条)与棋盘小人同旗开放项(归样张批)。执行侧 comfyui-prompts.md 主角三卡随批更新(v2.1)。
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# ComfyUI 出图提示词卡(角色级资产)v2.0
# ComfyUI 出图提示词卡(角色级资产)v2.6
> **性质**:美术清单 ComfyUI 通道(✦ 用户自跑)的执行侧文件——每资产一段**自包含完整提示词**:正向 = 通用底座+主体+动作已拼妥、负向 = 通用底座+增补已并妥,整段复制直接贴进工作流即可,**不需要读其他文件、不需要拼装**。风格条款全部转写自 [art-bible](art-bible.md)(§5 角色设计 v1.6 / §4.1 主色板 / §4.2 语义色规则),冲突时以 art-bible 为准。
> **性质**:美术清单 ComfyUI 通道(✦ 用户自跑)的执行侧文件——每资产一段**自包含完整提示词**:正向 = 通用底座+主体+动作已拼妥、负向 = 通用底座+增补已并妥,整段复制直接贴进工作流即可,**不需要读其他文件、不需要拼装**。人物规格转写自 [character-design.md](character-design.md)(人物设计 v1.0,自 art-bible §5 迁出,圣经 §5 为存根),风格/色彩条款转写自 [art-bible](art-bible.md)(§4.1 主色板 / §4.2 语义色规则);冲突时人物规格以 character-design 为准、色彩以 art-bible 为准。
> **边界**:本文件只管 ComfyUI 通道。图标/格面/样张走脚本管线(⚙ 代理出),规格在 art-bible §4.6 与 [art-assets-checklist](art-assets-checklist.md),不需要提示词。意图动画三档是动画资产,等一屏样张锁方案后另立规格卡,本文件不覆盖。
> **前世**:v1.0(2026-09-20,主角三态+六敌种)于 2026-09-22 经裁决移除;本版按「美术圣经 §5 落地后重生成」拍板重写(正序:B 路线),继承 seed 纪律 / 色相禁入带 / `#F2F2F2` 生成底色。**建立**:2026-09-22 · 状态:提示词卡成文,出图未开始
@@ -14,7 +14,7 @@
4. **后处理**:喊我一声,脚本管线代跑——去底转透明、最近邻降采样到目标尺寸、色板量化、四联底测试条(掩尘底/裸土底/暗底/灰度)。
5. **转正**:终稿从 candidates 转入切片资产目录,随表现层升级批接线;清单状态列改「已交付」。
**模型适配注**:提示词按 SDXL 系标签风格写(像素 LoRA 或通用模型都能吃)。用 Flux 的话,把「正向提示词」整串改写成两句自然语言即可,语义不变。出图分辨率建议 1024×1024,小图细节靠后处理降采样保像素干净。
**模型适配注**:提示词按 SDXL 系标签风格写(像素 LoRA 或通用模型都能吃)。用 Flux 的话,把「正向提示词」整串改写成两句自然语言即可,语义不变。出图分辨率建议 1024×1024,小图细节靠后处理降采样保像素干净。**现行管线(2026-09-23)** = Z-Image-Turbo(GGUF 量化)+ 像素风 LoRA `pixel_art_style_z_image_turbo`(已挂母版工作流 `production/comfy/art-t2i-master.json`,强度 1.0);LoRA 触发词 `Pixel art style.` **已拍板加入(2026-09-23)——所有正向提示词一律以触发词开头**,已写入下面各卡。
## 1. 通用规格(所有卡片共用)
@@ -30,14 +30,14 @@
## 2. 主角战斗小人(三态,P1)
形象锚 = 站姿样张先例:兜帽冒险者、蓝袍装、皮革背带腰带、直剑。三态必须延续同一形象——**同一 seed 起步,只换动作短语**。主色小人蓝 `#2E86DE`(候选,样张批冻结终稿),高光/暗部同族候选 `#5FA8E8` / `#1C5CA4`;眼用数字墨 `#33261B`;皮革走木色族 `#8A5A34`。
形象锚 = 站姿样张先例经 2026-09-23 特征批+配装修订改定:**蓝兜帽(取下披肩,露棕色短发)、暖米白上衣+深棕工装裤(弃全蓝)、额前护目镜、半指手套+卷裤脚皮护膝、圆头挖掘铲(待机插地扶柄)、结构式冒险背包(1.5× 体宽)一侧插大于头的旗朱旗、腰挂提灯**(不点亮;规格见 [character-design.md](character-design.md) §5.4)。三态必须延续同一形象——**同一 seed 起步,只换动作短语(其余元素三态恒在)**。兜帽小人蓝 `#2E86DE`;上衣暖米白 `#EFE3C8`;长裤深棕 `#6B4A2E`(均候选,样张批冻结);眼用数字墨 `#33261B`;肤色白皙;皮革木色族 `#8A5A34`;背包帆布暖卡其+皮革翻盖扣带;提灯小号铜色;旗面旗朱 `#C63D22`(语义件非服饰红,负向 `red clothes` 不拦截正向 `red flag`)。
### 2.1 待机态
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, warm tan skin, simple straight sword held point-down at his side, calm confident standing pose, symmetrical narrow upright silhouette, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, round-bladed digging shovel planted upright in the ground beside him, one hand resting on the top of the shovel handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large bright red pennant flag bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, calm confident standing pose, symmetrical narrow upright silhouette, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -46,14 +46,14 @@ pixel art sprite, full body, front view, centered, single character, bright chee
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, red clothes, gold armor, purple, magenta
```
- **规格**:剪影窄、直立、对称、轮廓凹凸 ≤2(§5.1 小人原型);主角是全作唯一蓝色角色。
- **规格**:剪影窄、直立、对称、轮廓凹凸 ≤2(§5.1 小人原型;背旗为唯一破例件,记账 +1,旗面恒定画右);主角是全作唯一蓝色角色。
