一、里程碑语义立规:M3=Alpha 完整实现/M4=Beta 完整实现,未明令关闭 M3 前只排 M3 需求(roadmap M-4 节头立规注+M-3 节头口径指针+迭代 21+ 行注+06 倍率差条注);迭代 20/21/22 规划冻结(roadmap 迭代 20 行注——先解决眼前问题,重启=用户直接发令) 二、文档正确性审查批三波:全 GDD 29 份过审——状态记录按代码证据订正/里程碑删前缀(M-x+迭代N→迭代N,裸 M-4→Beta 阶段(未排期))/退役词退役件当现役清零/在役旧实现节加隔离横幅;重件=秘宝.md v1.7 老正文深层清算(横幅重写消「过渡形态已退役」误读/沿革节换代/六件旧件登记摘除/验收与 charges 矛盾订正)+奇物 v3.8+冒险结构 v0.18+关卡节点地图 v1.7+图生成 v0.7+难度曲线与Boss v0.26+战斗结算 v0.27+敌人系统 v0.16+地图战斗资源 v0.21+增益状态 v0.13+战斗表现 v0.6+元进度 v1.9+生涯 v0.3+00 v1.3+02 v1.16+03 v1.1+ux 八份(battle 23 处/camp/shop/node-reward/level-clear/interaction-patterns/settlement-summary/level-map) 三、去毒批:奇物 v3.7(魔法道具→秘宝/档名三档→四级/门票与刷新「尚未入表」假话订正/验收第 3 条改令牌口径/资源成员指路凭证件表)+秘宝 v1.6(速览旧目录退役标注/退役件示例换现役) 四、道具退役素材库新建(design/research/道具退役素材库.md,案乙已追认):秘宝退役 9 件含去向+专长退役 27 件名单+待核 4 行;魔法提灯(fog_lantern)裁退役(06 条目已裁+秘宝.md 注记换代+素材库迁表一;拆线归实装批) 五、B2/B3/B4 裁决落文:元进度.md 道具工坊行删旧写新(v1.10——旧六行登记作废、指路秘宝新目录+解锁门槛谓词分级);奇物.md P1「两项合成高阶项」注销(v3.9——用户定性脏信息);§3 刷新句按最新口径换代(刷新券替代、不进持有集) 六、天赋树独立成文(B1 裁决):新建 design/gdd/systems/跨局循环/天赋树.md v0.1(33 节点机制全按 meta_tree.tres 实态+迭代 12 落籍裁决+被删底稿 git 取证——脊柱行门槛/钥石单币/Fork A/B 面/存档 v5 域/注入双通道)+元进度.md 定名节换代(v1.11)+02-系统清单跨局循环区加行(v1.17) 七、A 类卫生包:版本历史表理排四份(秘宝/奇物含 v2.7 断裂行修复/敌人系统/图生成,只调行序)+缺号注记三处(增益状态 v0.6 未考/冒险结构 v0.15/关卡节点地图 v1.6=MC-1 批)+node-reward v2.2 双号改 a/b+07 补建版本历史表+06 删「设置与本地化」空节+「文档/结构闸存量欠账」块挪文末「文档与结构」节+「L1 商店编排」两悬空指针改指 GP 换算失衡条+难度曲线两处过期指向核销注记(v0.27)+B5「现役 UI/文案两处自相冲突」登记 06 待办(battle_narrator.gd:160 旧话/hero_info_panel 两段同标「特性」——随后续迭代修) 八、命名统一(用户令「任务书」全库改「需求卡片」):167 文件约 800 处(design/ 全部文档+roadmap+CLAUDE.md+active.md+entities.yaml+game/ 注释与数据批注);两文件改名(需求卡片-M4数值批/需求卡片-冒险前资源配比预设批);残留=自造短语全量清单(黑话证据文档故意跳过) 九、CLAUDE.md:批次工作流标准清单收口段新增第 12 条「文档同步闸」(需求卡片必列关联文档同步面、合并前同步完毕方算收口,原 12/13 顺延);呈报六问铁规适用范围补立(前序批随批落籍) 十、active.md 快照节+工作日志 414-421(并行会话 416 黑话清扫条目按共享工作日志惯例一并入库);06 中并行会话「active.md 定性与裁剪」条目未提交,按零吞并纪律留在工作区未入库 零测试(文档批两入口铁规);主区前序脏件(.gitignore/.zcode/config.json/playnote/project.godot/.zcodeignore/美术审计报告 html 等)未带
344 lines
17 KiB
GDScript
344 lines
17 KiB
GDScript
# VERTICAL SLICE - NOT FOR PRODUCTION
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# Date: 2026-10-06(迭代 17 卡⓪ 内容数据驱动扩展批 T1——效果引擎框架)
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# 内容数据驱动扩展(需求卡片 design/research/需求卡片-内容数据驱动扩展批-2026-10-06.md;设计权威
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# design/research/研究-内容数据驱动扩展架构-2026-10-06.md):把「内容的效果行为」从散布在结算
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# 代码里的硬编码分支搬进内容数据行三个字段——订阅哪个事件(on)/ 什么条件(when)/ 什么效果(do)
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# ——由本解释器统一执行。完成后加一件「已有效果类型」的新专长/新秘宝=只改 .tres 数据行,零代码。
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# 架构模型(R1 裁决):发布订阅——结算管线同步 emit 事件(无队列无异步,确定性优先)→ 本引擎遍历
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# 持有订阅集匹配 → 返回按声明序排列的效果命中(do 列表),由发射点按组合规则施加。
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# 多订阅与冲突(R3 裁决):一事件多订阅=常态;冲突在效果类型层用组合规则封死(§3.4 六族);遍历序
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# =数据表声明序(feats 表序→treasure 表序→树规则合成行,装载时定死),写死保种子复放。
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# 重建时机(v1.1 补):每战 begin_battle 从持有集/装备集重建 trigger 列表——冒险中途获得/换取的
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# 专长下一战生效,同战内不热载,确定性优先。计数器账本随重建清零(battle 域)。
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# 确定性契约:全同步调用、零 RNG、零 signal 时序依赖;同输入同命中序。
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# 护栏保留:事件/效果/事实/算子四词表封闭(本文件常量),行内出域=加载期校验致命(schema 侧),
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# 运行期 dispatch 对未知事件/效果类型 fail-fast(push_error+断言)。
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class_name EffectEngine
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extends RefCounted
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## 事件词汇(16 个发射点——需求卡片 §3.1 定稿;4 个登记暂不做事件不入本表)
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const EVENTS := ["dig_reveal", "dig_paid", "flag_hit", "mine_hit", "attack_commit", "clamp_check",
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"armor_roll", "kill", "damage_taken", "enemy_hp_threshold", "round_start", "flag_settle",
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"round_end", "reward_roll", "treasure_used", "charge_full"]
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## 扫雷侧事件集(🔴 流派扫雷触发铁律新形态:每流派 ≥1 行订阅本集事件——schema 加载校验。
