工程(测试夹具术语修正): 三件测试 mock 串 哥布林→地精(项目定名见 enemy.tres:761「goblin 地精」)——随 iter39 报告§六补录批的文档面 4f9de5fa 同源,主区直提被车道铁律拦,按规走 worktree 批收编;夹具设值与断言同串自洽,零行为改动
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@@ -131,11 +131,11 @@ func _init() -> void:
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rp.stage = fstage
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rp.board_view = main.board_view
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rp.settlement_fx = ffx
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rp._play_settlement_mark({"type": "damage", "target": "哥布林", "target_id": "goblin_b", "value": 3})
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check(fstage.calls.size() == 1 and fstage.calls[0] == ["goblin_b", "哥布林"],
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rp._play_settlement_mark({"type": "damage", "target": "地精", "target_id": "goblin_b", "value": 3})
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check(fstage.calls.size() == 1 and fstage.calls[0] == ["goblin_b", "地精"],
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"结算标出按行 target_id 解析站桩(id 与名同传——d12)〔wd12〕")
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rp._play_cross_zone_fx({"type": "damage", "target": "哥布林", "target_id": "goblin_b", "value": 3})
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check(fstage.calls.size() == 2 and fstage.calls[1] == ["goblin_b", "哥布林"],
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rp._play_cross_zone_fx({"type": "damage", "target": "地精", "target_id": "goblin_b", "value": 3})
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check(fstage.calls.size() == 2 and fstage.calls[1] == ["goblin_b", "地精"],
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"跨区弹道按行 target_id 解析站桩(id 与名同传——d12)〔wd12〕")
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check(ffx.calls.size() == 2, "两路解析成功后演出层各接一拍(记参面非空)〔wd12〕")
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rp.free()
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