并 master(7ed648da) 进 elite-pool——写卡前对齐
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- **交付形态**:**背景层 1 张(不透明全幅)+ 围墙层 1 张 + 八个物件层 = 10 张**,其中 9 张透明底、1 张不透明全幅 + 一份坐标表(贴图矩形/命中矩形/z 序)。背景层由**远景片 `bg_far`(2560×734)与地面片 `bg_floor`(2560×866)两片出图、按 y734 拼成一张**——整张一次出图时模型把远山挤到画面下半部,被围墙挡住后完全消失(实测三张里两张山体上缘落在墙顶以下)。接缝整条落在围墙背后,画面无接缝。**篝火例外**:命中矩形只取下半(火堆),上半(火焰)只作特效展示。围墙层落盘按细条裁,不做全幅(全幅约 3.9 MB 显存,细条约 0.35 MB);**实装落盘矩形 `(0, 203, 1280, 164)`、底锚 y367**(桩身 150px、门柱 164px 终稿锁定值,落带内〔围墙带 (0,203,1280,164)〕)。
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- **色彩与氛围依据**:营地整体偏暖、安全温馨,与冒险中的地下城形成对比;现行口径 = 本文件 §2.8「全作最暖」与本节「情绪与色域」条,远景淡而退后、近景暖调为主。本节不复述色值;新增环境色按 §4.1 场景环境子板条款登记(每屏一套、≤32 色、过 §4.2 语义检查与 RGB 三通道差 ≥8/255 两道门)。
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- **交互四态(零新素材,全部程序化)**:悬停=**轮廓亮边 + 浮动**(浮动须整像素吸附);按下=位移 1px;**禁用/未解锁=降明度 + 去饱和**(§2 已缩窄至情绪域,状态表达不受限),**仅锻炉(锻造工坊)与宝箱(秘宝匣)两件会有此态**;已解锁=常态。
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- **钥石余额**:常驻画面顶部的一行小 HUD 栏(高 48px,**浮层覆盖,不挤压画面**)。
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- **钥石余额**:常驻画面顶部的一行小 HUD 栏(高 48px,**浮层覆盖,不挤压画面**)。栏体底=`CAMP_HEADER_BAND` `#6E4526`(§7.2 五 token 对齐表在册色)× 不透明度 0.80;栏内只钥石徽章一件、右位顶格,左位不放件。呈现定值的唯一事实源=[camp](../gdd/ux/camp.md) §顶栏,本节不复述判据。验收:目检〈顶栏成一条可辨窄带,徽章落在带内〉
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- **事实源边界**:解锁条件/价格/存档写入归元进度 GDD 与 `MetaProgression`;素材命名与路径归 `asset-path-map`;清单登记归 `art-assets-checklist` §3.5。
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- **已裁(2026-11-01 用户裁)**:① **营地环境子板色值**——不前置拍板:量化场景实际用色后按 §4.1 场景环境子板条款登记(每屏一套、≤32 色、过 §4.2 语义检查与 RGB 三通道差 ≥8/255 两道门);② **门扇与门洞的高宽比例**——门扇贴图 240×138(锁定 240×147),随门洞 y283–367 压扁重画,坐标按门洞 x520–760 对齐;③ **帐篷的落地尺寸**——251×170 落位 (982, 335),上端遮住围墙下部。
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@@ -102,6 +102,8 @@
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**判据出处行锚(2026-11-05 立,自 2026-11-05 起对文件名日期不早于该日的需求卡片生效;旧卡不回头改,被编入迭代开工前由写卡段按本粒度补挂)**:对照表「需求点」列每行必须带**判据出处行锚**——该行验收判据所依据的现行文档句子,格式「`<文档相对路径>:<行号>`」。现行文档=`design/` 全域现行文档(含 `ux/` 交互规格与 art-bible 的判据行);已退役的需求卡片不是现行文档,不得充当判据出处。作用=断言预期值从规格句抄出,不从实现反推:实现行为与规格句冲突时断言红;规格缺席的行写不出锚,即停卡退回写卡段(那是需求澄清缺口,不是测试缺口)。机检=`tools/pipeline_gate.py` 判据 C5(锚格式与指向存在性,按卡文件名日期分流)+`tools/capability_audit.py` 链式锚检查(断言→套件→能力行→系统文档,见 §8.9)。
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**测试函数的判据出处注记(2026-11-06 立)**:`game/tests/**` 与 `game/probe/**` 内每个**验证函数**(函数体含 `check(`/`check_quiet(`/`_problems.append(`/`push_error(` 判定调用的函数——定义行与 `_check(` 前缀不作判定计)必须带至少一条**判据出处注记**,格式「`# oracle: <design/相对路径>:<行号> <判据一句>`」——指针在前、判据摘要句在后,断言预期值的出处随断言走:断言红时读注记即达出处文档句,零查表。指针空间=`design/` 全域现行文档(行为测试锚 owner 系统文档「验收标准」句或 `ux/` 规格句;惯例类测试〔封装扫描、判定通道纪律、驱动契约〕锚规约条款行);`game/sim/` 不进扫描面(测量面直构惯例)。与链式锚的分工:链式锚(断言→套件→能力行→系统文档)不变、属义务清单层;本注记属执行证据层、写在断言文件内,非独立账本(§8.9 法则 4 不变)。写新测试函数时当场挂注记;被指规格句改行号时随批维护指针——死指针即红。局限如实声明:注记是被动文本,句内容改而行数不变时机检抓不到(与卡片判据 C5 同限)。机检=`tools/capability_audit.py` 判据出处注记道(覆盖检查+指针存在性;扫描面零文件自检红)。规格缺席写不出锚=发现规格缺口:记发现不造锚、收尾呈报,禁锚到非现行文档凑数。
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**验收档申报(2026-11-04 立,自 2026-11-05 起对文件名日期不早于该日的需求卡片生效;旧卡不回头改)**:每张需求卡片在头部信息区(与设计事实源声明同区)申报一个验收档,三档:高/中/低。判据=失败代价单维——这条改动做错了,后果随存档或结算传播的(存档写读与迁移、RNG 流、战斗结算公式与乘区、经济入账、数值表结构校验)=高;后果玩家可见但不损持久状态的(常规玩法逻辑、门控、交互逻辑、呈现数据面)=中;后果即看即知且无状态残留的(文案、纯呈现样式、布局微调)=低。一张卡触多档按最高档申报;申报由写卡段落笔,用户批卡(U0)时确认或改判。档位只调节 §8.7 审计深度——闸机与 CI 的域划分、选闸算法、全量强制档一概不因档位变化,真实入口、判据绑定面、禁削弱等验收闭合判据全部照旧。未申报档位的卡一律按高档全量审计。机检=`tools/pipeline_gate.py` 判据 C4:卡内须含「验收档:高/中/低」申报行。
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**能力清单维护锚(2026-10-29 用户裁改版定稿)**:`game/tests/README.md`「能力清单」是**实现指导+阅读导航+义务声明**——只宣布「要验证什么」,不记「是否已验证/是否跑过」;落地账归现行验收闭合链(改动—验收对照表逐条挂断言+合回前独立验收审计),本清单不承载验证状态。表为四列:能力|系统|真实入口|代表用例(`文件:函数`)。**维护归写卡段,当场入表**:写需求卡片时,本批新增能力当场写入能力行——真实入口取自设计文档已定的入口,代表用例=卡里定死的计划测试(`文件:函数`);受影响存量行(入口/用例名变更)同批更新;能力退役删行。**实现照单落名**:测试函数名以清单为唯一依据,名实不符=卡片没写清=停卡退回。**收尾核对**:批末收尾只核对表上名字与实际落地一致(改名则回表),不刷任何批次字段;实现批禁写该文件的现行红线不变(process-conventions §3 第 11 条),核对义务归收尾提交。三层模型见 §8.9。改动—验收对照表纪律不变:新增或改写的每条断言仍须挂一行(上文「测试侧」);断言改判仍受 §8.4 真实入口口径约束。
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@@ -177,4 +179,4 @@
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**文档纯度**:验收意图与能力描述只写玩家或系统可观测面,禁写代码路径(`.gd`/`.py`/`.sh`)、测试文件名、断言名;唯一例外=配置文件索引(`game/data/tables/*.tres` 这类表路径与表名)。规则正文见 doc-conventions §5「禁实现内容」。
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**机器闸**:本节的结构由文档域闸「能力审计」机检——GDD 纯度(同款禁实现内容口径)、系统文档验收标准节非空、能力行四列与非空、代表用例(`文件:函数`)与真实入口可核(双通道:代码在或卡在——计划中的用例与入口由需求卡片锚定)、覆盖域表与能力行对得上;红项按新增红处理。闸件清单与域划分的唯一出处=`tools/run_all_gates.sh` 头部。
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**机器闸**:本节的结构由文档域闸「能力审计」机检——GDD 纯度(同款禁实现内容口径)、系统文档验收标准节非空、能力行四列与非空、代表用例(`文件:函数`)与真实入口可核(双通道:代码在或卡在——计划中的用例与入口由需求卡片锚定)、覆盖域表与能力行对得上、判据出处注记覆盖与指针可核(§8.3 测试函数的判据出处注记);红项按新增红处理。闸件清单与域划分的唯一出处=`tools/run_all_gates.sh` 头部。
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@@ -87,7 +87,7 @@ HUD框架站在玩家与全部玩法系统之间:挖掘期它是输入的翻
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| toast | 非模态 | 自动消退 2.5 秒,不打断挖掘 |
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| 图例面板 / 明细回看 / 胜负终局 | 模态 | 同一张登记序栈:统一入栈出栈、后开置顶、关闭逐层恢复 |
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两条纪律横跨两族。其一,"第一次遇到"类提示(本作没有双击快开、挖不相邻格要先走近)走 toast,每场冒险至多弹一次。其二,拒绝反馈不属于一次性族——每次被拒都要可感知,且图标与文案双通道冗余(不靠颜色单独承载);棋盘面拒绝(动作不合棋盘规则,目标格边框闪)与资源面拒绝(行动点或储备不足,数字脉冲)必须可区分。图例面板恒可随时打开回看,不设解锁门。
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三条纪律横跨两族。其一,"第一次遇到"类提示(本作没有双击快开、挖不相邻格要先走近)走 toast,每场冒险至多弹一次。其二,拒绝反馈不属于一次性族——每次被拒都要可感知,且图标与文案双通道冗余(不靠颜色单独承载);棋盘面拒绝(动作不合棋盘规则,目标格边框闪)与资源面拒绝(行动点或储备不足,数字脉冲)必须可区分。图例面板恒可随时打开回看,不设解锁门。其三,**确认弹窗的按钮位次定值**:推进操作的钮在左、维持现状的钮(取消/留下/否)在右,三钮形态的次推进钮居中;全项目确认弹窗共用同一件、同一序,四处消费方(删档确认/营地大门有断点的三出口/营地大门无断点是否开局/篝火离场)皆然。**位次不随文案变**,语义由文案承担。
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### 呈现层订阅纪律:界面不自持状态、订阅面只留两条线
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# 营地场景 UX spec(camp)
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> 状态:v2.7(现行)
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> 状态:v2.8(现行)
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> 事实源:本 spec(呈现)+ [元进度](../systems/跨局循环/元进度.md)(机制)
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> 美术画法:[art-bible](../../art/art-bible.md) §6.2/§7.5;素材命名与路径:[asset-path-map](../../art/asset-path-map.md)
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> 相邻:[level-map.md](level-map.md)(主菜单语境)
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@@ -38,7 +38,7 @@
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## 顶栏
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钥石余额常驻画面顶部一行小 HUD 栏(高 48px、全宽窄条、**浮层覆盖在场景图上层,不挤压画面**)。刷新入口已实装=营地刷新单口(进档与营地内写口尾触发,现开界面与顶栏余额同步取现值)。
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钥石余额常驻画面顶部一行小 HUD 栏:高 48px、全宽窄条、**浮层覆盖在场景图上层,不挤压画面**。栏体底=营地头带深棕 `#6E4526`(token `CAMP_HEADER_BAND`,色值出处 [art-bible](../../art/art-bible.md) §7.2 五 token 对齐表)× **不透明度 0.80**——半透明系定值,底下画面透出 20%。栏内**只放钥石徽章一件**,右位、顶格落座(徽章自高 48px=栏高,无顶距可言),左位不放件。验收:目检〈顶栏成一条可辨窄带、徽章落在带内〉+机检〈栏体呈色对其下方落位带底色对比 ≥3:1〉。刷新入口已实装=营地刷新单口(进档与营地内写口尾触发,现开界面与顶栏余额同步取现值)。
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## 叠层与开合
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@@ -26,6 +26,7 @@ var _cur_settlement = null # 当关 settlement(身份回调读取面——
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func _ready() -> void:
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# oracle: design/engineering/test-conventions.md:84 (棋盘截图取证——渲染闸采集组)
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# 运行前提=窗口化真渲染面(shot_probe 同款护栏——headless 下 frame_post_draw 永不触发+视口纹理恒空)
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if DisplayServer.get_name() == "headless":
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print("[board_shot] FAIL — 本探针必须窗口化运行(headless 无渲染面,截图必空);现行事实源=tools/render_gate.sh 取证段")
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@@ -181,6 +182,7 @@ func _ready() -> void:
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# 判据:环外径像素 ÷ 格边 落 0.82±1px;封印格最外圈 1px 框最暗值与相邻未封印未开格同位框最暗值差 ≤1/255
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#(halo 在 0.455×格边归零——格边框不应被压暗;相邻未开格同砖纹理同套瓦片为无封印参照)。
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func _seal_evidence(tag: String, view: Node, settlement: Object, off_img: Image, out: String) -> void:
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# oracle: design/engineering/test-conventions.md:84 (封印印记像素取证组)
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var ms = settlement.minesweeper
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var seal_cell := Vector2i(-9, -9)
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var ref_cell := Vector2i(-9, -9)
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@@ -288,6 +290,7 @@ func _probe_identity_lookup(c: Vector2i):
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# 双帧逐像素比对:所有变化像素必须落在生效格的内缘带内
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# (de < cell÷8——带外含砖心零侵入=禁整格染色/禁越圈);每个生效格须有实绘像素(不空转)。
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func _check_dual_frames(tag: String, view, glow_cells: Dictionary, off_img: Image, on_img: Image) -> void:
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# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
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var board = view.board()
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if board == null:
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_problems.append("%s 双帧比对取板失败(view.board() 为 null)" % tag)
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@@ -8,6 +8,7 @@ extends Node
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func _ready() -> void:
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# oracle: design/gdd/systems/战斗循环/战斗表现.md:148 (结算演出——挖掘期零打扰组)
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await get_tree().process_frame
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var problems: Array = []
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@@ -21,6 +21,7 @@ var _problems: Array = []
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func _ready() -> void:
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# oracle: design/engineering/test-conventions.md:84 (特效截图取证——渲染闸采集组)
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var args := OS.get_cmdline_user_args()
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out_dir = args[0] if args.size() >= 1 and args[0] != "" else "user://qa-fx"
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DirAccess.make_dir_recursive_absolute(out_dir)
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@@ -107,6 +108,7 @@ func _ready() -> void:
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func _snap(tag: String) -> void:
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# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
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await RenderingServer.frame_post_draw
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var img: Image = get_viewport().get_texture().get_image()
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if img == null or img.is_empty():
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@@ -116,6 +118,7 @@ func _snap(tag: String) -> void:
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func _fail(msg: String) -> void:
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# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
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_problems.append(msg)
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push_error("[fx_shot_probe] FAIL — " + msg)
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get_tree().quit(1)
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@@ -19,6 +19,7 @@ var _est_reads: Dictionary = {} # 逐档 13/14 板推定读数留痕(label
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func _ready() -> void:
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# oracle: design/gdd/systems/表现与支撑/HUD框架.md:264 (战斗屏三区几何与棋盘格边长——分辨率档位组)
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await get_tree().process_frame
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||||
var main: Node = load("res://presentation/main.tscn").instantiate()
|
||||
add_child(main)
|
||||
@@ -58,6 +59,7 @@ func _ready() -> void:
|
||||
|
||||
# 一份不变量断言,逐档代入——代码量与档数无关
|
||||
func _check_one(label: String, main: Node) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:264 (单档几何断言组)
|
||||
var vr: Rect2 = get_viewport().get_visible_rect()
|
||||
if vr.size != Vector2(VIEWPORTS[0]["size"]) and vr.size.y < 1.0:
|
||||
_problems.append("[%s] 逻辑视口退化 %s" % [label, vr.size])
|
||||
|
||||
@@ -11,6 +11,7 @@ extends Node
|
||||
const SEED_L3 := 910212 # 深图固定种子(与 level_map_viewport_probe 同源——图确定性承载)
|
||||
|
||||
func _ready() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:84 (关卡画面截图取证——载入守卫组)
|
||||
var args := OS.get_cmdline_user_args()
|
||||
var out_dir := args[0] if args.size() > 0 else "user://"
|
||||
await get_tree().process_frame
|
||||
@@ -44,6 +45,7 @@ func _settle() -> void:
|
||||
|
||||
|
||||
func _make_runner(entry: bool, node_id: int):
|
||||
# oracle: design/engineering/test-conventions.md:84 (判定上报通道——验证函数组)
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.new_adventure(SEED_L3)
|
||||
var runner = load("res://core/level_runner.gd").new(get_node("/root/ConfigDB"), rng)
|
||||
@@ -83,6 +85,7 @@ func _deepest_with_outs(screen, runner) -> int:
|
||||
|
||||
|
||||
func _shot(out_dir: String, fname: String) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:84 (判定上报通道——验证函数组)
|
||||
DirAccess.make_dir_recursive_absolute(out_dir) # 落盘目录自建(save_png 对缺目录静默失败——刷新链不预建)
|
||||
var img := get_viewport().get_texture().get_image()
|
||||
var err := img.save_png(out_dir.path_join(fname))
|
||||
|
||||
@@ -22,12 +22,14 @@ var _runner # 当前停点的单关 runner(open_choices 驱动随记——
|
||||
|
||||
|
||||
func _check(desc: String, ok: bool) -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
_checks += 1
|
||||
if not ok:
|
||||
_problems.append(desc)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (关卡画面视口跟随——卷轴视口组)
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
var host := Control.new()
|
||||
@@ -60,6 +62,7 @@ func _ready() -> void:
|
||||
|
||||
## R1 浅图整幅居中无裁切+画布入视口件承载(画布=视口首子件——setup 注入序)
|
||||
func _probe_shallow_no_crop(screen, vp) -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (浅层不裁切组)
|
||||
_runner = _make_runner_entry(1, SEED_L1)
|
||||
screen.open_choices(_cand_nodes(_runner), _runner)
|
||||
await get_tree().process_frame
|
||||
@@ -78,6 +81,7 @@ func _probe_shallow_no_crop(screen, vp) -> void:
|
||||
|
||||
## R5 前置+深图入口停点:锚点=入口组包围盒中心夹紧(spec :101——多入口并列取包围盒居中)
|
||||
func _probe_deep_entry_clamp(screen, vp) -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (深层入口钳制组)
|
||||
_runner = _make_runner_entry(3, SEED_L3)
|
||||
screen.open_choices(_cand_nodes(_runner), _runner)
|
||||
await get_tree().process_frame
|
||||
@@ -171,6 +175,7 @@ func _probe_clamp_bounds_and_columns(screen, vp) -> void:
|
||||
|
||||
## R6 拖拽不触发选路提交;阈值另一侧完整点击仍提交(提交语义零改动)
|
||||
func _probe_drag_no_submit(screen, vp) -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
# 重建到中段可居中停点(候选=停点出边——候选节点居屏中可拖可达)
|
||||
var stops := _centerable_stops(screen, vp)
|
||||
if stops.size() < 3:
|
||||
@@ -209,6 +214,7 @@ func _probe_drag_no_submit(screen, vp) -> void:
|
||||
|
||||
## R2 停点切换后当前节点居中(视口中线投影 x=640±2——视口满屏宽即屏中线)
|
||||
func _probe_follow_anchor(screen, vp) -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
var stops := _centerable_stops(screen, vp)
|
||||
if stops.size() < 3:
|
||||
_problems.append("R2 可居中停点不足(=%d)" % stops.size())
|
||||
@@ -224,6 +230,7 @@ func _probe_follow_anchor(screen, vp) -> void:
|
||||
|
||||
## R7 平滑滚动有 tween 中间帧;减动效开=位置即达(画布坐标域判定)
|
||||
func _probe_smooth_scroll_reduced_motion(screen, vp) -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
var saved_scale: float = UiKit.motion_scale
|
||||
UiKit.motion_scale = 1.0
|
||||
var stops := _centerable_stops(screen, vp)
|
||||
@@ -263,6 +270,7 @@ func _probe_smooth_scroll_reduced_motion(screen, vp) -> void:
|
||||
|
||||
## R8 指引件可见性与几何(深图超窗——像素级判据②③)
|
||||
func _probe_guidance_chrome(screen, vp) -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
var band_l: Control = vp.get_node_or_null(NodePath("FadeL"))
|
||||
var band_r: Control = vp.get_node_or_null(NodePath("FadeR"))
|
||||
var chip: Control = vp.get_node_or_null(NodePath("PanHint"))
|
||||
@@ -294,6 +302,7 @@ func _probe_shallow_guidance_hidden(screen, vp) -> void:
|
||||
|
||||
## 入口停点 runner(defer_entry——选路态挂起、候选=入口节点)
|
||||
func _make_runner_entry(level_index: int, seed_val: int):
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.new_adventure(seed_val)
|
||||
var runner = load("res://core/level_runner.gd").new(get_node("/root/ConfigDB"), rng)
|
||||
@@ -304,6 +313,7 @@ func _make_runner_entry(level_index: int, seed_val: int):
|
||||
|
||||
## 中段停点 runner(断点续玩重建——图由种子+参数档重生成同图,零 RNG 消耗)
|
||||
func _make_runner_at_stop(level_index: int, seed_val: int, node_id: int):
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.new_adventure(seed_val)
|
||||
var runner = load("res://core/level_runner.gd").new(get_node("/root/ConfigDB"), rng)
|
||||
@@ -378,6 +388,7 @@ func _extreme_node(pos: Dictionary, nodes: Array, first: bool) -> Dictionary:
|
||||
|
||||
|
||||
func _finish() -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:3 (判定上报通道——验证函数组)
|
||||
if _checks == 0:
|
||||
_problems.append("零断言执行(断言数下限闸——三硬闸③)")
|
||||
if _problems.is_empty():
|
||||
|
||||
@@ -76,12 +76,14 @@ func _seals_text(f: Dictionary) -> String:
|
||||
|
||||
# ---- 流程状态位(与可见性是两回事,逐步单独判)----
|
||||
func _expect_adventure_seal(step: String, expect: bool) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:168 (状态位判据组)
|
||||
var got: bool = main.run_scope != null and main.run_scope.is_adventure
|
||||
if got != expect:
|
||||
_problems.append("%s:流程状态位 is_adventure 应为 %s,实测 %s" % [step, str(expect), str(got)])
|
||||
|
||||
|
||||
func _expect_exclusive(step: String, expect: String) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:168 (屏级互斥组)
|
||||
var f: Dictionary = _screen_seals()
|
||||
var pairs := [["菜单", "营地"], ["菜单", "冒险"], ["营地", "冒险"], ["终局", "营地"], ["终局", "菜单"]]
|
||||
for pair in pairs:
|
||||
@@ -108,6 +110,7 @@ func _frames(n: int = 2) -> void:
|
||||
|
||||
# ---- ① boot:菜单独占 ----
|
||||
func _step_boot_menu() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:49 (boot 组)
|
||||
_expect_exclusive("①boot", "菜单")
|
||||
_expect_adventure_seal("①boot", false)
|
||||
if main.ui.modals.menu.debug_overlay != null and main.ui.modals.menu.debug_overlay.visible:
|
||||
@@ -116,6 +119,7 @@ func _step_boot_menu() -> void:
|
||||
|
||||
# ---- ② 菜单 → 营地(真实按钮信号路径)----
|
||||
func _step_menu_to_camp() -> void:
|
||||
# oracle: design/gdd/ux/camp.md:10 (菜单→营地组)
|
||||
# 营地经进档开层(卡② mn9 新路径——campbtn 已撤;槽模板注入隔离命名空间)
|
||||
if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_camp"):
|
||||
_problems.append("②菜单→营地:选档层新档钮缺失(新路径驱动中断)")
|
||||
@@ -126,6 +130,7 @@ func _step_menu_to_camp() -> void:
|
||||
|
||||
# ---- ③ 营地 → 菜单(回退路径:篝火二次确认动线——卡④ 营地唯一回菜单出口;选档层随关层收闭同收)----
|
||||
func _step_camp_back_to_menu() -> void:
|
||||
# oracle: design/gdd/ux/camp.md:22 (营地→菜单组)
|
||||
if main.ui.modals.camp.scene == null:
|
||||
_problems.append("③营地→菜单:营地场景根句柄缺失〔句柄子容器批 V1〕")
|
||||
return
|
||||
@@ -142,6 +147,7 @@ func _step_camp_back_to_menu() -> void:
|
||||
# ---- 选档界面开合(卡③ sl10):函数直调开层(「进入存档」钮归卡② mn3)→屏级互斥采样→
|
||||
# 返回钮真实信号路径关闭→ESC 语境不响应(卡⑤ 契约 2 范围外——零实现即断言)。----
|
||||
func _step_save_select_open_back() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (选档开合组)
|
||||
ProbeUiUtil.isolate_save(main, "smoke_screen_flow_savesel", false, false, true)
|
||||
main.save_manager.slots.attach_slot_template("user://smoke_screen_flow_savesel_slot_%d.json")
|
||||
var esb: Button = ProbeUiUtil.find_button(main.ui.screens.start_overlay, "进入存档", "prefix")
|
||||
@@ -188,6 +194,7 @@ func seals_check_single(f: Dictionary) -> bool:
|
||||
|
||||
|
||||
func _step_menu_to_adventure() -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:11 (菜单→冒险组)
|
||||
# 开始冒险钮已随三入口化撤出——函数直调中间态(卡② mn10;卡④ 大门两分支换代)
|
||||
main._start_adventure_from_menu()
|
||||
await _frames(3)
|
||||
@@ -201,6 +208,7 @@ func _step_menu_to_adventure() -> void:
|
||||
|
||||
# ---- ⑤ 冒险内屏切换:关卡地图屏 ⇄ 战斗屏(屏内两态,屏级仍独占)----
|
||||
func _step_level_to_battle_and_back() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:57 (冒险内切换组)
|
||||
if not main.ui.modals.run.level_screen.visible:
|
||||
_problems.append("⑤冒险内切换:前置不在关卡地图屏")
|
||||
return
|
||||
@@ -220,6 +228,7 @@ func _step_level_to_battle_and_back() -> void:
|
||||
|
||||
# ---- ⑥ 放弃 → 终局(放弃路径=回退路径的非正常出口)----
|
||||
func _step_abandon_to_end() -> void:
|
||||
# oracle: design/gdd/ux/level-map.md:42 (放弃→终局组)
|
||||
if main.run_scope == null or main.run_scope.adventure == null:
|
||||
_problems.append("⑥放弃→终局:前置无冒险实例")
|
||||
return
|
||||
@@ -232,6 +241,7 @@ func _step_abandon_to_end() -> void:
|
||||
|
||||
# ---- ⑦ 终局 → 菜单(终局出口返回开始界面)----
|
||||
func _step_end_back_to_menu() -> void:
|
||||
# oracle: design/gdd/ux/settlement-summary.md:24 (终局→菜单组)
|
||||
if main.ui.modals.run.end_overlay == null or not main.ui.modals.run.end_overlay.visible:
|
||||
_problems.append("⑦终局→菜单:前置不在终局")
|
||||
return
|
||||
@@ -244,6 +254,7 @@ func _step_end_back_to_menu() -> void:
|
||||
|
||||
# ---- ③' 营地 Esc 浮窗+HUD(卡⑤——真实键盘合成路径 push_input;四态路由+三出口+语境分支+余额单口)----
|
||||
func _step_camp_esc_and_hud() -> void:
|
||||
# oracle: design/gdd/ux/camp.md:45 (Esc 段组)
|
||||
ProbeUiUtil.isolate_save(main, "smoke_screen_flow_esc", false, false, true)
|
||||
if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_esc"):
|
||||
_problems.append("[esc] 营地入口缺失(选档层新档钮驱动中断)〔ESC批 V1〕")
|
||||
@@ -309,6 +320,7 @@ func _step_camp_esc_and_hud() -> void:
|
||||
# 判的是呈现形态换壳(近全屏面板→居中定尺寸窗壳 720×640):窗几何/场景根留底/遮罩 0.6/关闭钮/
|
||||
# 互斥单开/ESC 优先序/窗内滚动/生涯同壳——行为面(开合路由)零改,只钉窗壳可观测提交面。
|
||||
func _step_camp_window_shell() -> void:
|
||||
# oracle: design/gdd/ux/camp.md:45 (窗壳 V1–V8 组)
|
||||
ProbeUiUtil.isolate_save(main, "smoke_screen_flow_winshell", false, false, true)
|
||||
if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_screen_flow_winshell"):
|
||||
_problems.append("[winshell] 营地入口缺失(选档层新档钮驱动中断)〔窗口化批 V1〕")
|
||||
@@ -466,6 +478,7 @@ func _step_camp_window_shell() -> void:
|
||||
|
||||
# 清窗经真实钮(逐窗巡检 visible→钮 pressed——栈 close 恢复账随层清空)
|
||||
func _close_all_windows(views: Dictionary) -> void:
|
||||
# oracle: design/gdd/ux/camp.md:45 (清窗组)
|
||||
for k: StringName in [&"forge", &"chest", &"dummy", &"board"]:
|
||||
var w: Control = views[k]
|
||||
if not w.visible:
|
||||
|
||||
@@ -46,6 +46,7 @@ func _ready() -> void:
|
||||
await get_tree().process_frame
|
||||
# ① 菜单(启动态)——无帮助文腿(玩法速览牌不在画面,checker 无对应断言段);
|
||||
# 无副标题件,菜单文字锚只剩标题
|
||||
# oracle: design/engineering/code-conventions.md:54 模态覆盖层层级规则——boot 态顶层=start_overlay、菜单文字在屏(菜单组)
|
||||
# 自检一:boot 态顶层可见全屏层=start_overlay(内容层树遍历——屏壳是容器不当候选:
|
||||
# camp 壳 boot 态 vis=true 但成员恒隐,裸树遍历自顶向下会先命中透明壳)
|
||||
var top: Node = null
|
||||
@@ -82,11 +83,12 @@ func _ready() -> void:
|
||||
_meta[String(pair[0])] = ProbeUiUtil.label_rect(main.ui.screens.start_overlay, String(pair[1]))
|
||||
await _snap("menu")
|
||||
# ①b 设置面(settingsbtn 真实信号路径,开合同款真实钮)
|
||||
# oracle: design/gdd/systems/表现与支撑/设置与本地化.md:95 最小设置面已兑现:音量/减动效/全屏/退出,载体=独立设置存储+设置界面视图(设置组)
|
||||
var setbtn: Button = ProbeUiUtil.find_button(main.ui.screens.start_overlay, "设置", "prefix")
|
||||
if setbtn == null:
|
||||
_problems.append("设置入口缺失(开始层 settingsbtn)")
|
||||
else:
|
||||
setbtn.pressed.emit()
|
||||
ProbeUiUtil.push_click(main, setbtn)
|
||||
for i in 3:
|
||||
await get_tree().process_frame
|
||||
if not main.ui.modals.menu.settings_overlay.visible:
|
||||
@@ -98,9 +100,10 @@ func _ready() -> void:
|
||||
if set_close == null:
|
||||
_problems.append("设置面返回钮缺失")
|
||||
else:
|
||||
set_close.pressed.emit()
|
||||
ProbeUiUtil.push_click(main, set_close)
|
||||
await get_tree().process_frame
|
||||
# ①c 生涯页(函数直调中间态——卡② mn10:careerbtn 已撤,卡④ 笔记本改挂前无 UI 路径)
|
||||
# oracle: design/gdd/ux/camp.md:45 生涯页与四子界面同壳同形态(生涯组)
|
||||
if true:
|
||||
main._open_career()
|
||||
for i in 3:
|
||||
@@ -114,27 +117,31 @@ func _ready() -> void:
|
||||
if career_close == null:
|
||||
_problems.append("生涯页返回钮缺失")
|
||||
else:
|
||||
career_close.pressed.emit()
|
||||
ProbeUiUtil.push_click(main, career_close)
|
||||
for i in 3:
|
||||
await get_tree().process_frame
|
||||
if main.ui.modals.menu.career_overlay.visible or not main.ui.screens.start_overlay.visible:
|
||||
_problems.append("生涯页关闭后页未隐藏或开始层未恢复")
|
||||
# ② 营地场景图(进档开层新路径——卡② mn9;截图=可点击场景图形态——卡④ 契约 9 V1 验收载体)
|
||||
# oracle: design/gdd/ux/camp.md:16 营地=可点击场景图(七物件命中区表——场景图形态组)
|
||||
if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_shot_probe_camp"):
|
||||
_problems.append("营地入口缺失(选档层新档钮——新路径驱动中断)〔句柄子容器批 V1〕")
|
||||
else:
|
||||
await get_tree().process_frame
|
||||
await _snap("camp")
|
||||
main.ui.modals.camp.scene.object_pressed.emit(&"campfire") # 收闭改接篝火动线(营地根态无关闭钮——卡④ T5)
|
||||
ProbeUiUtil.push_click_at(main, main.ui.modals.camp.scene.get_hotspot_rect(&"campfire").get_center()) # 收闭改接篝火动线(营地根态无关闭钮——卡④ T5)
|
||||
await get_tree().process_frame
|
||||
main.ui.modals.menu.confirm_dialog.confirmed.emit() # 二次确认离场(关层收闭——选档层随收)
|
||||
ProbeUiUtil.push_click(main, main.ui.modals.menu.confirm_dialog._confirm_btn) # 二次确认离场(关层收闭——选档层随收)
|
||||
# oracle: design/gdd/ux/camp.md:22 篝火=离开营地回主菜单、必须二次确认(篝心动线组)
|
||||
await get_tree().process_frame
|
||||
# ③ 关卡画面(开始冒险→停点出图——入口停点语义;函数直调中间态 mn10)
|
||||
# oracle: design/gdd/ux/level-map.md:11 入口停点候选数=入口个数(关卡画面出图组)
|
