docs(池配额账面订正·代码面): adventure.tres 头注三代混写归一运行态口径——四档锚 70/25/3/0=98 句与三档旧名「罕见」句并存的失实头注,改为四级 70/25/7/0=102(稀有档=AP 件 3/储备金袋 2/时沙 2——后两件配额键未载表、运行取 schema 缺省值,补表归待办清单在册条目)+档位构成按现行键重列+追认 b「70/25/5」锚句换 schema TIER_QUOTAS;adventure_feats_test.gd:399 断言消息「稀有/罕见档」并写换现行档名,判定零变化。运行态真值证据:schema validate 对账 TIER_QUOTAS 绿+feat_vouchers_test:85 断言 rare_sum==7 在闸在役+curio_deck.gd:43 按 kind×tier 读实例值。零行为变化(纯注释与消息字符串),代码域闸验收
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@@ -396,7 +396,7 @@ func _smoke_adventure() -> void:
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for t in draw:
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draw_kinds[String((t as Dictionary).get("kind", ""))] = true
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Kit.check("池耗即枯竭(attack/ap 令牌耗尽不出候选——%s)" % str(draw), not draw_kinds.has("attack") and not draw_kinds.has("ap"))
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Kit.check("池耗后候选恒 ≥2(稀有/罕见档余量——防「三选项全不可选」死角)", (draw as Array).size() >= 2)
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Kit.check("池耗后候选恒 ≥2(稀有档余量——防「三选项全不可选」死角)", (draw as Array).size() >= 2)
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# 池收缩(aux 不入三选一牌库:重复抽样零 aux 候选;同调位替换两路
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# white-box 测试属停点渠道,零投放零行为)
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var treasure_seen := false
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