Files
gplan-2/tools/pixelize_candidates.py
T
DKChan 0aa85ddb87 docs: 八敌立绘逐键定档 + 方案二排版批(美术线自立批讨论稿定稿,纯文档 + 管线脚本常量)
源委=P0 收口讨论批(2026-10-06,用户令「讨论期只改文档」)——派生自 3549 次
可读性实测(24 糊/32 可读/48 清楚/64 细节完整)与用户三体型约束(钩爪恐魔>灰矮人、
灰矮人<熊地精、食人魔酋长>熊地精)+ 定档总图用户确认。

① 八敌站桩源档由「全敌共用 48」改逐键定档(tools/pixelize_candidates.py 新增
   STANDEE_TIER_H:地精36/巨蜘蛛38/灰矮人46/钩爪恐魔58/熊地精62/食人魔酋长74/
   蛛化卓尔90/灰矮人石君王94;主角 48 不变,显示一律 ×2 整数 NEAREST=72–188)。
   旧 f_enemy=48/max_h 系数退役(它把普通怪压到 21–24px、全员低于可读门槛);
   SIZES 明确降级为「中间分辨率表」(决定中间图多细,不决定最终体量),并纠注
   ogre_chief=192 系分辨率选择非 Boss 档归属。派生管线 = pixel-1 紧裁 → 等比缩
   至各自档高 → dom_block_resize 块内众数降采样(禁走 recon / 重跑 remove_bg)。
② 排版改方案二:B 区 252→270(≈1/3 屏)/ C·D 548→530,扫雷盘 438×438 原尺寸
   不缩、格子不变(压缩由面板空档吸收);站桩内部重排=立绘双脚落石台上缘、血条
   +状态/名字行落底排全场一线;大体档(drider/duergar_king)头部探出盒顶压进光
   柱区,血条仍落底、意图徽标压胸;「血条悬浮头顶 + 盒内居中」排式退役。
③ 体量语义修订(character-design §5.2):强度先验 → 生物体型,小块精英与大体普
   通怪并存;§5.1 新增主角描边例外(深褐 40,19,13,浅砖面对比更高);§5.5 登记
   钩爪恐魔「宽≥高」豁免(58 高窄条长臂束状剪影,待样张批复验)。
④ 定值单点纪律(art-bible §8 头注):数字定值只落 §4.1 主色板 + §8.2,其余章指
   路禁复述;§4.1 新增色板 48 色上限 + 新色须与既有任一色 RGB 三通道差 ≥8。
⑤ §8.3 归档纪律(图片不入 git / 过程稿归档+对象存储 / 主文档禁引 artwork 散路径)
   + 三检查器挂点(色板检查器 / 路径核对器 / standee_asset_check 硬闸升级规格)。
⑥ 方向:=ission:24 rectifikace 地形色值对齐 §4.1(岩石 #8B755B→#C9AF83、地面
   #564232→#B39A78,两处提示词同步);生图渠道改为「远程对话式正主 + 本地
   ComfyUI 备选」;地形瓦片改拼表制正主(三步法),分张降为回退路径。
⑦ 对账更正:asset-path-map 废路径 production/mockups → artwork/mockups;
   art-status-checklist 格子样张 ⬜→✅、受击反馈/弹道 ⬜→◐(共 ✅4/◐8/⬜3)。
⑧ 06 新登记四条:站桩帧动画(Alpha 定版闸前)/ 主角描边素材侧复核 / 3349 草稿
   dry-run 整理 / 口号型条款机检化(三档标注格式已拍板)。

纯文档 + 1 个 Python 常量表改动,未出图未动引擎代码;重产与实装归后续任务书批。
doc 三闸/冒烟未跑(讨论批:非 loop 批且用户未点名,两入口铁规)。
2026-10-07 01:51:09 +08:00

567 lines
24 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""远程生图候选 → 像素化候选稿 v3(v1.3 五步流程第 4 步)。
v3 演进(2026-09-27 用户四问题:脏点/模糊/信息丢失/白边):
- 档位翻倍: 普通怪 96 / 精英 128 / Boss 192(终值仍归战斗一屏样张批)
- 去底去影 = 「奶油描边屏障法」: 描边膨胀 3px 作屏障,从图缘一口吞掉底色+地面影
(v1 的影色相规则对 hook_horror 同色系必误吞,废弃)
- 白边 = 吃描边: 主色距离门 + 「底色↔主色线段」反锯齿混合带桥(限层深,防深入本体)
- 教训: 不做第二遍低膨胀洪泛——JPEG 噪点在描边开 1-2px 缺口会洪灌本体
(duergar 甲面被吃空实证);屏障只跑一遍 dil=3
用法:
python tools/pixelize_candidates.py <候选批次目录> # v3 批量像素化(现行行为)
python tools/pixelize_candidates.py <目录> --fixer # +rust fixer 收网格+封闭灰袋清除
python tools/pixelize_candidates.py <目录> --standee48 [--standee-out <game/assets/art/character>]
# 九张 48px 站桩槽位档(八敌 pixel-1+主角 normal;
# 底中锚/NEAREST/统一比例保体量/画布高恒 48)
--fixer(2026-09-29 迭代 6 T1 管线正式化,收编 09-28 手工批次): rust pixelfixer(Retro-Diffusion,
MIT, D:/code/pixel-art-fixer)对原图先做网格检测+重建(收网格),v3 去底后再跑封闭灰袋清除
(三闸=近底色∧中性灰∧组件不触图缘——防误伤盔甲与影);--fixer-exe 可换引擎路径。
"""
import sys, os, subprocess, tempfile
from collections import deque, Counter
from PIL import Image, ImageFilter
FIXER_EXE_DEFAULT = r"D:\code\pixel-art-fixer\rust\target\release\pixelfixer.exe"
