docs(art): 前捅朝向中性批——删右缘方向钉死(用户裁朝向无关可镜像,随 normal/hit 双参考自然朝向):toward the right side/right edge → in front of him/tip facing away from his body;旗位仍钉画右随参考

This commit is contained in:
DKChan committed 2026-09-28 16:07:48 +08:00
1 parent 7879c3b06a
commit 70b2874e73
1 file changed
+1 -1
+1 -1
View File
@@ -11,7 +11,7 @@
### 攻击态
```
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, extremely chunky oversized pixels, very low resolution, minimal detail, simple large shapes, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion (big head, short compact body), his head as wide as his shoulders and about forty percent of his total height, with short little legs, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with his azure blue hood taken off his head and draped over his shoulders and around his neck like a short cape, the hood being the only blue clothing, short brown hair, goggles pushed up resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple long-handled round-bladed digging shovel, a straight brown wooden handle nearly as tall as the character with one small flat spade-shaped grey metal digging blade at its far end, a shallow rounded scoop that clearly reads as a shovel head, both hands gripping the handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, exactly one large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, emblem or fringe, bigger than his head on a short wooden pole planted behind his head on the right side of the image exactly as in the reference images, partially hidden behind his head, exactly one small unlit copper lantern hanging from his belt at his side, lantern not glowing, attack pose frozen at the end of a forward thrust: both hands gripping the shovel shaft at chest height, both arms fully extended straight forward toward the right side of the image, the wooden handle horizontal, the flat spade blade at the far end pointing forward with its tip aimed toward the right edge of the image, his torso still facing forward and staying upright and compact with no twisting, the backpack still on his back unchanged, the lantern still hanging visible at his belt, feet planted firmly apart on the ground at the bottom of the canvas, determined expression, plain flat light grey background. Character size is locked to the attached reference images: exactly the same head size, body height, body width and position in the frame as the references — feet touching the bottom edge of the canvas, top of the head clearly below the top edge, the figure small in the lower part of the canvas; the whole figure including the shovel stays fully inside the canvas with clear grey margin around it, only his arms and the shovel extend forward in the thrust, the character himself must not become bigger, taller, closer or more realistically proportioned. Keep it strictly flat retro pixel art and do not add any of the following: realistic, photorealistic or 3D rendering; dark, grim or horror mood, gore or blood; painterly brushwork, smooth anti-aliased lines, gradient shading, glossy or heavily detailed rendering; black or heavy dark outlines; blur or jpeg artifacts; any text, letters, numbers, watermark, signature or logo; any frame, border or UI elements; any scenery or dungeon background (plain flat light grey background only); multiple characters or crowds; back view, side view or isometric angle; no purple, violet or magenta anywhere; the flag itself must not be black, not purple and not triangular; no red clothing and no gold armor; no glowing lantern, no tied scarf and no hanging scarf tails, no extra accessories or pouches; no short shovel, no shovel blade without its long wooden handle, no mace, no spiked ball, no hammer, no axe, no round ball instead of a shovel blade, no bedroll, no rolled mat, no spiral scroll and no rolled bundle on the backpack, no hanging pouch or satchel, no braid, no ponytail, no hair tie, no rope coil, no fur collar, no fur trim; no enlarged or zoomed-in character, no taller proportions, no long legs, no small head, no missing flag, no triangular pennant flag, no black flag, no flag on the left side of the image; no slash effect, no energy trail, no projectile, no motion blur, no speed lines, no swing arc trail, no afterimage, no wind effect, no overhead swing, no shovel raised above his head. Reference fidelity: every attached image is the base artwork showing this exact same character — the output must look like the very same sprite as the references with only the pose changed. Keep exactly as in the references with no change: the character's size on the canvas (same head size, same body height, same body width), his position in the frame (feet at the bottoLine truncated
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, extremely chunky oversized pixels, very low resolution, minimal detail, simple large shapes, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion (big head, short compact body), his head as wide as his shoulders and about forty percent of his total height, with short little legs, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with his azure blue hood taken off his head and draped over his shoulders and around his neck like a short cape, the hood being the only blue clothing, short brown hair, goggles pushed up resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple long-handled round-bladed digging shovel, a straight brown wooden handle nearly as tall as the character with one small flat spade-shaped grey metal digging blade at its far end, a shallow rounded scoop that clearly reads as a shovel head, both hands gripping the handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, exactly one large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, emblem or fringe, bigger than his head on a short wooden pole planted behind his head on the right side of the image exactly as in the reference images, partially hidden behind his head, exactly one small unlit copper lantern hanging from his belt at his side, lantern not glowing, attack pose frozen at the end of a forward thrust: both hands gripping the shovel shaft at chest height, both arms fully extended straight forward in front of him, the wooden handle horizontal, the flat spade blade at the far end pointing forward with its tip facing away from his body, his torso still facing forward and staying upright and compact with no twisting, the backpack still on his back unchanged, the lantern still hanging visible at his belt, feet planted firmly apart on the ground at the bottom of the canvas, determined expression, plain flat light grey background. Character size is locked to the attached reference images: exactly the same head size, body height, body width and position in the frame as the references — feet touching the bottom edge of the canvas, top of the head clearly below the top edge, the figure small in the lower part of the canvas; the whole figure including the shovel stays fully inside the canvas with clear grey margin around it, only his arms and the shovel extend forward in the thrust, the character himself must not become bigger, taller, closer or more realistically proportioned. Keep it strictly flat retro pixel art and do not add any of the following: realistic, photorealistic or 3D rendering; dark, grim or horror mood, gore or blood; painterly brushwork, smooth anti-aliased lines, gradient shading, glossy or heavily detailed rendering; black or heavy dark outlines; blur or jpeg artifacts; any text, letters, numbers, watermark, signature or logo; any frame, border or UI elements; any scenery or dungeon background (plain flat light grey background only); multiple characters or crowds; back view, side view or isometric angle; no purple, violet or magenta anywhere; the flag itself must not be black, not purple and not triangular; no red clothing and no gold armor; no glowing lantern, no tied scarf and no hanging scarf tails, no extra accessories or pouches; no short shovel, no shovel blade without its long wooden handle, no mace, no spiked ball, no hammer, no axe, no round ball instead of a shovel blade, no bedroll, no rolled mat, no spiral scroll and no rolled bundle on the backpack, no hanging pouch or satchel, no braid, no ponytail, no hair tie, no rope coil, no fur collar, no fur trim; no enlarged or zoomed-in character, no taller proportions, no long legs, no small head, no missing flag, no triangular pennant flag, no black flag, no flag on the left side of the image; no slash effect, no energy trail, no projectile, no motion blur, no speed lines, no swing arc trail, no afterimage, no wind effect, no overhead swing, no shovel raised above his head. Reference fidelity: every attached image is the base artwork showing this exact same character — the output must look like the very same sprite as the references with only the pose changed. Keep exactly as in the references with no change: the character's size on the canvas (same head size, same body height, same body width), his position in the frame (feet at the bottom edge, clear empty space above thLine truncated
```
### 受击态