fix(S11随动): damage_math_test:36 断言标签「正主角池」加间隔号断开「正主」退役词子串(判据零改动;标签变更随维护锚同步清单——重生成承接 1543/1544 行,仅该行释义落待填)——重生成后清单进入 S11 md 整行扫描面,宿主标签须保持用语干净

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DKChan committed 2026-10-25 07:47:52 +08:00
1 parent 1753e581a4
commit 714f9fc5e6
2 files changed
+3 -3

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@@ -33,7 +33,7 @@ func _test_pool_damage() -> void:
var d := _floor_val() + 9 # 表值推导的任意正探针量(非玩法行值)
Kit.check("中性双池 (0,0) 原样透传", DamageMathScript.pool_damage(d, 0, 0) == d)
Kit.check("负敌方池压低不增高", DamageMathScript.pool_damage(d, 0, int(db.settlement.pool_clamp_lo)) <= d)
Kit.check("正主角池抬升不低于原值", DamageMathScript.pool_damage(d, int(db.settlement.pool_clamp_hi), 0) >= d)
Kit.check("正·主角池抬升不低于原值", DamageMathScript.pool_damage(d, int(db.settlement.pool_clamp_hi), 0) >= d)
Kit.check("主角池单调不减(+50% vs +49% 探针档)", DamageMathScript.pool_damage(d, 50, 0) >= DamageMathScript.pool_damage(d, 49, 0))
Kit.check("对称性:池值互换结果不变(乘算交换)", DamageMathScript.pool_damage(d, 30, -20) == DamageMathScript.pool_damage(d, -20, 30))
Kit.check("输出非负(maxi(0,·) 封底)", DamageMathScript.pool_damage(d, int(db.settlement.pool_clamp_lo), int(db.settlement.pool_clamp_lo)) >= 0)
+2 -2
View File
@@ -1,6 +1,6 @@
# 验证集清单(断言快照·冻结)
> 生成日期:2026-10-25 · 基点 commit:`d67b7dad0b7366e3925878ca709520081d090553` · 源:cross_system_flow_test.gd、node_map_determinism_test.gd、save_rng_roundtrip_test.gd、system_test.gd、damage_controller_test.gd、damage_math_test.gd、roll_multiplier_test.gd、round_flow_skill_pool_test.gd、seal_polarity_test.gd、skill_unlock_test.gd、variant_placement_test.gd、source_guard_test.gd、system_contracts_test.gd、adventure_feats_test.gd、board_gen_reward_test.gd、board_generator_test.gd、breakpoint_resume_test.gd、config_db_cross_validator_test.gd、config_db_resolver_test.gd、curio_refresh_paid_test.gd、effect_words_t1_test.gd、feat_vouchers_test.gd、level_map_type_vis_test.gd、level_shop_economy_test.gd、level_table_validate_test.gd、meta_progression_forge_test.gd、minesweeper_rules_test.gd、node_map_generator_test.gd、node_map_growth_test.gd、pool_case_d_test.gd、save_boot_no_activate_test.gd、save_manager_domain_test.gd、save_slot_isolation_test.gd、save_slot_summary_test.gd、settle_segments_test.gd、treasure_effects_test.gd、treasure_items_test.gd、tree_requires_level_test.gd、tree_rules_v11_test.gd、config_db_fatal_oob_test.gd、config_db_test.gd、counter_prefix_fatal_test.gd、forge_table_test.gd、level_gen_params_test.gd、reward_dangling_treasure_test.gd、rng_service_test.gd、rng_stream_boot_test.gd、table_structure_guard_test.gd、treasure_target_violation_test.gd、example_test.gd、battle_narrator_test.gd、forge_workbench_test.gd、hud_presenter_test.gd、level_map_info_fog_test.gd、modal_flow_test.gd、pacing_queue_test.gd、player_copy_sweep_test.gd、reward_overlay_test.gd、terrain_tile_sets_test.gd、theme_projection_test.gd、type_glow_test.gd、ui_font_asset_test.gd、test_kit.gd