FIXER_EXE = FIXER_EXE_DEFAULT # --fixer-exe 可覆写(__main__ 解析)
STANDEE_SLOT_H = 48 # 主角站桩源档高(×2 整数放大=盒高 96——圣经 §8.2)
STANDEE_SLOT_W_MAX = 75 # 盒宽 150 的一半(超宽才按宽收,现八敌+主角均不触)
# 八敌站桩源档高 = 生物体型,不是强度档位(2026-10-06 用户裁定)
# 口径:体量按「这只生物本来多大」定;强度改由别的通道承载(Boss 的紫赤色相独占、
# 精英的垂直延伸、HUD 意图徽标)。因此下表与 §5.5 的普通/精英/Boss 档位**不对齐**——
# 例如钩爪恐魔是普通怪却比精英灰矮人大,灰矮人是精英却比普通/精英熊地精小。
# 数值经实测校准(视觉体量 = 不透明像素面积,不看高度——蜘蛛宽扁,按高度排会失真):
# 地精 828 < 灰矮人 1014 < 巨蜘蛛 1390 < 钩爪恐魔 1538
# < 熊地精 2145 < 食人魔酋长 2886 < 蛛化卓尔精灵 3513 < 灰矮人石君王 4385
STANDEE_TIER_H = {
"goblin": 36, "giant_spider": 38,
"duergar": 46, "hook_horror": 58,
"bugbear": 62, "ogre_chief": 74,
"drider": 90, "duergar_king": 94,
}
# 中间产物(pixel-1)的生成分辨率——只决定中间图有多细,**不决定最终体量**。
# 最终体量归 STANDEE_TIER_H。这里取得比最终档高越大,后续降采样越干净。
# 注意:ogre_chief 取 192 是分辨率选择(要给它更高的中间精度),不是把它归为 Boss 档。
SIZES = {"goblin": 96, "giant_spider": 96, "hook_horror": 96,
"bugbear": 128, "duergar": 128,
"ogre_chief": 192, "drider": 192, "duergar_king": 192}
BG_TOL = 48
CREAT_HUE = (28, 100) # 奶油/骨色相域
CREAT_S = (0.07, 0.55) # 屏障用饱和域
CREAT_V = 0.58
BARRIER_DILATE = 3
OUTLINE_TOL = 48 # 吃描边:与主色最大色距
EAT_S_MIN = 0.02
OUTLINE_PROBE = 6 # 主色采样:透明区膨胀半径
BRIDGE_DEPTH = 4 # 混合带桥最大层深
BRIDGE_SEG_TOL = 14 # 到底色↔主色线段的距离
BRIDGE_S_MAX = 0.10
BRIDGE_V_MIN = 0.70
QUANT_COLORS = 64
STRIP_BGS = [("brick", (201, 175, 131)), ("floor", (179, 154, 120)),
("bright", (232, 224, 208)), ("dark", (58, 58, 68))]
def hsv(r, g, b):
mx, mn = max(r, g, b), min(r, g, b)
d = mx - mn
h = 0
if d:
if mx == r: h = (60 * (g - b) / d) % 360
elif mx == g: h = 60 * (b - r) / d + 120
else: h = 60 * (r - g) / d + 240
return h, (d / mx if mx else 0), mx / 255
def is_cream(c):
h, s, v = hsv(*c)
h0, h1 = CREAT_HUE
return h0 <= h <= h1 and CREAT_S[0] <= s <= CREAT_S[1] and v >= CREAT_V
def dist(a, b):
return abs(a[0] - b[0]) + abs(a[1] - b[1]) + abs(a[2] - b[2])
def seg_dist(c, a, b):
"""c 到线段 a-b 的最小欧氏距离(反锯齿混合带判据)。"""
ab = (b[0] - a[0], b[1] - a[1], b[2] - a[2])
ac = (c[0] - a[0], c[1] - a[1], c[2] - a[2])
ab2 = ab[0] ** 2 + ab[1] ** 2 + ab[2] ** 2
t = 0.0
if ab2:
t = max(0.0, min(1.0, (ac[0] * ab[0] + ac[1] * ab[1] + ac[2] * ab[2]) / ab2))
p = (a[0] + ab[0] * t, a[1] + ab[1] * t, a[2] + ab[2] * t)
return dist(c, p)
def dilate(mask, w, hgt, n):
for _ in range(n):
nb = [row[:] for row in mask]
for y in range(hgt):
row = mask[y]
for x in range(w):
if not row[x]:
if (x > 0 and row[x - 1]) or (x < w - 1 and row[x + 1]) \
or (y > 0 and mask[y - 1][x]) or (y < hgt - 1 and mask[y + 1][x]):
nb[y][x] = True
mask = nb
return mask
def barrier_flood(im):
"""优雅路径:奶油描边膨胀成屏障,从图缘吞掉底色+影。描边被影压暗开缺口时会漏灌。"""
im = im.convert("RGB")
w, hgt = im.size
px = im.load()
barrier = dilate([[is_cream(px[x, y]) for x in range(w)] for y in range(hgt)], w, hgt, BARRIER_DILATE)