||||
main._start_adventure_from_menu()
|
||||
for i in 4:
|
||||
await get_tree().process_frame
|
||||
await _snap("level")
|
||||
# GP 常驻徽章断言(读数=runner.gp 现值,刷新=写路径回执后重查〔open_choices〕)
|
||||
# oracle: design/gdd/ux/level-map.md:77 GP 常驻徽章=GP 图标+数字(冒险钱包读数;写路径回执后重查)
|
||||
var gp_label: Label = ProbeUiUtil.find_label(main.ui.modals.run.level_screen, "◈ ")
|
||||
if gp_label == null or not gp_label.is_visible_in_tree():
|
||||
_problems.append("GP 徽章不可见(关卡画面顶栏)")
|
||||
@@ -143,6 +150,7 @@ func _ready() -> void:
|
||||
if gp_label.text != expect:
|
||||
_problems.append("GP 徽章读数不符: %s != %s" % [gp_label.text, expect])
|
||||
# ④ 战斗(节点一——真实选路提交路径 press_candidate,ui_click_probe :199 同款)
|
||||
# oracle: design/gdd/ux/battle.md:122 B 区构建:站桩/明细带/轮次指示(战斗出图与几何锚组)
|
||||
if main.ui.modals.run.level_screen != null and main.ui.modals.run.level_screen.visible:
|
||||
main.ui.modals.run.level_screen.press_candidate(0)
|
||||
for i in 10:
|
||||
@@ -154,17 +162,19 @@ func _ready() -> void:
|
||||
_meta["stage_view"] = _node_rect(main.ui.battle.stage)
|
||||
_meta["board_zone"] = _node_rect(main.ui.battle.board_zone)
|
||||
# draw calls 真机测量(基线 270→目标 <200;窗口化渲染帧读数,
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:264 同屏 draw calls < 200(战斗屏性能预算组)
|
||||
# 取值时机=战斗截图同帧后一帧——呈现终态满负荷)
|
||||
await get_tree().process_frame
|
||||
var dc := int(Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME))
|
||||
_meta["battle_draw_calls"] = dc
|
||||
print("[shot_probe] battle draw_calls=%d(基线 270/目标 <200)" % dc)
|
||||
# ⑤ 状态面板(战斗屏状态角标真实信号路径;层在战斗屏之上开合)
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:277 模态打开遮挡或输入锁定、关闭逐层恢复(状态面板组)
|
||||
var pb: Button = main.ui.battle.board_zone.status_badge
|
||||
if pb == null or not pb.visible or pb.disabled:
|
||||
_problems.append("状态面板入口角标缺失/置灰(战斗屏 board_zone)")
|
||||
else:
|
||||
pb.pressed.emit()
|
||||
ProbeUiUtil.push_click(main, pb)
|
||||
for i in 3:
|
||||
await get_tree().process_frame
|
||||
if not main.ui.modals.run.status_panel.visible:
|
||||
@@ -176,7 +186,7 @@ func _ready() -> void:
|
||||
if status_close == null:
|
||||
_problems.append("状态面板继续钮缺失")
|
||||
else:
|
||||
status_close.pressed.emit()
|
||||
ProbeUiUtil.push_click(main, status_close)
|
||||
await get_tree().process_frame
|
||||
if main.ui.modals.run.status_panel.visible:
|
||||
_problems.append("状态面板关闭后未隐藏(继续钮路径)")
|
||||
@@ -201,6 +211,7 @@ func _ready() -> void:
|
||||
|
||||
|
||||
func _snap(key: String) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:84 golden 测试项扩项——截图采集清单扩项、实跑截图冻结(截图采集组)
|
||||
await RenderingServer.frame_post_draw
|
||||
await RenderingServer.frame_post_draw
|
||||
var img: Image = get_viewport().get_texture().get_image()
|
||||
|
||||
@@ -13,6 +13,7 @@ var _problems: Array = []
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:122 (明细带挖掘期收起——T17 视觉扩展时序组)
|
||||
await get_tree().process_frame
|
||||
main = load("res://presentation/main.tscn").instantiate()
|
||||
add_child(main)
|
||||
|
||||
@@ -30,6 +30,7 @@ var _hero_pos := Vector2i.ZERO
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:84 (微光截图取证——渲染闸采集组)
|
||||
if DisplayServer.get_name() == "headless":
|
||||
print("[type_glow_shot] FAIL — 本探针必须窗口化运行(headless 无渲染面,截图必空)")
|
||||
get_tree().quit(1)
|
||||
|
||||
@@ -59,6 +59,7 @@ func _ready() -> void:
|
||||
if main.ui.modals.menu.debug_overlay.visible:
|
||||
_problems.append("调试浮窗 boot 自动开(菜单优先失守)")
|
||||
# ---- 营地购买合成点击路径(选档进档开层→购买→关闭全走真实按钮信号路径;
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:198 (营地购买段——单币购买只扣钥石组)
|
||||
# 隔离存档换注 main.meta 保确定性(禁碰真实档 user://save.json);陈旧档段首清理)----
|
||||
for p0 in ["user://smoke_click_probe_reset.json", "user://smoke_click_probe_reset.json.tmp"]:
|
||||
if FileAccess.file_exists(p0):
|
||||
@@ -211,6 +212,7 @@ func _ready() -> void:
|
||||
if main.ui.modals.camp.scene.visible or not main.ui.screens.start_overlay.visible:
|
||||
_problems.append("营地关闭后未恢复开始层〔句柄子容器批 V1〕")
|
||||
# ---- 选档界面行为走查(迭代 33 卡③):sl5 空槽新档链/sl6 有档槽进档链/sl7 删档二次确认双路径
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (选档走查段——激活态建立组)
|
||||
# /sl8 消费方分派单口/sl12 动线序不回闪。开层=函数直调(「进入存档」钮归卡② mn3——中间态在案);
|
||||
# 隔离=attach_slot_template 注入命名空间,夹具按槽直写(卡① 注入口)。----
|
||||
var csel_tpl := "user://smoke_click_probe_savesel_slot_%d.json"
|
||||
@@ -314,6 +316,7 @@ func _ready() -> void:
|
||||
_problems.append("[savesel] 关闭后层未隐藏或开始层未恢复(模态栈单口失守)")
|
||||
|
||||
# ---- 设置面段(隔离 store 换注禁碰真实 user://settings.cfg;真实按钮信号路径)----
|
||||
# oracle: design/gdd/systems/表现与支撑/设置与本地化.md:4 (设置面段——最小设置面组)
|
||||
for p0 in ["user://smoke_click_probe_settings.cfg"]:
|
||||
if FileAccess.file_exists(p0):
|
||||
DirAccess.remove_absolute(p0)
|
||||
@@ -380,6 +383,7 @@ func _ready() -> void:
|
||||
if ProbeUiUtil.find_button(main.ui.modals.menu.settings_overlay, "退出游戏", "prefix") != null:
|
||||
_problems.append("设置面仍含退出游戏按钮(二轮 D1——只在一级菜单出现)")
|
||||
# ---- 生涯页段(入口点击链+关闭回返,真实按钮信号路径;本页只读零写,
|
||||
# oracle: design/gdd/ux/camp.md:45 (生涯页段——同壳同形态组)
|
||||
# 值断言归冒烟投影段与 ui_struct 结构族,此处只验开合路径与零跳转)----
|
||||
# 生涯页驱动=函数直调中间态(卡② mn10——careerbtn 已撤,卡④ 笔记本改挂前无 UI 路径)
|
||||
if true:
|
||||
@@ -630,6 +634,7 @@ func _ready() -> void:
|
||||
_run_modal_probes_once()
|
||||
_play_one_action()
|
||||
# ---- 预算耗尽收口(T17 硬锁批适配):选件变强后 probe 可能活过预算不再战败——断点段前提
|
||||
# oracle: design/gdd/ux/level-map.md:11 (主循环选路段——入口候选组)
|
||||
# (冒险终局面在案)须主动满足。收口驱动:任何停点层逐个推进(复用主循环分支语义)至
|
||||
# level_screen 选路停点→真实放弃二击→终局面。战斗中则继续 autoplay 打完。
|
||||
if not _done and not main.ui.modals.run.end_overlay.is_open():
|
||||
@@ -677,6 +682,7 @@ func _ready() -> void:
|
||||
_play_one_action()
|
||||
# 排播期/Waiting 等待态=自然流逝(演播秒级、锁随队列空解除)
|
||||
# T17 适配:战败或放弃二途皆达终局面(放弃=预算耗尽收口路径——见上),断点段前提不变。
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:180 (断点段——断点域与续玩组)
|
||||
await get_tree().process_frame
|
||||
var bp_file := "user://smoke_click_probe_reset.json"
|
||||
var iso_chk = load("res://core/save_manager.gd").new(bp_file)
|
||||
@@ -708,6 +714,7 @@ func _ready() -> void:
|
||||
# ① 战斗收口断点写盘断言保留(上方——冒险流直调中间态 mn10)。
|
||||
|
||||
# ---- 大门两分支断言段(卡④ T5 接收——卡② 移交落点;V3 断言面)----
|
||||
# oracle: design/gdd/ux/camp.md:16 (大门段——点大门先出确认组)
|
||||
# 驱动=营地场景根点选信号(真实路由)→组合根 _on_camp_object_pressed→确认弹窗。
|
||||
# 无断点=两出口(是/否);有断点=三出口(set_breakpoint 注入选路停点形——同下方开场行③先例)。
|
||||
# 判据绑可观测提交面:点大门不直接进冒险(is_adventure 翻转只在 confirmed 后);cancelled 恒=
|
||||
@@ -831,8 +838,10 @@ func _ready() -> void:
|
||||
|
||||
|
||||
# ---- 模态/tooltip/刷新链一次性覆盖(真实信号路径驱动) ----
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:277 (模态/tooltip 段——遮挡与输入锁组)
|
||||
|
||||
func _run_modal_probes_once() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:277 (判定上报通道——验证函数组)
|
||||
# ⓪ 玩家面文案真实入口断言(迭代36 卡A wa1——C 区两段头随战斗常驻)
|
||||
if not _tested_copy and main.ui.battle.info_panel != null and main.ui.battle.info_panel.visible:
|
||||
_tested_copy = true
|
||||
@@ -1006,6 +1015,7 @@ func _labels_with_text(labels: Array, needle: String) -> Array:
|
||||
|
||||
|
||||
func _play_one_action() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:236 (判定上报通道——验证函数组)
|
||||
var settlement = main.run_scope.settlement
|
||||
if settlement == null:
|
||||
return # 结算竞态防抖:battle_finished 与本轮动作调度同帧到达时 settlement 可能已被置空(基线既有噪声——加固)
|
||||
@@ -1046,6 +1056,7 @@ func _play_one_action() -> void:
|
||||
|
||||
|
||||
func _random_unknown_adjacent(minesweeper) -> Vector2i:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:236 (判定上报通道——验证函数组)
|
||||
var hero: Vector2i = minesweeper.hero_pos()
|
||||
var cands: Array = []
|
||||
for dy in range(-1, 2):
|
||||
@@ -1061,11 +1072,13 @@ func _random_unknown_adjacent(minesweeper) -> Vector2i:
|
||||
|
||||
|
||||
func _click_stop() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:262 (判定上报通道——验证函数组)
|
||||
# 停手走真实点击路径(AP 条「停手」钮 → 组合根 settle_batch——排雷玩法 D1×6① 回归载体)
|
||||
ProbeUiUtil.push_click(main, main.ui.battle.board_zone.ap_bar._btn_stop)
|
||||
|
||||
|
||||
# ---- T1 D1:锁期/重放断言(每 run 一次,脚本化场景——演播期豁免的断言化承载) ----
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:236 (锁期/重放段——拒绝与锁组)
|
||||
# 锁期断言(排播队列活跃=锁面):注入封印击 → 直落被冻结不受理(封印未置)+ `_locked_click`
|
||||
# 缓存命中且为本注入(「最后一次」语义——注入帧内无并发点击)。
|
||||
# 重放断言(演播完边沿 pump_ended→_replay_locked_click 重入唯一动作通道):缓存清空 +
|
||||
@@ -1073,6 +1086,7 @@ func _click_stop() -> void:
|
||||
# 前提消失守卫:等重放期间出现停点层/战斗收场(注入时点恰逢终结演播)→ 静默弃测不计
|
||||
# problem(封印动作不杀伤,正常局不触发;断言实现形态取舍在代拍白名单内)。
|
||||
func _locktest_tick() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:236 (判定上报通道——验证函数组)
|
||||
if _locktest_state == 2:
|
||||
return
|
||||
var settlement = main.run_scope.settlement
|
||||
@@ -1129,6 +1143,7 @@ func _locktest_tick() -> void:
|
||||
|
||||
|
||||
func _locktest_pick_cell(minesweeper) -> Vector2i:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:236 (判定上报通道——验证函数组)
|
||||
var hero: Vector2i = minesweeper.hero_pos()
|
||||
for dy in range(-1, 2):
|
||||
for dx in range(-1, 2):
|
||||
@@ -1141,6 +1156,7 @@ func _locktest_pick_cell(minesweeper) -> Vector2i:
|
||||
|
||||
|
||||
func _report_stall(st: Dictionary) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:30 (判定上报通道——验证函数组)
|
||||
var why := ""
|
||||
if st.phase == "Waiting":
|
||||
why = "结算停滞:Waiting 相位无推进(结算应同步走完——窗口段已删除)"
|
||||
@@ -1156,6 +1172,7 @@ func _report_stall(st: Dictionary) -> void:
|
||||
|
||||
|
||||
func _dump_state() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:30 (判定上报通道——验证函数组)
|
||||
var diag: Dictionary = main.run_scope.settlement.diagnostic_snapshot() # 诊断观测面(私有字段零直读)
|
||||
print(" node_index=%s round=%s phase=%s ap=%s rap=%s" % [
|
||||
str(main.run_scope.runner.node_index), str(main.run_scope.settlement.round_index),
|
||||
|
||||
@@ -88,6 +88,7 @@ func _ratio(a: Color, b: Color) -> float:
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:281 (UI 文字对比度机检 ≥4.5:1 无区域例外——对比度组)
|
||||
var problems: Array = []
|
||||
var pairs := _pairs()
|
||||
for p in pairs:
|
||||
|
||||
@@ -242,6 +242,7 @@ func _ready() -> void:
|
||||
_pre_fail("目标格选取失败 seal=%s dig=%s forbid=%s reveal=%s" % [seal_t, dig_t, forbid_t, reveal_t])
|
||||
return
|
||||
# ---- case① 悬停可挖域:motion → 悬停态到达(金框 + 十字光标)----
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:269 悬停光标三语义随目标切换、已开格路径预览、可挖域常驻微光(case①-③ 输入面)
|
||||
_push_motion(_pos(bv, seal_t))
|
||||
await get_tree().process_frame
|
||||
if bv.hover_probe() != seal_t:
|
||||
@@ -270,6 +271,7 @@ func _ready() -> void:
|
||||
if bv.mouse_default_cursor_shape != Input.CURSOR_ARROW:
|
||||
_problems.append("case③ 移动光标缺失(%d)" % bv.mouse_default_cursor_shape)
|
||||
# ---- case④ 右键封印:seal_place 到达组合根 + 核心封印态落位 ----
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:231 封印受理与印记随挖消失(case④/④b)
|
||||
_push_click(_pos(bv, seal_t), MOUSE_BUTTON_RIGHT)
|
||||
await get_tree().process_frame
|
||||
if not _has_action(seal_t, "seal_place"):
|
||||
@@ -283,12 +285,14 @@ func _ready() -> void:
|
||||
if seal_unit == null or not seal_unit.seal_on:
|
||||
_problems.append("case④b 封印印记未下发(seal_on=%s)" % ["无单元" if seal_unit == null else str(seal_unit.seal_on)])
|
||||
# ---- case⑤ 双击 chord:禁入格双左击(核心拒挖零副作用)→ chord_attempted ----
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:236 拒绝三源可辨、任何拒绝零副作用(case⑤ chord)
|
||||
_push_click(_pos(bv, forbid_t), MOUSE_BUTTON_LEFT)
|
||||
_push_click(_pos(bv, forbid_t), MOUSE_BUTTON_LEFT)
|
||||
await get_tree().process_frame
|
||||
if _chords.is_empty() or _chords[_chords.size() - 1] != forbid_t:
|
||||
_problems.append("case⑤ chord_attempted 未达(chords=%s)" % [str(_chords)])
|
||||
# ---- case⑥ 左键挖:dig 到达组合根 + 核心揭格落位 ----
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:231 挖掘受理与揭格落位(case⑥)
|
||||
_push_click(_pos(bv, dig_t), MOUSE_BUTTON_LEFT)
|
||||
await get_tree().process_frame
|
||||
if not _has_action(dig_t, "dig"):
|
||||
@@ -297,6 +301,7 @@ func _ready() -> void:
|
||||
if not ms.is_revealed(dig_t):
|
||||
_problems.append("case⑥ 核心揭格未落位(目标=%s)" % dig_t)
|
||||
# ---- case⑦ 英雄精灵世界落位(回归闸):精灵在 SubViewport 世界内,
|
||||
# oracle: design/gdd/ux/battle.md:154 主角站桩立绘带落影、贴脚与缩放档(case⑦-⑩ 呈现落位)
|
||||
# 落位 = 格×步距 + 脚底锚(横=格中线/纵=格底往上 25% 线=HERO_GROUND_FRAC 自底边口径——「脚踩
|
||||
# 格子 1/4 处·从下往上数」;禁带壳层 _svp_container.position 居中偏移——上批误用壳层
|
||||
# cell_origin 实测右偏 ~7 格+偏离格心,实机截图用户报缺陷)。素材缺位树(hero==null,字形
|
||||
@@ -363,6 +368,7 @@ func _ready() -> void:
|
||||
if bv._world.hero.position.distance_to(expect10b) > 0.5:
|
||||
_problems.append("case⑩ 还原后英雄未复位(pos=%s expect=%s)" % [str(bv._world.hero.position), str(expect10b)])
|
||||
# ---- case⑪ 贴图缺位回退(字形「人」回归闸):texture 置 null + refresh → 英雄格数字 0 时字形
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:264 棋盘格子与数字完整可见——贴图缺位回退字形保可读(case⑪)
|
||||
# 必须回退「人」(数字格仍显数字——回退判据与抑制判据同源);验毕还原纹理重绘。 ----
|
||||
if bv._world.hero != null:
|
||||
var hp11: Vector2i = ms.hero_pos()
|
||||
@@ -379,6 +385,7 @@ func _ready() -> void:
|
||||
bv._hero_sprite.tex_idle = tex_saved
|
||||
bv.refresh()
|
||||
# ---- case⑭ 变异角标(flat_damage 未开格视觉标记;resolver 注入面+落位+复位) ----
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:154 呈现按 effect/trigger/placement 数据路由、零特判(case⑭ 角标)
|
||||
var mark_t: Vector2i = _pick_forbidden(bv, ms) # 任一未开格(禁入=未开非相邻)
|
||||
if mark_t.x >= 0:
|
||||
bv.set_variant_mark_resolver(func(_c): return "flat_damage")
|
||||
@@ -392,6 +399,7 @@ func _ready() -> void:
|
||||
else:
|
||||
_problems.append("case⑭ 无未开格可验(板面异常)")
|
||||
# ---- case⑮ 视野迷雾(三态呈态/半径圈/移动跟随/开关两态零扰动/提灯插值位;
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:268 视野迷雾:灯光区随移动跟随、开关两态结算逐位一致(case⑮)
|
||||
# 纯呈现零逻辑——迷雾开关切换前后 minesweeper 状态摘要逐位一致) ----
|
||||
var fogp: Dictionary = bv.fog_params_probe()
|
||||
if int(bv.FOG_RADIUS) != 8 or int(fogp["lantern"]) != 0 or not fogp["enabled"]:
|
||||
@@ -487,6 +495,7 @@ func _ready() -> void:
|
||||
# attune_param_sum 只读出口→set_fog_glow_bonus〕→视野 +4 生效与卸装复原。
|
||||
# settlement.attunement 手动注入=模拟 begin_battle enc 注入后的运行态〔注入面本体归
|
||||
# 冒烟+单测覆盖〕;不重启冒险——case⑯ 起既有板面继续用)
|
||||
# oracle: design/gdd/systems/跨局循环/元进度.md:156 解锁可见:装配强化下一局生效(case⑮ 装配链)
|
||||
main.save_manager.meta_state.set_attunement_equipped(["wide_scout_band"])
|
||||
var p_lantern: Dictionary = main.build_adventure_params(main.save_manager, main.meta)
|
||||
if not (p_lantern.get("attunement", []) as Array).has("wide_scout_band"):
|
||||
@@ -505,6 +514,7 @@ func _ready() -> void:
|
||||
_problems.append("case⑮ 卸装后 dist==R+1 格未复原遮蔽")
|
||||
main.save_manager.meta_state.set_attunement_equipped([])
|
||||
# ---- case⑯ 状态面板输入锁语义(R3——开层锁棋盘、关层恢复无残留;真实 push_input
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:277 模态打开输入锁定、关闭逐层恢复(case⑯ R3)
|
||||
# 路径:入口角标本体 press+release 真点击 → 状态面板开;锁期挖掘点击零穿透;「继续」关层后
|
||||
# 同格挖掘重新到达——锁语义与既有模态同款,无状态残留。置于全 case 之尾:取格若需前沿移位
|
||||
#(真实点击 move 扩大可挖域),其板面扰动不再波及任何既有断言——域恰 2 枚时 seal_t 带封印+
|
||||
@@ -547,7 +557,9 @@ func _ready() -> void:
|
||||
if resume_btn == null:
|
||||
_problems.append("case⑯ 状态面板关闭钮缺失")
|
||||
else:
|
||||
resume_btn.pressed.emit()
|
||||
var rpos16: Vector2 = resume_btn.get_global_rect().get_center()
|
||||
_push_click(rpos16, MOUSE_BUTTON_LEFT)
|
||||
_push_release(rpos16, MOUSE_BUTTON_LEFT) # Button pressed 信号走 release 沿——按压+释放成对
|
||||
await get_tree().process_frame
|
||||
if main.ui.modals.run.status_panel.visible or main.ui.flow.locks_input():
|
||||
_problems.append("case⑯ 关闭后未恢复(visible=%s locked=%s——R3 残留)"
|
||||
@@ -558,6 +570,7 @@ func _ready() -> void:
|
||||
if not _has_action(status_dig, "dig") or not ms.is_revealed(status_dig):
|
||||
_problems.append("case⑯ 关闭后挖掘未到达(恢复无残留验证失守)")
|
||||
# ---- case⑰ 未开格类型微光(活板面走查:作用集恒等/开格灭/移动复亮
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:267 类型微光出圈即灭入圈即亮、已开与封锁格恒无微光(case⑰)
|
||||
# 与出圈灭/相位门控/开关两态零扰动。与冒烟段数据面断言分工:此处走真实点击路径) ----
|
||||
if not bool(bv.type_glow_probe().get("enabled", false)):
|
||||
_problems.append("case⑰ 微光默认态非开(生产默认开——Q4 丙案)")
|
||||
@@ -746,6 +759,7 @@ func _push_release(pos: Vector2, btn: int) -> void:
|
||||
|
||||
|
||||
func _pre_fail(why: String) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
push_error("[ui_input_probe] FAIL — " + why)
|
||||
print("[ui_input_probe] FAIL — " + why)
|
||||
get_tree().quit(1)
|
||||
+20
-6
@@ -16,6 +16,7 @@ func _ready() -> void:
|
||||
await get_tree().process_frame
|
||||
var problems: Array = []
|
||||
# ---- 放弃入口(台账 119):默认隐藏(非冒险模式无冒险可放弃——开始层/调试两层)----
|
||||
# oracle: design/gdd/ux/level-map.md:59 放弃冒险入口=边缘动作、任意选路停点承载——非冒险模式无入口(默认隐藏)
|
||||
if main.ui.modals.run.level_screen.abandon_btn == null or main.ui.modals.run.level_screen.abandon_btn.visible:
|
||||
print("[ui_probe] FAIL — 放弃按钮默认应隐藏(非冒险模式关)")
|
||||
get_tree().quit(1)
|
||||
@@ -23,6 +24,7 @@ func _ready() -> void:
|
||||
# ---- 营地覆盖层(主菜单入口/开合/余额文案/购买禁用态;
|
||||
# 隔离存档换注 main.meta 保确定性(禁碰真实档 user://save.json——SaveManager 路径注入纪律;
|
||||
# 营地先行段只换 meta 不换 save_manager——冒险段换注零档在前)----
|
||||
# oracle: design/gdd/ux/camp.md:45 五功能窗统一窗壳、五窗互斥单开、各窗自带关闭钮(营地开合组)
|
||||
ProbeUiUtil.isolate_save(main, "smoke_ui_probe_camp", false, false, false)
|
||||
if not await ProbeUiUtil.open_camp_via_savesel(main, "smoke_ui_probe_camp"):
|
||||
problems.append("营地入口缺失(选档层新档钮——mn9 新路径驱动中断)〔句柄子容器批 V1〕")
|
||||
@@ -34,10 +36,12 @@ func _ready() -> void:
|
||||
problems.append("营地层打开时开始层未隐藏(规范 2.3 遮挡纪律)〔句柄子容器批 V1〕")
|
||||
else:
|
||||
# 天赋树子界面(场景点选真实路由——木桩命中区进树界面;卡④ T5 深员改指)
|
||||
main.ui.modals.camp.scene.object_pressed.emit(&"dummy")
|
||||
# oracle: design/gdd/ux/camp.md:20 木桩命中区→天赋树界面入口(场景点选路由)
|
||||
ProbeUiUtil.push_click_at(main, main.ui.modals.camp.scene.get_hotspot_rect(&"dummy").get_center())
|
||||
await get_tree().process_frame
|
||||
if not main.ui.modals.camp.tree.visible:
|
||||
problems.append("天赋树子界面未打开(场景点选路由中断)〔营地图批 V2〕")
|
||||
# oracle: design/gdd/ux/camp.md:41 钥石余额常驻画面顶部 HUD 栏(余额文案组)
|
||||
if not String(main.ui.modals.camp.tree._balance_label.text).begins_with("钥石"):
|
||||
problems.append("营地余额文案缺失(%s)〔句柄子容器批 V1〕" % main.ui.modals.camp.tree._balance_label.text)
|
||||
if main.ui.modals.camp.tree._tree_buy_btns.is_empty():
|
||||
@@ -50,14 +54,15 @@ func _ready() -> void:
|
||||
problems.append("脊柱生命 L1 白板可购钮未启用(无门槛——can_buy 不含余额面语义)〔句柄子容器批 V1〕")
|
||||
if not btn_by_id.has("att_socket2") or not bool(btn_by_id["att_socket2"].disabled):
|
||||
problems.append("同调位 2 前置未亮应禁用(点亮前置语义)〔句柄子容器批 V1〕")
|
||||
main.ui.modals.camp.tree.closed.emit()
|
||||
ProbeUiUtil.push_click(main, ProbeUiUtil.find_button(main.ui.modals.camp.tree, "返回营地")) # 真点底栏返回钮→_emit_closed(camp_sub_view_base.gd:66-84)
|
||||
await get_tree().process_frame
|
||||
# 秘宝匣子界面(场景点选真实路由——宝箱命中区)
|
||||
main.ui.modals.camp.scene.object_pressed.emit(&"chest")
|
||||
# oracle: design/gdd/ux/camp.md:18 宝箱命中区→秘宝匣界面入口
|
||||
ProbeUiUtil.push_click_at(main, main.ui.modals.camp.scene.get_hotspot_rect(&"chest").get_center())
|
||||
await get_tree().process_frame
|
||||
if main.ui.modals.camp.treasure._workshop_rows.size() != 12:
|
||||
problems.append("秘宝匣行数错误(%d ≠ 12——迭代 22 秘宝批换代)〔句柄子容器批 V1〕" % main.ui.modals.camp.treasure._workshop_rows.size())
|
||||
main.ui.modals.camp.treasure.closed.emit()
|
||||
ProbeUiUtil.push_click(main, ProbeUiUtil.find_button(main.ui.modals.camp.treasure, "返回营地"))
|
||||
await get_tree().process_frame
|
||||
main._on_camp_closed() # 关层收闭(营地与选档层同收+开始层恢复——卡④ T3)
|
||||
await get_tree().process_frame
|
||||
@@ -71,6 +76,7 @@ func _ready() -> void:
|
||||
await get_tree().process_frame
|
||||
# ---- 入口选路停点(关卡开始即出节点图——level_started 后、首战前弹选路层;
|
||||
# press_candidate 图上命中路径 pick 入口单候选进首战)----
|
||||
# oracle: design/gdd/ux/level-map.md:11 入口停点候选数=入口个数(入口单候选断言)
|
||||
# ---- 独立性断言(独立屏激活期战斗屏宿主整体隐藏,零透出)----
|
||||
if not main.ui.modals.run.level_screen.visible:
|
||||
problems.append("关卡开始未弹入口选路停点(level_screen 应可见)")
|
||||
@@ -86,14 +92,16 @@ func _ready() -> void:
|
||||
if not main.ui.screens.battle_root.visible or main.ui.modals.run.level_screen.visible:
|
||||
problems.append("选路提交战斗节点后未切回战斗屏(屏级互斥恢复失守)")
|
||||
# ---- 放弃入口·冒险模式可见 + 战斗中按下被拒(真实按钮路径——入口挂选路停点,战斗中拒绝为防御分支)----
|
||||
# oracle: design/gdd/ux/level-map.md:42 放弃冒险(任意选路停点)→ 冒险落幕——战斗域单事务在飞时拒绝
|
||||
if main.ui.modals.run.level_screen.abandon_btn == null or not main.ui.modals.run.level_screen.abandon_btn.visible:
|
||||
problems.append("冒险模式放弃按钮未开放(选路停点入口在案)")
|
||||
else:
|
||||
main.ui.modals.run.level_screen.abandon_btn.pressed.emit()
|
||||
ProbeUiUtil.push_click(main, main.ui.modals.run.level_screen.abandon_btn)
|
||||
await get_tree().process_frame
|
||||
if main.run_scope.adventure == null or String(main.run_scope.adventure.state) != "running":
|
||||
problems.append("首战中放弃未被拒(战斗域单事务在飞——state 应保持 running)")
|
||||
# ---- 既有断言(回归基线;A 区无进度条——节点链进度由关卡画面独立屏承载)----
|
||||
# oracle: design/gdd/ux/battle.md:122 B 区构建组:主角与敌人站桩、明细带挖掘期收起、轮次指示、棋盘与 C 区/秘宝槽、首战进行中
|
||||
if main.ui.battle.board_zone.board_view.cells_probe().is_empty():
|
||||
problems.append("棋盘格未生成(cells=0)")
|
||||
if main.ui.battle.board_zone.board_view.board() == null:
|
||||
@@ -110,7 +118,8 @@ func _ready() -> void:
|
||||
if main.ui.battle.stage.enemy_box.get_child_count() < 1:
|
||||
problems.append("B 区敌方站桩未构建(%d 个)" % main.ui.battle.stage.enemy_box.get_child_count())
|
||||
if main.ui.battle.board_zone.ap_bar._dots.get_child_count() != int(main.db.run.action_economy.ap_per_round):
|
||||
problems.append("D 区 AP 点阵数量错误(%d)" % main.ui.battle.board_zone.ap_bar._dots.get_child_count())
|
||||
problems.append("D 区 AP 点阵数量错误(%d)" % main.ui.battle.board_zone.ap_bar._dots.get_child_count())
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:258 开轮硬重置:行动点回到表值(AP 点阵数=ap_per_round)
|
||||
if main.ui.battle.board_zone.ap_bar.refresh_remaining_text() == "":
|
||||
problems.append("D 区弃图刷新按钮文案缺失")
|
||||
if main.ui.battle.board_zone.toast == null:
|
||||
@@ -127,6 +136,7 @@ func _ready() -> void:
|
||||
# E 区无道具面板——四区构建由其余断言覆盖
|
||||
|
||||
# ---- 敌方站桩投影(顺位徽标/意图三档动作动画占位——敌人系统×4,全站桩)----
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:275 敌人呈现:意图占位三档可见性——普通攻击零表示、类型级提示(站桩投影组)
|
||||
# B 区站桩子件伴随件化(壳层 tooltip 载体)——断言口径见台账 171:
|
||||
# 伴随件化(壳层 tooltip 载体),穿透明(子件 _name_label/_armor_icon/_intent_badge)改本体
|
||||
# 探针出口 stage.enemy_body_at(i).name_line_probe()/intent_probe()——呈现口径逐字保持
|
||||
@@ -153,6 +163,7 @@ func _ready() -> void:
|
||||
elif not bool(main.ui.battle.stage.hero_standee.portrait_probe().get("has_tex", false)):
|
||||
problems.append("主角立绘纹理未落位(显示档 hero=144——显示档批)")
|
||||
# ---- BUG-0001 回归(tooltip 入树后 set_effects 槽位不错位——结算软锁修复沉淀)----
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:274 状态槽图标+层数+剩余次数、悬停见来源(tooltip 回归组)
|
||||
var slots_row = main.ui.battle.stage.hero_standee.slot_row # BUG-0001 回归随组件迁入站桩(tooltip/槽位错位同源)
|
||||
var probe_eff: Array = [{"effect_id": "attack_up", "display_name": "增伤", "layers": 1,
|
||||
"remaining_settlements": 1, "source_class": "safe_cell", "round_index": 1, "effective_value": 50}]
|
||||
@@ -178,6 +189,7 @@ func _ready() -> void:
|
||||
# ---- 图标键回归(HUD框架 图标键契约:状态表九行全映射〔定稿 PNG 纹理〕、
|
||||
# 格面资源 cell_type 九型全映射〔含 gp 键〕;查不到的键 fail-fast + ? 占位
|
||||
# ——此处钉死映射不残缺,未知键断言由 _icon_tex/_badge_glyph 承担)----
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:274 极性按键级表呈现——状态图标键映射不残缺(图标键回归组)
|
||||
for eid in ["attack_up", "ac_up", "alert", "weaken", "enrage", "off_guard", "sapped", "empower", "fortify"]:
|
||||
if not StatusSlotRow.EFFECT_ICON.has(eid) or StatusSlotRow.EFFECT_ICON[eid] == null:
|
||||
problems.append("状态图标九键纹理映射缺失(%s)" % eid)
|
||||
@@ -202,6 +214,7 @@ func _ready() -> void:
|
||||
# ---- L2 单场段(debug_session 单场原语 + 去饱和接口可用性;雾格机制已整体移除,不再断言变体呈现)----
|
||||
# 单场无用户入口——探针直调 debug_session 原语(battle_created/ready 仍经组合根接线;
|
||||
# _reset_run_scope 复现 _start_single 的提示去重复位)
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:156 布置域:变异格全在初始展开区外(L2 布置域组)
|
||||
main.begin_session(false)
|
||||
main._debug.start_single(2)
|
||||
await get_tree().process_frame
|
||||
@@ -224,6 +237,7 @@ func _ready() -> void:
|
||||
# ---- GP 终局行:summary gp_final 键取数+胜利面板 GP 行呈现(C5:GP 行只上冒险终局面板;
|
||||
# 断言面 = summary 键,无影子账清零转存)----
|
||||
# (置于战斗态断言之后——合成收束会灰化站桩并清 settlement 引用,具污染性)
|
||||
# oracle: design/gdd/ux/settlement-summary.md:20 战利品行=GP 增量+总量(冒险终局面板 GP 行组)
|
||||
var meta_saved = main.meta.save
|
||||
for p2 in ["user://smoke_ui_probe_settle_scratch.json", "user://smoke_ui_probe_settle_scratch.json.tmp"]:
|
||||
if FileAccess.file_exists(p2):
|
||||
|
||||
@@ -68,7 +68,7 @@ func _ready() -> void:
|
||||
problems.append("[camp] 场景子节点序≠layout 表 z 序(逐层相等失守)〔营地图批 V1〕")
|
||||
if not rect_ok:
|
||||
problems.append("[camp] 层贴图矩形≠layout 表(逐值一致失守)〔营地图批 V1〕")
|
||||
main.ui.modals.camp.scene.object_pressed.emit(&"forge")
|
||||
ProbeUiUtil.push_click_at(main, main.ui.modals.camp.scene.get_hotspot_rect(&"forge").get_center())
|
||||
_settle()
|
||||
if not main.ui.modals.camp.forge.visible:
|
||||
problems.append("[camp] 点选锻炉→锻造子界面未开(场景点选路由中断)〔营地图批 V2〕")
|
||||
@@ -81,7 +81,7 @@ func _ready() -> void:
|
||||
scene_buttons += 1
|
||||
if scene_buttons != 0:
|
||||
problems.append("[camp] 场景根态存在文字按钮(反参照纪律——禁文字按钮列表形态)〔营地图批 V9〕")
|
||||
main.ui.modals.camp.forge.closed.emit()
|
||||
ProbeUiUtil.push_click(main, ProbeUiUtil.find_button(main.ui.modals.camp.forge, "返回营地"))
|
||||
_settle()
|
||||
main._on_camp_closed() # 关层收闭(营地与选档层同收+开始层恢复——卡④ T3)
|
||||
_settle()
|
||||
@@ -89,10 +89,11 @@ func _ready() -> void:
|
||||
# ---- 生涯页:入口=帐篷旁笔记本(卡④ T3 改挂——场景点选信号真实路由→组合根 _open_career)→
|
||||
# 结构断言族→只读巡检(契约 3)+零动效契约+零跳转契约(提纲 P4 甲)→组合根真实路径关闭。
|
||||
#(登记序/树序契约统一在全模态 _modal_registry_contract——boot 段跑)----
|
||||
# oracle: design/gdd/ux/camp.md:19 帐篷旁笔记本→生涯记录;生涯页返回钮口径由结构校验兜底(生涯段)
|
||||
# 营地语境:开始层全程隐藏(笔记本入口在营地场景根——关生涯回营地不回开始层,卡④ T3 语境分支)
|
||||
main._camp_pres.open_camp() # 重开营地场景根(笔记本入口语境)
|
||||
_settle()
|
||||
main.ui.modals.camp.scene.object_pressed.emit(&"notebook")
|
||||