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## 原 MINE_HOOKS 的同义迁移:挖掘/标旗/轮末结算面事件)
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const MINE_EVENTS := ["dig_reveal", "dig_paid", "flag_hit", "mine_hit", "flag_settle", "round_end", "reward_roll"]
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## 效果类型词汇(解释器 switch 闭集——需求卡片 §3.3 定稿 19 行;类型实数 24,含共享行拆型:
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## grant_gp/bias_wallet、counter_add/counter_spend、reveal_tiles/remove_mines/refresh_pick、
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## bias_rewards/preview。需求卡片标题计 23 系笔误,落码按行内容全收——commit 留痕)
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const EFFECT_KINDS := ["add_ticket_rider", "modify_ticket", "damage_mult", "open_ticket",
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"attack_bonus", "attack_segments", "yield_mult", "spawn_spell", "overflow", "grant_material",
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"grant_ap", "grant_gp", "bias_wallet", "shield", "spike", "apply_status", "counter_add",
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"counter_spend", "rewrite_board", "reveal_tiles", "remove_mines", "refresh_pick",
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"bias_rewards", "preview"]
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## fact 条件词汇(封闭枚举 9 项——需求卡片 §四定稿)
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const FACTS := ["matchup", "is_first_dig_of_battle", "terrain_kind", "target_armor_class",
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"flags_count", "charge_layers", "nest_count", "round_index", "counter"]
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## when 算子词汇(封闭——fact 查询面落法随批登记:mod_zero=计数器取模判满〔掘进蓄能〕、
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## advantageous=克制矩阵正面判定〔淬毒刃纹〕、gte_ref/lt_ref=与另一计数器比较〔深挖钻头配额〕、
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## ends_with=后缀匹配〔对某甲族的泛条件〕。均系映射表现状条件装进 9 项 fact 的查询面落法,
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## 代拍板白名单覆盖,commit 留痕)
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const OPS := ["eq", "neq", "gt", "gte", "lt", "lte", "ends_with", "has", "mod_zero",
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"advantageous", "gte_ref", "lt_ref"]
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## when 条件键白名单(trigger 行 when 数组元素键)
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const WHEN_KEYS := ["fact", "op", "value", "id", "ref", "value_from"]
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## do 效果键白名单(trigger 行 do 字典键——零裸 flat 同族护栏:kind 外键全部参数引用面)
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const DO_KEYS := ["kind", "value", "value_from", "delta", "delta_from", "mult", "mult_from",
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"cap", "cap_from", "cost_mult", "per", "divisor", "dtype", "mode", "channel", "counter_id",
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"reset_at", "set", "status_id", "label", "fallback", "target_kinds", "trade_atk", "trade_hit"]
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## 主动件分发通道(不经事件订阅——刷新/显影/移除是玩家主动动作;use_treasure 按 kind 分发)
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const ACTIVE_KINDS := ["reveal_tiles", "preview", "grant_ap", "remove_mines", "refresh_pick"]
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# ---- 订阅集与计数器账本 ----
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var _triggers: Array = [] # [{source, id, on, when, do}](装载序=声明序,重建时定死)
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var _counters: Dictionary = {} # counter_id → int(battle 域账本;重建清零;重置点由订阅行声明)
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var _reset_on_round_start: Array[String] = [] # round_start 重置点计数器名单(装载时收集)
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var db: ConfigDb # 矩阵/表读取(advantageous 算子消费)——可空(纯计数器用法零依赖)
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func _init(db_ref: ConfigDb = null) -> void:
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db = db_ref
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## 订阅装载(每战 begin_battle 调用——重建时机 v1.1):feats 表序→treasure 表序(各按持有/装备