alpha = [[255] * w for _ in range(hgt)]
seen = [[False] * w for _ in range(hgt)]
q = deque()
for x in range(w):
q.append((x, 0)); q.append((x, hgt - 1))
for y in range(hgt):
q.append((0, y)); q.append((w - 1, y))
while q:
x, y = q.popleft()
if x < 0 or y < 0 or x >= w or y >= hgt or seen[y][x]:
continue
seen[y][x] = True
if barrier[y][x]:
continue
alpha[y][x] = 0
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
q.append((x + dx, y + dy))
return im, w, hgt, alpha
def bg_flood(im):
"""稳妥路径:底色门+梯度跟随洪泛去底,再按影色规则吞影(v1 逻辑,轮廓最稳)。"""
im = im.convert("RGB")
w, hgt = im.size
px = im.load()
corners = [px[x, y] for x, y in ((2, 2), (w - 3, 2), (2, hgt - 3), (w - 3, hgt - 3))]
bg = Counter(corners).most_common(1)[0][0]
alpha = [[255] * w for _ in range(hgt)]
seen = [[False] * w for _ in range(hgt)]
q = deque()
for x in range(w):
q.append((x, 0, bg)); q.append((x, hgt - 1, bg))
for y in range(hgt):
q.append((0, y, bg)); q.append((w - 1, y, bg))
while q:
x, y, ref = q.popleft()
if x < 0 or y < 0 or x >= w or y >= hgt or seen[y][x]:
continue
seen[y][x] = True
c = px[x, y]
if dist(c, ref) > 14 and dist(c, bg) > BG_TOL:
continue
alpha[y][x] = 0
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
q.append((x + dx, y + dy, bg if dist(c, bg) <= BG_TOL else c))
# 影色规则:纯灰/暗紫/暖暗,只吞底部 45% 区域
q = deque()
for y in range(hgt):
for x in range(w):
if alpha[y][x] == 0 and y >= hgt * 0.55:
q.append((x, y))
while q:
x, y = q.popleft()
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
nx, ny = x + dx, y + dy
if nx < 0 or ny < 0 or nx >= w or ny >= hgt or alpha[ny][nx] == 0:
continue
h, s, v = hsv(*px[nx, ny])
ok = s < 0.10
if not ok:
for h0, h1, smax, vmax in ((255, 350, 0.35, 0.45), (15, 45, 0.32, 0.42)):
in_hue = h0 <= h <= h1 if h0 < h1 else (h >= h0 or h <= h1)
if in_hue and s < smax and v < vmax:
ok = True
break
if ok:
alpha[ny][nx] = 0
q.append((nx, ny))
return im, w, hgt, alpha
def eat_outline(im, w, hgt, alpha):
"""吃描边:主色距离门 + 底色↔主色线段混合带桥(限层深)。"""
px = im.load()
corners = [px[x, y] for x, y in ((2, 2), (w - 3, 2), (2, hgt - 3), (w - 3, hgt - 3))]
bg = Counter(corners).most_common(1)[0][0]
near = [[False] * w for _ in range(hgt)]
for y in range(hgt):
for x in range(w):
if alpha[y][x] == 0:
for dy in range(-OUTLINE_PROBE, OUTLINE_PROBE + 1):
for dx in range(-OUTLINE_PROBE, OUTLINE_PROBE + 1):
nx, ny = x + dx, y + dy
if 0 <= nx < w and 0 <= ny < hgt:
near[ny][nx] = True
cnt = Counter()
for y in range(hgt):
for x in range(w):
if alpha[y][x] == 255 and near[y][x] and is_cream(px[x, y]):
c = px[x, y]
cnt[(c[0] // 8 * 8, c[1] // 8 * 8, c[2] // 8 * 8)] += 1
if not cnt:
return
base = cnt.most_common(1)[0][0]
layer = [[-1] * w for _ in range(hgt)]