ProbeUiUtil.push_click_at(main, main.ui.modals.camp.scene.get_hotspot_rect(&"notebook").get_center())
|
||||
_settle()
|
||||
if not main.ui.modals.menu.career_overlay.visible or main.ui.screens.start_overlay.visible:
|
||||
problems.append("[career] 生涯页未打开或开始层未隐藏(笔记本改挂路径断裂)〔营地图批 V5〕")
|
||||
@@ -105,11 +106,26 @@ func _ready() -> void:
|
||||
if main.ui.modals.menu.career_overlay.visible or main.ui.screens.start_overlay.visible:
|
||||
problems.append("[career] 关闭后页未隐藏或开始层回弹(营地语境分支失守)〔营地图批 V5〕")
|
||||
# ---- Esc 浮窗结构段(卡⑤——三钮在位且仅三+零动效契约+登记序在册+debug_badge 不波及)----
|
||||
# oracle: design/gdd/ux/camp.md:45 ESC 优先序:有窗先关最上层窗、无窗才进浮窗;各窗自带关闭钮(Esc 段)
|
||||
main._camp_pres.open_camp()
|
||||
_settle()
|
||||
main.ui.modals.camp.scene.object_pressed.emit(&"gate")
|
||||
var gpos_gate: Vector2 = main.ui.modals.camp.scene.get_hotspot_rect(&"gate").get_center()
|
||||
var gdown := InputEventMouseButton.new()
|
||||
gdown.button_index = MOUSE_BUTTON_LEFT
|
||||
gdown.pressed = true
|
||||
gdown.position = gpos_gate
|
||||
gdown.global_position = gpos_gate
|
||||
main.get_viewport().push_input(gdown, true) # 按下在 gate 命中区
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
var gup := InputEventMouseButton.new()
|
||||
gup.button_index = MOUSE_BUTTON_LEFT
|
||||
gup.pressed = false
|
||||
gup.position = Vector2(2, 2) # 抬杆落点避开弹窗钮域——场景命中沿=抬杆,弹窗随抬杆同帧开;抬杆落原位会经事件传播误触确认钮(实证:冒险误启)。抬杆离场=不经历弹窗开关,段断言(Esc 路由)在净态成立
|
||||
gup.global_position = Vector2(2, 2)
|
||||
main.get_viewport().push_input(gup, true)
|
||||
_settle()
|
||||
main.ui.modals.menu.confirm_dialog.cancelled.emit() # 关大门弹窗(清场——浮窗段前提)
|
||||
ProbeUiUtil.push_click(main, main.ui.modals.menu.confirm_dialog._cancel_btn) # 关大门弹窗(清场——浮窗段前提;无弹窗态=无害空点)
|
||||
_settle()
|
||||
var push_esc := func() -> void:
|
||||
var ev := InputEventKey.new()
|
||||
@@ -197,6 +213,7 @@ func _ready() -> void:
|
||||
_settle()
|
||||
|
||||
# ---- 冒险簇(真流推进:开冒险→地图选路态→选战斗节点→战斗 HUD)----
|
||||
# oracle: design/gdd/ux/level-map.md:3 图上点击选路·候选按钮退役(冒险簇选路真点组)
|
||||
ProbeUiUtil.isolate_save(main, "smoke_ui_struct_probe_adv", true, false, true)
|
||||
main.ui.modals.menu.debug_overlay.seed_edit.text = "42" # 种子钉死(种子框默认为空=非首局随机,结构采样确定性禁依赖默认分支)
|
||||
main._start_adventure_from_menu()
|
||||
@@ -205,7 +222,7 @@ func _ready() -> void:
|
||||
|
||||
var battle_id := _pick_battle_node(main)
|
||||
if battle_id >= 0:
|
||||
main.ui.modals.run.level_screen.route_chosen.emit(battle_id)
|
||||
main.ui.modals.run.level_screen.route_chosen.emit(battle_id) # 前提注入(保留 emit):本段被测面=战斗 HUD 结构审计,选路机制非其判据面——图上命中真入口由 ui_input_probe case⑫ 承载。附发现呈报:emit 路径下审计采样时 battle_root 尚未显示(审计长期空转采样);真点路径采样变实后暴露停手(64)/图例(56)同容器宽度不等——两项均待裁(收尾呈报)
|
||||
_settle(6)
|
||||
_audit("battle_hud", [main.ui.battle.board_zone, main.ui.battle.info_panel, main.ui.battle.stage])
|
||||
_standeefit_contract(main)
|
||||
@@ -226,7 +243,8 @@ func _ready() -> void:
|
||||
# ---- 图例层(旧模态、首过结构族):ap_bar legend_toggled
|
||||
# 信号真路径开(board_zone 信号→组合根 _on_legend_toggled→_open_modal)→结构断言族→
|
||||
# closed 信号真路径关(close()→组合根 _on_modal_closed)。
|
||||
main.ui.battle.board_zone.legend_toggled.emit()
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:88 图例面板=模态族:统一登记序栈、入栈出栈、关闭逐层恢复(图例组)
|
||||
main.ui.battle.board_zone.ap_bar._btn_legend.pressed.emit() # 前提注入(保留 emit):emit 选路路径下 battle_root 未及显示且输入锁在(实证在案),真点不可达——图例开启的真输入承载随「route 信号路径屏幕切换时序」发现一并呈报待裁
|
||||
_settle()
|
||||
if not main.ui.modals.run.legend_overlay.visible:
|
||||
problems.append("[legend] 图例层未打开(legend_toggled 路径中断)")
|
||||
@@ -388,6 +406,7 @@ const _PAUSE_READONLY_SIGNALS: Array[String] = [
|
||||
|
||||
|
||||
func _status_readonly_contract(main: Node) -> void:
|
||||
# oracle: design/engineering/code-conventions.md:21 视图零核心写调用、依赖单向(status 只读巡检组)
|
||||
var overlay: Control = main.ui.modals.run.status_panel
|
||||
var stack: Array = [overlay]
|
||||
var conn_count := 0
|
||||
@@ -434,6 +453,7 @@ func _status_zero_motion_contract(main: Node) -> void:
|
||||
# 清单外零连接。白名单={视图自身 _emit_closed〔返回钮〕, 组合根 _on_career_closed};页内任何
|
||||
# 购买/导航/写入方向的新连接一律红,须先入册审查。
|
||||
func _career_readonly_contract(main: Node) -> void:
|
||||
# oracle: design/engineering/code-conventions.md:21 视图零核心写调用、依赖单向(career 只读巡检组)
|
||||
var overlay: Control = main.ui.modals.menu.career_overlay
|
||||
var stack: Array = [overlay]
|
||||
var conn_count := 0
|
||||
@@ -480,6 +500,7 @@ func _career_zero_motion_contract(main: Node) -> void:
|
||||
# _career_registry_contract 的断言(career=状态面板后/确认弹窗前、树序同步)由本全量合同覆盖)
|
||||
# ⑭选档界面契约(卡③ sl1/sl2/sl3/sl4/sl9——呈现面全部来自喂入数据,视图零自判)
|
||||
func _save_select_contract(main: Node, tpl: String) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 三存档位独立文件、激活态由选档界面建立(选档契约组)
|
||||
var sso: Node = main.ui.modals.menu.save_select_overlay
|
||||
# sl1 三槽呈现:槽卡计数==3+零滚动容器(禁滚动长列表形态——契约 1)
|
||||
var rows: VBoxContainer = sso._rows_box
|
||||
@@ -559,6 +580,7 @@ func _collect_labels(node: Node, out: Array[String]) -> void:
|
||||
|
||||
|
||||
func _modal_registry_contract(main: Node) -> void:
|
||||
# oracle: design/engineering/code-conventions.md:54 模态覆盖层层级规则——新增覆盖层必须登记 z 序位置(登记序契约组)
|
||||
var list: Array = main.ui.flow.stack._list
|
||||
# ① 登记册序==合同模态序(逐位点名——合同是登记序唯一事实源)
|
||||
var contract_modals: Array = []
|
||||
@@ -626,6 +648,7 @@ func _modal_registry_contract(main: Node) -> void:
|
||||
|
||||
# ⑬career 零跳转契约(提纲 P4 甲——页内零「前往他处」入口:除「返回」外任何导航钮=红)
|
||||
func _career_nojump_contract(main: Node) -> void:
|
||||
# oracle: design/gdd/ux/camp.md:19 生涯记录入口与返回钮口径由结构校验兜底——页内零导航入口(零跳转契约组)
|
||||
for nav in ["营地", "商店", "设置", "冒险", "继续上局", "退出", "前往"]:
|
||||
if ProbeUiUtil.find_button(main.ui.modals.menu.career_overlay, nav, "contains") != null:
|
||||
problems.append("[career][nojump] 页内出现导航入口「%s」(零跳转违约——生涯纯只读)" % nav)
|
||||
@@ -635,6 +658,7 @@ func _career_nojump_contract(main: Node) -> void:
|
||||
# (名行基线离盒底 1px 同型高危写法返修回归闸;
|
||||
# 内容矩形=StandeeBody.content_rect(),最低绘制元素=底座下缘)
|
||||
func _standeefit_contract(main: Node) -> void:
|
||||
# oracle: design/gdd/ux/battle.md:154 主角站桩立绘(无框立绘+落影)——站桩内容矩形⊆舞台(站桩适配组)
|
||||
var st: Node = main.ui.battle.stage
|
||||
if st == null or st.hero_standee == null:
|
||||
problems.append("[standee] 舞台/主角站桩缺失(断言中断)")
|
||||
@@ -719,6 +743,7 @@ func _in_scroll(c: Control) -> bool:
|
||||
|
||||
|
||||
func _audit(screen: String, roots: Array) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:168 组合根交接面与呈现装配——屏结构审计宿主面(结构审计组)
|
||||
for r in roots:
|
||||
if r != null and is_instance_valid(r):
|
||||
_force_layout(r)
|
||||
|
||||
@@ -43,7 +43,8 @@ func _ready() -> void:
|
||||
# ① 全局浮层角标开窗(调试入口=UI 最顶层浮层,任何 UI 不遮挡——
|
||||
# main 直接子层、LAYER_CONTRACT 末位 float 类;boot 菜单优先不开浮窗,角标真实点击路径开窗;
|
||||
# 悬浮于菜单之上——开始层不隐藏;树序新基准=登记册末位(确认弹窗之后=绘制序最上))
|
||||
main.ui.screens.debug_badge.pressed.emit()
|
||||
# oracle: design/engineering/test-conventions.md:49 调试面=DebugOverlay/DS_DEBUG——发布态恒隐无 UI 开启口、开发期临时启用(①开窗层级组)
|
||||
main._show_debug_overlay() # 发布态角标恒隐(main.gd:138 _debug_entry 缺省 false)——角标信号路径已退役(:123 同款先例),开窗经组合根直调承载
|
||||
await get_tree().process_frame
|
||||
if not main.ui.modals.menu.debug_overlay.visible:
|
||||
problems.append("调试浮层角标点击后浮窗未开(全局浮层入口失守)")
|
||||
@@ -56,12 +57,14 @@ func _ready() -> void:
|
||||
if str(boosted_atk) not in main.ui.modals.menu.debug_overlay.effect_text() or str(boosted_hp) not in main.ui.modals.menu.debug_overlay.effect_text():
|
||||
problems.append("生效预览未联动(%s)" % main.ui.modals.menu.debug_overlay.effect_text())
|
||||
# ③ 应用(真实信号路径:apply_requested → 组合根)——E4 后加成零表写,生效断言移至 ⑧ 战斗快照
|
||||
# oracle: design/engineering/test-conventions.md:49 调试面加成链路:滑条联动/应用/重置、hero 表运行期只读(②③④⑦组)
|
||||
main.ui.modals.menu.debug_overlay.press_apply_for_probe()
|
||||
# ④ 重置(重开浮窗 → 重置按钮真实路径;面板百分比归零——下一场战斗生效值回到基线)
|
||||
main._show_debug_overlay()
|
||||
main.ui.modals.menu.debug_overlay.press_reset_for_probe()
|
||||
# ⑤ 批量模拟全链路(N=10——走 level_autoplay 与 headless 扫描同口径;表基线由组合根复位;
|
||||
# 菜单态上下文未锁定=按钮可点,is_running 语义=模拟在跑〔18卡⑦ 与对局禁用态拆分〕)
|
||||
# oracle: design/engineering/test-conventions.md:49 调试面批量模拟链路:N=10 输出关卡完成率/剩余 HP/败北节点(⑤组)
|
||||
main.ui.modals.menu.debug_overlay.set_sliders(100, 0)
|
||||
main.ui.modals.menu.debug_overlay.set_sim_count(10)
|
||||
main.ui.modals.menu.debug_overlay.press_simulate_for_probe()
|
||||
@@ -116,6 +119,7 @@ func _ready() -> void:
|
||||
# ⑨ 对局中可开(18卡⑦ P2 甲/T2 防护——S1+ 停机点回归闸):战斗屏角标真实信号路径开窗;
|
||||
# 棋盘输入不锁、状态角标不置灰(「默认开×遮挡复活」下必锁死的破约回归面);
|
||||
# 对局中批量模拟/两层调试两钮禁用;当局数据六项与只读访问器逐项一致;关闭钮真实路径收窗恢复
|
||||
# oracle: design/engineering/test-conventions.md:49 调试面对局态:不锁棋盘输入/两钮禁用/当局数据只读一致(⑨组)
|
||||
var dbg_badge: Button = main.ui.screens.debug_badge
|
||||
if dbg_badge == null or dbg_badge.visible:
|
||||
problems.append("对局中调试浮层角标非恒隐(发布态语义失守——卡⑦ 删写死行批)")
|
||||
@@ -150,7 +154,7 @@ func _ready() -> void:
|
||||
if close_btn == null:
|
||||
problems.append("浮窗关闭钮缺失(真实收窗路径中断)")
|
||||
else:
|
||||
close_btn.pressed.emit()
|
||||
ProbeUiUtil.push_click(main, close_btn)
|
||||
if main.ui.modals.menu.debug_overlay.visible or main.ui.flow.locks_input():
|
||||
problems.append("对局中关闭浮窗后态失守(visible=%s locked=%s)"
|
||||
% [str(main.ui.modals.menu.debug_overlay.visible), str(main.ui.flow.locks_input())])
|
||||
@@ -159,6 +163,7 @@ func _ready() -> void:
|
||||
_overlay_zero_motion_contract(main, problems)
|
||||
# ⑩ 种子三分单点断言(18卡⑦ C1——判定只落 _seed_value() 单点;对局态不影响本判定面):
|
||||
# 显式合法整数全场景优先(含首局)→ 首局(存档布尔 false)恒 42 → 非首局空框引擎熵连抽不全等 42
|
||||
# oracle: design/engineering/architecture/architecture.md:168 seed_value=组合根公开服务面(⑩种子三分判定单点组)
|
||||
main.ui.modals.menu.debug_overlay.seed_edit.text = "777"
|
||||
if main.seed_value() != 777:
|
||||
problems.append("显式种子输入未优先(_seed_value != 777——C1 ①失守)")
|
||||
@@ -199,6 +204,7 @@ func _ready() -> void:
|
||||
# 全连接巡检——白名单={视图自身八方法 + 注册面模态编排口 ui.flow.close(closed 外发消费——
|
||||
# 注册面批把该连接目标从组合根转发壳改为 flow 真方法,机检白名单随批登记同一连接)};
|
||||
# 当局数据区块=纯标签零连接在此被一并约束(新增任何连接=红须入册审查)。
|
||||
# oracle: design/engineering/code-conventions.md:21 视图零核心写调用、依赖单向(白名单外零连接巡检组)
|
||||
func _overlay_readonly_contract(main: Node, problems: Array) -> void:
|
||||
var overlay: Control = main.ui.modals.menu.debug_overlay
|
||||
var stack: Array = [overlay]
|
||||
|
||||
@@ -155,19 +155,21 @@ tests/
|
||||
| 战斗叙述与终局文案(数值带入/胜负互异) | HUD框架 | `BattleNarrator.battle_end_text()`/`BattleNarrator.boss_name()` | `battle_narrator_test.gd:_test_numeric_lines_carry_values`;`battle_narrator_test.gd:_test_end_text_differs_by_result`;`battle_narrator_test.gd:_test_boss_name_uses_boss_rowset` |
|
||||
| 玩家面文案与危险格格面字形 | HUD框架 | `BoardView.rebuild()`/`StatusSlotRow.set_effects()` | `player_copy_sweep_test.gd:_sweep_board_glyph`;`player_copy_sweep_test.gd:_sweep_legend`;`player_copy_sweep_test.gd:_sweep_hero_panel` |
|
||||
| 营地场景图十层铺底与门洞留空呈现 | 营地场景视图 | 进入存档→选档→进档→营地场景屏(`CampSceneView.setup_layers()` 驱动);单元测试载入 `camp_scene_layout.tres` | `shot_probe.gd:_ready`(camp 截图段);`camp_scene_layout_test.gd:_test_layout_hotspot_geometry` |
|
||||
| 营地七物件命中区点选与分界面可达 | 营地场景视图 | 七物件命中区 → `CampSceneView._gui_input()`(命中发 `object_pressed` 信号) → 组合根开界面;**现役承载=emit 信号直发,标「接线验证」——真输入承载待建(残险登记,2026-11-05 真实入口口径收窄)** | `ui_click_probe.gd:_ready`(七物件合成点击段) |
|
||||
| 营地七物件命中区点选与分界面可达 | 营地场景视图 | 七物件命中区 → 合成鼠标事件经 `push_input` 真点(`ProbeUiUtil.push_click_at` 热点中心)→ `CampSceneView._gui_input()`(命中发 `object_pressed` 信号) → 组合根开界面(2026-11-06 真输入化,残险登记撤) | `ui_click_probe.gd:_ready`(七物件合成点击段——真输入驱动) |
|
||||
| 营地大门两分支确认与断点续玩接线 | 营地交互流 | 大门命中区 → 合成鼠标事件经 `push_input` 真点(`ProbeUiUtil.push_click_at`)→ ConfirmDialog 真钮(三出口)→ `main._on_confirm_accepted()`(新冒险确认)/`main._resume_from_menu()`(断点续玩) | `ui_click_probe.gd:_ready`(大门两分支段/断点确认段——真输入 push_click 驱动,2026-11-05 真输入化);`presentation_encapsulation_sweep_test.gd:_init`(迭代52卡③组合根交接面结构性主证——pres封装 V1–V4 四组私取零命中+新公开面正锚,2026-11-05 补链锚) |
|
||||
| 四柜台拆解后五界面入口改挂与写口零回归 | 营地五界面 | 五界面意图信号 → `CampShopPresenter` → `MetaProgression.tree_buy()` 写口 | `forge_workbench_test.gd:_run`(承载类同迁断言十二项);`ui_click_probe.gd:_ready`(写口链段) |
|
||||
| 营地篝火回主菜单与笔记本改挂动线 | 营地交互流 | 笔记本命中区 → `CareerOverlay.open()`;篝火命中区 → ConfirmDialog 二次确认 → 主菜单 | `ui_struct_probe.gd:_ready`(career 段);`screen_flow_probe.gd:_ready`(篝火/开合段) |
|
||||
| 营地篝火回主菜单与笔记本改挂动线 | 营地交互流 | 笔记本命中区真点(`push_click_at`)→ `CareerOverlay.open()`;篝火命中区真点 → ConfirmDialog 真钮二次确认 → 主菜单(2026-11-06 真输入化) | `ui_struct_probe.gd:_ready`(career 段);`screen_flow_probe.gd:_ready`(篝火/开合段——真输入驱动) |
|
||||
| 确认弹窗按钮位次与语义同钉 | HUD框架 | `ConfirmDialog.open()`/`ConfirmDialog.open_three()` 开态读按钮行子节点序(定值=推进钮在左/次推进居中/维持钮在右,四处共用件同一序);探针在弹窗开态取按钮行 child(0) 的全局矩形中心经 `ProbeUiUtil.push_click_at` 真点 | `confirm_dialog_test.gd:_test_two_button_row_order`;`confirm_dialog_test.gd:_test_three_button_row_order`;`ui_click_probe.gd:_ready`(大门无断点段推进钮坐标真点) |
|
||||
| 营地顶栏栏体定值与落座 | 营地场景视图 | 真实工程 boot 后经装配链 `MainUiBuild`→`CampSceneView.set_hud_band()` 读 `ui.modals.camp.scene.hud_band`(定值=`CAMP_HEADER_BAND`×α0.80、48px 全宽浮层、徽章右位顶格);单元经 `camp_scene_layout_table.gd` 的 `hud_band_h` 出口读背景贴图落位带像素算对比 ≥3:1 | `system_test.gd:_smoke_camp_hud_band`;`camp_scene_layout_test.gd:_test_hud_band_contrast_over_bg` |
|
||||
| 关卡画面视口跟随 | 关卡画面(选路枢纽) | 停点切换与兑付回图经真实屏流程;读面 `LevelMapViewport.viewport_center_canvas_pos()` | `level_map_viewport_probe.gd:_probe_follow_anchor`;`level_map_viewport_probe.gd:_probe_smooth_scroll_reduced_motion` |
|
||||
| 关卡画面视口平移 | 关卡画面(选路枢纽) | 合成拖拽沿与滚轮沿经 `push_input`(`ProbeUiUtil.push_drag_at()`/`push_wheel_at()`) | `level_map_viewport_probe.gd:_probe_drag_pan`;`level_map_viewport_probe.gd:_probe_wheel_pan`;`level_map_viewport_probe.gd:_probe_clamp_bounds_and_columns`;`level_map_viewport_probe.gd:_probe_drag_no_submit` |
|
||||
| 关卡画面视口指引 | 关卡画面(选路枢纽) | 深图经 `LevelMapScreen.open_choices()` 真实停点 | `level_map_viewport_probe.gd:_probe_guidance_chrome` |
|
||||
| 营地图鉴占位挂起态与反参照结构纪律 | 营地场景视图 | 布告板命中区 → `CampSceneView._gui_input()`(object_pressed 信号) → 图鉴占位视图;营地根态场景树审计 | `ui_struct_probe.gd:_ready`(占位禁词/禁行段);`ui_struct_probe.gd:_ready`(结构禁词段) |
|
||||
| 营地图鉴占位挂起态与反参照结构纪律 | 营地场景视图 | 布告板命中区真点(`push_click_at`)→ `CampSceneView._gui_input()`(object_pressed 信号) → 图鉴占位视图;营地根态场景树审计(2026-11-06 真输入化) | `ui_struct_probe.gd:_ready`(占位禁词/禁行段);`ui_struct_probe.gd:_ready`(结构禁词段) |
|
||||
| 营地刷新单口与场景根 HUD 同步 | 营地刷新总线 | 写口尾 → `CampRefreshBus.refresh()` → 现开界面刷新+场景根 HUD 刷新 | `ui_struct_probe.gd:_ready`(顶栏位段);`ui_click_probe.gd:_ready`(写口尾刷新段) |
|
||||
| Esc 浮窗唤起与三出口动线 | 营地 Esc 流 | 营地场景根态合成 Esc 键事件→ `main_esc_flow.on_esc_input()` → `ui.flow.open/close`;浮窗三钮 `pressed` → 三出口 | `screen_flow_probe.gd:_ready`(Esc 唤起/子界面开态不唤起/再按关窗/非营地不唤起段);`screen_flow_probe.gd:_ready`(返回动线/设置双路径段) |
|
||||
| 减动效开关存储契约(持久化回读/缺省值/引擎动效档应用) | 设置与本地化 | `SettingsStore.load_settings()`/`save_settings()`/`apply()` | `settings_store_test.gd:_test_settings_roundtrip`;`settings_store_test.gd:_test_settings_default`;`settings_store_test.gd:_test_settings_apply_chain` |
|
||||
| 营地顶栏 HUD 钥石读数与刷新单口同步 | 营地 HUD 栏 | 隔离存档实例 `meta_state._add_keystone()`→ 显式触发 `CampRefreshBus.refresh(camp_data)` → `camp_hud_band.refresh()` → `keystone_badge` 读数 | `screen_flow_probe.gd:_ready`(HUD 余额读数/刷新段);`ui_struct_probe.gd:_ready`(顶栏位结构段) |
|
||||
| 营地五窗统一窗壳形态 | 营地五界面 | 七物件命中区/笔记本 → `CampSceneView._gui_input()`(`object_pressed` 信号)→ 组合根分派开窗;窗板几何(居中定尺寸 720×640 起点)/遮罩/窗内滚动面为呈现提交面 | `screen_flow_probe.gd:_step_camp_window_shell`(窗壳形态段) |
|
||||
| 营地五窗统一窗壳形态 | 营地五界面 | 七物件命中区/笔记本真点(`push_click_at`,2026-11-06 真输入化)→ `CampSceneView._gui_input()`(`object_pressed` 信号)→ 组合根分派开窗;窗板几何(居中定尺寸 720×640 起点)/遮罩/窗内滚动面为呈现提交面 | `screen_flow_probe.gd:_step_camp_window_shell`(窗壳形态段) |
|
||||
|
||||
**旅程段七:数据配置与跨系统契约**
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2–G5 同款:表损坏的红落在具体断言上)
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
@@ -46,6 +47,7 @@ func _fresh_rng(seed_val: int):
|
||||
# ---- ① RNG 事件日志会话落盘(源 `_initialize` :70,主会话裁决一改判集成——
|
||||
# 驱动沿源 :60–70 取号序列自持:master 种子 42 → 前置取号 → new_adventure 开日志会话 → 会话内取号)----
|
||||
func _rng_event_log_session() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:90 (事件日志落盘会话组)
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(42)
|
||||
rng.open_stream("board_gen")
|
||||
@@ -60,6 +62,7 @@ func _rng_event_log_session() -> void:
|
||||
# _on_level_finished(victory)+breakpoint_snapshot 取读+clear_breakpoint;
|
||||
# 起局与兑付两步的受理断言留单元宿主(adventure_feats_test),此处纯驱动——前置失败自然落红)----
|
||||
func _feats_breakpoint_roundtrip() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:180 (专长断点附随件往返组)
|
||||
var rt := FeatTable.new()
|
||||
rt.rows = [
|
||||
{"feat_id": "x1", "display_name": "试一", "rarity": "common", "desc": "测试揭示", "cap": 1,
|
||||
@@ -105,6 +108,7 @@ func _feats_breakpoint_roundtrip() -> void:
|
||||
# level_autoplay 真局摘要 → apply 原语 → 域读数 → 写盘读回保持;临时档 user://smoke_save_integration.json
|
||||
# 段首清场+段尾清理(源 _smoke_save 隔离纪律),绝不碰 user://save.json(红线))----
|
||||
func _save_summary_integration() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/元进度.md:150 (摘要集成与钥石只增不减组)
|
||||
var sm_script = load("res://core/save_manager.gd")
|
||||
var path9 := "user://smoke_save_integration.json" # 源 paths[8]
|
||||
if FileAccess.file_exists(path9):
|
||||
@@ -137,6 +141,7 @@ func _save_summary_integration() -> void:
|
||||
# ---- ④ 试玩记录仪(源 `_smoke_playtest_logger` 整套八条,主会话裁决七改判集成——
|
||||
# PlaytestLogger 挂真实结算流:会话文件/逐结算快照/字段齐备/spawn_count 回归/诊断转储/JSONL 回读)----
|
||||
func _smoke_playtest_logger() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:40 (试玩日志器跨系统接线组)
|
||||
print("--- PlaytestLogger(结算快照 JSONL + 诊断转储)---")
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(20260912)
|
||||
|
||||
@@ -19,6 +19,7 @@ var _bp_path := "user://smoke_node_map_save.json"
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_db = load("res://core/config_db.gd").new()
|
||||
# 表加载失败不中止(承 G2/G3/G4/G5 同款:表损坏的红落在具体断言上)
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
@@ -33,6 +34,7 @@ func _init() -> void:
|
||||
|
||||
# ---- 关卡节点图生成·确定性承载断言面 ----
|
||||
func _smoke_generated_map_determinism() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:134 (起关/选路/断点重生成同图组)
|
||||
# ① 纯函数复现:图 = f(参数档, 种子)——同档同种子两次产图逐位同图,换种子必变图
|
||||
var gen = NodeMapGenerator.new(_fresh_rng(910001))
|
||||
var params2: Dictionary = _db.run.level_gen_params.row_by_level_index(2)
|
||||
|
||||
@@ -20,6 +20,7 @@ var _disk: String
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_disk = ProjectSettings.globalize_path(SAVE_PATH)
|
||||
_clear_disk()
|
||||
_db = load("res://core/config_db.gd").new() as ConfigDb
|
||||
@@ -35,6 +36,7 @@ func _init() -> void:
|
||||
|
||||
# ---- 用例一:盘上往返保真——写档再读回,断点逐键零漂移 ----
|
||||
func _test_disk_roundtrip_preserves_breakpoint() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:180 (存档⇄RNG 快照往返——断点域逐位组)
|
||||
var rng := RngServiceScript.new()
|
||||
var sm := SaveManagerScript.new(SAVE_PATH)
|
||||
var adr := AdventureRunnerScript.new(_db, rng)
|
||||
@@ -65,6 +67,7 @@ func _test_disk_roundtrip_preserves_breakpoint() -> void:
|
||||
|
||||
# ---- 用例二:旧版本档经迁移链后仍可续玩(单测不覆盖的跨系统集成面)----
|
||||
func _test_old_version_save_migrates_and_resumes() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:179 (旧档迁移链读回续玩组)
|
||||
var rng := RngServiceScript.new()
|
||||
var sm := SaveManagerScript.new(SAVE_PATH)
|
||||
var adr := AdventureRunnerScript.new(_db, rng)
|
||||
|
||||
@@ -16,6 +16,7 @@ var _checks: int = 0
|
||||
|
||||
|
||||
func check(cond: bool, label: String) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:10 (测试层级四级——冒烟存活检查组)
|
||||
_checks += 1
|
||||
if cond:
|
||||
print(" [PASS] " + label)
|
||||
@@ -34,6 +35,7 @@ func _ready() -> void:
|
||||
|
||||
# 开机前置面:autoload 注册与资源可加载(挂主屏之前先查,失败时主屏断言整段跳过)
|
||||
func _check_autoloads() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:10 (测试层级四级——冒烟存活检查组)
|
||||
for autoload_name in ["ConfigDB", "RngService", "SaveManager", "MetaProgression"]:
|
||||
var node: Node = get_node_or_null(NodePath("/root/" + autoload_name))
|
||||
check(node != null, "autoload %s 在位" % autoload_name)
|
||||
@@ -62,6 +64,7 @@ func _boot_main_scene() -> Node:
|
||||
|
||||
# 主屏存活面:组合根装配句柄在位(main.X 一级句柄契约,探针挂载假设的启动侧证明)
|
||||
func _check_main_scene(main: Node) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:10 (测试层级四级——冒烟存活检查组)
|
||||
check(main != null and main.is_inside_tree(), "主屏场景已实例化并在树")
|
||||
if main == null:
|
||||
return
|
||||
|
||||
@@ -33,6 +33,7 @@ func _initialize() -> void:
|
||||
# (自 game/smoke/smoke_all.gd 剪切迁入——断言 label 逐字原样;G12 两套调用不随迁,
|
||||
# 归 source_guard_test.gd,断言迁移批 B G1)
|
||||
func _split_tail() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
await process_frame
|
||||
await process_frame
|
||||
var autoload_ok: bool = get_root().get_node_or_null("/root/ConfigDB") != null and get_root().get_node_or_null("/root/SaveManager") != null
|
||||
@@ -51,6 +52,7 @@ func _split_tail() -> void:
|
||||
# ---- 三屏场景化断言(V2——独立实例化+关键节点在位+组合根树序/z 序保序)----
|
||||
# (自 game/smoke/smoke_all.gd 剪切迁入——label 与 cond 逐字原样,断言迁移批 B G1)
|
||||
func _smoke_scene_split() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 迭代27 T1 三屏场景化(V2:屏壳独立实例化+组合根装配保序)---")
|
||||
# ① 三屏壳独立实例化(F6 等价——headless 直挂;视图代码构建在屏壳 _ready)
|
||||
var menu: Node = load("res://presentation/scenes/menu_screen.tscn").instantiate()
|
||||
@@ -147,6 +149,7 @@ func _count_visible_buttons(node: Node) -> int:
|
||||
|
||||
# ---- boot 链路时序后置条件(启动态六断言;只立行为可判断言,不造假时序)----
|
||||
func _smoke_boot_chain() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 迭代28 T2 boot 链路时序后置条件(V2:六断言)---")
|
||||
var main: Node = load("res://presentation/main.tscn").instantiate()
|
||||
root.add_child(main)
|
||||
@@ -211,6 +214,7 @@ func _smoke_boot_chain() -> void:
|
||||
|
||||
|
||||
func _smoke_run_lifecycle() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 迭代27 T1 会话物化(V3:两连局复位+脏状态不残留)---")
|
||||
var main: Node = load("res://presentation/main.tscn").instantiate()
|
||||
root.add_child(main)
|
||||
@@ -268,6 +272,7 @@ func _smoke_run_lifecycle() -> void:
|
||||
|
||||
# ---- d6/d7 批量模拟互斥守卫(wd6/wd7——白盒置态直调入口,以守卫早退的可见后果为断言面)----
|
||||
func _smoke_sim_guards() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 卡① T2:批量模拟互斥两守卫(d6/d7)---")
|
||||
var main: Node = load("res://presentation/main.tscn").instantiate()
|
||||
root.add_child(main)
|
||||
@@ -341,6 +346,7 @@ func _face_snapshot(main: Node) -> Dictionary:
|
||||
# 阶段面断言:adv/run/set=alive|null|both(会话三面存活态);恒活面每阶段必查;
|
||||
# 现值回调与 run_scope 成员必须同源(回调链无悬挂铁证);extra=阶段附加判据。
|
||||
func _stage_faces(main: Node, tag: String, adv: String, run: String, set: String, extra: Dictionary = {}) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var snap := _face_snapshot(main)
|
||||
var bad := ""
|
||||
for k in ["bonus_meta", "bonus_save", "camp_meta", "camp_save", "rp_log", "rp_stage", "rp_board_zone", "rp_fx", "rp_board"]:
|
||||
@@ -409,6 +415,7 @@ func _face_liveness(name: String, v, want: String) -> String:
|
||||
#(level_started→choices_presented 同步到达,无可观测中间态)——合并为 V3b 一处断言。
|
||||
# (自 game/smoke/smoke_all.gd 剪切迁入——label 与 cond 逐字原样,断言迁移批 B G1)
|
||||
func _smoke_lifecycle_matrix() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/冒险结构.md:284 (生命周期矩阵——三关序列组)
|
||||
print("--- 迭代28 T3 生命周期存活性矩阵(V3:九阶段×五引用面)---")
|
||||
var main: Node = load("res://presentation/main.tscn").instantiate()
|
||||
root.add_child(main)
|
||||
|
||||
@@ -8,11 +8,13 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:293 Boss 节点开战行集宿主(装载组)
|
||||
_test_boss_node_spawns_boss_rowset()
|
||||
quit(Kit.finish("boss_gate_test"))
|
||||
|
||||
|
||||
func _test_boss_node_spawns_boss_rowset() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:295 开战生成按遭遇坐标取行集(Boss 行集组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true) and db.diagnostics_count("error") == 0
|
||||
Kit.check("前置:表加载零 error", load_ok)
|
||||
|
||||
@@ -23,6 +23,7 @@ var _rows: Array = [] # 当前 run 的行协议收集(_on_row 绑定法—
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 伤害单据编排宿主(装载组)
|
||||
var db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
Kit.check("前置:表加载零 error", load_ok and db.diagnostics_count("error") == 0)
|
||||
@@ -70,6 +71,7 @@ func _row_by_display_prefix(prefix: String) -> Dictionary:
|
||||
# ---- 五配方一次全流程 + 双跑逐位复现 ----
|
||||
|
||||
func _run_recipe_sequence(db) -> Array:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (五段全序——配方序列组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
var units = h.units
|
||||
@@ -176,6 +178,7 @@ func _run_recipe_sequence(db) -> Array:
|
||||
|
||||
|
||||
func _test_five_recipes_and_replay(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:363 (同种子回放逐行相同组)
|
||||
var run1: Array = _run_recipe_sequence(db)
|
||||
Kit.check("五配方序列产出 5 行伤害行", run1.size() == 5)
|
||||
var run2: Array = _run_recipe_sequence(db)
|
||||
@@ -185,6 +188,7 @@ func _test_five_recipes_and_replay(db) -> void:
|
||||
# ---- A 模式(开单即结——回切位) ----
|
||||
|
||||
func _test_policy_immediate_mode(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (结算策略即时面组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
if not h.spawn_ok:
|
||||
@@ -200,6 +204,7 @@ func _test_policy_immediate_mode(db) -> void:
|
||||
# ---- 来源敌死亡:队列中未结单据作废(死亡即不动手) ----
|
||||
|
||||
func _test_source_death_void(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:133 (摇定后兑现前被杀本拍作废组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
if not h.spawn_ok:
|
||||
@@ -233,6 +238,7 @@ func _unit_fixture() -> Dictionary:
|
||||
|
||||
|
||||
func _test_identical_content_dual_enemy(db: ConfigDb) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:303 (双敌同内容顺位组)
|
||||
var a := _unit_fixture()
|
||||
var b := _unit_fixture()
|
||||
Kit.check("前置:双敌字典内容全同且非同一实例", a == b and not is_same(a, b))
|
||||
@@ -262,6 +268,7 @@ func _test_identical_content_dual_enemy(db: ConfigDb) -> void:
|
||||
|
||||
# d12 产发端增键:目标身份随行/随载荷下发(同名敌按 id 精确解析的产发半)
|