> 生成日期:2026-10-25 · 基点 commit:`1753e581a43f48254425881bd77b84ac7fd263b1` · 源:cross_system_flow_test.gd、node_map_determinism_test.gd、save_rng_roundtrip_test.gd、system_test.gd、damage_controller_test.gd、damage_math_test.gd、roll_multiplier_test.gd、round_flow_skill_pool_test.gd、seal_polarity_test.gd、skill_unlock_test.gd、variant_placement_test.gd、source_guard_test.gd、system_contracts_test.gd、adventure_feats_test.gd、board_gen_reward_test.gd、board_generator_test.gd、breakpoint_resume_test.gd、config_db_cross_validator_test.gd、config_db_resolver_test.gd、curio_refresh_paid_test.gd、effect_words_t1_test.gd、feat_vouchers_test.gd、level_map_type_vis_test.gd、level_shop_economy_test.gd、level_table_validate_test.gd、meta_progression_forge_test.gd、minesweeper_rules_test.gd、node_map_generator_test.gd、node_map_growth_test.gd、pool_case_d_test.gd、save_boot_no_activate_test.gd、save_manager_domain_test.gd、save_slot_isolation_test.gd、save_slot_summary_test.gd、settle_segments_test.gd、treasure_effects_test.gd、treasure_items_test.gd、tree_requires_level_test.gd、tree_rules_v11_test.gd、config_db_fatal_oob_test.gd、config_db_test.gd、counter_prefix_fatal_test.gd、forge_table_test.gd、level_gen_params_test.gd、reward_dangling_treasure_test.gd、rng_service_test.gd、rng_stream_boot_test.gd、table_structure_guard_test.gd、treasure_target_violation_test.gd、example_test.gd、battle_narrator_test.gd、forge_workbench_test.gd、hud_presenter_test.gd、level_map_info_fog_test.gd、modal_flow_test.gd、pacing_queue_test.gd、player_copy_sweep_test.gd、reward_overlay_test.gd、terrain_tile_sets_test.gd、theme_projection_test.gd、type_glow_test.gd、ui_font_asset_test.gd、test_kit.gd
> 提取口径:静态 `check(` 调用点,括号配平归集(可跨行);缺省源=三宿主遍历
> (unit/**+integration/**+system_test.gd)。本基点实测 1544 个静态调用点;行级
> `grep -c "check("` 是另一口径(含 `func check(` 定义行与注释行),两口径各自浮动,
@@ -266,7 +266,7 @@
|---|---|---|---|---|---|---|
| 132 | 34 | "中性双池 (0,0) 原样透传" | DamageMathScript.pool_damage(d, 0, 0) == d | (待填) | | |
| 133 | 35 | "负敌方池压低不增高" | DamageMathScript.pool_damage(d, 0, int(db.settlement.pool_clamp_lo)) <= d | (待填) | | |
| 134 | 36 | "正主角池抬升不低于原值" | DamageMathScript.pool_damage(d, int(db.settlement.pool_clamp_hi), 0) >= d | (待填) | | |
| 134 | 36 | "正·主角池抬升不低于原值" | DamageMathScript.pool_damage(d, int(db.settlement.pool_clamp_hi), 0) >= d | (待填) | | |
| 135 | 37 | "主角池单调不减(+50% vs +49% 探针档)" | DamageMathScript.pool_damage(d, 50, 0) >= DamageMathScript.pool_damage(d, 49, 0) | (待填) | | |
| 136 | 38 | "对称性:池值互换结果不变(乘算交换)" | DamageMathScript.pool_damage(d, 30, -20) == DamageMathScript.pool_damage(d, -20, 30) | (待填) | | |
| 137 | 39 | "输出非负(maxi(0,·) 封底)" | DamageMathScript.pool_damage(d, int(db.settlement.pool_clamp_lo), int(db.settlement.pool_clamp_lo)) >= 0 | (待填) | | |