dq = deque()
for y in range(hgt):
for x in range(w):
if alpha[y][x] == 0:
layer[y][x] = 0
dq.append((x, y))
while dq:
x, y = dq.popleft()
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
nx, ny = x + dx, y + dy
if 0 <= nx < w and 0 <= ny < hgt and layer[ny][nx] == -1:
layer[ny][nx] = layer[y][x] + 1
dq.append((nx, ny))
q = deque()
for y in range(hgt):
for x in range(w):
if alpha[y][x] == 0:
q.append((x, y))
while q:
x, y = q.popleft()
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
nx, ny = x + dx, y + dy
if nx < 0 or ny < 0 or nx >= w or ny >= hgt or alpha[ny][nx] == 0:
continue
c = px[nx, ny]
h, s, v = hsv(*c)
h0, h1 = CREAT_HUE
main = dist(c, base) <= OUTLINE_TOL and h0 <= h <= h1 and s >= EAT_S_MIN and v >= CREAT_V
bridge = (layer[ny][nx] <= BRIDGE_DEPTH and s <= BRIDGE_S_MAX
and v >= BRIDGE_V_MIN and seg_dist(c, base, bg) <= BRIDGE_SEG_TOL)
if main or bridge:
alpha[ny][nx] = 0
q.append((nx, ny))
def remove_bg(im):
"""双路择优:屏障法漏灌(描边被影压暗开缺口)时自动回落底色门路径。"""
im1, w, hgt, a1 = barrier_flood(im)
n1 = sum(row.count(255) for row in a1)
im2, _, _, a2 = bg_flood(im)
n2 = sum(row.count(255) for row in a2)
if n1 < 0.6 * n2: # 屏障法保留面积崩塌 = 漏灌,回落稳妥路径
im, alpha = im2, a2
else:
im, alpha = im1, a1
eat_outline(im, w, hgt, alpha)
out = im.convert("RGBA")
pa = out.load()
for y in range(hgt):
for x in range(w):
if alpha[y][x] == 0:
pa[x, y] = (0, 0, 0, 0)
return out
def crop_content(im, pad=2):
bbox = im.getchannel("A").getbbox()
if not bbox:
return im
l, t, r, b = bbox
l, t = max(0, l - pad), max(0, t - pad)
r, b = min(im.width, r + pad), min(im.height, b + pad)
return im.crop((l, t, r, b))
def despeckle(spr, min_px=10):
"""删小于 min_px 的不透明孤立连通域(噪点)。"""
w, hgt = spr.size
pa = spr.load()
seen = [[False] * w for _ in range(hgt)]
for y0 in range(hgt):
for x0 in range(w):
if seen[y0][x0] or pa[x0, y0][3] == 0:
continue
comp = []
q = deque([(x0, y0)])
seen[y0][x0] = True
while q:
x, y = q.popleft()
comp.append((x, y))
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
nx, ny = x + dx, y + dy
if 0 <= nx < w and 0 <= ny < hgt and not seen[ny][nx] and pa[nx, ny][3] != 0:
seen[ny][nx] = True
q.append((nx, ny))
if len(comp) < min_px:
for x, y in comp:
pa[x, y] = (0, 0, 0, 0)
return spr
def edge_inpaint(spr, passes=2):
"""边缘色内插:与透明相邻的不透明像素改色为其内部邻居均值(灭白边,不削轮廓)。"""
w, hgt = spr.size
for _ in range(passes):
pa = spr.load()
fixes = []
for y in range(hgt):
for x in range(w):
c = pa[x, y]
if c[3] == 0:
continue
inner, boundary = [], False
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1), (1, 1), (1, -1), (-1, 1), (-1, -1)):
nx, ny = x + dx, y + dy
if not (0 <= nx < w and 0 <= ny < hgt):
boundary = True
continue
nc = pa[nx, ny]
if nc[3] == 0:
boundary = True