### 2.2 攻击态
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, warm tan skin, simple straight sword, dynamic sword slash, lunging forward, sword swung diagonally, cloak flapping, determined expression, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel gripped in both hands, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large bright red pennant flag bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, dynamic shovel swing, lunging forward, shovel swung diagonally, hood fabric flapping, determined expression, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -62,14 +62,14 @@ pixel art sprite, full body, front view, centered, single character, bright chee
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, red clothes, gold armor, purple, magenta, slash effect, energy trail, projectile
```
- **规格**:允许破对称,但整体仍窄、不超格宽;**刀光/弹道不进精灵图**(归战斗演出批另立资产,已入负向)。
- **规格**:允许破对称,但整体仍窄、不超格宽;**铲击光效/弹道不进精灵图**(归战斗演出批另立资产,已入负向)。
### 2.3 受击态
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, warm tan skin, simple straight sword, recoiling backward, arms raised guarding face, eyes squeezed shut, wincing, clothes flared by impact, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel lowered in one hand, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large bright red pennant flag bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, recoiling backward, arms raised guarding face, eyes squeezed shut, wincing, clothes flared by impact, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -91,7 +91,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, chubby little goblin, squat round body wider than tall, big round head with large round ears, olive-green skin, big cute eyes, wide toothy grin, ragged loincloth, bare simple outfit with no armor plates, tiny wooden club raised in one hand, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, chubby little goblin, squat round body wider than tall, big round head with large round ears, olive-green skin, big cute eyes, wide toothy grin, ragged loincloth, bare simple outfit with no armor plates, tiny wooden club raised in one hand, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -107,13 +107,13 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **版本 A(普通档)正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, long shaggy arms, brown-yellow fur, heavy underbite with two small tusks, small beady eyes, crude leather armor with a faint glowing warm-white rune band across the chest, wooden spiked club resting on shoulder, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, long shaggy arms, brown-yellow fur, heavy underbite with two small tusks, small beady eyes, crude leather armor with a faint glowing warm-white rune band across the chest, wooden spiked club resting on shoulder, plain flat light grey background
```
- **版本 B(精英档)正向提示词(整段可贴)**:版本 A 全文不动,把 `stocky burly bugbear, round heavy body wider than tall` 之后插入一句,完整串如下:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, small fur crest ridge along the head, exactly one vertical crest, long shaggy arms, brown-yellow fur, heavy underbite with two small tusks, small beady eyes, crude leather armor with a faint glowing warm-white rune band across the chest, wooden spiked club resting on shoulder, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, small fur crest ridge along the head, exactly one vertical crest, long shaggy arms, brown-yellow fur, heavy underbite with two small tusks, small beady eyes, crude leather armor with a faint glowing warm-white rune band across the chest, wooden spiked club resting on shoulder, plain flat light grey background
