卡④T1进度(迭代47·营地场景图批): UiKit.TEX_CAMP_*十键常量落位+九张终稿处理达标(worktree物理落盘)——围墙层待美术线重出(用户裁读法A)

- 用户裁留痕(2026-11-01): 围墙层终稿与锁定坐标口径结构性冲突(桩身实测≈295px vs 锁定43px,裁带(0,240,1280,70)不可执行)三读法择A=重出;停机呈报已吸收即删
- 九张后处理(授权=/iter开工令§0.3-4)达标并落盘worktree game/assets/art/scene/(素材面整目录不入git,2026-10-02裁;合并落地时物理拷贝主区): 去底(边界泛洪+奶油描边屏障)/内容裁剪(水印随裁去除)/等比contain缩放(非整数缩放L2登记:board130x121/gate240x211/dummy120x180/forge240x193/tent251x170/chest106x90/notebook100x66/campfire160x149)/bg÷2最近邻1280x800
- 营地主色板32色收敛(§4.1场景环境子板两道门合规:并集272→32,三通道差全<8对数=0);四联底测试条目检过——在途artwork/2026-11-01-营地终稿后处理/
- 十键先定常量防断链(load_tex exists守卫缺位null回退冒烟安全);布局矩形唯一事实源=camp_scene_layout.tres随T2落盘;围墙一张待重出后补齐T1,新稿落artwork/candidates/scene_camp_wall/即续跑
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DKChan committed 2026-11-01 16:35:40 +08:00
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commit aa4aa1dd20
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@@ -247,6 +247,19 @@ const TEX_ENEMY_HOOK_HORROR := "res://assets/art/character/character_enemy_hook_
const TEX_ENEMY_DUERGAR_KING := "res://assets/art/character/character_enemy_duergar_king.png" # 灰矮人石君王
# 近景地台独立件(§6.1——源 48×12 九宫格横向拉伸、顶缘受光线 2px 不随拉伸变形;跨三关恒定不吃 wall_ambient tint)
const TEX_STAGE_PLAZA := "res://assets/art/scene/scene_stage_plaza.png"
# 营地场景十层(art-bible §6.2——z0 bg 不透明全幅+z1 围墙透明细条+八物件透明层;布局矩形/命中矩形/z 序
# 唯一事实源 = data/tables/camp_scene_layout.tres;素材名跟本组常量走(先定常量防断链);
# 缺位 load_tex→null→程序化占位,冒烟安全)
const TEX_CAMP_BG := "res://assets/art/scene/scene_camp_bg.png" # z0 背景层(不透明全幅 1280×800)
const TEX_CAMP_WALL := "res://assets/art/scene/scene_camp_wall.png" # z1 围墙层(透明细条,门洞留缺口)
const TEX_CAMP_BOARD := "res://assets/art/scene/scene_camp_board.png" # z2 布告板
const TEX_CAMP_GATE := "res://assets/art/scene/scene_camp_gate.png" # z3 门扇
const TEX_CAMP_DUMMY := "res://assets/art/scene/scene_camp_dummy.png" # z4 木桩
const TEX_CAMP_FORGE := "res://assets/art/scene/scene_camp_forge.png" # z4 锻炉铁砧
const TEX_CAMP_TENT := "res://assets/art/scene/scene_camp_tent.png" # z4 帐篷(承载件不可点)
const TEX_CAMP_CHEST := "res://assets/art/scene/scene_camp_chest.png" # z5 宝箱
const TEX_CAMP_NOTEBOOK := "res://assets/art/scene/scene_camp_notebook.png" # z5 笔记本
const TEX_CAMP_CAMPFIRE := "res://assets/art/scene/scene_camp_campfire.png" # z6 篝火(命中只取下半火堆)
# 护甲类型图标三键(art-bible §5.3 工单:对象键 = 甲档变体;源 24×24 显示 24px = 1× 甲类整数倍;
# 缺位 load_tex→null→字形回退,冒烟安全)
const TEX_ARMOR_LIGHT := "res://assets/ui/icons/ui_armor_light.png"