elif all(pa[nx + ddx, ny + ddy][3] != 0
for ddx, ddy in ((1, 0), (-1, 0), (0, 1), (0, -1))
if 0 <= nx + ddx < w and 0 <= ny + ddy < hgt):
inner.append(nc)
if boundary and inner:
fixes.append((x, y, tuple(sum(ch[i] for ch in inner) // len(inner) for i in range(3))))
for x, y, c in fixes:
r, g, b, a = pa[x, y]
pa[x, y] = (c[0], c[1], c[2], a)
return spr
def pixelize(im, target):
"""BOX 预滤到 4x(α腐蚀2px灭混合带) → 量化 → NEAREST → 降噪点 → 边缘内插。"""
src = crop_content(im)
scale = target * 4 / max(src.size)
pre = src.resize((max(1, round(src.width * scale)), max(1, round(src.height * scale))), Image.BOX)
rgb = pre.convert("RGB")
flat = rgb.quantize(QUANT_COLORS, method=Image.MEDIANCUT).convert("RGB")
out = flat.resize((max(1, round(pre.width / 4)), max(1, round(pre.height / 4))), Image.NEAREST)
a = pre.getchannel("A").filter(ImageFilter.MinFilter(3)).resize(out.size, Image.NEAREST).point(lambda v: 255 if v > 128 else 0)
out.putalpha(a)
despeckle(out)
edge_inpaint(out)
return out
def strip(spr, path):
cell = max(spr.size) + 8
sheet = Image.new("RGBA", (cell * 4, cell), (0, 0, 0, 255))
for i, (_, bg) in enumerate(STRIP_BGS):
panel = Image.new("RGBA", (cell, cell), bg + (255,))
panel.alpha_composite(spr, ((cell - spr.width) // 2, (cell - spr.height) // 2))
sheet.paste(panel, (i * cell, 0))
sheet = sheet.resize((sheet.width * 2, sheet.height * 2), Image.NEAREST)
sheet.save(path)
def remove_closed_gray_bags(im):
"""封闭灰袋清除(09-28 批手工步骤收编):本体轮廓内困住的底色/灰袋,图缘洪泛够不着。
三闸全过才除(防误伤盔甲与影): ①近底色(四角底色距离门) ②中性灰(低饱和)
③连通组件不触图缘(封闭——贴缘的地面影属开放区,洪泛已处理)。
"""
im = im.convert("RGBA")
w, hgt = im.size
px = im.load()
corners = [px[x, y][:3] for x, y in ((1, 1), (w - 2, 1), (1, hgt - 2), (w - 2, hgt - 2))
if px[x, y][3] > 0]
if not corners:
return im
bg = Counter(tuple(c // 16 * 16 for c in cr) for cr in corners).most_common(1)[0][0]
def is_bag(c):
r, g, b, a = c
if a == 0:
return False
if dist((r, g, b), bg) > BG_TOL: # 闸① 近底色
return False
h, s, v = hsv(r, g, b) # 闸② 中性灰
return s < 0.10
# 闸③ 组件级:候选像素连通域任一成员触图缘 = 开放区,整域保留
comp_id = [[-1] * w for _ in range(hgt)]
touches_edge = []
cid = 0
for y0 in range(hgt):
for x0 in range(w):
if comp_id[y0][x0] != -1 or not is_bag(px[x0, y0]):
continue
q = deque([(x0, y0)])
comp_id[y0][x0] = cid
edge_hit = False
members = []
while q:
x, y = q.popleft()
members.append((x, y))
if x in (0, w - 1) or y in (0, hgt - 1):
edge_hit = True
for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
nx, ny = x + dx, y + dy
if 0 <= nx < w and 0 <= ny < hgt and comp_id[ny][nx] == -1 and is_bag(px[nx, ny]):
comp_id[ny][nx] = cid
q.append((nx, ny))
touches_edge.append(edge_hit)
cid += 1
n = 0
for y in range(hgt):
for x in range(w):
i = comp_id[y][x]
if i >= 0 and not touches_edge[i]:
r, g, b, a = px[x, y]