```
- **两版共用负向提示词(整段可贴)**:
@@ -130,7 +130,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, huge fat ogre chieftain, massive round belly, squat heavy body wider than tall, small head with heavy underbite tusks, single bone and feather crown on head, exactly one vertical crest, thick leather straps, big cold-grey metal shoulder and chest plates, huge wooden club, stern old face, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, huge fat ogre chieftain, massive round belly, squat heavy body wider than tall, small head with heavy underbite tusks, single bone and feather crown on head, exactly one vertical crest, thick leather straps, big cold-grey metal shoulder and chest plates, huge wooden club, stern old face, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -146,7 +146,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small plump spider monster, round fuzzy body, eight short stubby legs, four big round cute eyes, tiny fangs, charcoal-brown fur with warm honey belly marking, natural fuzz only with no armor plates, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small plump spider monster, round fuzzy body, eight short stubby legs, four big round cute eyes, tiny fangs, charcoal-brown fur with warm honey belly marking, natural fuzz only with no armor plates, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -162,7 +162,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, drider boss monster, upper body of a dark elf assassin fused with a giant spider lower body, six sharp blade-like legs, jagged chitin armor plates, asymmetric menacing silhouette, pale violet-grey skin, deep magenta-purple chitin accents, glowing magenta eyes, short white hair, colossal and threatening, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, drider boss monster, upper body of a dark elf assassin fused with a giant spider lower body, six sharp blade-like legs, jagged chitin armor plates, asymmetric menacing silhouette, pale violet-grey skin, deep magenta-purple chitin accents, glowing magenta eyes, short white hair, colossal and threatening, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -180,7 +180,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky grey dwarf duergar warrior, squat round armored body wider than tall, broad shoulders, heavy cold-grey metal plate armor on shoulders and chest, tall ridged helm crest, exactly one vertical crest, long braided grey beard, stern squinting face, huge iron war hammer resting on the ground, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky grey dwarf duergar warrior, squat round armored body wider than tall, broad shoulders, heavy cold-grey metal plate armor on shoulders and chest, tall ridged helm crest, exactly one vertical crest, long braided grey beard, stern squinting face, huge iron war hammer resting on the ground, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -196,7 +196,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, chubby hook horror monster, squat round body wider than tall, bird-like beaked head, two big curved hook claws curled forward, rounded hook tips with no sharp angles, pale bone-grey chitin skin with warm tan underbelly, bare natural chitin with no armor plates, small hunched stance, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, chubby hook horror monster, squat round body wider than tall, bird-like beaked head, two big curved hook claws curled forward, rounded hook tips with no sharp angles, pale bone-grey chitin skin with warm tan underbelly, bare natural chitin with no armor plates, small hunched stance, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -212,7 +212,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **正向提示词(整段可贴)**:
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, duergar king boss monster, massive squat dwarf king, jagged asymmetric obsidian crown, heavy stone slab armor with glowing magenta-purple rune veins, one arm fused with a colossal rough stone hammer, asymmetric menacing silhouette, grey skin with deep magenta-purple accents on cape and armor edges, colossal and threatening, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, duergar king boss monster, massive squat dwarf king, jagged asymmetric obsidian crown, heavy stone slab armor with glowing magenta-purple rune veins, one arm fused with a colossal rough stone hammer, asymmetric menacing silhouette, grey skin with deep magenta-purple accents on cape and armor edges, colossal and threatening, plain flat light grey background
```
- **负向提示词(整段可贴)**:
@@ -231,7 +231,7 @@ realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood
- **备选正向提示词(若你倾向 ComfyUI 直出;整段可贴)**:熊地精版本 A 全文,把配色短语 `brown-yellow fur` 换成 `ash grey fur with dark umber tribe war paint`,完整串如下(**同 seed 出图**):
```
pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, long shaggy arms, ash grey fur with dark umber tribe war paint, heavy underbite with two small tusks, small beady eyes, crude leather armor with a faint glowing warm-white rune band across the chest, wooden spiked club resting on shoulder, plain flat light grey background
Pixel art style. pixel art sprite, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, long shaggy arms, ash grey fur with dark umber tribe war paint, heavy underbite with two small tusks, small beady eyes, crude leather armor with a faint glowing warm-white rune band across the chest, wooden spiked club resting on shoulder, plain flat light grey background
```
- **负向**:同 3.2 版本 A。
@@ -258,5 +258,11 @@ pixel art sprite, full body, front view, centered, single character, bright chee
## 版本历史
- **v2.6(2026-09-23)配装修订批**(用户四拍板:①弃全蓝——蓝只在兜帽,上衣暖米白、长裤深棕工装,与掩尘棋盘协调;②兜帽取下披肩、露棕色短发;③待机姿势改"铲插地+扶柄";④旗加大到比头大、插背包一侧、可被头部分遮挡):主角三卡正向提示词整体重写(形象锚措辞随改,2.2"斗篷飘动"改"兜帽布料飘动");线上 API 试生成由用户自跑,规格上游 character-design.md 同批升 v1.5。
- **v2.5(2026-09-23)触发词+肤色批**(用户三拍板:①LoRA 触发词 `Pixel art style.` **加入**——全部正向提示词(主角三卡+八敌种各卡)一律以触发词开头;②肤色改**白皙**(fair skin,弃小麦色),主角三卡随改;③提灯腰挂定案、棋盘小人定案归 character-design.md 同批 v1.4):§0 模型适配注由"待拍板"改"已加入";版本历史承接 v2.4。
- **v2.4(2026-09-23)衣着细节批**(用户拍板:半指手套 + 卷裤脚皮护膝):主角三卡正向提示词随批插入 `brown fingerless gloves` 与 `leather knee pads with trouser legs rolled up above them`(皮革族小件,不占剪影预算);§2 形象锚随改;规格上游 character-design.md §5.4 同批升 v1.3。
- **v2.3(2026-09-23)背包具形批 + 装备彩蛋池**(用户三拍板:①背包措辞与体量——弃"鼓胀掳获袋"改结构式帆布冒险背包,宽 ≈1.5× 体宽,正面参照合金弹头双主角大背包/奇诺比奥队长、反面禁特里式 3× 超宽;②护目镜推额前、头灯退役、灯改小号铜色提灯挂腰间(不点亮);③随身件=魔法道具形象候选池——铲/旗/背包/提灯,道具语义归魔法道具批):主角三卡正向提示词随批更新(背包短语+护目镜+腰灯);§2 形象锚随改;规格上游 character-design.md §5.4 同批升 v1.2。