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## 集过滤)→树规则合成行。同一数据行的多个 trigger 按行内数组序。计数器账本同步清零并按订阅行
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## 声明收集重置点(round_start)。
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func rebuild(feat_ids: Array, item_ids: Array, tree_rules: Array = []) -> void:
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_triggers.clear()
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_counters.clear()
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_reset_on_round_start.clear()
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if db != null and db.feats != null:
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for row in db.feats.rows:
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var fid := String(row.get("feat_id", ""))
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if not feat_ids.has(fid):
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continue
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for tr in (row.get("triggers", []) as Array):
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_push_trigger("feat", fid, tr, row)
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if db != null:
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for row in db.treasure_attunement_rows():
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var iid := String(row.get("item_id", ""))
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if not item_ids.has(iid):
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continue
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for tr in (row.get("triggers", []) as Array):
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_push_trigger("attune", iid, tr, row)
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# 树规则合成订阅(T5——规则键效果走同面:非数据行,词表同闭集)
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for key_v in tree_rules:
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var rk := String(key_v)
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match rk:
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"posture_first_strike":
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_push_trigger("tree", rk, {"on": "round_start",
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"when": [{"fact": "round_index", "op": "eq", "value": 1}],
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"do": {"kind": "grant_ap", "mode": "queue", "value": 1}}, {})
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"posture_bulwark":
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_push_trigger("tree", rk, {"on": "damage_taken",
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"do": {"kind": "shield", "value": 1}}, {})
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func _push_trigger(source: String, id: String, tr: Dictionary, row: Dictionary) -> void:
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var on := String(tr.get("on", ""))
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assert(EVENTS.has(on), "[效果引擎] 订阅事件出域: %s(%s %s)" % [on, source, id])
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var do_d: Dictionary = (tr.get("do", {}) as Dictionary).duplicate(true)
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# *_from 解析(rebuild 时把行字段引用定影为值——value_from:"magnitude" → value=行 magnitude)
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for pair in [["value_from", "value"], ["delta_from", "delta"], ["mult_from", "mult"], ["cap_from", "cap"]]:
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if do_d.has(pair[0]):
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do_d[pair[1]] = int(row.get(String(do_d[pair[0]]), 0))
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do_d.erase(pair[0])
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# when value_from 同面解析(行字段引用条件——dawn_order effective_rounds 先例:字面量出行=数值
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# 单一事实源破面,行引用随 rebuild 定影)
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var when_d: Array = (tr.get("when", []) as Array).duplicate(true)
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for c_v in when_d:
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var c: Dictionary = c_v as Dictionary
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if c.has("value_from"):