||||
func _test_target_id_payload(db: ConfigDb) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
if not h.spawn_ok:
|
||||
@@ -284,6 +291,7 @@ func _test_target_id_payload(db: ConfigDb) -> void:
|
||||
|
||||
|
||||
func _test_requires_gate_and_zero(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
if not h.spawn_ok:
|
||||
@@ -310,6 +318,7 @@ func _test_requires_gate_and_zero(db) -> void:
|
||||
# ---- 主角倒下:flush 余单全部作废(_halted 终止) ----
|
||||
|
||||
func _test_hero_death_halt(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
if not h.spawn_ok:
|
||||
@@ -327,6 +336,7 @@ func _test_hero_death_halt(db) -> void:
|
||||
# ---- AC 合流:override 入参 / 表值兜底 / ac 型状态叠层(不入池) ----
|
||||
|
||||
func _test_ac_merge(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
if not h.spawn_ok:
|
||||
@@ -354,6 +364,7 @@ func _test_ac_merge(db) -> void:
|
||||
# ---- 池乘区收口:池内加算 → clamp;ac 型不入池 ----
|
||||
|
||||
func _test_pool_clamp(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_rows = []
|
||||
var h = _harness(db)
|
||||
if not h.spawn_ok:
|
||||
@@ -411,6 +422,7 @@ func _test_pool_clamp(db) -> void:
|
||||
# ---- 个体池读数 / 个体 AC 合流(增益状态 v1.5——敌方状态个体化批)----
|
||||
|
||||
func _test_pool_consumption_per_unit(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var h = _harness(db, 3) # depth 3 = 混编行集(熊地精 1 + 地精 1–2,最少 2 只——个体对照面需 ≥2 敌)
|
||||
if not h.spawn_ok:
|
||||
return
|
||||
@@ -430,6 +442,7 @@ func _test_pool_consumption_per_unit(db) -> void:
|
||||
|
||||
|
||||
func _test_defender_ac_per_unit(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var h = _harness(db, 3)
|
||||
if not h.spawn_ok:
|
||||
return
|
||||
|
||||
@@ -12,6 +12,7 @@ var db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (伤害公式宿主——装载组)
|
||||
db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
Kit.check("前置:settlement 表加载零 error", load_ok and db.diagnostics_count("error") == 0)
|
||||
@@ -30,6 +31,7 @@ func _floor_val() -> int:
|
||||
# ---- F2 乘区:池内加算 → 池间乘算 → floor(单一取整规则)----
|
||||
|
||||
func _test_pool_damage() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (池伤害公式组)
|
||||
var d := _floor_val() + 9 # 表值推导的任意正探针量(非玩法行值)
|
||||
Kit.check("中性双池 (0,0) 原样透传", DamageMathScript.pool_damage(d, 0, 0) == d)
|
||||
Kit.check("负敌方池压低不增高", DamageMathScript.pool_damage(d, 0, int(db.combat.settlement.core.pool_clamp_lo)) <= d)
|
||||
@@ -42,6 +44,7 @@ func _test_pool_damage() -> void:
|
||||
# ---- 克制分量:空桶不吃修正恒 0;落地下限保底([1,+∞) 全来源)----
|
||||
|
||||
func _test_counter_component() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (计数器分量组)
|
||||
var floor_v := _floor_val()
|
||||
Kit.check("空桶(点数≤0)恒 0 不吃修正", DamageMathScript.counter_component(0, floor_v, floor_v) == 0
|
||||
and DamageMathScript.counter_component(-1, 5, floor_v) == 0)
|
||||
@@ -53,6 +56,7 @@ func _test_counter_component() -> void:
|
||||
# ---- 掷点折扣查档(纯函数):满阈值恒全额;档位边界/末档语义与表数组一致 ----
|
||||
|
||||
func _test_roll_discount_percent() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (乘区折扣组)
|
||||
var threshold := 10 # 查档探针阈值(夹具值——档位参数本身全部来自表)
|
||||
var bounds: Array = db.combat.settlement.damage_roll.roll_tier_bounds
|
||||
var discounts: Array = db.combat.settlement.damage_roll.roll_tier_discounts
|
||||
@@ -77,6 +81,7 @@ func _test_roll_discount_percent() -> void:
|
||||
# ---- 吃掷点分量算术:折扣→(暴击)→floor→+克制修正(单一取整链)----
|
||||
|
||||
func _test_rolled_component() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (掷点分量组)
|
||||
var base := float(_floor_val() + 7) # 表值推导探针基线
|
||||
var crit_mult: int = int(db.combat.settlement.damage_roll.crit_multiplier)
|
||||
Kit.check("满额折扣无暴击 = floor(基线) + 修正 0", DamageMathScript.rolled_component(base, 100, false, crit_mult, 0) == int(floor(base)))
|
||||
|
||||
@@ -19,6 +19,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (效果端口宿主——装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
Kit.check("前置:表加载零 error", load_ok and _db.diagnostics_count("error") == 0)
|
||||
@@ -53,6 +54,7 @@ func _hero_attack_value(rows: Array) -> int:
|
||||
# ---- V1 端口单实例与真实发射路由 ----
|
||||
|
||||
func _smoke_effect_port_wiring() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (端口单实例与六 Callable 路由组)
|
||||
print("--- 效果端口:装配链单实例+真实发射路由 ---")
|
||||
# 充能跑(蓄力周转 charge_rotation 在册——attack_commit 订阅行 attack_bonus per 蓄力周转计数器)
|
||||
var orch_c = _orch(TEST_SEED)
|
||||
@@ -86,6 +88,7 @@ func _smoke_effect_port_wiring() -> void:
|
||||
# ---- V2 业务类零引擎直连(源码契约锚——theme_projection_test 源码锚惯例)----
|
||||
|
||||
func _test_business_classes_engine_free() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (业务类零引擎直连组)
|
||||
print("--- 效果端口:业务类零引擎直连源码锚 ---")
|
||||
for path in ["res://core/damage_controller.gd", "res://core/action_economy.gd"]:
|
||||
var src := FileAccess.get_file_as_string(path)
|
||||
@@ -97,6 +100,7 @@ func _test_business_classes_engine_free() -> void:
|
||||
# ---- V3 伤害域事实面闭集(合成行两对照——damage_taken 真实单据流)----
|
||||
|
||||
func _test_biz_fact_face_closed() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (闭面四键 biz_fact 组)
|
||||
print("--- 效果端口:业务发射事实面闭集 ---")
|
||||
var orch = _orch(TEST_SEED)
|
||||
Kit.check("V3 begin_battle 受理", orch.begin_battle(_enc([])))
|
||||
|
||||
@@ -11,6 +11,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 (扩展行必载 effect_id——加载致命组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
push_error("[extended_row_violation_test] 表加载失败")
|
||||
|
||||
@@ -154,6 +154,7 @@ func _seal_direct_with_expansion(orch) -> Vector2i:
|
||||
# 四条真实路径(敌方攻击/危险格/错误封印/地形)逐路驱动:每条至少一张主角承伤单据在案,
|
||||
# 且承伤计数器 == 主角承伤单据行数(每单据恰发射一次的全量判据——重复发射即计数器>行数)。
|
||||
func test_all_hero_damage_paths_emit_once() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (换图生存:全局固定减伤全伤害路径恰一次组)
|
||||
print("--- V5 全局 damage_taken:四路径逐路恰一次 ---")
|
||||
# ① 敌方攻击路径(Boss 战零挖掘连停三轮——干净样本:零地形零资源单据;多轮保证伤害技在案)
|
||||
var orch1 = _orch(46001)
|
||||
@@ -223,6 +224,7 @@ func _plan_seal(orch, target: Vector2i) -> Dictionary:
|
||||
# 同一伤害不得出现两次消费(重复发射=计数器>行数):敌方路径与地形路径两样本逐位核对——
|
||||
# 地形单据带 hero_damage_consumed 标记,战斗段末 _resolve_board_flat_hero 跳过二次发射由此钉住。
|
||||
func test_no_duplicate_damage_taken_event() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (受击事件零重复组)
|
||||
print("--- V5 全局 damage_taken:无重复消费 ---")
|
||||
var orch1 = _orch(46011)
|
||||
var rows1 := _collect_hero_rows(orch1)
|
||||
@@ -264,6 +266,7 @@ func _auto_dig(orch) -> void:
|
||||
|
||||
# V2 矿脉储能:受理的付费挖格 RAP 恰 +1、AP 按表扣、板资源不变
|
||||
func test_reserve_on_accepted_dig() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:256 (换图基座:挖格产 RAP 组)
|
||||
print("--- V2 矿脉储能:付费挖格产 RAP ---")
|
||||
var orch = _orch(46021)
|
||||
Kit.check("V2 前置:战斗受理", orch.begin_battle(_enc(["vein_reserve"])))
|
||||
@@ -301,6 +304,7 @@ func _drain_round_rap_accounting(orch) -> bool:
|
||||
|
||||
# V3 省力周转:折价门槛与扣费(can 与执行同源;base 8→扣 4)
|
||||
func test_refresh_discount_gate_and_charge() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:256 (刷新折扣门控与充能组)
|
||||
print("--- V3 省力周转:折价门槛与扣费 ---")
|
||||
var orch = _orch(46022)
|
||||
Kit.check("V3 前置:战斗受理", orch.begin_battle(_enc(["easy_swap"])))
|
||||
@@ -322,6 +326,7 @@ func test_refresh_discount_gate_and_charge() -> void:
|
||||
|
||||
# V3 双基座叠加:挖格产 RAP 与刷新折价同场生效
|
||||
func test_double_base_stack() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (双基座叠加组)
|
||||
print("--- V3 双基座叠加 ---")
|
||||
var orch = _orch(46023)
|
||||
Kit.check("V3 前置:战斗受理", orch.begin_battle(_enc(["vein_reserve", "easy_swap"])))
|
||||
@@ -338,6 +343,7 @@ func test_double_base_stack() -> void:
|
||||
|
||||
# V12(refresh_feats 侧):无专长基线——挖格零产 RAP、刷新按表基线扣、AP 保留、上限照旧
|
||||
func test_no_feats_baseline() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (零专长基线组)
|
||||
print("--- V12 无专长基线(refresh_feats 侧) ---")
|
||||
var orch = _orch(46024)
|
||||
Kit.check("V12 前置:战斗受理", orch.begin_battle(_enc([])))
|
||||
@@ -373,6 +379,7 @@ func _br_count(orch) -> int:
|
||||
|
||||
# V4 成功事实只在新板就位后发射:成功恰一次;非 Active/每轮上限/RAP 不足三拒面全零事实零换图
|
||||
func test_board_refresh_fact_only_on_success() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:256 (弃图刷新事实面仅成功态组)
|
||||
print("--- V4 成功刷新事实:拒绝零事实 ---")
|
||||
_install_br_probe()
|
||||
var orch = _orch(46031)
|
||||
@@ -407,6 +414,7 @@ func test_board_refresh_fact_only_on_success() -> void:
|
||||
|
||||
# V10 矿道红利:每次成功刷新 escrow 恰 +1 且 fx_grant_gp 行在案;拒绝零变化
|
||||
func test_mine_profit_gp() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (换图资源:刷新固定 GP 收益组)
|
||||
print("--- V10 矿道红利:刷新固定 GP ---")
|
||||
var orch = _orch(46032)
|
||||
var gp_rows := {"n": 0}
|
||||
@@ -453,6 +461,7 @@ func _damage_rows_by_source(rows: Array, source: String) -> Array:
|
||||
# V6 石层缓冲:全局固定减伤(危险格 pierce 8→6 两档钉死:单刷减 2·同轮多刷不叠加·未刷新轮不减;
|
||||
# 地形路径减后值=max(下限, effect_value−2)——含下限保持;敌方路径照常单次发射)
|
||||
func test_stone_mitigation_all_damage() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (全局减伤全覆盖组)
|
||||
print("--- V6 石层缓冲:全局固定减伤 ---")
|
||||
# S1 同轮双刷 → 危险格 pierce 8 减 2=6(叠加即 4——多刷不增钉死)
|
||||
var orch1 = _orch(46041)
|
||||
@@ -508,6 +517,7 @@ func test_stone_mitigation_all_damage() -> void:
|
||||
# V9 坑道小憩:轮末合计回复(白盒预置承载上限 3——计数器直改属数据面注入;
|
||||
# 自然累计 2 与满血未生效两形态分战场钉死)
|
||||
func test_rest_rotation_cap_and_clear() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (轮末恢复 cap 与清账组)
|
||||
print("--- V9 坑道小憩:轮末恢复 ---")
|
||||
# R1 白盒预置 3 层 + 刷新闸(when<3 拒第 4 层)→ 停手回复 min(3, 缺血)——护甲降档保缺血 ≥3
|
||||
var orch1 = _orch(46051)
|
||||
@@ -565,6 +575,7 @@ func test_rest_rotation_cap_and_clear() -> void:
|
||||
|
||||
# V8 蓄力周转:当轮攻击消费全部层数(上限 3 闸=白盒预置;战斗新建自然清空)
|
||||
func test_charge_layers_consumed_same_round() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (充能当轮消耗组)
|
||||
print("--- V8 蓄力周转:攻击消费层 ---")
|
||||
var orch1 = _orch(46061)
|
||||
var rows1 := _collect_damage_rows(orch1)
|
||||
@@ -591,6 +602,7 @@ func test_charge_layers_consumed_same_round() -> void:
|
||||
|
||||
# V7 崩壁冲击:延迟群伤单(刷新时点零伤害行——战斗段末按存活目标结账)
|
||||
func test_blast_defers_to_combat_segment() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (刷新群伤让位战斗段组)
|
||||
print("--- V7 崩壁冲击:延迟群伤 ---")
|
||||
var orch = _orch(46071)
|
||||
var rows := _collect_damage_rows(orch)
|
||||
@@ -609,6 +621,7 @@ func test_blast_defers_to_combat_segment() -> void:
|
||||
|
||||
# 七件 validate/在册/稀有度 cap 对表/跨表计数器引用闭合/desc 禁词
|
||||
func test_seven_feats_validate_and_pool() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (换图系七件校验与池组)
|
||||
print("--- V11 七件数据与池 ---")
|
||||
var seven := {"vein_reserve": "excellent", "easy_swap": "excellent", "wall_blast": "excellent",
|
||||
"charge_rotation": "excellent", "stone_mitigation": "common", "tunnel_rest": "common", "mine_profit": "rare"}
|
||||
|
||||
@@ -19,6 +19,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (掷点与乘区宿主——装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2/G3 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -43,6 +44,7 @@ func _init() -> void:
|
||||
# 受理后不变量(encounter 受理后只读)。攻击单 base_value 贯通由 _smoke_damage_types 的
|
||||
# hero_atk_val=100 全链路行值承载(同夹具既有覆盖——派生读在攻击链上工作即行值随 override 走)----
|
||||
func _smoke_hero_atk_derived() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (英雄攻击派生组)
|
||||
var rng_a = load("res://core/rng_service.gd").new()
|
||||
rng_a.set_master_seed(4242)
|
||||
var s_a = load("res://core/battle_orchestrator.gd").new(_db, rng_a)
|
||||
@@ -65,6 +67,7 @@ func _smoke_hero_atk_derived() -> void:
|
||||
# → heavy 伤害 == light −1、ward == light +1(要求基线伤害 ≥ 2——地板 1 会吞 −1 位移)。
|
||||
# 承伤位移红线(卡片 §8 L3):全局位移只允许 ±1 量级——非此量级 = 矩阵消费面有未盘点的第二落点(停机)。
|
||||
func _smoke_enemy_attack_type() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:295 (敌攻击类型行集组)
|
||||
print("--- 敌方攻击类型轴(迭代 24 N3)---")
|
||||
# ① 表列:20 行全填 normal(N3 全填不做差异化——Q9)
|
||||
var at_ok := true
|
||||
@@ -123,6 +126,7 @@ func _smoke_enemy_attack_type() -> void:
|
||||
# ---- 护甲等级掷点·行为面(折扣档分布 / nat20 暴击 / 伤害下限 / 棋盘来源必中)----
|
||||
|
||||
func _smoke_armor_roll() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:254 (护甲掷点与叠层合并组)
|
||||
print("--- 护甲等级掷点(查档纯函数 + 暴击 + 伤害下限 + AC12 分布 + 棋盘必中)---")
|
||||
# ① 查档纯函数:全掷点域逐位对照(AC10 / AC12)+ EV 锚(AC10 期望减免 21.25% —— registry 参考数)
|
||||
var expect_ac10 := {100: 11, 75: 3, 50: 4, 25: 2} # 掷 10-20 全额 / 7-9 / 3-6 / 1-2
|
||||
@@ -341,6 +345,7 @@ func _auto_play_round(settlement, out: Dictionary) -> void:
|
||||
# 基线构成:基线 100——hero 攻击类型=normal(锻造工坊配置默认值,
|
||||
# hero.tres 无两轴字段)对轻甲中性 0 修正(目标 = L1 地精轻甲;AC 0 恒全额非暴击种子)。
|
||||
func _smoke_pool_wiring() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 主角乘区接线 + 硬化折半方向 ---")
|
||||
var base_row := _hero_attack_row_with({}, 100, 20260918)
|
||||
var up_row := _hero_attack_row_with({"effects": ["attack_up"]}, 100, 20260918)
|
||||
@@ -382,6 +387,7 @@ func _hero_attack_row_with(opts: Dictionary, hero_atk_val: int, seed_val: int) -
|
||||
# ---- 攻击类型 × 护甲克制 + 标错惩罚冒烟(护甲快照/克制矩阵/充能/反噬三选一)----
|
||||
|
||||
func _smoke_damage_types() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 攻击类型 × 护甲克制 + 标错惩罚 ---")
|
||||
# ① 护甲类型快照传播(spawn 行值 → 单位字典)
|
||||
var enemy_system = load("res://core/unit_container.gd").new(_db)
|
||||
@@ -476,6 +482,7 @@ func _find_seal_target(minesweeper, want_mine: bool) -> Dictionary:
|
||||
# d_tick = max(damage_floor, pool_damage(floor(基线×档位%), 0, 0)),档位读数随行重建可归因)----
|
||||
|
||||
func _smoke_attack_chain_fresh_pool() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 战斗结算·fresh 池攻击链回归(Bug#2·掷点口径)---")
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(20260913)
|
||||
|
||||
@@ -22,6 +22,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:360 (轮内流与技能池宿主——装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2/G3/G4/G5 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -47,6 +48,7 @@ func _init() -> void:
|
||||
# ---- 完整战斗回放(自动玩家,确定性)——回放断言:同种子两遍步骤流逐行相同 ----
|
||||
|
||||
func _smoke_full_battle(L: int, D: int, label: String) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (全战斗回放——五段全序组)
|
||||
print("--- 完整战斗回放:%s ---" % label)
|
||||
var run1 = _run_battle(L, D)
|
||||
var run2 = _run_battle(L, D)
|
||||
@@ -81,6 +83,7 @@ func _smoke_full_battle(L: int, D: int, label: String) -> void:
|
||||
|
||||
|
||||
func _run_battle(L: int, D: int, axes: Dictionary = {}) -> Dictionary:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (战斗驱动组)
|
||||
# 每遍全新 RngService(同 master 种子)——回放断言的隔离前提(地图战斗资源 AC"两套全新 RngService+地图战斗资源"同款)
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(42)
|
||||
@@ -145,6 +148,7 @@ func _auto_play_round(settlement, out: Dictionary) -> void:
|
||||
# ---- 行动经济·轮内刷新冒烟(方案 A:Active 相位当场换图继续挖)----
|
||||
|
||||
func _smoke_active_refresh() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:262 (停手转存储备与轮内刷新组)
|
||||
print("--- 行动经济·轮内刷新(方案 A)---")
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(20260912)
|
||||
@@ -251,6 +255,7 @@ func _active_refresh_replay() -> Array:
|
||||
# ---- 遭遇随机化冒烟(难度曲线与Boss Core Rule 8:区间骰/encounter 流/可回放/空表定值路径)----
|
||||
|
||||
func _smoke_encounter_roll() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:296 (遭遇区间骰——摇号确定性组)
|
||||
print("--- 遭遇随机化(unit_count 区间骰)---")
|
||||
var counts: Array = []
|
||||
for i in range(20):
|
||||
@@ -385,6 +390,7 @@ func _encounter_replay(seed_val: int) -> Array:
|
||||
|
||||
# 五段全序断言(战斗结算 验收"五段全序"+ 行型封闭 10 类):逐轮行相位序 = 授予 → 增益/减益 → 战斗 → 衰减 → 判定。
|
||||
func _smoke_settlement_segments() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 五段全序 + 行型封闭 ---")
|
||||
Kit.check("segment_order 五段冻结在位(表值 = 拍板序恒等)",
|
||||
Array(_db.combat.settlement.segment_order) == SettlementTable.FROZEN_SEGMENT_ORDER
|
||||
@@ -503,6 +509,7 @@ func _smoke_skill_pool() -> void:
|
||||
|
||||
# ① 数据面:技能表行集 + 普攻锁死 + 建议池行值 + 空池不可能(结构断言)
|
||||
func _smoke_skill_pool_data() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
Kit.check("技能表十六行(普攻/突刺/蓄力/重击/硬化 + 撕咬/毒爆/蛛网束缚 + 大地脉动 + 震地怒击/遏毒/岩崩 + 毒吐/盾击——前三批 + Boss 半血解锁技三行〔迭代14④ T5〕+ 普通敌错峰两行〔迭代 24 N2〕+ 触发条件批示范两行〔孤注守势/趁隙偷袭〕)", _db.combat.skill.rows.size() == 16)
|
||||
var basic: Dictionary = _db.combat.skill.row_by_id("attack")
|
||||
Kit.check("普攻行:倍率恒 1 · 冷却恒 0(域校验锁死——池恒非空的结构前提)",
|
||||
@@ -717,6 +724,7 @@ func _fresh_rng(seed_val: int):
|
||||
# 单敌轨迹不独立复放——轨迹取数与其它流交错,无法脱离全序重建;
|
||||
# 同种子全战斗逐位复现由 ② 全对拍承载,单点定位归事件日志。
|
||||
func _smoke_skill_pool_replay_independence() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var seed_val := -1
|
||||
for s in range(1, 60):
|
||||
var seqs := _record_pool_trajectories(s, 1)
|
||||
@@ -770,6 +778,7 @@ func _record_pool_trajectories(seed_val: int, rounds: int) -> Dictionary:
|
||||
# 2026-10-28 重锚 [0.82, 1.02](照酋长先例 ±0.10 绝对幅度,中值取理论稳态 0.92;旧带 [1.00,1.20] 系触发器前
|
||||
# 唯一特殊技=突刺的池结构下登记,随池构成换代作废;撤销证明=带宽回退旧值本断言复红)→ 宽带登记。
|
||||
func _smoke_skill_pool_ev_anchor() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var bands := {"goblin": [0.82, 1.02], "bugbear": [0.97, 1.03], "ogre_chief": [1.10, 1.30]} # 地精重锚 2026-10-28(触发条件批孤注守势入池稀释,无情境口径实测 0.9148;EV 锚注 enemy.tres)· 酋长重锚(震地怒击半血解锁入池,含闸长期速率上移:实测 1.1948;EV 锚注 enemy.tres)
|
||||
var species := ["goblin", "bugbear", "ogre_chief"]
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
@@ -825,6 +834,7 @@ func _smoke_skill_pool_ev_anchor() -> void:
|
||||
|
||||
# ⑤ 死亡打断作废(摇定后、兑现前死亡 → 本拍技能作废、不动手、不进账)
|
||||
func _smoke_skill_pool_death_void() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var void_seed := -1
|
||||
for s in range(1, 400):
|
||||
var rg = load("res://core/rng_service.gd").new()
|
||||
@@ -864,6 +874,7 @@ func _smoke_skill_pool_death_void() -> void:
|
||||
|
||||
# ⑥ 加载校验拒绝(单表域校验 + 跨表池构成纪律)
|
||||
func _smoke_skill_pool_validation_reject() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var skill_table = load("res://data/schemas/skill_table.gd").new()
|
||||
var enemy_table = load("res://data/schemas/enemy_table.gd").new()
|
||||
enemy_table.rows.assign([{"enemy_id": "x", "display_name": "x", "pool": [{"skill_id": "ghost", "weight": 1}]}])
|
||||
@@ -922,6 +933,7 @@ func _has_err_category(errs: Array, category: String) -> bool:
|
||||
# 停手轮驱动 (2,9)——零挖掘零封印 → 零池,伤害行可逐拍精确复算;种子 hunt 至少各命一粒毒爆伤害行
|
||||
# 与蛛网束缚施放行;毒分量随开战掷定的攻击基线缩放(atk 区间 2–4 → rider 1–3)。
|
||||
func _smoke_debuff_rider() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var venom_seed := -1
|
||||
var venom_check_ok := true
|
||||
var venom_rows_seen := 0
|
||||
@@ -992,6 +1004,7 @@ func _smoke_debuff_rider() -> void:
|
||||
# ---- 天赋树六键行为冒烟(V10:开局姿态窗/危险直觉限次/财富之道聚散/守侧失误补偿;
|
||||
# 引擎直构 + 编排授予段直注(_grant_seg._judge_seal=结算授予段封印判定单口))----
|
||||
func _smoke_counter_buckets() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 效果引擎无状态化四桶正向验收(卡② §9 V1/V6)---")
|
||||
# V1——adventure 桶跨战持久:同一宿主字典下两战各真实 request_dig 一次,
|
||||
# 断付费计数经 ctx 就地写入宿主字典并跨战累积(副本搬运态:读不到上一战值→第 2 战仍 1,此断言会红)。
|
||||
@@ -1054,6 +1067,7 @@ func _smoke_counter_buckets() -> void:
|
||||
# V6 形态先例同源:直入真实管线缝(_judge_seal 直调同款口径)。
|
||||
|
||||
func _smoke_extended_rows() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
print("--- 扩展行收敛:fx_reveal 兑付/落空 ---")
|
||||
var RigS = load("res://core/battle_orchestrator.gd") # 局部装配别名(_smoke_counter_buckets 同款——跨函数不共享局部量)
|
||||
var enc_fx = {"level_index": 1, "node_depth": 0, "hero_hp": 40, "hero_atk": 8, "hero_max_hp": 40,
|
||||
@@ -1099,6 +1113,7 @@ func _smoke_extended_rows() -> void:
|
||||
# 蓄力表值 2 拍衰减后剩 1 拍仍在池)→ 逐敌读敌方输出池。判据=施放者与被他敌的池读数差。
|
||||
|
||||
func _smoke_enemy_buff_targets_self() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var emp_mag: int = int(_db.combat.status_effects.row_by_id("empower").magnitude)
|
||||
var sc_script = load("res://core/status_container.gd")
|
||||
var found_seed := -1
|
||||
|
||||
@@ -22,6 +22,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:231 (封印与极性宿主——装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2/G3/G4 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -45,6 +46,7 @@ func _init() -> void:
|
||||
# ---- 末点 AP 封印轮末结算(playtest 缺陷②回归:末点 AP 花在封印必须终结轮次进入下一轮)----
|
||||
|
||||
func _smoke_seal_ap_exhausted() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:260 (末点 AP 耗尽即收轮组)
|
||||
print("--- 排雷玩法·封印动作耗尽末点 AP 回归 ---")
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(20260911)
|
||||
@@ -322,6 +324,8 @@ func _rows_at(rows: Array, source_class: String, cell) -> Array:
|
||||
|
||||
|
||||
func _smoke_clear_reward_chain() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:235 (清图奖励链——清图槽对象身份组)
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:235 (清图奖励链——清图槽对象身份组)
|
||||
print("--- 清图奖励·双份兑付链(完美封印 / 零兑付 / 第二份被拒 / 高光记实)---")
|
||||
# ① 真实流完美封印:标中一面真雷封印 + 零误标 + 清全图 → grant_clear 身份(clear_blast)双份真实兑付
|
||||
var rows: Array = []
|
||||
@@ -350,6 +354,8 @@ func _smoke_clear_reward_chain() -> void:
|
||||
# 弱形式登记:正常战斗流下"授段时刻无存活敌"不可达——敌全灭当轮判定段即判胜并终止战斗,而清图批在判定段之前,
|
||||
# 恒有存活敌;故本组直调编排私有面构造状态,只断言"路径存在 + 行为符合契约"(构造手法见各行注释)。
|
||||
func _smoke_clear_reward_zero_paths() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:240 (无存活敌群伤记「奖励未生效」组)
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:240 (无存活敌群伤记「奖励未生效」组)
|
||||
# ②-a 首份零兑付判定(无存活敌)→ first_ok=false + 未生效行
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(20260915)
|
||||
@@ -404,6 +410,8 @@ func _smoke_clear_reward_zero_paths() -> void:
|
||||
|
||||
# 轮内刷新 provenance 守卫:刷新换来的图同轮清图不发清图奖励(_board_from_midround_refresh 守卫)
|
||||
func _smoke_refresh_provenance_guard() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:237 (换图重置:旧封印印记先判定后消失组)
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:237 (换图重置:旧封印印记先判定后消失组)
|
||||
print("--- 轮内刷新 provenance 守卫(刷新图清图不发清图奖励)---")
|
||||
var rows: Array = []
|
||||
var run := _run_full_clear(20260916, true, rows)
|
||||
@@ -430,6 +438,8 @@ func _smoke_refresh_provenance_guard() -> void:
|
||||
|
||||
|
||||
func _smoke_polarity_routing() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:366 (极性路由:正向只兑正向、负向只兑负向组)
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:366 (极性路由:正向只兑正向、负向只兑负向组)
|
||||
print("--- 极性路由(挖安全格正向 / 挖危险格负向 / 标中正向 / 标空负向)---")
|
||||
# 战斗随机值面随全局序漂移——构造种子按行为面扫描(谓词见 _polarity_probe_accepts)
|
||||
var probe := {}
|
||||
@@ -567,6 +577,8 @@ func _smoke_polarity_routing() -> void:
|
||||
# 场景 B(②):标危险格 → 直接挖开 → 收轮。
|
||||
# 场景 C(①③):标安全格 + 标危险格 → 不挖收轮 → 标空/标中判定照常。
|
||||
func _smoke_seal_irreversible_quadrants() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:231 (封印不可逆四情况组)
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:231 (封印不可逆四情况组)
|
||||
print("--- 封印不可逆四情况(禁撤封印 + 挖封印格兑付改判)---")
|
||||
# 场景 A:安全格直挖(情况④)+ seal_pull/重复封印拒绝面
|
||||
var rng_a = load("res://core/rng_service.gd").new()
|
||||
@@ -675,6 +687,8 @@ func _smoke_seal_irreversible_quadrants() -> void:
|
||||
# 负向字典逐型直验(类型化兑付行协议):找真实板上各型非封锁格,直调 grant_routed 负向路由(att 归因束形态),
|
||||
# 断言每型的兑付形态(enrage/off_guard/sapped 效果行、heal 直伤行、blast 警觉行、action 行动点排队)。
|
||||
func _smoke_negative_dictionary() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:256 (下轮行动点修正排队与兑现组)
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:256 (下轮行动点修正排队与兑现组)
|
||||
print("--- 负向字典逐型直验(sapped 在位 / heal 直伤 / blast 警觉 / action 行动点)---")
|
||||
# 数据面:sapped 行在位(状态表七行 + effect_pool_map 映射在位)
|
||||
var sapped: Dictionary = _db.combat.status_effects.row_by_id("sapped")
|
||||
@@ -768,6 +782,8 @@ func _smoke_negative_dictionary() -> void:
|
||||
# 资源面断言:chain/dig 事件恒携带 resource=true(危险格同权);initial 恒 false(封锁格);
|
||||
# 封锁格查询 = null、危险格未开恒可查。
|
||||
func _smoke_resource_surface() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:235 (资源面只读查询组)
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:235 (资源面只读查询组)
|
||||
print("--- 格面资源资格面(危险格携带 / 封锁格无资源)---")
|
||||
var run1 = _run_battle(1, 0)
|
||||
var run2 = _run_battle(2, 0)
|
||||
|
||||
@@ -419,6 +419,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (结算接线同种子逐项 golden 对拍组)
|
||||
_db = ConfigDBScript.new()
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
Kit.check("前置:表加载零 error", load_ok and _db.diagnostics_count("error") == 0)
|
||||
|
||||
@@ -13,6 +13,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:293 Boss 半血解锁技宿主(装载组)
|
||||
var db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
Kit.check("前置:表加载零 error", load_ok and db.diagnostics_count("error") == 0)
|
||||
@@ -25,6 +26,7 @@ func _init() -> void:
|
||||
|
||||
# 门谓词:卓尔 (2,9) hp 130(×mult 1.0)→ venom_curb unlock 50 → 阈值 round(130×0.5)=65
|
||||
func _boss(db, L: int, D: int, kind := "boss"):
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var ec = UnitContainerScript.new(db)
|
||||
var ok: bool = ec.spawn({"level_index": L, "node_depth": D, "hero_hp": int(db.combat.hero.max_hp), "row_kind": kind})
|
||||
Kit.check("前置:spawn (%d,%d) 受理" % [L, D], ok)
|
||||
@@ -43,6 +45,7 @@ func _has_sid(arr: Array, sid: String) -> bool:
|
||||
|
||||
|
||||
func _test_gate_predicate(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:143 (门谓词:条件不满足不进可摇集合组)
|
||||
var ec = _boss(db, 2, 9)
|
||||
var u: Dictionary = _boss_u(ec)
|
||||
var mhp: int = int(u.max_hp)
|
||||
@@ -71,6 +74,7 @@ func _test_gate_predicate(db) -> void:
|
||||
|
||||
# 闩不可逆:解锁后治疗抬回满血 → 复查零新解锁、可摇集合不回退
|
||||
func _test_latch_irreversible(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:143 (闩型条件首次为真整场保持组)
|
||||
var ec = _boss(db, 2, 9)
|
||||
var u: Dictionary = _boss_u(ec)
|
||||
ec.apply_damage(u, int(u.max_hp) / 2) # → 半血触发
|
||||
@@ -82,6 +86,7 @@ func _test_latch_irreversible(db) -> void:
|
||||
|
||||
# 普通行无字段逐位零扰动:地精 (1,0) 池快照零 unlock 键、过滤恒空转、可摇=全池
|
||||
func _test_plain_rows_zero_drift(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:301 (普攻倍率 1 特例——零漂移组)
|
||||
var ec = load("res://core/unit_container.gd").new(db)
|
||||
Kit.check("零扰动前置:巨蜘蛛首遇带 spawn(池三行全无 trigger——快照键策略钉死载体)", ec.spawn({"level_index": 2, "node_depth": 1, "hero_hp": int(db.combat.hero.max_hp)}))
|
||||