- **v2.2(2026-09-23)掳获包裹批**(用户拍板:背旗改"背负大号鼓胀布包裹、旗杆插于包裹顶"——"地牢扫荡者满载而归"的角色化):主角三卡正向提示词随批更新(包裹短语 `large bulging tan canvas loot sack tied with rope on his back` + 旗改插于包裹顶);§2 形象锚随改(包裹、旗与铲三态恒在);规格上游 character-design.md §5.4 同批升 v1.1。
- **v2.1(2026-09-23)主角特征批**(用户两拍板:直剑→圆头挖掘铲——挖安全格动作语义角色化,攻击表现即挥铲;背后加旗朱三角旗——与棋盘插旗同物同色 `#C63D22`):主角三卡正向提示词随批更新(铲+背旗短语,三态同旗同形象,背旗为主角唯一破对称件);§2 形象锚与 2.1/2.2 规格措辞随改(2.2"刀光"改"铲击光效");规格上游改指 character-design.md §5.4(人物设计自圣经 §5 抽离成独立文档,圣经 §5 为存根);§0 模型适配注补现行管线(Z-Image-Turbo GGUF + 像素 LoRA 已挂母版工作流,触发词 `Pixel art style.` 入正向待拍板)。
- **v2.0(2026-09-22)重生成批**(用户拍板正序:美术圣经 §5 角色设计落地(v1.6)后重写本卡;v1.0 于同日经裁决移除,台账 125):六敌种→**八敌种**(新增灰矮人/钩爪恐魔/灰矮人石君王三卡);**逐资产提示词改自包含完整串**(正向底座+主体+动作拼妥、负向底座+增补并妥,整段可直贴,零拼装);主角蓝族随 art-bible v1.1 换装(`#2E86DE`,同族候选 `#5FA8E8`/`#1C5CA4`);护甲视觉短语按 §5.3 注入各卡(轻甲无甲板/魔法护甲暖白符纹/重甲冷灰甲板,天然甲壳不计甲档);bugbear 主体由「高瘦」改「敦实圆肩」守 §5.1 普通怪宽≥高;兄弟精备选配色弃冷蓝灰(蓝族禁入敌方)改灰褐战纹;验收速查五关→六关(增甲档);引用基线改 art-assets-checklist 单清单(asset-checklist 已随合并批删除)。
- v1.0(2026-09-20):首版。主角三态 + 六敌种提示词卡成文;兄弟精改荐脚本换色通道;候选入库/后处理/转正五步流程成文。(2026-09-22 移除,本版为重生成。)
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134. **关间大奖励+L2 收紧双刀批(2026-09-23,本会话——台账 131 重基线呈报后用户三步校准:①裁定跳关口径作废「一切数值计算按照现在最真实的游玩体验」②确立双合格线③批准叠第二刀并拍板收敛;worktree hp-bonus-scan-20260923(基于 3309aae),批次 a4edb1e/合并 b39ee62(三方合并于台账 132/133 之后,主区冒烟复验含三批改动共存);数值批)**:**双合格线(用户确立,替代直入口验收带成为难度目标口径)**——①零强化线:零属性加强过第二关率得低;②成长线:多次循环获得属性加强后通过率逐渐上升达可观值(「可观值」具体数待真人试玩后迭代)。**落地两刀**——刀一:adventure.tres level_clear_hp_bonus 10→5(归因:过 L1 即上限+10+回满=白送 50% 有效血池,是「直入口 L2 5% vs 冒险过 L2 40%」裂缝的主因——冒险模式被关间补给架空,第二关的墙形同虚设);刀二:enemy.tres L2 群行 22→26(熊地精猎群/巨蜘蛛巢群×2)+巨蜘蛛 24→28+蛛化卓尔精灵 112→130(=B 包第 7 轮留档收紧候选的 L2 部分;L3 部分不执行——L3 0–2% 在「第二道墙」定位下正确)。**满配锚抬锚(冒烟回归修复)**——首跑冒烟 11 项失败全同根因:满配档 (400,200)(=攻+400%/血+200%)在 L2 抬血后 seed 42 轨迹半路死亡,商店房到达/存档集成链全为下游连锁;先例=B 包「200/100 档不再满配」同款;修法先抬血 (400,400)(血池 ×5 仍磨血死)再改抬攻 (900,400)(攻 20,轮数平方级降承伤),k 常数 3.0→5.0+断言文本随批。**读数序列(同种子 8000 起,adventure/campaign 各 60 局/画像)**——零强化过第二关率:普通 15%→8%→**2%** / 完美 40%→22%→**15%**;全通关率 1.7/6.7%→0/0→0/1.7%;L2 败退归因(刀二)=第二层·节点1·战斗×17+节点9·Boss×17(群行收紧后小怪行与卓尔并列第一杀手);**营地循环爬升(成长线形态成立)**——普通档过 L2:第 4 局 0%→第 10 局 33%→第 19 局 50%→第 28 局 80%→第 37 局 100%(累计注入约 血+15/攻+5/甲+4),L3 第 10 局起爬升/第 31 局起通关;完美档第 13 局 L2 稳过/第 37 局 L3 90%。**用户拍板**:双刀收敛,转真人试玩。**留档**——①第三刀候选=卓尔 130→150(完美档 15% 压 <5% 用;副作用=成长线起点再下压,普通档第 4–7 局 L2 现仅 0–20%);②检查点带重划(普通档 50% 贴旧带缘/完美档 100%)归 k 系数批与带重锚批(台账 133「后续」)同窗;③三份同种子可比报告已落 production/qa/(033239 基线 840 局/043341 刀一 240 局/050222 刀二 240 局,后两份自 worktree 拷入)。**验证**——冒烟 553 项 0 失败三闸过(worktree+合并后主区双跑);worktree 已清/分支已删;commit message 内台账号误记 132,本条顺延勘误为 134(132/133 系并行会话先占)
135. **主角特征批收口+补登记(2026-09-23,本会话——同日先行批的拍板与文档成文均已完成但未提交未登记,本批补办收口提交;纯文档零代码)**:**落籍四件**——① `character-design.md` 新立(人物设计自圣经 §5 抽离独立成档:圣经 §5 改引用存根、小节号 §5.1–§5.6 不变;版本历史承载三波拍板——v1.0 抽离批+主角特征批〔直剑→圆头挖掘铲=「挖安全格」动作语义角色化、旗朱背旗=与棋盘插旗同物同色 `#C63D22`、生成顺序口径=先人设定稿后逐状态出图、棋盘小人=人设压缩二头身派生〕、v1.2 背包具形批〔结构式帆布冒险背包 1.5× 体宽、禁特里式 3× 超宽、护目镜推额前+腰挂小号铜提灯不点亮、随身件铲/旗/背包/提灯四件=魔法道具形象候选池〕、v1.5 配装修订批〔弃全蓝——蓝只留兜帽披肩、上衣暖米白 `#EFE3C8`、长裤深棕 `#6B4A2E`、待机姿势改铲插地扶柄、旗加大到比头大插背包一侧可被头部分遮挡〕);② art-bible v1.7(§5 存根+§3.1 迁移注随批);③ comfyui-prompts.md v2.0→v2.6(人物规格转写源改指 character-design;管线注=线上 API Z-Image-Turbo+像素 LoRA 母版 `production/comfy/art-t2i-master.json` 强度 1.0、触发词 Pixel art style. 全卡前置〔已拍板〕;主角三卡按新形象锚与新配色整段重写);④ art-assets-checklist 头注同步。**未入库工作区件**——candidates/hero-idle/ 三张线上 API 试生成候选(db1/db2/gg1,评审中)与 production/comfy/art-t2i-master.json(母版工作流)维持未跟踪,入库与否待用户表态。**验证**——纯文档批冒烟不适用;doc 三闸随本 worktree 复跑与基线一致(详见台账 136 验证段)。