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c["value"] = int(row.get(String(c["value_from"]), 0))
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c.erase("value_from")
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var t := {"source": source, "id": id, "on": on,
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"when": when_d,
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"do": do_d}
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_triggers.append(t)
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# 计数器重置点收集(counter_add/counter_spend 行声明 reset_at)
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if do_d.has("counter_id") and String(do_d.get("reset_at", "")) == "round_start":
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var cid := String(do_d.counter_id)
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if not _reset_on_round_start.has(cid):
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_reset_on_round_start.append(cid)
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## 订阅查询面(发射点缺省行为仲裁用——如 round_end 无 transfer 订阅时走 RAP 转存)
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func has_effect_on(event: String, kind: String, mode: String = "") -> bool:
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for tr in _triggers:
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if String(tr.on) != event:
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continue
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var d: Dictionary = tr.do
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if String(d.get("kind", "")) == kind and (mode == "" or String(d.get("mode", "")) == mode):
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# 有 when 时不能预判命中(发射点缺省行为保守按「可能命中」计——命中由 dispatch 定夺)
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return true
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return false
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## 事件分发(发射点唯一入口):返回命中效果列表(装载序=声明序;零命中=空数组零扰动)。
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## payload = 事件现场(fact 取值第一优先源);facts = 补充事实面(charge_layers/nest_count 等
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## 运行态读数 Callable——payload 未带时回落)。
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func dispatch(event: String, payload: Dictionary, facts: Callable = Callable()) -> Array:
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assert(EVENTS.has(event), "[效果引擎] 未知事件: %s(发射点出域)" % event)
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if event == "round_start":
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for cid in _reset_on_round_start:
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_counters[cid] = 0
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var hits: Array = []
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for tr in _triggers:
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if String(tr.on) != event:
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continue
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if not _when_ok(tr.when, payload, facts):
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continue
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hits.append(tr.do)
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return hits
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## 计数器读数(fact counter 与发射点配额面共用)
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func counter(counter_id: String) -> int:
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return int(_counters.get(counter_id, 0))
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func counter_add(counter_id: String, value: int, set_mode: bool = false) -> void:
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if set_mode:
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_counters[counter_id] = value
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else:
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_counters[counter_id] = int(_counters.get(counter_id, 0)) + value
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## 计数器消耗(counter_spend 组合规则——按订阅序消耗共享资源,耗尽即止):
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## 返回 true=消耗成功;false=资源不足(调用方按 reason 通道拒绝)。