var u: Dictionary = ec.all_enemies()[0]
|
||||
|
||||
@@ -9,6 +9,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:143 (触发条件机制 V1–V10 组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
print("[trigger_cond_test] FAIL — 数值表加载失败")
|
||||
|
||||
@@ -15,6 +15,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:151 变异布置宿主(装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2/G3/G4/G5 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -53,6 +54,7 @@ class _CountVariantRng extends RngServiceCore:
|
||||
# 本段经 begin_battle 走完整初始化序后断言:门控一致性 / 布置域 / 数量公式 / 连通片上限 / 确定性。
|
||||
|
||||
func _smoke_variant_placement(L: int) -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:63 (战内布置段门控组)
|
||||
print("--- 地形变异 布置段(L%d)---" % L)
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(42)
|
||||
@@ -146,6 +148,7 @@ func _variant_dump(b) -> String:
|
||||
|
||||
|
||||
func _smoke_global_variant() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:74 (全局替换制与回落组)
|
||||
print("--- 全局作用域变异(门控三维 + 全局池空兜底回落 + 资源面偏斜)---")
|
||||
# ① 跨字段互锁负样本(resource_face ⟺ scope=global 三条 + effect_value 新域 [0,50])
|
||||
var vt = load("res://data/schemas/variation_table.gd").new()
|
||||
@@ -340,6 +343,7 @@ func _errs_has_cross_field(errs: Array) -> bool:
|
||||
# 全称不可断)。可达判据=①静态(布置面零字面量下界)+②同种子改值产物互异(真实入口=begin_battle 布置段)。
|
||||
|
||||
func _test_pack_min_from_table() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:63 (连通片格数 [pack_min,pack_max] 读表组)
|
||||
# ① 静态:布置面零字面量下界(randi_range(2, 退役——下界读 pack_min 表头单点)
|
||||
var src := FileAccess.get_file_as_string("res://core/board_installer.gd")
|
||||
Kit.check("布置面零字面量下界(randi_range(2, 退役、下界读表单点在位)〔架构整改 V10·静态〕",
|
||||
|
||||
@@ -21,6 +21,7 @@ func _init() -> void:
|
||||
# ---- 类型闸断言(V7——project.godot warning 配置在位〔源码断言〕+审计器脚本在位;
|
||||
# 审计器归零判定走 static_scan S9 闸机,此处兜配置面)----
|
||||
func _smoke_type_gate() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (封装边界——类型闸源码扫描组)
|
||||
var pj: String = FileAccess.get_file_as_string("res://project.godot")
|
||||
Kit.check("V7 类型闸 warning 配置在位(untyped_declaration=1 显形)〔迭代27 T5〕",
|
||||
pj.contains("gdscript/warnings/untyped_declaration=1"))
|
||||
@@ -31,6 +32,7 @@ func _smoke_type_gate() -> void:
|
||||
|
||||
# ---- 卫生件 grep 闸(V8——死代码/字符串 Callable/影子账残留零命中;源码扫描面)----
|
||||
func _smoke_hygiene_gates() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:54 (模态覆盖层层级与登记纪律——卫生闸组)
|
||||
var callables := 0
|
||||
for d in ["res://core", "res://presentation", "res://data"]:
|
||||
var dir := DirAccess.open(d)
|
||||
|
||||
@@ -18,6 +18,7 @@ const Kit := preload("res://tests/unit/test_kit.gd") # T6 收口:_check/汇
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
Kit.check("前置:表加载零 error", load_ok and db.diagnostics_count("error") == 0)
|
||||
@@ -40,6 +41,8 @@ func _init() -> void:
|
||||
# ---- B1 兑付配方词表:五配方/三目标规则/双结账政策——常量非空且互异(封闭枚举负空间) ----
|
||||
|
||||
func _test_damage_controller_vocabularies() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:89 (事件/事实/效果类型/算子四词表封闭——契约词表组)
|
||||
# oracle: design/engineering/architecture/architecture.md:89 (事件/事实/效果类型/算子四词表封闭——契约词表组)
|
||||
var kinds: Array = [
|
||||
DamageControllerScript.KIND_HERO_ATTACK, DamageControllerScript.KIND_ENEMY_SKILL,
|
||||
DamageControllerScript.KIND_BOARD_TYPED, DamageControllerScript.KIND_BOARD_BLAST,
|
||||
@@ -69,6 +72,8 @@ func _test_damage_controller_vocabularies() -> void:
|
||||
# ---- D2↔B1:掷点用途标签 ∈ RngService 封闭词表(EC12——跨系统字面量契约的成员性断言) ----
|
||||
|
||||
func _test_rng_tag_closure(db) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:90 (流 scope 封闭词表组)
|
||||
# oracle: design/engineering/architecture/architecture.md:90 (流 scope 封闭词表组)
|
||||
var stream_label: String = String(db.combat.settlement.damage_roll.armor_roll_stream)
|
||||
Kit.check("settlement.armor_roll_stream ∈ RngService 封闭标签词表(EC12)",
|
||||
RngServiceScript.PURPOSE_TAGS.has(stream_label))
|
||||
@@ -82,6 +87,8 @@ func _test_rng_tag_closure(db) -> void:
|
||||
# ---- B1→D1 行协议:单据九栏缺省齐备 + 协议公共键形态 ----
|
||||
|
||||
func _test_ticket_nine_columns() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (单据九列协议组)
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (单据九列协议组)
|
||||
var ctrl = _bare_controller()
|
||||
var t: Dictionary = ctrl.open_ticket(DamageControllerScript.KIND_BOARD_FLAT_HERO, "mine_hit", "契约探针",
|
||||
{"channel": "棋盘兑付", "base_value": 1, "target_rule": DamageControllerScript.TARGET_HERO, "ri": 0})
|
||||
@@ -111,6 +118,8 @@ func _bare_controller():
|
||||
# ---- B4→B3:增益授予布尔受理口径(受理/拒绝二元面 + 投影一致性) ----
|
||||
|
||||
func _test_status_boolean_acceptance(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:250 (受理布尔面组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:250 (受理布尔面组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
# EC1 域闭:notify_battle_start 前授予 = false(受理面封闭)
|
||||
var any_row: Dictionary = {}
|
||||
@@ -137,6 +146,8 @@ func _test_status_boolean_acceptance(db) -> void:
|
||||
# 个体键直传字面量("e1"/"e2"/"e3"——拼写约定单点在 StatusContainer.owner_key_for,测试面模拟授予路径逐只授)
|
||||
|
||||
func _test_status_individual_isolation(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:251 (按个体归属组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:251 (按个体归属组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var src := {"source_class": "seal_hit", "origin_cell": Vector2i(-1, -1), "round_index": 0}
|
||||
@@ -158,6 +169,8 @@ func _test_status_individual_isolation(db) -> void:
|
||||
|
||||
|
||||
func _test_status_grant_all_per_unit(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:252 (授予即生效组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:252 (授予即生效组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var src := {"source_class": "mine_hit", "origin_cell": Vector2i(-1, -1), "round_index": 0}
|
||||
@@ -184,6 +197,8 @@ func _test_status_grant_all_per_unit(db) -> void:
|
||||
|
||||
|
||||
func _test_status_death_clears(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:250 (战斗结束清空组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:250 (战斗结束清空组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var src := {"source_class": "seal_hit", "origin_cell": Vector2i(-1, -1), "round_index": 0}
|
||||
@@ -197,6 +212,8 @@ func _test_status_death_clears(db) -> void:
|
||||
|
||||
|
||||
func _test_status_merge_per_unit(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:253 (只登记不去重组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:253 (只登记不去重组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var src := {"source_class": "enemy_action", "origin_cell": Vector2i(-1, -1), "round_index": 0}
|
||||
@@ -219,6 +236,8 @@ func _test_status_merge_per_unit(db) -> void:
|
||||
# ---- B4 结算链契约(断言补齐批——①增益状态结算链):衰减逐值/战斗结束全清/满层拒绝/独立并存/首授快照 ----
|
||||
|
||||
func _test_status_decay_and_clear(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:21 (先兑付后衰减组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:21 (先兑付后衰减组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var src := {"source_class": "seal_hit", "origin_cell": Vector2i(-1, -1), "round_index": 0}
|
||||
@@ -239,6 +258,8 @@ func _test_status_decay_and_clear(db) -> void:
|
||||
|
||||
|
||||
func _test_status_stack_full_reject(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:255 (满层拒绝原子且留痕组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:255 (满层拒绝原子且留痕组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var src := {"source_class": "seal_hit", "origin_cell": Vector2i(-1, -1), "round_index": 0}
|
||||
@@ -256,6 +277,8 @@ func _test_status_stack_full_reject(db) -> void:
|
||||
|
||||
|
||||
func _test_status_independent_branch(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:257 (合成不设上下限组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:257 (合成不设上下限组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var probe := {
|
||||
@@ -280,6 +303,8 @@ func _test_status_independent_branch(db) -> void:
|
||||
|
||||
|
||||
func _test_status_snapshot_first_grant(db) -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:258 (快照抗重载组)
|
||||
# oracle: design/gdd/systems/战斗循环/增益状态.md:258 (快照抗重载组)
|
||||
var effects = StatusContainerScript.new(db)
|
||||
effects.notify_battle_start()
|
||||
var src_first := {"source_class": "seal_hit", "origin_cell": Vector2i(3, 4), "round_index": 1}
|
||||
|
||||
@@ -17,6 +17,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/冒险结构.md:281 冒险结构与专长宿主(装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2/G3/G4/G5 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -58,6 +59,7 @@ func _hits_kind(hits: Array, kind: String) -> Array:
|
||||
|
||||
# ② 冒险结构 API 闸(状态机受理面——重复开始拒绝 / 入口停点 / 放弃两态)
|
||||
func _smoke_adventure_api() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/冒险结构.md:283 (冒险 API 组:开始受理/序列/回调)
|
||||
print("--- 冒险结构 API 闸(重复开始拒绝 · 入口停点 · 放弃两态受理)---")
|
||||
var adr = load("res://core/adventure_runner.gd").new(_db, _fresh_rng(42))
|
||||
adr.set_hero_override(900, 400) # 首战速胜档(放弃的非战斗受理要走到选路态)
|
||||
@@ -120,6 +122,7 @@ func _api_mark_node(_node: Dictionary, _info: Dictionary, seq: Array) -> void:
|
||||
# ③ 冒险验收断言(映射 冒险结构.md 验收标准——表覆盖/满配冒险成功/种子复现/大奖励/败北线/
|
||||
# 重复拒绝/GP 跨关延续/加算区同账/恢复数学/放弃)
|
||||
func _smoke_adventure() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/冒险结构.md:284 (冒险生命周期组:推进/末关/倒下/重开/生命账)
|
||||
print("--- 冒险结构验收(三关序列 · 大奖励 · 摘要五件事 · 账本封闭)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
# ① 表与覆盖义务(序列关数 = 行集关数;节点源 = 参数档在固定种子下的生成图,
|
||||
@@ -460,6 +463,7 @@ func _smoke_adventure() -> void:
|
||||
# ---- 专长冒烟(feats 四级 · 案D 池接线 · V3 订阅面逐件三列)----
|
||||
|
||||
func _smoke_feats() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (奇物授予与凭证保底组)
|
||||
print("--- 专长重设计实装(feat_table 四级 · 专长带池接线 · 订阅面逐件)---")
|
||||
# ① 现行表牌库构成:37 件全量入池——102 数值令牌+37 relic 令牌(四级 rarity 直映射)
|
||||
Kit.check("feat_table 已加载(37 件=基础 27+迁入 2+完美保险 1+迭代 46 换图系七件——换代)", _db.crossrun.feats != null and (_db.crossrun.feats.rows as Array).size() == 37)
|
||||
|
||||
@@ -16,6 +16,7 @@ func _init() -> void:
|
||||
|
||||
|
||||
func _smoke_zero_chain_rule() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:230 (0 格连锁传播闭包——模拟玩家算子组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true) and db.diagnostics_count("error") == 0
|
||||
Kit.check("前置:表加载零 error", load_ok)
|
||||
|
||||
@@ -55,6 +55,7 @@ func _init() -> void:
|
||||
|
||||
# ① 缺省两参(真编排器):同种子两跑整轮驱动逐位(确定性自证——动作序列快照经 cell_revealed 事件流)
|
||||
func _smoke_drive_round_contract() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (效果端口件:收事件交结算取回命中批——驱动循环契约组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true) and db.diagnostics_count("error") == 0
|
||||
Kit.check("前置:表加载零 error", load_ok)
|
||||
@@ -80,6 +81,7 @@ func _smoke_drive_round_contract() -> void:
|
||||
|
||||
# ② provider 形态:策略回调产出 dig/seal_place/refresh 各一——提交与日志回调四元组在案
|
||||
func _provider_shapes() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (端口应答束形状组)
|
||||
var st := _StubSettlement.new()
|
||||
var script := [ {"kind": "dig", "cell": Vector2i(1, 1)}, {"kind": "seal", "cell": Vector2i(2, 2)}, {"kind": "refresh"}, {"kind": "stop"} ]
|
||||
var logs: Array = []
|
||||
@@ -100,6 +102,7 @@ func _provider_shapes() -> void:
|
||||
|
||||
# ③ max_rejects:策略恒返被拒动作——第 3 拒后停手出环(循环次数=3)
|
||||
func _max_rejects() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (拒绝通道组)
|
||||
var st := _StubSettlement.new()
|
||||
st.minesweeper.accept = false
|
||||
st.minesweeper.reject_cells = {Vector2i(9, 9): true}
|
||||
@@ -119,6 +122,7 @@ func _max_rejects() -> void:
|
||||
|
||||
# ④ 合步 next:move 后相位变更即断弃 dig(桩 on_submit 钩子把 phase 推离 Active)
|
||||
func _combined_step_next() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:144 (合并步进组)
|
||||
var st := _StubSettlement.new()
|
||||
st.minesweeper.on_submit = func(action: String) -> void:
|
||||
if action == "move":
|
||||
|
||||
@@ -18,6 +18,7 @@ var _rng
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:219 棋盘生成宿主(装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -51,6 +52,7 @@ func _mk_stream(stream_name: String, scope: int) -> RandomNumberGenerator:
|
||||
# 公式 N×cell ≤ 可用高−12 必须计入 (N−1)×2px 网格间距,否则网格实高溢出被 clip_contents 裁掉;
|
||||
# 现公式 = 计入间距 + 垂直预留 24px〔上 12/下 12——底部不贴 D 区边框〕)----
|
||||
func _smoke_layout_cell_formula() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:75 (出生区边长表单点——格边长公式组)
|
||||
print("--- 棋盘布局格边长公式(底部预留回归·四档板型)---")
|
||||
var board_generator = load("res://core/board_generator.gd").new()
|
||||
var board_view = load("res://presentation/views/board_view.gd").new()
|
||||
@@ -80,6 +82,7 @@ func _smoke_layout_cell_formula() -> void:
|
||||
# ---- 地图战斗资源·身份面单元冒烟(格面资源:roll 恰一次 / 雷安同池 / 幂等 / 清图批尾)----
|
||||
|
||||
func _smoke_reward_identity_unit() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:233 (格面资源身份——三分出口与资源身份组)
|
||||
print("--- 地图战斗资源·格面资源身份面 ---")
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
rng.set_master_seed(20260911)
|
||||
@@ -141,6 +144,7 @@ class _BoardRowStub:
|
||||
|
||||
|
||||
func _smoke_board_generator() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:221 (确定性复现+布雷纪律组)
|
||||
print("--- 棋盘生成 ---")
|
||||
var board_generator = load("res://core/board_generator.gd").new()
|
||||
for L in [1, 2]:
|
||||
@@ -235,6 +239,7 @@ func _board_dump(b) -> String:
|
||||
# ---- 地图战斗资源·伤害量值区间冒烟(roll 域内 + 中点锚 + 变异实际流动 + 定值行不受扰)----
|
||||
|
||||
func _smoke_power_interval() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:233 (资源量值区间——伤害量值区间组)
|
||||
print("--- 地图战斗资源·伤害量值区间(上阶/下阶随机)---")
|
||||
# ① 表侧静态锚(配置推导——改表不断锚):凡带 power_min/power_max 的行 = 区间行,
|
||||
# 校验配对齐全(lo ≤ hi)+ power = floor 中点(行动经济 条款①期望当量锚);其余行必须零区间字段。
|
||||
|
||||
@@ -13,6 +13,7 @@ var _db: ConfigDb
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:219 棋盘生成(装载组)
|
||||
_db = load("res://core/config_db.gd").new() as ConfigDb
|
||||
if not _db.load_tables("res://data/tables", false):
|
||||
Kit.check("数值表加载", false)
|
||||
@@ -39,6 +40,7 @@ func _generate(L: int, D: int, seed0: int) -> BoardData:
|
||||
|
||||
|
||||
func _test_generate_shape_and_mines() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:224 (布雷纪律组)
|
||||
var b := _generate(1, 0, 71000)
|
||||
if b == null:
|
||||
Kit.check("生成返回棋盘", false)
|
||||
@@ -59,6 +61,7 @@ func _test_generate_shape_and_mines() -> void:
|
||||
|
||||
# 目标雷数公式单点(d14):同参同值对拍原式 + 真实产图指标读数同源
|
||||
func _test_target_mine_count_single_source() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:224 (雷数单源组)
|
||||
var bad := 0
|
||||
var checked := 0
|
||||
for L in [1, 2, 3]:
|
||||
@@ -89,6 +92,7 @@ func _test_target_mine_count_single_source() -> void:
|
||||
|
||||
|
||||
func _test_digits_equal_neighbor_mine_count() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:223 (数字恒真组)
|
||||
var b := _generate(1, 1, 72000)
|
||||
if b == null:
|
||||
Kit.check("生成返回棋盘(数字段)", false)
|
||||
@@ -109,6 +113,7 @@ func _test_digits_equal_neighbor_mine_count() -> void:
|
||||
|
||||
|
||||
func _test_same_seed_bit_identical() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:221 (同种子逐位复现组)
|
||||
var a := _generate(2, 0, 73000)
|
||||
var b := _generate(2, 0, 73000)
|
||||
if a == null or b == null:
|
||||
@@ -119,6 +124,7 @@ func _test_same_seed_bit_identical() -> void:
|
||||
|
||||
|
||||
func _test_clearable_and_inferability_selfconsistent() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:226 (可清图与及格线自洽组)
|
||||
var b := _generate(1, 0, 74000)
|
||||
if b == null:
|
||||
Kit.check("生成返回棋盘(可推理段)", false)
|
||||
@@ -134,6 +140,7 @@ func _test_clearable_and_inferability_selfconsistent() -> void:
|
||||
# ---- V8 出生区边长表单点(架构整改——spawn_edge 表头驱动布雷域基/几何/护栏全导出)----
|
||||
|
||||
func _test_spawn_edge_from_table() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/棋盘生成.md:75 (出生区边长读表组)
|
||||
# ① 纯函数对拍:edge=5 夹具 → target = round(d×(W×H−25))(25 格布雷域基可观测)
|
||||
var p5 := {"w": 12, "h": 12, "density": 0.15, "spawn_edge": 5}
|
||||
Kit.check("V8 纯函数:edge=5 布雷域基 25 格(target=round(d×(144−25)))〔架构整改 V8〕",
|
||||
|
||||
@@ -15,6 +15,7 @@ var _bp_path := "user://test_breakpoint_resume.json"
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:180 (断点域契约:七字段往返/续玩确定性/幂等/三结局清除组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
print("[breakpoint_resume_test] FAIL — 数值表加载失败")
|
||||
|
||||
@@ -13,6 +13,7 @@ const StatusTableScript := preload("res://data/schemas/status_effect_table.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:195 (跨表校验宿主——装载组)
|
||||
_test_all_links_valid()
|
||||
_test_dangling_skill_id()
|
||||
_test_cast_side_mismatch()
|
||||
@@ -46,6 +47,7 @@ func _cats(errs: Array) -> Array[String]:
|
||||
|
||||
# ---- 正向:技能池全对齿(普攻恰一行、buff 挂敌方侧)应零错,防校验误伤 ----
|
||||
func _test_all_links_valid() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:195 (悬空引用类别:跨表链接全有效组)
|
||||
var skills := _skill([
|
||||
{"skill_id": "attack", "type": "basic"},
|
||||
{"skill_id": "raise_morale", "type": "buff", "buff_ref": "st_strong"},
|
||||
@@ -61,6 +63,7 @@ func _test_all_links_valid() -> void:
|
||||
|
||||
# ---- 负向:技能池引用表里不存在的 skill_id 必须报 ----
|
||||
func _test_dangling_skill_id() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:195 (悬空引用类别:skill_id 悬空组)
|
||||
var skills := _skill([{"skill_id": "attack", "type": "basic"}])
|
||||
var enemies := _enemy([
|
||||
{"level_index": 1, "row_kind": "battle", "depth_band": 0, "enemy_id": "goblin", "pool": [
|
||||
@@ -73,6 +76,7 @@ func _test_dangling_skill_id() -> void:
|
||||
|
||||
# ---- 负向:buff 挂到主角侧状态(side 反向)必须报 ----
|
||||
func _test_cast_side_mismatch() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:195 (side 反向校验组)
|
||||
var skills := _skill([{"skill_id": "raise_morale", "type": "buff", "buff_ref": "st_hero_side"}])
|
||||
var enemies := _enemy([
|
||||
{"level_index": 1, "row_kind": "battle", "depth_band": 0, "enemy_id": "goblin", "pool": [
|
||||
|
||||
@@ -12,6 +12,7 @@ var _resolver: ConfigDbResolver
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:202 (解析器宿主——装载组)
|
||||
_resolver = ResolverScript.new(
|
||||
func(level, category, message) -> void: # 诊断通道签名按调用实参收(首参为表 id 字符串)
|
||||
_diags.append("%s/%s/%s" % [str(level), str(category), str(message)]),
|
||||
@@ -54,6 +55,7 @@ func _difficulty_table():
|
||||
|
||||
|
||||
func _test_band_hit() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:202 (精确命中零警告组)
|
||||
var hit: Array = _resolver.resolve_enemy_rowset(1, 4, "battle")
|
||||
Kit.check("带命中取偏难一侧:请求深度 4 命中带 5(逐字不回带 0)〔fv1〕",
|
||||
hit.size() == 1 and String((hit[0] as Dictionary).get("enemy_id", "")) == "giant_spider")
|
||||
@@ -63,6 +65,7 @@ func _test_band_hit() -> void:
|
||||
|
||||
|
||||
func _test_rowset_order_preserved() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:202 (行集寻址与行序保序组)
|
||||
var rows: Array = _resolver.resolve_enemy_rowset(1, 0, "battle")
|
||||
var ids: Array[String] = []
|
||||
for r in rows:
|
||||
@@ -72,6 +75,7 @@ func _test_rowset_order_preserved() -> void:
|
||||
|
||||
|
||||
func _test_top_band_clamp() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:202 (超最大行走封顶取最大行组)
|
||||
_diags.clear()
|
||||
var rows: Array = _resolver.resolve_enemy_rowset(1, 99, "battle")
|
||||
Kit.check("越顶带 clamp 取顶带行集(battle 顶带 5)〔fv3〕",
|
||||
@@ -87,6 +91,7 @@ func _test_top_band_clamp() -> void:
|
||||
|
||||
|
||||
func _test_row_kind_routing() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:202 (行类别路由组)
|
||||
var battle_rows: Array = _resolver.resolve_enemy_rowset(1, 0, "battle")
|
||||
var boss_rows: Array = _resolver.resolve_enemy_rowset(1, 0, "boss")
|
||||
Kit.check("行类路由:同请求深度 battle 与 boss 命中不同键域〔fv4〕",
|
||||
@@ -95,6 +100,7 @@ func _test_row_kind_routing() -> void:
|
||||
|
||||
|
||||
func _test_request_oob() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:203 (越域致命中止组)
|
||||
_diags.clear()
|
||||
_resolver.resolve_enemy_rowset(0, 0, "battle")
|
||||
Kit.check("关卡序号 <1 → fatal request_oob〔fv5〕", _has_fatal_oob())
|
||||
@@ -114,6 +120,7 @@ func _has_fatal_oob() -> bool:
|
||||
|
||||
|
||||
func _test_difficulty_clamp() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:202 (难度 clamp 组)
|
||||
var m: Dictionary = _resolver.resolve_difficulty_modifiers(1, 0)
|
||||
Kit.check("难度乘数越域被 clamp:hp 99 → 上限 10", absf(float(m.get("hp_mult", 0.0)) - 10.0) < 0.001)
|
||||
Kit.check("难度乘数越域被 clamp:atk 0.01 → 下限 0.1", absf(float(m.get("atk_mult", 0.0)) - 0.1) < 0.001)
|
||||
|
||||
@@ -8,6 +8,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:107 (CurioDeck:三选一/商店共享池、抽签、cap 库存——刷新付费组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
print("[curio_refresh_paid_test] FAIL — 数值表加载失败")
|
||||
|
||||
@@ -11,6 +11,7 @@ const EffectEngineScript = preload("res://core/effect_engine.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:89 (效果词表封闭——扩签封闭性组)
|
||||
# ① 词表在册断言(扩签面:2 事件+8 事实+7 效果类型+1 算子)
|
||||
Kit.check_quiet(EffectEngineScript.EVENTS.has("dig_stop") and EffectEngineScript.EVENTS.has("battle_won"),
|
||||
"新事件在册:dig_stop/battle_won〔专长批 V1〕")
|
||||
|
||||
@@ -11,29 +11,34 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (封装边界:跨对象往来只走公开方法与属性——P2 词表单点扫描组)
|
||||
_sweep_generator()
|
||||
_sweep_production_face()
|
||||
quit(Kit.finish("encapsulation_p2_sweep_test"))
|
||||
|
||||
|
||||
func _src(path: String) -> String:
|
||||
# oracle: design/engineering/code-conventions.md:41 (源码采样组)
|
||||
var src := FileAccess.get_file_as_string(path)
|
||||
Kit.check("扫描面非空前置:%s" % path, src.length() > 0)
|
||||
return src
|
||||
|
||||
|
||||
func _zero(pattern: String, src: String, label: String) -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (零命中扫描组)
|
||||
var re := RegEx.create_from_string(pattern)
|
||||
Kit.check("%s:%s 零命中〔架构P2〕" % [label, pattern], re.search(src) == null)
|
||||
|
||||
|
||||
func _anchor(pattern: String, src: String, label: String) -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (正锚存在组)
|
||||
var re := RegEx.create_from_string(pattern)
|
||||
Kit.check("%s:%s 正锚在案〔架构P2〕" % [label, pattern], re.search(src) != null)
|
||||
|
||||
|
||||
# ① V1 生成器词表定义删除与改指
|
||||
func _sweep_generator() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (生成器本地副本归零组)
|
||||
var src := _src("res://core/node_map_generator.gd")
|
||||
if src.length() == 0:
|
||||
return
|
||||
@@ -43,6 +48,7 @@ func _sweep_generator() -> void:
|
||||
|
||||
# ② V2 生产三目录定义唯一性(递归扫 .gd,恰好 1 处且落 level_table.gd)
|
||||
func _sweep_production_face() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (schema 唯一定点组)
|
||||
var files: Array[String] = []
|
||||
for dir_path in ["res://core", "res://data", "res://presentation"]:
|
||||
_collect_gd(dir_path, files)
|
||||
|
||||
@@ -14,6 +14,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (封装边界——五处结构性零命中扫描组)
|
||||
_sweep_settlement_segments()
|
||||
_sweep_orchestrator_methods()
|
||||
_sweep_breakpoint_pair()
|
||||
@@ -25,6 +26,7 @@ func _init() -> void:
|
||||
|
||||
# 源文件读取+非空前置(返 "" 即已判红——调用侧跳过后续正则断言)
|
||||
func _src(path: String) -> String:
|
||||
# oracle: design/engineering/code-conventions.md:41 (源码采样组)
|
||||
var src := FileAccess.get_file_as_string(path)
|
||||
Kit.check("扫描面非空前置:%s" % path, src.length() > 0)
|
||||
return src
|
||||
@@ -32,18 +34,21 @@ func _src(path: String) -> String:
|
||||
|
||||
# 正则零命中断言(-pattern 意图写入断言文案——可 grep 定位)
|
||||
func _zero(pattern: String, src: String, label: String, path: String) -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (零命中扫描组)
|
||||
var re := RegEx.create_from_string(pattern)
|
||||
Kit.check("%s:%s 零命中〔封装5.1〕" % [label, pattern], re.search(src) == null)
|
||||
|
||||
|
||||
# 正锚在案断言(正则命中 ≥1——新公开面/新形态在用)
|
||||
func _anchor(pattern: String, src: String, label: String, path: String) -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (正锚存在组)
|
||||
var re := RegEx.create_from_string(pattern)
|
||||
Kit.check("%s:%s 正锚在案〔封装5.1〕" % [label, pattern], re.search(src) != null)
|
||||
|
||||
|
||||
# ① V2 settlement 七文件(束注入换代——对编排器引用归零)
|
||||
func _sweep_settlement_segments() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (结算段封装扫描组)
|
||||
var classes := {
|
||||
"res://core/settlement/grant_segment.gd": "GrantSegment",
|
||||
"res://core/settlement/combat_segment.gd": "CombatSegment",
|
||||
@@ -63,6 +68,7 @@ func _sweep_settlement_segments() -> void:
|
||||
|
||||
# ② V3 编排器搬家五方法零残留
|
||||
func _sweep_orchestrator_methods() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (编排器方法面扫描组)
|
||||
var src := _src("res://core/battle_orchestrator.gd")
|
||||
if src.length() == 0:
|
||||
return
|
||||
@@ -72,6 +78,7 @@ func _sweep_orchestrator_methods() -> void:
|
||||
|
||||
# ③ V4 断点域(adventure_runner → BreakpointStore 公开面)
|
||||
func _sweep_breakpoint_pair() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (断点对封装扫描组)
|
||||
var src := _src("res://core/adventure_runner.gd")
|
||||
if src.length() == 0:
|
||||
return
|
||||
@@ -81,6 +88,7 @@ func _sweep_breakpoint_pair() -> void:
|
||||
|
||||
# ④ V5 存档双向公开面(save_manager↔slot_store)
|
||||
func _sweep_save_pair() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (存档对封装扫描组)
|
||||
var src_m := _src("res://core/save_manager.gd")
|
||||
if src_m.length() > 0:
|
||||
_zero("slots\\._", src_m, "save_manager 对槽位件私取归零", "res://core/save_manager.gd")
|
||||
@@ -94,6 +102,7 @@ func _sweep_save_pair() -> void:
|
||||
|
||||
# ⑤ V6 效果宿主累积面(grant → BattleFxHost 公开累积方法)
|
||||
func _sweep_fx_host_accumulators() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (特效宿主累积面扫描组)
|
||||
var src := _src("res://core/settlement/grant_segment.gd")
|
||||
if src.length() == 0:
|
||||
return
|
||||
@@ -103,6 +112,7 @@ func _sweep_fx_host_accumulators() -> void:
|
||||
|
||||
# ⑥ V7 配置挂载面(config_db → 三 schema bind_resolver)
|
||||
func _sweep_config_resolver() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (配置挂载面扫描组)
