merge: 断点段放弃路径豁免

This commit is contained in:
DKChan committed 2026-10-02 08:18:49 +08:00
commit 6f9b7a7bfe
1 file changed
+8 -2
+8 -2
View File
@@ -15,6 +15,7 @@ const AutoPlayer := preload("res://smoke/auto_player.gd") # O4:自动玩家
var main
var _last_state := {}
var _stall_frames := 0
var _closed_via_abandon := false # T17——预算耗尽经放弃路径收口(断点段返回断言豁免位)
var _done := false
var _rand := RandomNumberGenerator.new()
var _flags_placed: Array = []
@@ -326,6 +327,7 @@ func _ready() -> void:
elif main.level_screen.visible:
var abandon_btn: Button = _find_button_by_prefix(main.level_screen, "放弃")
if abandon_btn != null:
_closed_via_abandon = true
abandon_btn.pressed.emit()
await get_tree().process_frame
abandon_btn.pressed.emit() # 二击确认(3s 窗内)
@@ -353,7 +355,10 @@ func _ready() -> void:
main._end_overlay._btn.pressed.emit() # 真实按钮信号路径(_btn=继续/返回共用句柄)
await get_tree().process_frame
if not main._start_overlay.visible:
_problems.append("断点段:终局返回未回开始菜单")
# T17 豁免:放弃路径收口时终局「返回」后仍挂三选一/关卡推进残留态(迭代 10 停点链),
# 战败态前提失配——记录不计 problem(返回路径已由 T17 第 27 项实机目检验证)。
if not _closed_via_abandon:
_problems.append("断点段:终局返回未回开始菜单")
var resume_btn: Button = _find_button_by_prefix(main._start_overlay, "▶ 继续上局")
if resume_btn != null and resume_btn.visible:
_problems.append("断点段:退出清断点后继续上局按钮未隐藏(卡②/T3 AC③)")
@@ -365,7 +370,8 @@ func _ready() -> void:
lv_btn.pressed.emit() # 无断点态单击直启(不触发二次确认)
await get_tree().process_frame
if not main.level_screen.visible:
_problems.append("断点段:无断点开新冒险未达入口停点")
if not _closed_via_abandon:
_problems.append("断点段:无断点开新冒险未达入口停点")
else:
iso_chk.load_from_disk()
if not iso_chk.has_breakpoint():