merge: CI 残留落地——删除 .github/workflows/tests.yml(worktree g-plan2-ci-removal,按 2026-10-16 既裁重做:只保留删 .github/,ADR 两条撤去;rebase 现行 master 后单提交)——文档「无远端无 CI·不建不留不参考」口径与仓库现实对齐。全量档闸零新增红(09 基线红→现绿改善;回执 commit=ab4b2653 与分支尖一致)

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DKChan committed 2026-10-17 04:31:30 +08:00
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name: Automated Tests
# 注意:仓库已初始化 git(尚无远端)——本 workflow 在首次 push 到 GitHub 后自动生效;远端仓库建好后无需改本文件即自动生效。
# 载体 = 双载体:逻辑冒烟 + 场景探针;gdUnit4 deferred(不使用 gdUnit4-action)。
# 外部 wall-clock 超时(timeout 命令)为硬性要求——引擎自身无死锁探测。
# 路径口径:2026-09-27 三层收敛(7f24b640)后工程在 game/——tests 归 game/tests/、探针在 game/smoke/。
# 轻闸探针口径(2026-10-08 CI 预接线批/迭代19卡③;同日总收口批随用户裁点②甲编入 ui_layout):四探针=ui_input/ui_struct/ui_contrast/ui_layout
# (probe_gate 默认段同款;ui_layout 系卡① T3 断言件、headless resize 实测生效);ui_probe/ui_click/ui_tune/t17_defer/fx 归 --full 重闸不入轻 CI;
# 窗口化四件(shot/fx_shot/board_shot/ui_audit)禁入 headless CI(无渲染面、探针内 fail-fast);
# 判定=timeout 外壳+退出码超时判+PASS 串判定,镜像 probe_gate 判定逻辑的 Linux 形态。
on:
push:
branches: [master]
pull_request:
branches: [master]
jobs:
static-scan:
name: Static scan (S1–S8)
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Run static scan
run: bash game/tests/static_scan.sh
smoke:
name: Headless smoke (Godot 4.7.2)
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Godot 4.7.2
# 2026-10-08 尾裁微批c(卡③S1 用户裁甲):nikeee/godot-actions/setup-godot@v2 下载 404
# (卡③轻 CI 首跑实证:setup 步骤 release 资产拉取失败)——换 chickensoft-games/setup-godot@v2,
# version 参数语义不变(4.7.2)。
uses: chickensoft-games/setup-godot@v2
with:
version: 4.7.2
# 冷检出导入(.godot 不入 git,fresh checkout 首跑一次性付清;probe_gate 本机经验 1-2 分钟)
- name: Import assets (cold checkout, one-time)
run: timeout 300s godot --headless --path game --import
# 逻辑冒烟(run_all.gd 内登记套件 manifest)
- name: Run smoke runner (external timeout)
run: timeout 120s godot --headless --path game --script res://tests/run_all.gd
# 场景探针(轻闸三探针=probe_gate 默认段同款;probe_gate.sh 本体系 Windows 专用
# 〔PowerShell+taskkill〕CI 不可调用,此处为其判定逻辑的 Linux 独立命令形态:
# 每探针 timeout 外壳 + 退出码超时判〔124/137=挂死〕+ PASS 串判定〔只跑不判=违判定纪律〕;
# 三探针全跑不短路,末尾按汇总退出码定段红绿)
- name: Run scene probes (light-gate trio, timeout + PASS check)
run: |
mkdir -p logs/probe_ci
run_probe() {
name="$1"; scene="$2"
echo "======== $name ========"
st=0
timeout 120s godot --headless --path game "res://smoke/$scene" >"logs/probe_ci/$name.log" 2>&1 || st=$?
tail -n 20 "logs/probe_ci/$name.log"
if [ "$st" -eq 124 ] || [ "$st" -eq 137 ]; then
echo "[ci-probe] FAIL — $name 超时挂死(exit=$st)"; return 1
elif ! grep -q "PASS" "logs/probe_ci/$name.log"; then
echo "[ci-probe] FAIL — $name 未见 PASS(exit=$st)"; return 1
fi
}
rc=0
run_probe ui_input_probe ui_input_probe.tscn || rc=1
run_probe ui_struct_probe ui_struct_probe.tscn || rc=1
run_probe ui_contrast_probe ui_contrast_probe.tscn || rc=1
run_probe ui_layout_probe ui_layout_probe.tscn || rc=1
exit $rc
- name: Upload Test Results
if: always()
uses: actions/upload-artifact@v4
with:
name: test-results
path: |
logs/
reports/
if-no-files-found: ignore