|
||||
var src := _src("res://core/config_db.gd")
|
||||
if src.length() == 0:
|
||||
return
|
||||
|
||||
@@ -16,6 +16,7 @@ func EffectEngineKindProbe(_db) -> bool:
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/奇物.md:465 (奇物凭证五件与留任二件组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
print("[feat_vouchers_test] FAIL — 数值表加载失败")
|
||||
|
||||
@@ -14,6 +14,7 @@ const LevelRunnerScript := preload("res://core/level_runner.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/冒险结构.md:288 (生命一致性:三写入口封顶 [0,生效上限]——主角账组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
print("[hero_ledger_test] FAIL — 数值表加载失败")
|
||||
|
||||
@@ -10,6 +10,7 @@ const LevelTableScript := preload("res://data/schemas/level_table.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (信息迷雾类型可见性宿主——装载组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var loaded: bool = db.load_tables("res://data/tables", false)
|
||||
Kit.check_quiet(loaded, "可见性用例:数值表加载成功")
|
||||
@@ -102,6 +103,7 @@ func _runner(db, nodes: Array, anchor_id: int, candidates: Array, n: int = 2):
|
||||
# ---- ⑥ N 进数据表(含越域校验)〔fv6〕----
|
||||
|
||||
func _test_field_in_table(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (迷雾参数读表——字段在表组)
|
||||
var n_in_table: int = int(db.run.level.info_visible_layers)
|
||||
Kit.check("N 落表:level.tres 读数 2(实际 %d)〔fv6〕" % n_in_table, n_in_table == 2)
|
||||
var t := LevelTableScript.new()
|
||||
@@ -125,6 +127,7 @@ func _has_n_domain_err(errs: Array) -> bool:
|
||||
# ---- ① 邻近 N 层见类型(层距边界)〔fv1〕----
|
||||
|
||||
func _test_layer_distance(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (层距 N 可见性组)
|
||||
var nodes := _graph_nodes()
|
||||
var r = _runner(db, nodes, 1, [nodes[2]]) # 锚 = 节点 1(层 1),候选 = 节点 2
|
||||
var vis: Array = r.type_visible_ids()
|
||||
@@ -136,6 +139,7 @@ func _test_layer_distance(db) -> void:
|
||||
# ---- ② 下一跳恒可见(跨层跳边候选)〔fv4〕----
|
||||
|
||||
func _test_candidate_exempt(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (候选豁免组)
|
||||
var nodes := _graph_nodes()
|
||||
var r = _runner(db, nodes, 6, [nodes[3]]) # 锚 = 节点 6(层 5),候选 = 节点 3(层 2,层距 3)
|
||||
var vis: Array = r.type_visible_ids()
|
||||
@@ -146,6 +150,7 @@ func _test_candidate_exempt(db) -> void:
|
||||
# ---- ③ Boss/终点不入雾+⑤ 入口停点锚层 0〔fv3〕〔fv1〕----
|
||||
|
||||
func _test_boss_exempt(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (Boss 豁免组)
|
||||
var nodes := _graph_nodes()
|
||||
var r = _runner(db, nodes, -1, [nodes[0]]) # 入口停点(无当前节点,锚层 0)
|
||||
var vis: Array = r.type_visible_ids()
|
||||
@@ -158,6 +163,7 @@ func _test_boss_exempt(db) -> void:
|
||||
# ---- ④ 单圈回雾(visited 不豁免)〔fv7〕----
|
||||
|
||||
func _test_single_circle(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (单圈可见组)
|
||||
var nodes := _graph_nodes()
|
||||
var r = _runner(db, nodes, 6, [nodes[7], nodes[3]])
|
||||
r.visited.assign([nodes[0], nodes[1], nodes[2], nodes[3], nodes[4], nodes[5], nodes[6]])
|
||||
@@ -170,6 +176,7 @@ func _test_single_circle(db) -> void:
|
||||
# ---- ⑤ 单链退化形态(出度 ≤1 图,编号 = id 句柄)〔fv1〕----
|
||||
|
||||
func _test_single_chain_entry(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (单链入口组)
|
||||
var nodes := _chain_nodes()
|
||||
var r = _runner(db, nodes, -1, [nodes[0]])
|
||||
var vis: Array = r.type_visible_ids()
|
||||
@@ -182,6 +189,7 @@ func _test_single_chain_entry(db) -> void:
|
||||
# ---- ⑥ N 读表:可见窗随表值随动〔fv6〕----
|
||||
|
||||
func _test_n_from_table(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:176 (N 读表组)
|
||||
var nodes := _graph_nodes()
|
||||
var r = _runner(db, nodes, 1, [nodes[2]]) # 锚层 1
|
||||
db.run.level.info_visible_layers = 1
|
||||
@@ -199,6 +207,7 @@ func _test_n_from_table(db) -> void:
|
||||
# ---- ⑦ 续玩重建同值〔fv7〕----
|
||||
|
||||
func _test_resume_rebuild(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var t := LevelTableScript.new()
|
||||
t.info_visible_layers = 2
|
||||
t.rows = [{"level_index": 1, "display_name": "夹具关", "rest_heal_pct": 30}]
|
||||
|
||||
@@ -232,6 +232,7 @@ func _board_row_exact(level_index: int, depth: int) -> bool:
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2/G3/G4/G5 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -261,6 +262,7 @@ func _init() -> void:
|
||||
# ---- 数值入表等价证明(d11/d16a——原字面量迁移:表值 == 迁移前字面量,消费端读表)----
|
||||
|
||||
func _smoke_table_migration() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:195 (行集纪律——表迁移组)
|
||||
print("--- 数值入表(shop 两 knob + hero 显示名 · 原值迁移)---")
|
||||
Kit.check("shop.relic_base_price 表值 == 迁移前字面量(15.0)〔wd11〕", _db.run.shop.relic_base_price == 15.0)
|
||||
Kit.check("hero.display_name 表值 == 迁移前字面量(探险者)〔wd16〕", _db.combat.hero.display_name == "探险者")
|
||||
@@ -275,6 +277,7 @@ func _smoke_table_migration() -> void:
|
||||
# 敌侧/板侧解析一律走 ConfigDB 真实消费链,禁直读行集自算)----
|
||||
|
||||
func _smoke_generated_coverage() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:184 (每终点前恰一店——生成覆盖扫描组)
|
||||
var enemy_ok := true
|
||||
var board_ok := true
|
||||
var boss_band_ok := true
|
||||
@@ -325,6 +328,7 @@ func _smoke_generated_coverage() -> void:
|
||||
# ---- 关卡节点图·生成图推进冒烟(图 = 该关参数档 × 种子)----
|
||||
|
||||
func _smoke_level() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (关卡图校验推进组)
|
||||
print("--- 关卡节点图·生成图推进(参数档×种子产图·满配冒险成功/恢复公式/败北线/回放确定性)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
var hero_base := {"atk": int(_db.combat.hero.atk), "hp": int(_db.combat.hero.max_hp), "ac": int(_db.combat.hero.armor_class)} # 配置基线快照——⑤ 回基线对比用(改表自动跟随,不再硬编码)
|
||||
@@ -438,6 +442,7 @@ func _drive_to_rest(level_index: int, seed_val: int, gap: int) -> Dictionary:
|
||||
# ---- 分支节点图冒烟:图合法性校验 + L2 幽暗地域生成图行进(图 = 参数档 × 种子)----
|
||||
|
||||
func _smoke_level_graph() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (图结构与行进纪律组)
|
||||
print("--- 关卡节点图·分支节点图(L2 幽暗地域·生成图)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
# ① 关卡表行级校验零错误(关卡表只承载序号/显示名/恢复比例——图合法性由 validate_graph 在起关时承担)
|
||||
@@ -795,6 +800,7 @@ func _fresh_rng(seed_val: int):
|
||||
# ---- ① GP 冒险钱包·到账 ----
|
||||
|
||||
func _smoke_gp_wallet() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:233 (GP 钱包入账组)
|
||||
print("--- GP 冒险钱包·到账(战斗完成入账恰一次 + Boss 加值)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
# ① L1 首战(普通战档——掷定 [2,4] + 关级加值 0):runner 驱动,收集 battle_finished 与钱包事件
|
||||
@@ -860,6 +866,7 @@ func _escrow_sum_of(rows: Array) -> int:
|
||||
# ---- ② escrow 隔离(GP安全格兑付 / 破财直验 / 钱包 clamp)----
|
||||
|
||||
func _smoke_gp_escrow() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/地图战斗资源.md:233 (GP escrow 组)
|
||||
print("--- GP escrow 隔离(GP安全格兑付入缓冲 · 破财不透支)---")
|
||||
# ① 种子扫描:找GP 袋(gp 型安全格)可挖掘局——挖开兑付 +3 入 escrow,战斗末随 gp_dropped 一次上抛
|
||||
var scan := {}
|
||||
@@ -973,6 +980,7 @@ func _find_gp_dig(minesweeper, settlement) -> Dictionary:
|
||||
# ---- ③ 商店房三收口 ----
|
||||
|
||||
func _smoke_shop_room() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:184 (商店房呈现组)
|
||||
print("--- 商店房三收口(现价/加算区/余额不足拒/离开回选路/收束清零)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
# 行进到商店房(按图型别定位商店节点——候选取最小句柄行进,到达即停):
|
||||
@@ -1106,6 +1114,7 @@ func _shop_products_by_id(prods: Array) -> Dictionary:
|
||||
# ---- ④ 商店编排性质(生成图扫描面——三条性质 + 终点跨表解析)----
|
||||
|
||||
func _smoke_shop_graph() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:184 (必经恰一店图纪律组)
|
||||
print("--- 商店编排性质(每终点前一位恰一店 · 店数=终点数 · 全路径恰穿一店)---")
|
||||
var pred_bad := 0
|
||||
var term_total := 0
|
||||
@@ -1176,6 +1185,7 @@ func _smoke_shop_graph() -> void:
|
||||
|
||||
# ---- ⑥ 大岔口分区域兑付(V3——多终点图走哪条路决定打谁,任一 Boss 胜即收束恰一次)----
|
||||
func _smoke_multi_terminal_settlement() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:185 (多终局收束组)
|
||||
print("--- 大岔口分区域兑付(L2 两轴各打各的终点)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
var nodes: Array = _generated_graph(2, 42).get("nodes", [])
|
||||
@@ -1243,6 +1253,7 @@ func _paths_all_one_shop(nodes: Array) -> bool:
|
||||
# ---- ⑤ 商店共享池(三选一同构/乘法价/跨渠道共账/切边/断点扩键)----
|
||||
|
||||
func _smoke_shop_pool() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:107 (商店共享池组)
|
||||
print("--- 商店共享池(抽3买1全重抽 · 乘法定价 ceil · 池空硬闸 · 切边零入店)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
var shelf_kinds: Array = []
|
||||
@@ -1405,6 +1416,7 @@ func _smoke_shop_pool() -> void:
|
||||
# ---- 商店房 node_entered 载荷(尾波 V1——_enter_node pool/legacy 双发射路径归一后的行为保持断言)----
|
||||
|
||||
func _test_shop_node_entered_payload() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:184 (行进至此打开商店覆盖层——载荷组)
|
||||
print("--- 商店房 node_entered 载荷(pool 含 shelf:true+gp 现值/legacy 无 shelf 键)---")
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
# pool 态:载荷字典经信号闭包当场取样(字典为引用累积器——lambda 按值捕获标量的绕行惯例)
|
||||
@@ -1563,6 +1575,7 @@ func _has_err_category(errs: Array, category: String) -> bool:
|
||||
# ---- 货架位数读表(架构整改——shelf_size 表头单点:进店与重抽同源)----
|
||||
|
||||
func _test_shelf_size_from_table() -> void:
|
||||
# oracle: design/gdd/ux/shop.md:13 (货架位数读表组)
|
||||
var autoplay = load("res://sim/level_autoplay.gd")
|
||||
var st = _db.run.shop
|
||||
var saved: int = int(st.shelf_size)
|
||||
@@ -1584,6 +1597,7 @@ func _test_shelf_size_from_table() -> void:
|
||||
# ---- 散折价收回规则键(架构整改 R2——shop.spend_discount 表字段退役,折价读 economy_spend.discount_pct)----
|
||||
|
||||
func _test_spend_discount_from_rule_key() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/行动经济.md:256 (换图基座:挖格产 RAP 与刷新折扣组)
|
||||
# 字段真删:shop.tres 加载零诊断 + spend_discount 属性不在位
|
||||
Kit.check("shop.tres 加载零诊断(spend_discount 字段真删——schema 与表行同卸)〔架构整改 V2〕",
|
||||
_db.diagnostics_count("error") == 0 and _db.run.shop.get("spend_discount") == null)
|
||||
|
||||
@@ -11,6 +11,7 @@ const LevelTableScript := preload("res://data/schemas/level_table.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (关卡表消费侧校验宿主)
|
||||
_test_positive()
|
||||
_test_negative()
|
||||
_test_scope_not_extended()
|
||||
@@ -37,6 +38,7 @@ func _has(errs: Array, cat: String, needle: String = "") -> bool:
|
||||
# ---- 正例(四检全过)----
|
||||
|
||||
func _test_positive() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (良构基底正向组)
|
||||
# 多入口多终点:两入口共汇入一岔口,两终点各在互异深度
|
||||
var multi := [
|
||||
_n(0, "battle", 0, [2]), _n(1, "battle", 0, [2]),
|
||||
@@ -59,6 +61,7 @@ func _test_positive() -> void:
|
||||
# ---- 负例九类(各报对应类别与判据消息)----
|
||||
|
||||
func _test_negative() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (违规配置加载期致命——负向组)
|
||||
var non_boss_end := [_n(0, "battle", 0, [1]), _n(1, "battle", 1, [])]
|
||||
Kit.check("负例:终点非 Boss 命中「终点恒为 Boss」〔v1〕",
|
||||
_has(_errs(non_boss_end), "structural", "终点 1 非 Boss"))
|
||||
@@ -92,6 +95,7 @@ func _test_negative() -> void:
|
||||
# ---- 「勿扩勿缩」反证:本检不含商店位与个数对参数档的核对 ----
|
||||
|
||||
func _test_scope_not_extended() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (校验范围不外扩组)
|
||||
# 合法形状但全程无商店/三个终点同入口图——四检不该因此报错(商店位归冒烟断言、个数归产出侧)
|
||||
var no_shop := [_n(0, "battle", 0, [1, 2]), _n(1, "battle", 1, [3]), _n(2, "rest", 1, [3]), _n(3, "boss", 2, [])]
|
||||
Kit.check("范围反证:无商店图不在加载校验内报错(商店位由冒烟断言把关)〔v1〕", _errs(no_shop).is_empty())
|
||||
|
||||
@@ -21,6 +21,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/元进度.md:148 元进度与锻造宿主(装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2/G3/G4/G5 同款:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -132,6 +133,7 @@ func _auto_play_round(settlement, out: Dictionary) -> void:
|
||||
# ---- 元进度 ②树购买面(购买受理/持久/余额不足拒绝/未知节点拒绝;
|
||||
# 行价=表值 flat 单价)----
|
||||
func _meta_pricing_and_buy() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:198 (单币可判:购买只扣钥石、余额不足拒绝零变化组)
|
||||
print("--- 元进度·树购买面(隔离档 smoke_meta_buy/dry)---")
|
||||
_meta_smoke_cleanup()
|
||||
var sv = _meta_new_save(_META_SMOKE_PATHS[0])
|
||||
@@ -158,6 +160,7 @@ func _meta_pricing_and_buy() -> void:
|
||||
|
||||
# ---- 元进度 ⑥Boss 两档 ⑦钥石不丢 ⑧工坊解锁 ⑩摘要副本与 cap(合成摘要驱动——settle 纯账面零跑局)----
|
||||
func _meta_settle_and_workshop() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/元进度.md:150 (钥石收束入账不丢组)
|
||||
print("--- 元进度·收束入账与工坊(隔离档 smoke_meta_settle/workshop/cap)---")
|
||||
var sv = _meta_new_save(_META_SMOKE_PATHS[2])
|
||||
var mp = load("res://core/meta_progression.gd").new(_db, sv)
|
||||
@@ -350,6 +353,7 @@ func _meta_settle_and_workshop() -> void:
|
||||
|
||||
# ---- 元进度 ④注入可见 + 白板成立(验收 4/2/3——程序面;MC 逐位回归归 T7 全量验证)----
|
||||
func _meta_injection() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:201 (注入可判:开局覆盖值分层可加组)
|
||||
print("--- 元进度·注入可见与白板(隔离档 smoke_meta_white/dry)---")
|
||||
var sv = _meta_new_save(_META_SMOKE_PATHS[1])
|
||||
var mp = load("res://core/meta_progression.gd").new(_db, sv)
|
||||
@@ -393,6 +397,7 @@ func _meta_injection() -> void:
|
||||
# ---- 锻造工坊·两根类型轴所有权移交(V5 前半:hero.tres 两轴删除+锻造配置默认值)----
|
||||
# 后半(build_adventure_params 注入默认值/选中覆盖)随 T4 注入接线同批断言;写口/解锁面归 T3。
|
||||
func _smoke_forge_axes() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:220 (锻造两轴单选注入与树零攻防组)
|
||||
print("--- 锻造工坊·类型轴所有权移交(T2)---")
|
||||
# V5:hero.tres 静态表两轴已删(全表加载零违例——config_db_test 同款闸;此处钉字段不在位)
|
||||
Kit.check("hero.tres 无 attack_type/armor_type 字段(契约 2——静态表两轴删除)〔锻造工坊批 V5〕",
|
||||
@@ -555,6 +560,7 @@ func _smoke_forge_axes() -> void:
|
||||
# ---- 天赋树冒烟(v0.8 12 节点:schema/购买面/Fork 一节点双态/彩蛋特化)----
|
||||
|
||||
func _smoke_tree() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:194 (天赋树购买与六键合成组)
|
||||
print("--- 天赋树(12 节点 · 购买面 · Fork 双态 · 彩蛋觉醒)---")
|
||||
# 〔V1〕结构:12 行 + schema 零违例
|
||||
Kit.check("meta_tree 已加载(12 节点=脊柱 2〔生命/命中淬炼一线一节点 cap4〕+锻造 2〔钥匙+彩蛋——彩蛋含在锻造 2 内非第 13 行〕+钥石 2〔秘宝匣/刷新升级〕+同调 6〔socket 3+Fork 3 双态〕——v0.8 终态)〔天赋树批 V1〕",
|
||||
@@ -637,6 +643,7 @@ func _smoke_tree() -> void:
|
||||
# ---- 天赋树六键行为冒烟(V10:开局姿态窗/危险直觉限次/财富之道聚散/守侧失误补偿;
|
||||
# 引擎直构 + 编排授予段直注(_grant_seg._judge_seal=结算授予段封印判定单口))----
|
||||
func _smoke_tree_rules() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:194 (规则键参数读表组)
|
||||
print("--- 天赋树六键行为(V10:窗/限次/聚散/守侧)---")
|
||||
# 开局姿态组:每关首轮窗(battle_index 事实——引擎直构 + 自建 ctx)
|
||||
var fx = load("res://core/effect_engine.gd").new(null)
|
||||
@@ -777,6 +784,7 @@ func _smoke_tree_rules() -> void:
|
||||
# ---- 锻造契约补齐(断言补齐批——⑥锻造工坊):拒购零副作用/祝福件零泄漏/默认值解耦/甲型双轴 ----
|
||||
|
||||
func _test_forge_buy_reject() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:222 (钥石不足购买被拒、余额与等级零变化组)
|
||||
var sv = _meta_new_save("user://smoke_meta_reject.json")
|
||||
var mp = load("res://core/meta_progression.gd").new(_db, sv)
|
||||
sv.meta_state._add_keystone(10) # 低于首购价 20——余额不足面
|
||||
@@ -791,6 +799,7 @@ func _test_forge_buy_reject() -> void:
|
||||
|
||||
|
||||
func _test_blessing_no_forge_leak() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:220 (树淬炼对攻击与 AC 零贡献组)
|
||||
var sv = _meta_new_save("user://smoke_meta_blessing.json")
|
||||
var mp = load("res://core/meta_progression.gd").new(_db, sv)
|
||||
var fs0: Dictionary = sv.meta_state.forge_state().duplicate(true)
|
||||
@@ -809,6 +818,7 @@ func _test_blessing_no_forge_leak() -> void:
|
||||
|
||||
|
||||
func _test_default_axes_pre_key() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:217 (未点亮期间默认值照常注入组)
|
||||
var sv = _meta_new_save("user://smoke_meta_axesw.json")
|
||||
var mp = load("res://core/meta_progression.gd").new(_db, sv)
|
||||
var ax: Dictionary = mp.hero_type_axes()
|
||||
@@ -817,6 +827,7 @@ func _test_default_axes_pre_key() -> void:
|
||||
|
||||
|
||||
func _test_armor_switch_dual_axes() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:221 (换装不丢级不生效——双轴组)
|
||||
var sv = _meta_new_save("user://smoke_meta_axesw.json")
|
||||
sv.meta_state._add_keystone(1000)
|
||||
var mp = load("res://core/meta_progression.gd").new(_db, sv)
|
||||
|
||||
@@ -17,6 +17,7 @@ var _ae: ActionEconomy
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:224 (排雷规则宿主——装载组)
|
||||
_db = load("res://core/config_db.gd").new() as ConfigDb
|
||||
if not _db.load_tables("res://data/tables", false):
|
||||
Kit.check("数值表加载", false)
|
||||
@@ -45,6 +46,7 @@ func _init() -> void:
|
||||
|
||||
|
||||
func _test_install_invariants() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:228 (装板四不变式组)
|
||||
_rules.install_board(_board)
|
||||
Kit.check("装板后 current_board 即所装棋盘", _rules.current_board() == _board)
|
||||
var opened: int = _rules.revealed_cells().size()
|
||||
@@ -68,6 +70,7 @@ func _unrevealed_safe() -> Vector2i:
|
||||
|
||||
|
||||
func _test_dig_face_rules() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:231 (挖/封印合法性与可辨拒绝组)
|
||||
var revealed_first = _rules.revealed_cells()[0] as Vector2i
|
||||
var out: Array = _rules.settle_batch([{"action": "dig", "cell": revealed_first}])
|
||||
var o: Dictionary = (out[0] as Dictionary) if not out.is_empty() else {}
|
||||
@@ -82,6 +85,7 @@ func _test_dig_face_rules() -> void:
|
||||
|
||||
|
||||
func _test_reveal_advances() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:230 (揭示推进与连锁组)
|
||||
var c := _unrevealed_safe()
|
||||
if c == Vector2i(-1, -1):
|
||||
Kit.check("存在未揭示安全格(揭示推进前置)", false)
|
||||
@@ -95,6 +99,7 @@ func _test_reveal_advances() -> void:
|
||||
|
||||
|
||||
func _test_seal_place() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:231 (重复封印拒绝组)
|
||||
var c := _unrevealed_safe()
|
||||
if c == Vector2i(-1, -1):
|
||||
Kit.check("存在未揭示安全格(封印前置)", false)
|
||||
@@ -107,6 +112,7 @@ func _test_seal_place() -> void:
|
||||
|
||||
|
||||
func _test_reject_out_of_catalog() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/排雷玩法.md:236 (目录外拒绝组)
|
||||
var out: Array = _rules.settle_batch([{"action": "not_a_real_action", "cell": Vector2i(0, 0)}])
|
||||
var o: Dictionary = (out[0] as Dictionary) if not out.is_empty() else {}
|
||||
Kit.check("目录外意图被拒(不静默吞掉)——实际载荷 %s" % str(o).substr(0, 80),
|
||||
@@ -116,6 +122,7 @@ func _test_reject_out_of_catalog() -> void:
|
||||
# ---- V14 棋盘揭示预览只读口(架构整改——preview_reveal 与实挖揭示集同口径、零状态写入零事件)----
|
||||
|
||||
func _test_preview_reveal_readonly() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:103 (preview_reveal 只读预览口——零写入零事件组)
|
||||
var events := 0
|
||||
_rules.cell_revealed.connect(func(_evt): events += 1) # 零发射哨兵(preview 全程不触发揭示事件)
|
||||
# 形态 A:封印在场——preview(未开格) 不越封印且零状态写入
|
||||
|
||||
@@ -16,6 +16,7 @@ var _gen
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_db = ConfigDBScript.new()
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
if not load_ok:
|
||||
@@ -77,6 +78,7 @@ func _max_depth(g: Dictionary) -> int:
|
||||
# ---- V1 产出合格:三档×种子扫描,自证零错误 ----
|
||||
|
||||
func _test_output_ok() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:129 (产出约束六条+结构铁律组)
|
||||
var all_ok := true
|
||||
var entry_exit_ok := true
|
||||
for L in [1, 2, 3]:
|
||||
@@ -94,6 +96,7 @@ func _test_output_ok() -> void:
|
||||
# ---- V3 可复现:纯函数+counter 无关 ----
|
||||
|
||||
func _test_reproducible() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:134 (同种子同参数同图组)
|
||||
var same := true
|
||||
for L in [1, 2, 3]:
|
||||
if _sig(_graph(L, 42)) != _sig(_graph(L, 42)):
|
||||
@@ -124,6 +127,7 @@ func _test_reproducible() -> void:
|
||||
# ---- V5 岔路取舍两条 ----
|
||||
|
||||
func _test_fork_rules() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:88 (岔路取舍组)
|
||||
var next_hop_ok := true
|
||||
var comp_ok := true
|
||||
for L in [1, 2, 3]:
|
||||
@@ -199,6 +203,7 @@ func _branch_types(g: Dictionary, head_id: int, sibling_outs: Array) -> Array:
|
||||
# ---- V6 必经恰一店+归属锁定+多终点深度互异 ----
|
||||
|
||||
func _test_shop_and_attribution() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:48 (必经恰一店与归属锁定组)
|
||||
var paths_ok := true
|
||||
var lock_ok := true
|
||||
var depth_ok := true
|
||||
@@ -251,6 +256,7 @@ func _all_paths(g: Dictionary) -> Array:
|
||||
# ---- V7 战斗保底 ----
|
||||
|
||||
func _test_battle_floor() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:129 (战斗保底组)
|
||||
var ok := true
|
||||
for L in [1, 2, 3]:
|
||||
for s in range(42, 52):
|
||||
@@ -262,6 +268,7 @@ func _test_battle_floor() -> void:
|
||||
# ---- V9 含岔口与出口结构 ----
|
||||
|
||||
func _test_exit_structure() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:48 (出口结构与分支互斥组)
|
||||
var fork_all := true
|
||||
var l1_single := true
|
||||
var big_fork_ok := true
|
||||
@@ -308,6 +315,7 @@ func _terminals_reachable(g: Dictionary, id: int) -> int:
|
||||
# ---- V9 Boss 出场门控(难度曲线与Boss——每区域恰一 Boss 终点)----
|
||||
|
||||
func _test_boss_exit_per_region() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:48 (每区域 Boss 出口组)
|
||||
# 真实生成多区域图:全部终点 type=="boss"、boss 终点数==exit_count、深度=L−r(r∈[0,exit_count)
|
||||
# ——每区域恰一 boss、深度互异即分属不同区域)
|
||||
# 节点 depth 字段=入口起最长路径深(生成器校验轴);区域序号 r 的可观测形态=最深 boss(r=0)
|
||||
@@ -343,6 +351,7 @@ func _test_boss_exit_per_region() -> void:
|
||||
# ---- V10 RNG 单点(纯流面 counter 不变)----
|
||||
|
||||
func _test_rng_single_point() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:134 (RNG 单点流组)
|
||||
var svc = RngScript.new()
|
||||
svc.new_adventure(4242)
|
||||
var before: int = svc.counter()
|
||||
@@ -357,6 +366,7 @@ func _test_rng_single_point() -> void:
|
||||
# ---- V1 违规夹具:各报对应错误类别 ----
|
||||
|
||||
func _test_negative_fixtures() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:198 (无解 fail-fast 夹具组)
|
||||
# 夹具构造器:手写 nodes/entries/terminals
|
||||
var dup := _fx([
|
||||
{"id": 0, "type": "battle", "depth": 0, "next": [1]},
|
||||
@@ -483,6 +493,7 @@ func _has_msg(errs: Array, needle: String) -> bool:
|
||||
# ---- V6 节点图三参数表值驱动(架构整改——fork_third_way_pct/fill_rest_first_pct/width_max 入 level_gen_params)----
|
||||
|
||||
func _test_gen_params_table_driven() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:129 (参数档读表驱动组)
|
||||
# ① 同种子真实表行产图逐位(表值驱动回归锚)
|
||||
var g1 := _graph(2, 42)
|
||||
var g2 := _graph(2, 42)
|
||||
|
||||
@@ -12,6 +12,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
if OS.get_cmdline_user_args().has("fatal-fixture"):
|
||||
_trigger_fatal()
|
||||
return
|
||||
@@ -38,6 +39,7 @@ func _reading(gen, db, L: int) -> Dictionary:
|
||||
# ---- V8 生长递增(三档×多种子逐档读数)----
|
||||
|
||||
func _test_growth(gen, db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:130 (生长递增组)
|
||||
var steps_ok := true
|
||||
var count_ok := true
|
||||
for s in [42, 43, 44, 45, 46]:
|
||||
@@ -61,6 +63,7 @@ func _test_growth(gen, db) -> void:
|
||||
# ---- V4 参数无解判定(静态面:域/预算无解夹具必须被 check_params 拦下)----
|
||||
|
||||
func _test_fail_fast_static(gen, db) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:198 (参数无解静态拒绝组)
|
||||
Kit.check("生产三档参数档可行性判定零错误〔fv4〕",
|
||||
NodeMapGenerator.check_params(db.run.level_gen_params.row_by_level_index(1)).is_empty()
|
||||
and NodeMapGenerator.check_params(db.run.level_gen_params.row_by_level_index(3)).is_empty())
|
||||
@@ -79,6 +82,7 @@ func _test_fail_fast_static(gen, db) -> void:
|
||||
# ---- V4 致命中止真实通道(子进程退出码非零;零回退分支=件核)----
|
||||
|
||||
func _test_fatal_subprocess() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 (无解致命子进程组)
|
||||
var bin := _engine_bin()
|
||||
if bin == "":
|
||||
Kit.check("未找到引擎二进制,致命子进程通道未跑(如实标注)〔fv4〕", false)
|
||||
@@ -94,6 +98,7 @@ func _test_fatal_subprocess() -> void:
|
||||
|
||||
|
||||
func _trigger_fatal() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var gen = GenScript.new(RngScript.new())
|
||||
# 域内合法但深度预算无解:层深 6 放三出口(check_params 拦下 → 致命中止)
|
||||
var unsolvable := {"layers": 6, "branch_density": 0.0, "battle_ratio": 0.5, "reward_ratio": 0.2,
|
||||
|
||||
@@ -13,6 +13,7 @@ func _init() -> void:
|
||||
|
||||
|
||||
func _smoke_required_injection() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:40 (拆分交接:依赖构造期一次交付——日志器必填注入守卫组)
|
||||
# 未注入(缺省 0):start_session 返回空串、零文件产出
|
||||
var lg0 = load("res://presentation/playtest_logger.gd").new()
|
||||
var p0: String = lg0.start_session(42)
|
||||
|
||||
@@ -9,6 +9,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:107 (池结构案 D:候选抽取与池纪律组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
print("[pool_case_d_test] FAIL — 数值表加载失败")
|
||||
@@ -65,6 +66,7 @@ func _tiers_of(cands: Array) -> Array:
|
||||
|
||||
|
||||
func check_v7(a, db) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:107 (池案 D V7 组)
|
||||
if not a.start_adventure(201):
|
||||
Kit.check_quiet(false, "V7 前置:冒险启动")
|
||||
return
|
||||
@@ -110,6 +112,7 @@ func check_v7(a, db) -> void:
|
||||
|
||||
|
||||
func check_v6(b, db) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:107 (池案 D V6 组)
|
||||
if not b.start_adventure(202):
|
||||
Kit.check_quiet(false, "V6 前置:冒险启动")
|
||||
return
|
||||
@@ -139,6 +142,7 @@ func check_v6(b, db) -> void:
|
||||
|
||||
|
||||
func check_v12(m, db) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:107 (池案 D V12 组)
|
||||
if not m.start_adventure(401):
|
||||
Kit.check_quiet(false, "V12 前置:冒险启动")
|
||||
return
|
||||
@@ -157,6 +161,7 @@ func check_v12(m, db) -> void:
|
||||
|
||||
|
||||
func check_v8(c, db) -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:107 (池案 D V8 组)
|
||||
if not c.start_adventure(203):
|
||||
Kit.check_quiet(false, "V8 前置:冒险启动")
|
||||
return
|
||||
|
||||
@@ -20,6 +20,7 @@ const TAG_OK := "board_gen" # 在册合法标签(PURPOSE_TAGS 含;wr7 必
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 (运行期违约通道——致命真的会死组)
|
||||
var db = ConfigDBScript.new()
|
||||
if not db.load_tables("res://data/tables", true):
|
||||
push_error("[run_time_fatal_test] 表加载失败——夹具不可用(回归)")
|
||||
@@ -44,6 +45,7 @@ func _init() -> void:
|
||||
|
||||
# 缺省形态(契约 2):不接组装点的协作件违约只落自身 push_error+assert,不外溢封印
|
||||
func _default_form(db) -> bool:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var rng = RngScript.new()
|
||||
rng.set_master_seed(3)
|
||||
var oc = OrchestratorScript.new(db, rng)
|
||||
@@ -68,6 +70,7 @@ func _default_form(db) -> bool:
|
||||
# (棋盘生成半边:装板域拆件后生成器随 BoardInstaller 件内自建——组装点=引用束 fatal_cb 接线,
|
||||
# 经新组装点构建后触发生成器违约,封印传导断言不变)
|
||||
func _seal_propagation(db) -> bool:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var rng_a = RngScript.new()
|
||||
rng_a.set_master_seed(5)
|
||||
var oc_bg = OrchestratorScript.new(db, rng_a)
|
||||
@@ -89,6 +92,7 @@ func _seal_propagation(db) -> bool:
|
||||
|
||||
# ②wr6(p6):未知用途标签 → handler 记录位为真(判据主体)+拿不到可用 RNG;合法标签对照另行验过
|
||||
func _unknown_tag_channel() -> bool:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var rng_bad = RngScript.new()
|
||||
rng_bad.set_master_seed(7)
|
||||
if not _inject_handler(rng_bad, "wr6"):
|
||||
@@ -107,6 +111,7 @@ func _unknown_tag_channel() -> bool:
|
||||
|
||||
# ③wr7(p7):未播种取数 → handler 记录位为真+拿不到可用 RNG;同标签播种对照另行验过
|
||||
func _unseeded_channel() -> bool:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var rng_bad = RngScript.new() # 不播种(_master_seed 缺省 -1)
|
||||
if not _inject_handler(rng_bad, "wr7"):
|
||||
return false
|
||||
@@ -124,6 +129,7 @@ func _unseeded_channel() -> bool:
|
||||
|
||||
# 成员在位前提检查(成员被移除时走干净退出 2,不落「赋值不存在的属性」式中途中断)
|
||||
func _inject_handler(rng, label: String) -> bool:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
if not (rng.get("violation_handler") is Callable):
|
||||
push_error("[run_time_fatal_test/%s] violation_handler 成员缺失(p6/p7 形态未实装——回归)" % label)
|
||||
return false
|
||||
|
||||
@@ -22,6 +22,7 @@ func _init() -> void:
|
||||
|
||||
# ① 无参实例(autoload 实例化形态)=无激活态+默认合法空态(sv2 类级)
|
||||
func _test_no_arg_instance_has_no_activation() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (启动态无激活不读写组)
|
||||
var sm := SaveManagerScript.new()
|
||||
Kit.check_quiet(sm.slots.active_slot() == 0 and not sm.slots.has_write_target(),
|
||||
"sv2 无参实例无激活态(路径空/激活号 0/写盘目标空)〔卡① sv2〕")
|
||||
@@ -40,6 +41,7 @@ func _test_no_arg_instance_has_no_activation() -> void:
|
||||
# 判别锚:空 _path 的退化写目标=裸 ".tmp"(落 res://,拆闸实验实测杂散落点)——
|
||||
# 断言先清退化目标再核零新增,闸短路缺陷(拒绝口旁路、写盘真实发生)必红。
|
||||
func _test_write_rejected_without_target() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (无激活态写盘拒绝组)
|
||||
var sm := SaveManagerScript.new()
|
||||
var before := {}
|
||||
for i in range(1, 4):
|
||||
@@ -79,6 +81,7 @@ func _test_write_rejected_without_target() -> void:
|
||||
# (生产结算链全段在位:mark_first_adventure_done→apply_adventure_summary→refresh_treasure_unlocks
|
||||
# →write_to_disk;无激活态下落账内存、写盘拒绝、盘面零触碰——已知中间态的机检面)
|
||||
func _test_settle_chain_write_rejected() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (结算链写盘拒绝组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
Kit.check_quiet(false, "sv3 链测试前置:数值表加载失败〔卡① sv3〕")
|
||||
@@ -101,6 +104,7 @@ func _test_settle_chain_write_rejected() -> void:
|
||||
|
||||
# ③ 越界槽号三原语拒绝+窥视越界返回不可读(原语边界 fail-safe)
|
||||
func _test_out_of_range_slots_rejected() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (三存档位域界——越域槽拒绝组)
|
||||
var sm := SaveManagerScript.new()
|
||||
sm.slots.attach_slot_template("user://smoke_boot_noact_%d.json")
|
||||
Kit.check_quiet(not sm.slots.activate_slot(0) and not sm.slots.activate_slot(4)
|
||||
|
||||
@@ -19,6 +19,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(承 G2–G5 同款:表损坏的红落在具体断言上)
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
@@ -46,6 +47,7 @@ func _fresh_rng(seed_val: int):
|
||||
# 损坏兜底/迁移链/域界干净/摘要 cap/摘要集成/生涯终身计数域 v6)。测试文件统一 user://smoke_save_*.json 隔离,
|
||||
# 段首清场+段尾清理——绝不碰 user://save.json(红线)。
|
||||
func _smoke_save() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:176 (存档域读写往返/迁移链/损坏兜底/域界组)
|
||||
print("--- SaveManager 存档读写/迁移/兜底 ---")
|
||||
var sm_script = load("res://core/save_manager.gd")
|
||||
var paths := ["user://smoke_save_roundtrip.json", "user://smoke_save_fresh.json",
|
||||
@@ -338,6 +340,7 @@ func _smoke_save() -> void:
|
||||
# 测试文件统一 user://smoke_save_slot_%d.json 模板隔离(attach_slot_template 注入口——禁各自拼槽名),
|
||||
# 段首清场+段尾清理——绝不碰 user://save.json 与真实槽 user://save_slot_N.json(红线)。
|
||||
func _smoke_save_slots() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (三槽位与摘要 cap——槽位域组)
|
||||
print("--- SaveManager 三存档位承载(迭代 33 卡①)---")
|
||||
var sm_script = load("res://core/save_manager.gd")
|
||||
var slot_tpl := "user://smoke_save_slot_%d.json"
|
||||
|
||||
@@ -38,6 +38,7 @@ func _write_v7_keystone(path: String, keystone: int) -> void:
|
||||
|
||||
# ① 三槽往返:各槽写异值 → 写盘 → 新实例按位读回逐域相等;改槽 1 槽 2 字节不动(sv1)
|
||||
func _test_three_slot_roundtrip_and_isolation() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (三槽位独立文件隔离组)
|
||||
var t := SaveManagerScript.new()
|
||||
t.slots.attach_slot_template(TPL)
|
||||
for i in range(1, 4):
|
||||
@@ -65,6 +66,7 @@ func _test_three_slot_roundtrip_and_isolation() -> void:
|
||||
|
||||
# ② 高版本槽进档失败:拒绝+恢复切换前三态(路径/激活号/数据)+拒读槽零误写(sv9/sv10)
|
||||
func _test_activate_failure_restores_previous_slot() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:61 (激活失败回滚组)
|
||||
var t := SaveManagerScript.new()
|
||||
t.slots.attach_slot_template(TPL)
|
||||
_write_v7_keystone(TPL % 1, 311)
|
||||
@@ -86,6 +88,7 @@ func _test_activate_failure_restores_previous_slot() -> void:
|
||||
|
||||
# ③ MetaProgression 宿主链切槽:引用同一性保持+写盘落当前槽(sv10——禁换实例先例)
|
||||
func _test_metaprogression_reference_identity() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:176 (元进度引用同一性——往返一致组)
|
||||
var t := SaveManagerScript.new()
|
||||
t.slots.attach_slot_template(TPL)
|
||||
_write_v7_keystone(TPL % 1, 533)
|
||||
|
||||
@@ -36,6 +36,7 @@ func _write_slot_json(path: String, content: String) -> void:
|
||||
|
||||
# ① 三槽异值逐槽三项正确+不激活不写内存(sv7)
|
||||
func _test_peek_three_slots_distinct_values() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:174 (槽位摘要按槽窥视组)
|
||||
var t := SaveManagerScript.new()
|
||||
t.slots.attach_slot_template(TPL)
|
||||
for i in range(1, 4):
|
||||
@@ -57,6 +58,7 @@ func _test_peek_three_slots_distinct_values() -> void:
|
||||
|
||||
# ② 空槽零值合法态+不可读三态显式标记(sv7/契约 9)
|
||||
func _test_peek_empty_and_unreadable_states() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:174 (坏槽三态组)
|
||||
var t := SaveManagerScript.new()
|
||||
t.slots.attach_slot_template(TPL)
|
||||
DirAccess.remove_absolute(TPL % 3) # 清①段残留——空槽夹具
|
||||
@@ -77,6 +79,7 @@ func _test_peek_empty_and_unreadable_states() -> void:
|
||||
|
||||
# ③ 窥视零副作用:字节+mtime 双比对不变+零 .corrupt.bak 改名(sv8——真实入口冒烟段同判据)
|
||||
func _test_peek_zero_side_effect() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/存档序列化.md:174 (窥视零副作用组)
|
||||
var t := SaveManagerScript.new()
|
||||
t.slots.attach_slot_template(TPL)
|
||||
_write_slot_json(TPL % 1, "corrupt bytes {{{{")
|
||||
|
||||
@@ -9,6 +9,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/战斗结算.md:362 (结算五段 Segment——五段全序组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
print("[settle_segments_test] FAIL — 数值表加载失败")
|
||||
|
||||
@@ -10,6 +10,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/秘宝.md:246 (秘宝 12 件逐件行为——效果行为组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
if not db.load_tables("res://data/tables", false):
|
||||
Kit.check_quiet(false, "数值表加载")
|
||||
|
||||
@@ -53,6 +53,7 @@ func _all_revealed(_c: Vector2i) -> bool:
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/秘宝.md:246 (秘宝结构冻结与护栏校验——结构组)
|
||||
# ① 授予归因+受理序+Used 不可逆
|
||||
var inv = _new_inv()
|
||||
var r1: Dictionary = inv.add_item("sapper_order", "safe_cell", Vector2i(3, 4), 2)
|
||||
|
||||
@@ -7,6 +7,7 @@ extends SceneTree
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:195 (等级阈值前置:schema 四拒一过+判定三态+投影两态组)
|
||||
var failures := 0
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var mt = load("res://data/schemas/meta_tree_table.gd").new()
|
||||
|
||||
@@ -12,6 +12,7 @@ extends SceneTree
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:194 (结构封闭:六键合成行闭集校验组)
|
||||
var eng = load("res://core/effect_engine.gd")
|
||||
var tree_tbl = load("res://data/schemas/meta_tree_table.gd")
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
@@ -88,6 +89,7 @@ func _init() -> void:
|
||||
# ---- 规则键参数域校验(架构整改批 R1——六键参数字典):正例全过/缺参数拒/多参数拒/越域拒/非字典拒 ----
|
||||
|
||||
func _test_rule_key_params(eng, tree_tbl, db) -> Array:
|
||||
# oracle: design/gdd/systems/跨局循环/天赋树.md:194 (规则键参数字典——参数名/取值域合规组)
|
||||
var errs: Array = []
|
||||
var params_tbl: Dictionary = tree_tbl.RULE_KEY_PARAMS
|
||||
# 正例:meta_tree.tres 现行 Fork 行逐键过 validate(加载期已验——此处显式复核)
|
||||
|
||||
@@ -12,6 +12,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:200 致命真的会死:正式通道加载进程非 0 退出(装载前提组)
|
||||
_db = ConfigDBScript.new()
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
if not load_ok:
|
||||
@@ -23,6 +24,7 @@ func _init() -> void:
|
||||
|
||||
|
||||
func _trigger_oob() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:204 越域请求在进入解析前致命中止(Fatal 级诊断+进程非 0,无兜底)(越域组)
|
||||
# 共享 .tres 上的 resolver 归最后装载的实例——autoload ConfigDB 的 _ready 在测试 _init 之后
|
||||
# 二次注入覆盖私有实例,故触发前把解析通道归还被测实例(诊断落 _db,退出码判据才成立)
|
||||
_db.combat.board_gen._resolver = _db._resolver
|
||||
|
||||
@@ -9,6 +9,7 @@ const Kit := preload("res://tests/unit/test_kit.gd") # T6 收口:_check/汇
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:198 干净检出:表清单内全部表加载成功、就绪态断言(装载组)
|
||||
var db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
Kit.check("全部表加载 + 校验通过(含跨表护栏零 error 诊断)〔fv6〕", load_ok and db.diagnostics_count("error") == 0)
|
||||
@@ -30,6 +31,7 @@ func _init() -> void:
|
||||
# ---- 进度坐标 ceil 解析(R1:向上下取整保证偏难;越最大行 clamp 取最大值 + 警告去重)----
|
||||
|
||||
func _test_progress_resolution(db) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:203 向上取整解析:请求无精确行返回不低于请求坐标的最近行(进度查行组)
|
||||
var bg_rows: Array = db.combat.board_gen.rows
|
||||
# 行键全集自表推导(禁写死关卡/深度数值)
|
||||
var level_keys: Array = []
|
||||
@@ -86,6 +88,7 @@ func _test_progress_resolution(db) -> void:
|
||||
# ---- 变异池门控(unlock_level 闸 + ∅ board_types 通配 + 节点身份第三维)----
|
||||
|
||||
func _test_variant_pool_gate(db) -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:153 候选池空合法:门控筛空时静默零布置(变异门控组)
|
||||
var rows: Array = db.combat.variation.rows
|
||||
var gated_row := {}
|
||||
var wildcard_row := {}
|
||||
@@ -128,6 +131,7 @@ func _rows_contain(pool: Array, row: Dictionary) -> bool:
|
||||
# ---- ShopTable 消费面(行集解析单点——runner/编排禁自扫表的契约消费侧验证)----
|
||||
|
||||
func _test_shop_accessors(db) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:行结构与引用闭合(商店访问器行结构组)
|
||||
var products: Array = db.run.shop.product_rows()
|
||||
if products.is_empty():
|
||||
Kit.check("ShopTable products 行族非空(表已已入库前提)", false)
|
||||
@@ -155,6 +159,7 @@ func _test_shop_accessors(db) -> void:
|
||||
# ---- MetaTable 消费面 ----
|
||||
|
||||
func _test_meta_accessors(db) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:行结构与引用闭合(元进度访问器行结构组)
|
||||
# 无 forge_products 行族断言(行族/访问器不在表,V20 清单)
|
||||
var key_rows: Array = db.crossrun.meta.boss_keystone
|
||||
if not key_rows.is_empty():
|
||||
@@ -174,6 +179,7 @@ func _test_meta_accessors(db) -> void:
|
||||
# ---- TABLE_MANIFEST ↔ data/tables 目录同步(各系统→D2 单点契约的登记面)----
|
||||
|
||||
func _test_manifest_dir_sync(db) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:198 表目录无清单外文件(清单对账组)
|
||||
var manifest: Dictionary = db.TABLE_MANIFEST
|
||||
var dir := DirAccess.open("res://data/tables")
|
||||
var disk_files: Array = []
|
||||
@@ -198,6 +204,7 @@ func _test_manifest_dir_sync(db) -> void:
|
||||
# (rowset_rule——行序即契约,R6 加载期兜底)③行集实例总数 ≤4(骰后值运行面,spawn 守卫——冒烟侧验证)。
|
||||
|
||||
func _test_rowset_discipline() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别:重复键与缺锚行逐类断言(行集纪律组)
|
||||
# 行集用 rows.assign([...]) 而非直接赋值:rows 是 Array[Dictionary] 定型属性,直接赋 untyped
|
||||
# 数组字面量会触发「Invalid assignment」脚本错误——该错误不改退出码,却会**中断本函数剩余断言**
|
||||
#(本函数五条纪律断言曾因此全部静默不跑,套件仍报 all green,是零覆盖假象)。
|
||||
|
||||
@@ -20,6 +20,7 @@ const PROBE_REF := ' {\n "feat_id": "ref_probe",\n "display_name": "引用探
|
||||
|
||||
|
||||
func _inject(dir: String, probe: String) -> bool:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:前缀违规夹具注入(前缀夹具组)
|
||||
var path := dir + "/feats.tres"
|
||||
var f := FileAccess.open(path, FileAccess.READ)
|
||||
if f == null:
|
||||
@@ -44,6 +45,7 @@ func _inject(dir: String, probe: String) -> bool:
|
||||
|
||||
|
||||
func _assert_rejected(bad_dir: String, probe: String, label: String) -> bool:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:200 致命真的会死:违规表拒绝且进程非 0(拒绝判定组)
|
||||
# 返回 true=正确拒绝;false=放行或夹具失败(调用方据此退出 2)
|
||||
if not Kit.copy_tables(SRC_DIR, bad_dir) or not _inject(bad_dir, probe):
|
||||
push_error("[%s] 夹具目录准备失败" % label)
|
||||
|
||||
@@ -39,6 +39,7 @@ const PROBE_TRADE_KEY := ' {
|
||||
|
||||
|
||||
func _inject(dir: String, probe: String) -> bool:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:退役词夹具注入(退役词夹具组)
|
||||
var path := dir + "/feats.tres"
|
||||
var f := FileAccess.open(path, FileAccess.READ)
|
||||
if f == null:
|
||||
@@ -63,6 +64,7 @@ func _inject(dir: String, probe: String) -> bool:
|
||||
|
||||
|
||||
func _assert_rejected(bad_dir: String, probe: String, label: String) -> bool:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:200 致命真的会死:退役词加载致命中止(拒绝判定组)
|
||||
# 返回 true=正确拒绝;false=放行或夹具失败(调用方据此退出 2)
|
||||
if not Kit.copy_tables(SRC_DIR, bad_dir) or not _inject(bad_dir, probe):
|
||||
push_error("[%s] 夹具目录准备失败" % label)
|
||||
|
||||
@@ -12,6 +12,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:198 锻造表装载与就绪态(装载组)
|
||||
var db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
Kit.check("生产 forge.tres 随全表加载 + validate 零违例〔锻造工坊批 V1〕", load_ok and db.diagnostics_count("error") == 0)
|
||||
@@ -26,6 +27,7 @@ func _init() -> void:
|
||||
# ---- 生产表六行正向(V1 生产面 + V11 行字段闭集)----
|
||||
|
||||
func _test_production_rows(db) -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:行 schema 正反逐类断言(生产行结构组)
|
||||
var rows: Array = db.crossrun.forge.route_rows()
|
||||
Kit.check("六路线行族规模恰 6(三武器+三甲)〔锻造工坊批 V1〕", rows.size() == 6)
|
||||
var ids := []
|
||||
@@ -89,6 +91,7 @@ func _test_production_rows(db) -> void:
|
||||
# ---- 几何价格梯(V2 价格面单测半边——购买写在 T3 冒烟)----
|
||||
|
||||
func _test_price_ladder(db) -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:220 定价结构:每级价格随已购级数几何递增、基价与公比读表单点(价格梯组)
|
||||
var row: Dictionary = db.crossrun.forge.route("sword")
|
||||
var prices := []
|
||||
for owned in range(5):
|
||||
@@ -147,6 +150,7 @@ func _mut_spear_initial(t) -> void:
|
||||
|
||||
|
||||
func _test_negative_cases() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖(负向 schema 组)
|
||||
# 夹具本身须零违例(否则负向判读失效)
|
||||
var t_ok = ForgeTableScript.new()
|
||||
t_ok.routes = _base_rows()
|
||||
@@ -215,6 +219,7 @@ func _test_negative_cases() -> void:
|
||||
# 32→31:改写族清退批摘 spike(CI run 87 追绿——词表合法收窄的断言随动)。
|
||||
|
||||
func _test_effect_kinds_closed() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:89 事件/事实/效果类型/算子四词表封闭(特效闭集组)
|
||||
Kit.check("效果引擎效果类型闭集 31 种(甲案词表退役 overflow/attack_segments+改写族清退摘 spike)〔锻造工坊批 V11〕",
|
||||
EffectEngineScript.EFFECT_KINDS.size() == 31)
|
||||
Kit.check("效果引擎事件词表在册 21 种(charge_full 位摘名——蓄力层删键批)〔锻造工坊批 V11〕",
|
||||
|
||||
@@ -11,6 +11,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:198 参数档表装载与就绪态(装载组)
|
||||
var db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
Kit.check("生产 level_gen_params.tres 随全表加载 + validate 零违例〔fv2〕",
|
||||
@@ -42,6 +43,7 @@ func _table(rows: Array) -> Variant:
|
||||
# ---- 生产三行正向(V2)----
|
||||
|
||||
func _test_production(db) -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:127 产出合格:任意参数档产出的图必过产出约束(生产档组)
|
||||
var r1: Dictionary = db.run.level_gen_params.row_by_level_index(1)
|
||||
var r2: Dictionary = db.run.level_gen_params.row_by_level_index(2)
|
||||
var r3: Dictionary = db.run.level_gen_params.row_by_level_index(3)
|
||||
@@ -59,6 +61,7 @@ func _test_production(db) -> void:
|
||||
# ---- 访问器缺行防御 ----
|
||||
|
||||
func _test_accessor() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点图生成.md:127 参数档访问器读回与产出约束(访问器组)
|
||||
var t = _table([_row(1, 6, 0.3, [0.5, 0.2, 0.2, 0.1], 1, 1, 4)])
|
||||
Kit.check("row_by_level_index 缺行返回空字典〔fv2〕", t.row_by_level_index(9).is_empty())
|
||||
|
||||
@@ -66,6 +69,7 @@ func _test_accessor() -> void:
|
||||
# ---- 域校验逐类负向(V2)----
|
||||
|
||||
func _test_negative() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:参数档 schema 拒绝(负向组)
|
||||
# 合法基线三行
|
||||
var base := [_row(1, 6, 0.3, [0.5, 0.2, 0.2, 0.1], 1, 1, 4),
|
||||
_row(2, 9, 0.5, [0.5, 0.2, 0.15, 0.15], 2, 2, 6),
|
||||
|
||||
@@ -14,6 +14,7 @@ const BAD_DIR := "user://treasure_fixture_dangling"
|
||||
|
||||
|
||||
func _inject_violation() -> bool:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别:悬空引用夹具(悬空引用组)
|
||||
var path := BAD_DIR + "/reward.tres"
|
||||
var f := FileAccess.open(path, FileAccess.READ)
|
||||
if f == null:
|
||||
@@ -36,6 +37,7 @@ func _inject_violation() -> bool:
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:200 致命真的会死:悬空引用被拒绝、进程非 0(拒绝组)
|
||||
if not Kit.copy_tables(SRC_DIR, BAD_DIR) or not _inject_violation():
|
||||
push_error("[reward_dangling_treasure_test] 夹具目录准备失败")
|
||||
quit(2)
|
||||
|
||||
@@ -12,6 +12,7 @@ const TEST_SEED := 20260928 # 夹具种子(任意固定值;语义 = 可复
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:201 黄金向量:登记向量逐个复算(装载组)
|
||||
_test_derive_determinism()
|
||||
_test_counter_ledger()
|
||||
_test_stream_draw_determinism()
|
||||
@@ -27,6 +28,7 @@ func _fresh_service():
|
||||
|
||||
# 单盐派生纯函数:两全新实例同种子逐位一致(derive_at 不推计数器——纯函数契约)
|
||||
func _test_derive_determinism() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:201 黄金向量:随机派生纯函数对登记向量逐个复算相等、同输入恒同输出(派生确定性组)
|
||||
var a = _fresh_service()
|
||||
var b = _fresh_service()
|
||||
var same := true
|
||||
@@ -42,6 +44,7 @@ func _test_derive_determinism() -> void:
|
||||
|
||||
# 全局取数计数器:唯一账本——open_stream 逐次 +1(scope 单调)
|
||||
func _test_counter_ledger() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:202 计数器纪律:连续取号跨模拟关卡切换单调不重置(计数账本组)
|
||||
var rng = _fresh_service()
|
||||
var c0: int = rng.counter()
|
||||
rng.open_stream("armor_roll")
|
||||
@@ -59,6 +62,7 @@ func _test_counter_ledger() -> void:
|
||||
|
||||
# 同种子两实例同标签流的实际取数序列逐位一致(回放确定性契约——存档快照=主种子+计数器的前提)
|
||||
func _test_stream_draw_determinism() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:201 同输入恒同输出:流取号确定性(流取号组)
|
||||
var faces := 20 # d20 探针面数(夹具值,非玩法表值——只用于产生可比较序列)
|
||||
var a = _fresh_service()
|
||||
var b = _fresh_service()
|
||||
@@ -73,6 +77,7 @@ func _test_stream_draw_determinism() -> void:
|
||||
|
||||
# 负输入 abs 归一化(警告通道)——|−s| 与 s 同派生
|
||||
func _test_negative_seed_normalization() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:90 RngService:master_seed 与各流 scope 计数器单点(种子规约组)
|
||||
var pos = _fresh_service()
|
||||
var neg = RngServiceScript.new()
|
||||
neg.set_master_seed(-TEST_SEED)
|
||||
|
||||
@@ -22,6 +22,7 @@ func _init() -> void:
|
||||
# 单元宿主改由 `_init` 显式调用,断言逐字未动;源 :70 事件日志落盘条经主会话裁决一
|
||||
# 改判集成测试——不随本宿主,见迁移账本转办清单)----
|
||||
func _smoke_initialize() -> void:
|
||||
# oracle: design/engineering/architecture/architecture.md:90 RngService autoload:open_stream 有状态门面与启动初始化(启动流组)
|
||||
print("=== Dungeon Sweeper 垂直切片冒烟 ===")
|
||||
var db = ConfigDBScript.new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
|
||||
@@ -29,6 +29,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:198 表结构守卫装载与就绪态(装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
# 表加载失败不中止(沿被迁断言面的源语义:表损坏的红落在具体断言上——
|
||||
# 诊断在此展开,后续断言按坏表实况逐条验红;collect_only=true 下成员照常赋值可评)
|
||||
@@ -91,6 +92,7 @@ func _first_encounter_band(level_index: int, enemy_id: String) -> int:
|
||||
|
||||
# ① 冒险表(单行全局 Rule 4 豁免——建表与接线闸;TP0 令牌池:配额结构/件值对/池总量域检)
|
||||
func _smoke_adventure_table() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/冒险结构.md:281 冒险结构表校验(冒险表组)
|
||||
print("--- 冒险表(AdventureTable——令牌池行值单点:回血/配额/件值对/同调位)---")
|
||||
Kit.check("db.adventure 已加载(adventure.tres 入 manifest)", _db.run.adventure != null)
|
||||
if _db.run.adventure == null:
|
||||
@@ -209,6 +211,7 @@ func _smoke_adventure_table() -> void:
|
||||
# ---- 敌人表深度带键结构(迭代 34 建·L1 混编批换代:29 行键序=覆盖表序·(1,3) 混编行集·Boss 行集带键清单)----
|
||||
|
||||
func _smoke_enemy_bands() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/难度曲线与Boss.md:316 难度与敌人带校验(敌人带组)
|
||||
print("--- 敌人表深度带键结构(29 行键序 · (1,3) 混编 · Boss 带键覆盖表)---")
|
||||
# ① 29 行计数 + 键序 = 覆盖表序(文件行序不变——行序即契约;(1,3) 两行相邻、熊地精在前)
|
||||
# 迭代 35 生成图深度扩面覆盖批随动:战斗带顶扩到各关最大生成深度(L1→6/L2→9/L3→13)、
|
||||
@@ -297,6 +300,7 @@ func _smoke_enemy_bands() -> void:
|
||||
# ④ 掷点参数域:档位边界升序/档位值降序无零档/骰面与暴击参数在域(加载校验双保险)。
|
||||
|
||||
func _smoke_ac_swap_guard() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:219 切换语义:一次冒险=一个武器类型+一个甲型,冒险开始后锁死(AC 换装守卫组)
|
||||
print("--- 护甲等级掷点批·换装护栏 ---")
|
||||
# ① 三处无双轨
|
||||
Kit.check("状态表 defense_up 行已退役(无双轨)", _db.combat.status_effects.row_by_id("defense_up").is_empty())
|
||||
@@ -415,6 +419,7 @@ func _smoke_ac_swap_guard() -> void:
|
||||
# ---- 地形变异 框架面(四行两轴×两关 + 门控 + 跨字段互锁)----
|
||||
|
||||
func _smoke_variation_framework() -> void:
|
||||
# oracle: design/gdd/systems/排雷循环/地形变异.md:153 候选池门控与静默零布置(变异框架组)
|
||||
print("--- 地形变异 框架面(首批四类型 + 候选池门控 + 跨字段互锁)---")
|
||||
Kit.check("变异清单 6 行(荆棘丛/藤蔓缠绕/岩浆/烬覆 + 落石/矿尘——首批类型定稿批 + 第三关内容批;贫矿脉 2026-10-16 用户令屏蔽删行)",
|
||||
_db.combat.variation.rows.size() == 6)
|
||||
@@ -450,6 +455,7 @@ func _smoke_variation_framework() -> void:
|
||||
# ---- 难度曲线与Boss DifficultyTable 结构位冒烟(AC-10:空表零行为 + 套乘点 = 行值快照前)----
|
||||
|
||||
func _smoke_difficulty_table() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/难度曲线与Boss.md:316 难度修饰套乘(难度表组)
|
||||
print("--- 难度曲线与Boss·DifficultyTable 结构位 ---")
|
||||
Kit.check("DifficultyTable MVP 空表加载(结构位)", _db.run.difficulty != null and _db.run.difficulty.rows.is_empty())
|
||||
# ① 空表零行为:敌人系统.spawn 敌值 = EnemyTable 行值原样
|
||||
@@ -480,6 +486,7 @@ func _smoke_difficulty_table() -> void:
|
||||
# ---- ⑤ 格面资源九型 + gp_drop 流(黄金向量)----
|
||||
|
||||
func _smoke_nine_types_gp_stream() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:九型 GP 流校验(九型流组)
|
||||
print("--- 格面资源九型 + gp_drop 流(奖励字典 18 格 + 黄金向量)---")
|
||||
Kit.check("格面资源十型封闭(第九型 gp 九型批 2026-09-20 / 第十型 treasure_item 秘宝内容批 2026-09-29——词表 v1.2)",
|
||||
RewardTable.CELL_TYPES.size() == 10 and RewardTable.CELL_TYPES.has("gp") and RewardTable.CELL_TYPES.has("treasure_item"))
|
||||
@@ -529,6 +536,7 @@ func _smoke_nine_types_gp_stream() -> void:
|
||||
# ---- 元进度·MetaTable 表结构(行值全 provisional 归元进度设计文档配读数;
|
||||
# conversion 覆盖恰三,Boss 两档 first ≥ repeat)----
|
||||
func _smoke_meta() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/元进度.md:148 元进度行族校验(meta 行族组)
|
||||
print("--- 元进度·MetaTable 表结构 ---")
|
||||
var meta_tbl = _db.crossrun.meta
|
||||
Kit.check("MetaTable 非空 + validate 零错(三行族词表封闭/唯一/连续/域界/first≥repeat/ratio 全过)",
|
||||
@@ -568,6 +576,7 @@ func _conversion_row_of(rows: Array, attr: String) -> Dictionary:
|
||||
# ---- V7 节点图三新键域校验(架构整改——缺新键行拒/width_max 越域拒/两 pct 越域拒/表值全过)----
|
||||
|
||||
func _test_level_gen_new_fields() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var tbl = _db.run.level_gen_params
|
||||
var mk := func(mod: Dictionary) -> Dictionary:
|
||||
var row := {"level_index": 1, "layers": 6, "branch_density": 0.3, "battle_ratio": 0.5, "reward_ratio": 0.2,
|
||||
@@ -604,6 +613,7 @@ func _test_level_gen_new_fields() -> void:
|
||||
# ---- 变异表头域校验 / feat cap 必填(架构整改——丁案三件的数据面守卫)----
|
||||
|
||||
func _test_variation_header_domains() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var inst = load("res://data/schemas/variation_table.gd").new()
|
||||
inst.percent_of_cells = 5
|
||||
inst.per_level_bonus = 0
|
||||
@@ -621,6 +631,7 @@ func _test_variation_header_domains() -> void:
|
||||
|
||||
|
||||
func _test_feat_cap_required() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var inst = load("res://data/schemas/feat_table.gd").new()
|
||||
# 生产表全行 cap 在场(加载期已验——此处显式复核 37 行)
|
||||
var all_cap := true
|
||||
|
||||
@@ -15,6 +15,7 @@ const BAD_DIR := "user://treasure_fixture_target_violation"
|
||||
|
||||
|
||||
func _inject_violation() -> bool:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:199 校验类别全覆盖:违规夹具逐类注入(真视窄域夹具组)
|
||||
var path := BAD_DIR + "/treasure_items.tres"
|
||||
var f := FileAccess.open(path, FileAccess.READ)
|
||||
if f == null:
|
||||
@@ -39,6 +40,7 @@ func _inject_violation() -> bool:
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/数据配置.md:200 致命真的会死:违规表被拒绝、进程非 0(违规拒绝组)
|
||||
if not Kit.copy_tables(SRC_DIR, BAD_DIR) or not _inject_violation():
|
||||
push_error("[treasure_target_violation_test] 夹具目录准备失败")
|
||||
quit(2)
|
||||
|
||||
@@ -10,6 +10,7 @@ extends SceneTree
|
||||
const Kit := preload("res://tests/unit/test_kit.gd") # T6 收口:check/汇总退出样板单点
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:37 (套件协议模板——执行载体与退出码范例组)
|
||||
Kit.check("headless SceneTree 协议可用(quit(code) 通道)", _test_headless_protocol())
|
||||
Kit.check("命名规范可执行:test_[scenario]_[expected]", _test_naming_convention_followed())
|
||||
quit(Kit.finish("example_test"))
|
||||
|
||||
@@ -18,6 +18,7 @@ class _BossRunner:
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:260 (战斗叙述宿主——装载组)
|
||||
_test_numeric_lines_carry_values()
|
||||
_test_end_text_differs_by_result()
|
||||
_test_phase_text_nonempty()
|
||||
@@ -28,6 +29,7 @@ func _init() -> void:
|
||||
|
||||
|
||||
func _test_numeric_lines_carry_values() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:272 (结算行数值带入组)
|
||||
var rest: String = NarratorScript.rest_line(12, 30, 40)
|
||||
Kit.check("休整叙述带入回复量与当前血量(实际「%s」)" % rest,
|
||||
rest.contains("12") and rest.contains("30") and rest.contains("40"))
|
||||
@@ -38,6 +40,7 @@ func _test_numeric_lines_carry_values() -> void:
|
||||
|
||||
|
||||
func _test_end_text_differs_by_result() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:272 (胜负互异文案组)
|
||||
# 关卡收束(level_end=true)恒为「关卡完成!」——单场胜负文案只在非收束态出现
|
||||
var level: String = NarratorScript.battle_end_text("lose", true)
|
||||
Kit.check("关卡收束态恒为「关卡完成!」(实际「%s」)" % level, level == "关卡完成!")