px[x, y] = (r, g, b, 0)
n += 1
return im
def fixer_grid_snap(src_path):
"""rust pixelfixer 收网格:网格检测+重建回原生分辨率(全量档,亚秒级)。失败回落原图。"""
tmp_out = tempfile.mktemp(suffix=".png")
try:
r = subprocess.run([FIXER_EXE, "process", str(src_path), tmp_out, "full"],
capture_output=True, timeout=120)
if r.returncode == 0 and os.path.isfile(tmp_out):
return Image.open(tmp_out).convert("RGB")
print(" [fixer] 失败(code=%s),回落原图: %s" % (r.returncode, r.stderr.decode(errors="replace")[-120:]))
except Exception as e: # 引擎缺位/超时——回落,管线不断
print(" [fixer] 异常回落原图: %s" % e)
finally:
if os.path.isfile(tmp_out):
os.remove(tmp_out)
return Image.open(src_path).convert("RGB")
def _bbox_alpha(im):
bbox = im.getchannel("A").getbbox()
return bbox if bbox else (0, 0, im.width, im.height)
def dom_block_resize(im, nw, nh):
"""块内众数投票降采样(48px 档专用,代拍板待追认):每目标格取源块内众数不透明色,
透明占比过半则置透明。零插值(输出色 ⊆ 源色板)——大比例缩比(≈0.25×)下比单点
NEAREST 干净(体量连贯/描边连续,09-29 goblin A/B 实证);NEAREST 仅用于无损域。"""
w, hgt = im.size
px = im.load()
out = Image.new("RGBA", (nw, nh), (0, 0, 0, 0))
po = out.load()
for oy in range(nh):
y0, y1 = int(oy * hgt / nh), max(int(oy * hgt / nh) + 1, int((oy + 1) * hgt / nh))
for ox in range(nw):
x0, x1 = int(ox * w / nw), max(int(ox * w / nw) + 1, int((ox + 1) * w / nw))
cnt = Counter()
tot = 0
opaque = 0
for y in range(y0, y1):
for x in range(x0, x1):
c = px[x, y]
cnt[c] += 1
tot += 1
if c[3] > 0:
opaque += 1
if opaque * 2 < tot:
po[ox, oy] = (0, 0, 0, 0)
else:
po[ox, oy] = max((c for c in cnt if c[3] > 0), key=lambda c: cnt[c])
return out
def build_standee48(batch_root, out_dir, extra_hero_states=("attack", "hit")):
"""出八敌 + 主角的站桩源档。源 = 八敌 pixel-1 + 主角 normal_1x(追加 attack/hit,T3 起默认)。
口径(2026-10-06 用户裁定,取代旧的「统一比例」):
1. 八敌各自按 STANDEE_TIER_H 定高——那是生物体型,不是强度档位。
旧口径是「全敌共用 48/最大值」一个系数,结果普通怪只剩 21–24px,
全部低于可读门槛(实测门槛约 32px,48px 舒适),钩爪恐魔被压成一团糊。
2. 主角仍按 STANDEE_SLOT_H(48)定高。
3. 画布高度 = 该角色自己的档高(不再是统一 48);内容裁透明边后底中锚贴底缘。
4. 降采样走 dom_block_resize(块内众数投票,零插值)。
"""
os.makedirs(out_dir, exist_ok=True)
enemy_srcs = {}
for key in sorted(SIZES.keys()):
p = os.path.join(batch_root, key, "pixel-1.png")
if os.path.isfile(p):
enemy_srcs[key] = Image.open(p).convert("RGBA")
hero_p = os.path.join(batch_root, "hero-ref", "edit", "normal_1x.png")
jobs = [(k, im, "character_enemy_%s.png" % k) for k, im in enemy_srcs.items()]
if os.path.isfile(hero_p):
jobs.append(("hero_normal", Image.open(hero_p).convert("RGBA"), "character_hero_portrait.png"))
for st in extra_hero_states:
sp = os.path.join(batch_root, "hero-ref", "edit", "%s_1x.png" % st)
if os.path.isfile(sp):
jobs.append(("hero_%s" % st, Image.open(sp).convert("RGBA"),
"character_hero_%s.png" % st))
made = []
for key, im, out_name in jobs:
l, t, r, b = _bbox_alpha(im)
im = im.crop((l, t, r, b))
is_hero = key == "hero_normal" or key.startswith("hero_")
slot_h = STANDEE_SLOT_H if is_hero else STANDEE_TIER_H.get(key, STANDEE_SLOT_H)
f = slot_h / float(im.height)
nw, nh = max(1, int(round(im.width * f))), max(1, int(round(im.height * f)))
if nw > STANDEE_SLOT_W_MAX: # 超宽兜底(现无触)——按宽收再贴底
k2 = STANDEE_SLOT_W_MAX / float(nw)
nw, nh = STANDEE_SLOT_W_MAX, max(1, int(round(nh * k2)))
body = dom_block_resize(im, nw, min(nh, slot_h))
canvas = Image.new("RGBA", (nw, slot_h), (0, 0, 0, 0))
canvas.alpha_composite(body, (0, slot_h - body.height)) # 底中锚:脚贴画布底缘
outp = os.path.join(out_dir, out_name)
canvas.save(outp)
print("standee %-14s %sx%s -> %s" % (key, nw, slot_h, outp))
made.append(outp)
return made
def main(argv):
root = argv[0] if argv and not argv[0].startswith("--") else "artwork/remote-gen-2026-09-26"
args = argv[1:] if argv and not argv[0].startswith("--") else argv
if "--standee48" in args:
out = args[args.index("--standee-out") + 1] if "--standee-out" in args \
else os.path.join("game", "assets", "art", "character")
build_standee48(root, out)
return
use_fixer = "--fixer" in args
thumbs = []
for asset, target in sorted(SIZES.items()):
d = os.path.join(root, asset)
if not os.path.isdir(d):
continue
for f in sorted(os.listdir(d)):
if not f.startswith("v") or "pixel" in f:
continue
n = f[1].split(".")[0] if len(f) > 1 and f[1].isdigit() else f
if use_fixer:
src = fixer_grid_snap(os.path.join(d, f))
else:
src = Image.open(os.path.join(d, f))
rgba = remove_bg(src)
if use_fixer:
rgba = remove_closed_gray_bags(rgba)
spr = pixelize(rgba, target)
outp = os.path.join(d, "pixel-%s.png" % n)
spr.save(outp)
strip(spr, os.path.join(d, "pixel-%s-strip.png" % n))
thumbs.append((asset, target, spr))
print("%-14s %s %sx%s -> %s" % (asset, f, spr.width, spr.height, outp))
if thumbs:
pad = 8
rows, row, rw = [], [], 0
for asset, target, t in thumbs:
if rw + t.width + pad > 1400 and row:
rows.append(row); row, rw = [], 0
row.append((asset, t)); rw += t.width + pad
if row: rows.append(row)
W = max(sum(t.width + pad for _, t in r) for r in rows)
Htot = sum(max(t.height for _, t in r) + pad + 4 for r in rows)
sheet = Image.new("RGBA", (W, Htot), (179, 154, 120, 255))
y = 0
for r in rows:
x = 0
hh = max(t.height for _, t in r)
for asset, t in r:
sheet.alpha_composite(t, (x, y + (hh - t.height) // 2))
x += t.width + pad
y += hh + pad + 4
sheet = sheet.resize((sheet.width * 2, sheet.height * 2), Image.NEAREST)
sheet.save(os.path.join(root, "0-像素化预览.png"))
print("总览 -> 0-像素化预览.png")
if __name__ == "__main__":
_argv = sys.argv[1:]
if "--fixer-exe" in _argv:
_i = _argv.index("--fixer-exe")
FIXER_EXE = _argv[_i + 1]
_argv = _argv[:_i] + _argv[_i + 2:]
main(_argv)