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func counter_spend(counter_id: String, value: int) -> bool:
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var cur := int(_counters.get(counter_id, 0))
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if cur < value:
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return false
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_counters[counter_id] = cur - value
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return true
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# ---- when 判定(条件谓词——零随机全确定) ----
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func _when_ok(when: Array, payload: Dictionary, facts: Callable) -> bool:
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for c_v in when:
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if not _cond_ok(c_v as Dictionary, payload, facts):
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return false
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return true
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func _cond_ok(c: Dictionary, payload: Dictionary, facts: Callable) -> bool:
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var fact := String(c.get("fact", ""))
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var op := String(c.get("op", "eq"))
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var val = c.get("value", null)
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var actual = _fact_value(fact, c, payload, facts)
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match op:
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"eq":
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return str(actual) == str(val)
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"neq":
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return str(actual) != str(val)
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"gt":
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return int(actual) > int(val)
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"gte":
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return int(actual) >= int(val)
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"lt":
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return int(actual) < int(val)
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"lte":
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return int(actual) <= int(val)
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"ends_with":
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if val is Array:
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for v in (val as Array):
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if String(actual).ends_with(String(v)):
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return true
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return false
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return String(actual).ends_with(String(val))
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"has":
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# 在场判定(fact 查询面落法——代拍板白名单,commit 留痕):value 缺省=非空判定
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# (terrain_kind fact:伤害型变异集非空=挖开伤害型地形格/邻格有伤害型地形/地形伤种类在场);
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# value 给定=数组包含判定(保留泛用面)。
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if c.has("value"):
|
||
if actual is Array:
|
||
return (actual as Array).has(val)
|
||
return false
|
||
if actual is Array:
|
||
return not (actual as Array).is_empty()
|
||
return String(actual) != ""
|
||
"mod_zero":
|
||
var m := int(val)
|
||
return m > 0 and int(actual) % m == 0
|
||
"advantageous":
|
||
# 克制矩阵正面判定(matchup = "{attack_type}_vs_{armor}"——矩阵值 > 0 = 克制成立)
|
||
return _counter_delta_of(String(actual)) > 0
|
||
"gte_ref":
|
||
return int(actual) >= counter(String(c.get("ref", "")))
|
||
"lt_ref":
|
||
return int(actual) < counter(String(c.get("ref", "")))
|
||
assert(false, "[效果引擎] when 算子出域: %s" % op)
|
||
return false
|
||
|
||
|
||
func _fact_value(fact: String, c: Dictionary, payload: Dictionary, facts: Callable):
|
||
match fact:
|
||
"counter":
|
||
return counter(String(c.get("id", "")))
