收尾(迭代44批后收尾): 反馈点六条处置闭合——①architecture落文六条: ui_registry/RoundCycle/BattleFacts三行现状化(已建件-迭代44,四件类变量3/9/5/14与ModalFlow随容器构造实况,两新件构造句按实态=三参直构/零参直构,实测值8·3/15·4换代)+装配节两句实况(ModalFlow先在座/shot与fx_shot取证探针随批改址)+main_ui_build行层序事实源句改指ui_registry.LAYER_CONTRACT+ui.apply_layer_contract+S13测量面注销句现状化(收尾现行形态=run()尾每批一次,申报剥离凭据215da315/v1.1重裁在案)+S13豁免第三条注销句转已实施(宿主实测15);附带main_overlay_flow行模态口指址刷新(root.ui.modals.flow.open/close——与头注词面修复合拍,验收审计缺漏2同族);②gdstyle基线refresh收账(--refresh --force,16→5键): 消失=main.gd49/orchestrator38+文件长1035/tune_sim await/board_cell_unit30/standee_body19五键清偿+iter42归绿6键离账(board_view allocation+_paint_cell三键/level_runner _enter_node),重登记=留债三键按实测28→23/32→31/50→33,零新增键(布局批新码gdstyle全净);③目检两项登记体验验证清单㊷(三屏切换与模态开合/战斗一局全流程观感);④产出物退役十件(吸收即死+证据只留最新): iter44实现报告/反哺点/验收审计+组合根注册面/战斗编排归约/测速循环三卡+组合根注册面/战斗编排类变量归约/测速循环去await三设计过程稿+grilling五卡复核——全部判据核过: 反馈点11条全处置(1-6落文/7 refresh本笔执行/8条件性观察无未决随本笔备案/9净零/10被条目删除覆盖/11迁待办新条),遗留义务全迁移(目检㊷/refresh基线/头注已修/死preload登记),引用面=roadmap行保留字+战斗域条目改git提交号;⑤账面: 零豁免五键清偿批条目整条删除(五键全清+两迭代合回+refresh收账,状态机出口),战斗域结构深拆批条目净零重立(宿主瘦身子项完成记实况引bee73db5,原卡片引用随退役改git提交号——多子项条目与卡片死期规则的闸机结构冲突按net-zero先例解),main.gd死preload八条新登记(直改类待执行),roadmap迭代44行卡片/报告两列退役保留字+当前位换代(迭代1-44全完成,下一步=iter45收尾)
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@@ -5,19 +5,8 @@
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# 判定=键不在基线红(NEW)、同键数值较登记值恶化红(WORSENED)、改小/持平不红。
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# 重生成=人工专用:python tools/gdstyle_gate.py --refresh(禁清基线换绿;改规则口径/工具升级须随批
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# 重生成;新键数较旧基线少逾 10% 须加 --force 显式确认)。
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game/core/adventure_runner.gd|quality/max-class-variables = 28
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game/core/battle_orchestrator.gd|quality/max-class-variables = 38
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game/core/battle_orchestrator.gd|quality/max-file-length = 1035
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game/core/adventure_runner.gd|quality/max-class-variables = 23
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game/core/level_runner.gd|quality/max-class-variables = 30
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game/core/level_runner.gd|quality/max-public-methods = 50
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game/core/level_runner.gd|quality/max-returns|_enter_node = 7
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game/presentation/main.gd|quality/max-class-variables = 49
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game/presentation/tune_sim_controller.gd|quality/await-in-loop|'await' used inside a loop
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game/presentation/views/board_cell_unit.gd|quality/max-class-variables = 30
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game/presentation/views/board_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop
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game/presentation/views/board_view.gd|quality/max-branches|_paint_cell = 24
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game/presentation/views/board_view.gd|quality/max-class-variables = 32
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game/presentation/views/board_view.gd|quality/max-function-length|_paint_cell = 139
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game/presentation/views/board_view.gd|quality/max-local-variables|_paint_cell = 22
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game/core/level_runner.gd|quality/max-public-methods = 33
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game/presentation/views/board_view.gd|quality/max-class-variables = 31
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game/presentation/views/board_view.gd|quality/max-public-methods = 27
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game/presentation/views/standee_body.gd|quality/max-class-variables = 19
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