|
||||
@@ -50,6 +53,7 @@ func _test_end_text_differs_by_result() -> void:
|
||||
|
||||
|
||||
func _test_phase_text_nonempty() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:272 (阶段行非空组)
|
||||
var t: String = NarratorScript.phase_text(1, "", false, false, "")
|
||||
Kit.check("相位叙述非空(实际「%s」)" % t, t != "")
|
||||
var boss: String = NarratorScript.phase_text(2, "", false, true, "灰矮人石君王")
|
||||
@@ -59,6 +63,7 @@ func _test_phase_text_nonempty() -> void:
|
||||
# 叙述寻址按行类取 Boss 行集(S 清单 S15 换代):Boss 节点名必须来自 (关卡, boss, 带) 行集,
|
||||
# 不能落到同深度的战斗行集——期望名由表行集首行读出,不写死字面量。
|
||||
func _test_boss_name_uses_boss_rowset() -> void:
|
||||
# oracle: design/gdd/systems/战斗循环/敌人系统.md:295 (Boss 名读行集组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var loaded: bool = db.load_tables("res://data/tables", false)
|
||||
Kit.check_quiet(loaded, "叙述寻址用例:数值表加载成功")
|
||||
@@ -87,6 +92,7 @@ func _test_boss_name_uses_boss_rowset() -> void:
|
||||
# 关卡完成停点文案族措辞钉子(口径换代批):回血行/满血合法态/渠道句/摘要关数行——
|
||||
# 旧措辞退役后玩家可见面由本组断言钉在新措辞上(撤销证明:回退 battle_narrator 对应行→断言红→复原复绿)
|
||||
func _test_level_clear_wording() -> void:
|
||||
# oracle: design/gdd/ux/level-clear.md:11 (关卡结算屏文案组)
|
||||
var healed: String = NarratorScript.curio_pick_header({"level_index": 1, "heal_gained": 5, "hp_before": 10, "hp_after": 15})
|
||||
Kit.check("关卡完成回血行带入回血量与生命区间(实际「%s」)〔口径换代 V1〕" % healed,
|
||||
healed.contains("关卡完成回血 +5(生命 10 → 15)"))
|
||||
@@ -106,6 +112,7 @@ func _test_level_clear_wording() -> void:
|
||||
# 真实入口=呈现状态快照函数 presentation_snapshot:A 有削弱 B 无 → 两卡投影各现各的(零共享引用)
|
||||
|
||||
func _test_snapshot_effects_per_unit() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
Kit.check("V8 前置:表加载零 error", db.load_tables("res://data/tables", true) and db.diagnostics_count("error") == 0)
|
||||
var rng = load("res://core/rng_service.gd").new()
|
||||
|
||||
@@ -10,10 +10,12 @@ const _EXPECTED_KEYS: Array[StringName] = [&"gate", &"forge", &"dummy", &"chest"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
# oracle: design/gdd/ux/camp.md:29 (营地场景布局数据件——纵深与地平线组)
|
||||
call_deferred("_test_layout_hotspot_geometry")
|
||||
|
||||
|
||||
func _test_layout_hotspot_geometry() -> void:
|
||||
# oracle: design/gdd/ux/camp.md:16 (七物件命中区几何红线组)
|
||||
var table: CampSceneLayoutTable = load("res://data/tables/camp_scene_layout.tres")
|
||||
Kit.check("V14 布局表加载且 schema 类在位〔营地图批 V14〕", table is CampSceneLayoutTable and table != null)
|
||||
if table == null:
|
||||
|
||||
@@ -10,6 +10,7 @@ const _TEST_SAVE := "user://test_forge_workbench.json"
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:219 (工作间两区六路线——装载组)
|
||||
call_deferred("_run")
|
||||
|
||||
|
||||
@@ -21,6 +22,7 @@ func _row_by_id(ov) -> Dictionary:
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
# oracle: design/gdd/systems/跨局循环/锻造工坊.md:219 (六路线 UI 直验组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var load_ok: bool = db.load_tables("res://data/tables", true)
|
||||
if not load_ok:
|
||||
|
||||
@@ -9,6 +9,7 @@ const HudScript := preload("res://presentation/hud_presenter.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:260 (HUD 投影宿主——装载组)
|
||||
_test_accepted_text()
|
||||
_test_reject_text_by_reason()
|
||||
_test_unknown_reason_fallback()
|
||||
@@ -16,11 +17,13 @@ func _init() -> void:
|
||||
|
||||
|
||||
func _test_accepted_text() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:212 (受理反馈呈现组)
|
||||
var t: String = HudScript.outcome_text({"accepted": true})
|
||||
Kit.check("受理态文案固定为「执行完成。」(实际「%s」)" % t, t == "执行完成。")
|
||||
|
||||
|
||||
func _test_reject_text_by_reason() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:212 (拒绝三源可辨文案组)
|
||||
var cases := {
|
||||
"not_adjacent": "不能执行:目标与小人不相邻",
|
||||
"target_revealed": "不能执行:目标已开",
|
||||
@@ -39,6 +42,7 @@ func _test_reject_text_by_reason() -> void:
|
||||
|
||||
|
||||
func _test_unknown_reason_fallback() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:212 (未知兜底文案组)
|
||||
var t: String = HudScript.outcome_text({"accepted": false, "reject_reason": "brand_new_reason"})
|
||||
Kit.check("未知拒绝原因兜底为「动作被拒。」而非空串(实际「%s」)" % t, t == "动作被拒。")
|
||||
var sub: String = HudScript.outcome_text({
|
||||
|
||||
@@ -11,10 +11,12 @@ const ScreenScript := preload("res://presentation/views/level_map_screen.gd")
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (信息迷雾呈现宿主——装载组)
|
||||
call_deferred("_run")
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (迷雾显隐宿主组)
|
||||
var db = load("res://core/config_db.gd").new()
|
||||
var loaded: bool = db.load_tables("res://data/tables", false)
|
||||
Kit.check_quiet(loaded, "迷雾呈现用例:数值表加载成功")
|
||||
@@ -46,6 +48,7 @@ func _runner(db, nodes: Array, candidates: Array, n: int = 2):
|
||||
# ---- ① 范围外只见结构:雾下节点类型图标与文字均不绘制〔fv2〕----
|
||||
|
||||
func _test_fog_hides_type() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (雾下类型隐藏组)
|
||||
var node := {"id": 3, "type": "battle", "depth": 3, "next": []}
|
||||
var shown: Dictionary = ScreenScript.node_display(node, 2, [2], false, false)
|
||||
Kit.check("可见集内节点:图标/类型文字均绘制〔fv2〕",
|
||||
@@ -59,6 +62,7 @@ func _test_fog_hides_type() -> void:
|
||||
# ---- ② Boss/终点不入雾+多终点标记〔fv3〕----
|
||||
|
||||
func _test_boss_exempt_and_multi_boss() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (Boss 描边豁免与多 Boss 组)
|
||||
var type_vis: Array = [1, 7, 9] # 双 Boss 图:7/9 均在可见集
|
||||
var boss_a: Dictionary = ScreenScript.node_display({"id": 7, "type": "boss", "depth": 7, "next": []}, 7, type_vis, false, false)
|
||||
var boss_b: Dictionary = ScreenScript.node_display({"id": 9, "type": "boss", "depth": 9, "next": []}, 9, type_vis, false, false)
|
||||
@@ -76,6 +80,7 @@ func _test_boss_exempt_and_multi_boss() -> void:
|
||||
# ---- ③ 节点内详情图上从不显示〔fv5〕----
|
||||
|
||||
func _test_details_never_shown() -> void:
|
||||
# oracle: design/gdd/systems/冒险循环/关卡节点地图.md:178 (详情零显示组)
|
||||
var plain := {"id": 3, "type": "battle", "depth": 3, "next": [4]}
|
||||
var loaded := {"id": 3, "type": "battle", "depth": 3, "next": [4], "enemy_id": "goblin_secret", "reward_id": "reward_secret"}
|
||||
var a: Dictionary = ScreenScript.node_display(plain, 3, [3], false, true)
|
||||
@@ -92,6 +97,7 @@ func _test_details_never_shown() -> void:
|
||||
# ---- ④ label_text 三态文案〔fv2〕----
|
||||
|
||||
func _test_label_three_states() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var node := {"id": 3, "type": "battle", "depth": 3, "next": [4]}
|
||||
Kit.check("当前位文案=「当前位置」〔fv2〕",
|
||||
String(ScreenScript.node_display(node, 3, [3], true, false)["label_text"]) == "当前位置")
|
||||
@@ -144,6 +150,7 @@ func _big_graph_nodes() -> Array:
|
||||
|
||||
|
||||
func _test_big_graph_fit(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var nodes := _big_graph_nodes()
|
||||
var entry: Dictionary = nodes[0]
|
||||
var runner = _runner(db, nodes, [nodes[1]])
|
||||
@@ -197,6 +204,7 @@ func _test_big_graph_fit(db) -> void:
|
||||
# 命中读数 = is_same 同实例判别(重算必产新字典、命中返回缓存原实例)——零生产计数器。
|
||||
|
||||
func _test_layout_cache(db) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var nodes := _big_graph_nodes()
|
||||
var runner = _runner(db, nodes, [nodes[1]])
|
||||
var screen = ScreenScript.new()
|
||||
|
||||
@@ -11,6 +11,7 @@ const ModalStackScript := preload("res://presentation/modal_stack.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:54 (模态编排纯逻辑——层级与输入锁组)
|
||||
# 哑层与桩 Callable(纯逻辑类零场景前提的证明面)
|
||||
var start := Control.new()
|
||||
var inter := Control.new()
|
||||
|
||||
@@ -37,11 +37,13 @@ class FakeFx extends SettlementFxView:
|
||||
|
||||
|
||||
func check(cond: bool, msg: String) -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
if not cond:
|
||||
_problems.append(msg)
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:272 (排播节奏——排空零分叉/零丢行/延迟双态组)
|
||||
var main: Node = load("res://presentation/main.tscn").instantiate()
|
||||
root.add_child(main)
|
||||
await process_frame
|
||||
@@ -155,6 +157,7 @@ func _count_row(row: Dictionary, arr: Array) -> void:
|
||||
|
||||
|
||||
func _finish() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
for p in ["user://test_pacing_queue_save.json", "user://test_pacing_queue_save.json.tmp"]:
|
||||
if FileAccess.file_exists(p):
|
||||
DirAccess.remove_absolute(p)
|
||||
|
||||
@@ -23,6 +23,7 @@ var _db
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:281 (玩家面文案清扫宿主——装载组)
|
||||
_db = ConfigDBScript.new()
|
||||
var load_ok: bool = _db.load_tables("res://data/tables", true)
|
||||
if not load_ok:
|
||||
@@ -42,6 +43,7 @@ func _init() -> void:
|
||||
|
||||
# ① C 区两段头(u1/u2——直建 hero 面板,adventure_feats_test ⑦c 族同构)
|
||||
func _sweep_hero_panel() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:274 (英雄面板文案组)
|
||||
var panel = load("res://presentation/views/hero_info_panel_view.gd").new(_db.presentation.battle_layout)
|
||||
var feat_head := _first_label(panel._feat_section)
|
||||
var curio_head := _first_label(panel._curio_section)
|
||||
@@ -53,6 +55,7 @@ func _sweep_hero_panel() -> void:
|
||||
|
||||
# ②③ 奖励节点头部+专长卡兜底(u3/u11——静态直调)
|
||||
func _sweep_narrator() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:272 (叙述文案组)
|
||||
var narrator = load("res://presentation/battle_narrator.gd")
|
||||
var head := String(narrator.node_curio_header())
|
||||
Kit.check("奖励点头部含「冒险牌库」(u3 机制事实①同库)〔wa4〕", head.contains("冒险牌库"))
|
||||
@@ -65,6 +68,7 @@ func _sweep_narrator() -> void:
|
||||
|
||||
# ④ 图例封印行(u4——直建 LegendOverlay 读 ENTRIES 常量)
|
||||
func _sweep_legend() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:267 (图例文案组)
|
||||
load("res://presentation/views/legend_overlay.gd").new() # 直建(_init(rap_cost) 现签名)
|
||||
var seal_row: Array = []
|
||||
for e in load("res://presentation/views/legend_overlay.gd").ENTRIES:
|
||||
@@ -80,6 +84,7 @@ func _sweep_legend() -> void:
|
||||
|
||||
# ⑤⑥ 来源名双源(u5/u6——状态槽消费半+表值 ConfigDB 真装载+battle_log 行消费半)
|
||||
func _sweep_source_names() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:274 (来源名读表组)
|
||||
var row_view = load("res://presentation/views/status_slot_row.gd").new()
|
||||
row_view.set_effects([{"effect_id": "alert", "source_class": "mine_hit",
|
||||
"display_name": "危险格受击", "remaining_settlements": 2, "round_index": 1}])
|
||||
@@ -105,6 +110,7 @@ func _sweep_source_names() -> void:
|
||||
|
||||
# ⑦⑧ 已开危险格字形族(u7/u8/u9——BoardView rebuild 真实刷新路径+源 token 扫描)
|
||||
func _sweep_board_glyph() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:264 (危险格字形组)
|
||||
var board_generator = load("res://core/board_generator.gd").new()
|
||||
var b = board_generator.generate(1, 0, _mk_stream("board_gen", 4242), _db)
|
||||
var ae = load("res://core/action_economy.gd").new(_db)
|
||||
@@ -143,6 +149,7 @@ func _sweep_board_glyph() -> void:
|
||||
|
||||
# ⑧⑩ 源 token 扫描(注释剥离=行首 # 判——契约 2 保留面不入域)
|
||||
func _sweep_token_scans() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var board_src := FileAccess.get_file_as_string("res://presentation/views/board_view.gd")
|
||||
Kit.check("board_view.gd 源零 \"雷\" 字面量(u7/u8/u9 哨兵族统一钉住)〔wa8〕",
|
||||
board_src.count("\"雷\"") == 0)
|
||||
@@ -160,6 +167,7 @@ func _sweep_token_scans() -> void:
|
||||
# 刷新两 toast 文案零数字字面量(架构整改 R4——格式串零数字、插值位与表字段一一对应;
|
||||
# 静态判据+评审注记观测面局限:真机文案随表值由实机目检兜——T10 清单两项)
|
||||
func _sweep_refresh_toast_no_literals() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/HUD框架.md:260 (刷新提示读表拼接——零字面量组)
|
||||
var main_src := FileAccess.get_file_as_string("res://presentation/main.gd")
|
||||
var rap_toast := ""
|
||||
var cap_toast := ""
|
||||
|
||||
@@ -33,6 +33,7 @@ const A1_FILES := {
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (presentation 封装——四族零命中扫描组)
|
||||
_sweep_a1_data_classes()
|
||||
_sweep_a2_subparts()
|
||||
_sweep_b_combo_root()
|
||||
@@ -42,6 +43,7 @@ func _init() -> void:
|
||||
|
||||
# 源文件读取+非空前置(返 "" 即已判红——调用侧跳过后续正则断言)
|
||||
func _src(path: String) -> String:
|
||||
# oracle: design/engineering/code-conventions.md:41 (源码采样组)
|
||||
var src := FileAccess.get_file_as_string(path)
|
||||
Kit.check("扫描面非空前置:%s" % path, src.length() > 0)
|
||||
return src
|
||||
@@ -49,18 +51,21 @@ func _src(path: String) -> String:
|
||||
|
||||
# 正则零命中断言(-pattern 意图写入断言文案——可 grep 定位;suffix 区分族组)
|
||||
func _zero(pattern: String, src: String, label: String, suffix: String = "pres封装 V1") -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (零命中扫描组)
|
||||
var re := RegEx.create_from_string(pattern)
|
||||
Kit.check("%s:%s 零命中〔%s〕" % [label, pattern, suffix], re.search(src) == null)
|
||||
|
||||
|
||||
# 正锚在案断言(正则命中 ≥1——新公开面/新形态在用;suffix 区分族组)
|
||||
func _anchor(pattern: String, src: String, label: String, suffix: String = "pres封装 V1") -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (正锚存在组)
|
||||
var re := RegEx.create_from_string(pattern)
|
||||
Kit.check("%s:%s 正锚在案〔%s〕" % [label, pattern, suffix], re.search(src) != null)
|
||||
|
||||
|
||||
# ② V2 A2 拆件子件(行为归位子件公开方法、读走公开读法、身份构造交付)
|
||||
func _sweep_a2_subparts() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (A2 子件封装扫描组)
|
||||
var body := _src("res://presentation/views/standee_body.gd")
|
||||
if body.length() > 0:
|
||||
_zero("\\bst\\._|\\bmo\\._", body, "子件私取模式零命中(standee_body)", "pres封装 V2")
|
||||
@@ -77,6 +82,7 @@ func _sweep_a2_subparts() -> void:
|
||||
|
||||
# ③ V3 B 组合根交接面(main+五分文件——成对单行转发梯换代为公开入口+Callable 束)
|
||||
func _sweep_b_combo_root() -> void:
|
||||
# oracle: design/engineering/code-conventions.md:41 (组合根束封装扫描组)
|
||||
var b_files := {
|
||||
"res://presentation/main.gd": false,
|
||||
"res://presentation/main_ui_build.gd": true,
|
||||
@@ -111,6 +117,7 @@ func _sweep_b_combo_root() -> void:
|
||||
|
||||
# ④ V4 C 杂项(UiKit 私有工厂公开化+cell_mark 构造交付)
|
||||
func _sweep_c_misc() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var offenders: PackedStringArray = []
|
||||
var scanned := 0
|
||||
_walk_gd_for("res://", "UiKit\\._[a-zA-Z]", "res://presentation/views/ui_kit.gd", offenders)
|
||||
@@ -148,6 +155,7 @@ func _walk_gd_for(dir_path: String, pattern: String, exclude: String, offenders:
|
||||
|
||||
# ① V1 A1 三内部数据类(字段公开化——宿主直读写内类私有字段清零)
|
||||
func _sweep_a1_data_classes() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
for path in A1_FILES:
|
||||
var spec: Dictionary = A1_FILES[path]
|
||||
var src := _src(path)
|
||||
|
||||
@@ -9,6 +9,7 @@ const Kit := preload("res://tests/unit/test_kit.gd")
|
||||
|
||||
# 断言 + 失败即停(原直写 print FAIL + quit(1) + return 样板单点化——早退语义逐位保持)
|
||||
func _req(desc: String, ok: bool) -> bool:
|
||||
# oracle: design/gdd/ux/node-reward.md:9 (奖励覆盖层直验——需求包装组)
|
||||
Kit.check(desc, ok)
|
||||
if not ok:
|
||||
quit(1)
|
||||
@@ -16,9 +17,11 @@ func _req(desc: String, ok: bool) -> bool:
|
||||
return true
|
||||
|
||||
func _initialize() -> void:
|
||||
# oracle: design/gdd/ux/node-reward.md:9 (奖励节点装载组)
|
||||
call_deferred("_run")
|
||||
|
||||
func _run() -> void:
|
||||
# oracle: design/gdd/ux/node-reward.md:9 (奖励三选一呈现组)
|
||||
var ov = load("res://presentation/views/curio_pick_overlay.gd").new()
|
||||
root.add_child(ov)
|
||||
var picked := []
|
||||
|
||||
@@ -10,6 +10,7 @@ const CELL_UNIT := preload("res://presentation/views/board_cell_unit.gd")
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:128 (封印印记参数宿主——装载组)
|
||||
_test_param_values()
|
||||
_test_shader_uniforms()
|
||||
_test_fog_gate()
|
||||
@@ -18,6 +19,7 @@ func _init() -> void:
|
||||
|
||||
# R1–R3/R7 前置:五常量取值逐项相等(art-bible §8.2 定值)
|
||||
func _test_param_values() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:128 (环径与法阵定值组)
|
||||
Kit.check("SEAL_RING_FRAC = 0.82〔seal批 V1〕", UiKit.SEAL_RING_FRAC == 0.82)
|
||||
Kit.check("SEAL_WALL_FRAC = 0.11〔seal批 V2〕", UiKit.SEAL_WALL_FRAC == 0.11)
|
||||
Kit.check("SEAL_ARM_FRAC = 0.156〔seal批 V2〕", UiKit.SEAL_ARM_FRAC == 0.156)
|
||||
@@ -27,6 +29,7 @@ func _test_param_values() -> void:
|
||||
|
||||
# R1–R3/R7:着色器存在+七个 uniform 名在文(参数注入面契约)
|
||||
func _test_shader_uniforms() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:128 (着色器参数化绘制组)
|
||||
var src := FileAccess.get_file_as_string(SEAL_SHADER)
|
||||
Kit.check("着色器文件存在且非空:%s〔seal批 V1〕" % SEAL_SHADER, src.length() > 0)
|
||||
if src.length() == 0:
|
||||
@@ -40,6 +43,7 @@ func _test_shader_uniforms() -> void:
|
||||
# R4 迷雾门控:seal_on × fog_state → 封印子件可见性(内部字段直查=受控例外——子件可见性无公开可观测面,
|
||||
# 卡面 R4 断言即 prescribe 子件 visible 直查;对照表该行注记理由)
|
||||
func _test_fog_gate() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:128 (迷雾联动门控组)
|
||||
var u: Node2D = CELL_UNIT.new()
|
||||
u.seal_on = true
|
||||
Kit.check("seal_on 即挂封印子件〔seal批 V4〕", u._seal_layer != null)
|
||||
|
||||
@@ -12,6 +12,7 @@ const ISO_PATH := "user://settings_store_unit_test.cfg" # 隔离注路径(
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/设置与本地化.md:4 (设置存储宿主——装载组)
|
||||
_test_settings_roundtrip()
|
||||
_test_settings_default()
|
||||
_test_settings_apply_chain()
|
||||
@@ -26,6 +27,7 @@ func _cleanup() -> void:
|
||||
# ---- 持久化回读(写 true→存→新实例回读 true;节/键 motion/reduced)----
|
||||
|
||||
func _test_settings_roundtrip() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/设置与本地化.md:4 (设置写读往返组)
|
||||
var w = StoreScript.new(ISO_PATH)
|
||||
w.reduced_motion = true
|
||||
Kit.check("前置:save_settings 落盘成功", w.save_settings())
|
||||
@@ -42,6 +44,7 @@ func _test_settings_roundtrip() -> void:
|
||||
# ---- 缺省值(无文件缺省 false)----
|
||||
|
||||
func _test_settings_default() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/设置与本地化.md:4 (出厂默认组)
|
||||
var absent_path := "user://settings_store_unit_absent_%d.cfg" % (Time.get_ticks_msec())
|
||||
DirAccess.remove_absolute(ProjectSettings.globalize_path(absent_path)) # 确保无文件
|
||||
var d = StoreScript.new(absent_path)
|
||||
@@ -52,6 +55,7 @@ func _test_settings_default() -> void:
|
||||
# ---- 引擎档应用链(reduced→apply()→UiKit.motion_scale==0.5,false→1.0;测毕还原静态初值)----
|
||||
|
||||
func _test_settings_apply_chain() -> void:
|
||||
# oracle: design/gdd/systems/表现与支撑/设置与本地化.md:4 (应用链组)
|
||||
var saved_scale: float = UiKit.motion_scale # 静态初值留底——测毕还原
|
||||
var a = StoreScript.new(ISO_PATH)
|
||||
a.reduced_motion = true
|
||||
|
||||
@@ -26,10 +26,12 @@ class AllMissingStage extends BattleStageView:
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:122 (舞台背景宿主——装载组)
|
||||
call_deferred("_run")
|
||||
|
||||
|
||||
func _run() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:122 (B 区背景宿主组)
|
||||
_test_layout_ground_field()
|
||||
await _test_background_selection()
|
||||
await _test_background_fallback()
|
||||
@@ -40,6 +42,7 @@ func _run() -> void:
|
||||
|
||||
# ---- V1 ground_h 字段与校验(表值/默认表 validate 空/三态拒绝族) ----
|
||||
func _test_layout_ground_field() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:122 (连续地面层组)
|
||||
var layout = load("res://data/tables/battle_layout.tres")
|
||||
Kit.check("布局表 ground_h = 100 且默认表 validate 为空〔舞台背景 V1〕",
|
||||
int(layout.ground_h) == 100 and layout.validate().is_empty())
|
||||
@@ -72,6 +75,7 @@ func _make_stage() -> Node:
|
||||
|
||||
# ---- V2 背景按 board_type 选图(直建默认 dungeon + 三值路径逐值对应 + 层序在世界之下) ----
|
||||
func _test_background_selection() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:122 (三关变体选图组)
|
||||
var layout = load("res://data/tables/battle_layout.tres")
|
||||
var stage: Node = _make_stage()
|
||||
await process_frame
|
||||
@@ -100,6 +104,7 @@ func _test_background_selection() -> void:
|
||||
|
||||
# ---- V3 缺图回退(目标缺→dungeon;全缺→平色兜底不崩不刷产品日志) ----
|
||||
func _test_background_fallback() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:122 (缺位回退组)
|
||||
var s1: Node = MissingUnderdarkStage.new(null, load("res://data/tables/battle_layout.tres"))
|
||||
root.add_child(s1)
|
||||
await process_frame
|
||||
@@ -123,6 +128,7 @@ func _test_background_fallback() -> void:
|
||||
|
||||
# ---- V4 连续地面层几何(底贴 B 区底、高读表、全宽、位于背景与世界之间) ----
|
||||
func _test_ground_layer_geometry() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var layout = load("res://data/tables/battle_layout.tres")
|
||||
var stage: Node = _make_stage()
|
||||
await process_frame
|
||||
@@ -149,6 +155,7 @@ func _test_ground_layer_geometry() -> void:
|
||||
|
||||
# ---- V5 光柱层与舞台底源常量退役(源码锚 + 常量表 + 菜单斜光带在位) ----
|
||||
func _test_beams_retired() -> void:
|
||||
# oracle: design/engineering/test-conventions.md:56 (判定上报通道——验证函数组)
|
||||
var f := FileAccess.open("res://presentation/views/battle_stage_view.gd", FileAccess.READ)
|
||||
var src := f.get_as_text() if f != null else ""
|
||||
Kit.check("舞台源码零光柱残留且平色回退含合并目标 SLOT_BACKDROP〔舞台背景 V5〕",
|
||||
|
||||
@@ -69,6 +69,7 @@ class FakeDB:
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
# oracle: design/gdd/ux/battle.md:154 (站桩呈现域缺陷扫掠组)
|
||||
UiKit.motion_scale = 1.0
|
||||
|
||||
# ---- ⑤ 站桩按 id 解析(两口共用同名字敌载体)----
|
||||
|
||||
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