|
||
_:
|
||
# fact 取值序:payload 同名字段优先 → 补充事实面(发射点注入的运行态读数)
|
||
if payload.has(fact):
|
||
return payload[fact]
|
||
if facts.is_valid():
|
||
return facts.call(fact)
|
||
return null
|
||
|
||
|
||
## 克制矩阵读值(advantageous 算子消费——与伤害控制器 _counter_delta 同源同表)
|
||
func _counter_delta_of(matchup: String) -> int:
|
||
if db == null or matchup == "" or not matchup.contains("_vs_"):
|
||
return 0
|
||
var parts := matchup.split("_vs_")
|
||
if parts.size() != 2:
|
||
return 0
|
||
var tbl: Dictionary = db.settlement.armor_effectiveness
|
||
var row: Dictionary = tbl.get(String(parts[0]), {})
|
||
return int(row.get(String(parts[1]), 0))
|
||
|
||
|
||
## ---- 加载期校验(schema 侧共用——单一事实源;悬空引用/词表出域=致命) ----
|
||
|
||
## trigger 行校验:返回该行是否含扫雷侧事件订阅(流派铁律聚合面)。
|
||
## row 用于 value_from 类引用的字段存在性判定(悬空=加载致命)。
|
||
static func validate_trigger_row(rid: String, row: Dictionary, triggers: Array, errs: Array) -> bool:
|
||
var mine_covered := false
|
||
for tr_v in triggers:
|
||
var tr: Dictionary = tr_v as Dictionary
|
||
for k in tr.keys():
|
||
if not ["on", "when", "do"].has(String(k)):
|
||
errs.append({"category": "zero_flat", "message": "%s trigger 键出白名单: %s" % [rid, String(k)]})
|
||
var on := String(tr.get("on", ""))
|
||
if not EVENTS.has(on):
|
||
errs.append({"category": "enum", "message": "%s 订阅事件出域(事件词汇封闭): %s" % [rid, on]})
|
||
elif MINE_EVENTS.has(on):
|
||
mine_covered = true
|
||
for c_v in (tr.get("when", []) as Array):
|
||
var c: Dictionary = c_v as Dictionary
|
||
for k in c.keys():
|
||
if not WHEN_KEYS.has(String(k)):
|
||
errs.append({"category": "zero_flat", "message": "%s when 键出白名单: %s" % [rid, String(k)]})
|
||
var fact := String(c.get("fact", ""))
|
||
if not FACTS.has(fact):
|
||
errs.append({"category": "enum", "message": "%s fact 出域(事实词汇封闭 9 项): %s" % [rid, fact]})
|
||
if not OPS.has(String(c.get("op", "eq"))):
|
||
errs.append({"category": "enum", "message": "%s when 算子出域: %s" % [rid, String(c.get("op", ""))]})
|
||
var do_d: Dictionary = tr.get("do", {}) as Dictionary
|
||
for k in do_d.keys():
|
||
if not DO_KEYS.has(String(k)):
|
||
errs.append({"category": "zero_flat", "message": "%s do 键出白名单: %s(机制轴禁无条件属性加项)" % [rid, String(k)]})
|
||
var kind := String(do_d.get("kind", ""))
|
||
if not EFFECT_KINDS.has(kind):
|
||
errs.append({"category": "enum", "message": "%s 效果类型出域(解释器闭集): %s" % [rid, kind]})
|
||
# value_from/delta_from/mult_from/cap_from 引用面:行字段存在性(悬空=加载致命)——
|
||
# do 与 when 两侧同面(when value_from=dawn_order effective_rounds 先例)
|
||
for vf_k in ["value_from", "delta_from", "mult_from", "cap_from"]:
|
||
if do_d.has(vf_k):
|
||
var fld := String(do_d.get(vf_k, ""))
|
||
if fld != "" and not row.has(fld):
|
||
errs.append({"category": "dangling", "message": "%s do.%s 悬空(行无字段 %s)" % [rid, vf_k, fld]})
|
||
for c_v in (tr.get("when", []) as Array):
|
||
var c_w: Dictionary = c_v as Dictionary
|
||
if c_w.has("value_from"):
|
||
var wfld := String(c_w.get("value_from", ""))
|
||
if wfld != "" and not row.has(wfld):
|
||
errs.append({"category": "dangling", "message": "%s when.value_from 悬空(行无字段 %s)" % [rid, wfld]})
|
||
return mine_covered
|
||
|
||
|
||
## 组合规则(需求卡片 §3.4 六族——效果类型的必填属性,发射点施加面引用)
|
||
|
||
## 加法族(数值相加,可交换):add_ticket_rider、attack_bonus、grant_material、grant_ap(非 transfer)、
|
||
## counter_add、shield——发射点逐条累加收集器。
|
||
## 乘法族(收集后一次施加,正负分桶):yield_mult、damage_mult。
|
||
## 任意真族(任一命中即生效):spawn_spell、overflow、spike。
|
||
## 按序改写族(收集→单点按声明序施加):modify_ticket 及一切改写窗口效果。
|
||
## 按序消耗族(按订阅序消耗共享资源,耗尽即止;可选 fallback):counter_spend。
|
||
## 即时执行族(每条命中各自执行一次,执行序=声明序):open_ticket、grant_ap(mode:transfer)、
|
||
## rewrite_board、apply_status——发射点逐条执行。
|
||
static func combo_of(kind: String) -> String:
|
||
match kind:
|
||
"add_ticket_rider", "attack_bonus", "grant_material", "counter_add", "shield":
|
||
return "additive"
|
||
"grant_ap":
|
||
return "additive" # mode:transfer 由发射点即时执行族承载(转移非加法)
|
||
"yield_mult", "damage_mult":
|
||
return "multiplicative"
|
||
"spawn_spell", "overflow", "spike":
|
||
return "any_true"
|
||
"modify_ticket":
|
||
return "ordered_write"
|
||
"counter_spend":
|
||
return "ordered_spend"
|
||
"open_ticket", "rewrite_board", "apply_status":
|
||
return "immediate"
|
||
return "immediate" # 默认即时执行(每条命中各自执行一次)
|