营地场景重排接线(探针修): 层节点 TextureRect 加 expand_mode=EXPAND_IGNORE_SIZE——默认 KEEP_SIZE 把节点最小高顶在贴图原高 211,门扇 138 高矩形不生效(ui_struct_probe V1 抓到);卡片补该改动行与 T1 步骤;补实现报告与反哺点清单。凭据: ui_struct_probe PASS(全屏结构断言零红)、营地单测 exit=0、冒烟 PASS

This commit is contained in:
DKChan committed 2026-11-07 18:52:06 +08:00
1 parent 54f9f23342
commit 912a44541f
4 files changed
+39

No files matched your search

@@ -133,6 +133,7 @@ func _build_layer_node(spec: CampSceneLayerSpec) -> Control:
if tex != null:
var tr := TextureRect.new()
tr.texture = tex
tr.expand_mode = TextureRect.EXPAND_IGNORE_SIZE # 允许节点小于贴图原尺寸(门扇 240×211→矩形 138 高)
tr.stretch_mode = TextureRect.STRETCH_SCALE
node = tr
else: