77 lines
3.8 KiB
GDScript
77 lines
3.8 KiB
GDScript
extends SceneTree
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# 三选一覆盖层 UI 直验套件(迭代 7 T5-hotfix 转正;迭代 10 追加批随面迁移改写)——
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# 原守 node_overlay.show_reward_items;奖励节点三选一与通关三选一合并共用 CurioPickOverlay 后,
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# 本套件改守共用面的「功能存在 ≠ 功能可达」盲区:选择外发/强制确认两段式/替换子面板两路/结果态。
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# 运行:godot --headless --path game --script res://tests/unit/presentation/reward_overlay_test.gd(expect 0)
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# T6 收口批:断言走 test_kit 计数(Kit.check)+ 失败即停早退协议保留(顺序状态机——坏态下后继断言无效)。
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const Kit := preload("res://tests/unit/test_kit.gd")
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# 断言 + 失败即停(原直写 print FAIL + quit(1) + return 样板单点化——早退语义逐位保持)
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func _req(desc: String, ok: bool) -> bool:
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Kit.check(desc, ok)
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if not ok:
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quit(1)
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return false
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return true
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var ov = load("res://presentation/views/curio_pick_overlay.gd").new()
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root.add_child(ov)
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var picked := []
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var replaced := []
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var continued := []
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ov.pick_confirmed.connect(func(id: String): picked.append(id))
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ov.replace_chosen.connect(func(tag: int): replaced.append(tag))
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ov.continue_pressed.connect(func(): continued.append(true))
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# ① 选择态:三卡呈现、确认钮隐藏(两段式——点选前不给确认)
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ov.open_pick("第 1 层通过!", [
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{"id": "attack", "text": "攻击力提升\n攻击 +1"},
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{"id": "gp", "text": "金币袋\n金币 +20"},
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{"id": "ap", "text": "行动点提升\n每战首轮 AP +1"},
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])
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# M7 bcard 换装适配(2026-10-05 奇物批 T2 连带):三选一卡自 M7 起为 BCard(PanelContainer) 非 Button——
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# 原 `c is Button` 计数自 M7 后恒 0(基线红成因,主区 3c4291d 起红在案)。改数 _choice_box 子节点数,断言语义不变(三卡呈现)。
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var btns: int = ov._choice_box.get_child_count()
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if not _req("选择态应三卡呈现且确认/继续隐藏(btns=%d)" % btns,
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ov.visible and btns == 3 and not ov._confirm_btn.visible and not ov._continue_btn.visible):
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return
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# ② 点选→高亮→确认外发(真实按钮路径);确认前改选以最后点选为准
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ov.press_card(0)
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ov.press_card(1)
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ov.press_confirm()
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if not _req("点选确认未外发 pick_confirmed(gp)(%s)" % str(picked),
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ov._confirm_btn.visible and picked.size() == 1 and String(picked[0]) == "gp"):
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return
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# ③ 替换子面板:丢旧收新与放弃新件两路外发(通关渠道=携带序号 / 节点渠道=库存句柄——tag 直通)
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ov.open_replace([{"index": 0, "item_id": "probe_dust", "display_name": "显影尘"}], "爆破工兵包", 1, 1)
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var replace_btns := 0
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for c in ov._replace_box.get_children():
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if c is Button:
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replace_btns += 1
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if not _req("替换面板应 2 钮(N+1 选 N+放弃)且三卡隐藏(btns=%d)" % replace_btns,
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replace_btns == 2 and not ov._choice_box.visible):
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return
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var replaced_first := false
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for c in ov._replace_box.get_children():
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if c is Button:
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c.pressed.emit()
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replaced_first = true
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break
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if not _req("丢旧收新未外发 replace_chosen(0)(%s)" % str(replaced),
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replaced_first and replaced.size() == 1 and int(replaced[0]) == 0):
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return
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# ④ 结果态:继续钮点亮、唯一出口
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ov.show_result("已选择:攻击力提升 · 攻击 +1")
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if not _req("结果态应点亮继续且收替换面板", ov._continue_btn.visible and not ov._replace_box.visible):
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return
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ov.press_continue()
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if not _req("继续未外发 continue_pressed", continued.size() == 1):
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return
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ov.close_pick()
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if not _req("close_pick 应收屏", not ov.visible):
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return
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quit(Kit.finish("reward_verify", "PASS — 三卡两段式/确认外发/替换两路/结果态/收屏 全过"))
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