Files
gplan-2/game/core
DKChan 90dbf7288c 卡①T6(拆件批wr7/V14): 改址扫尾+键账复测+替代验收六组字节一致——①S9 类型闸三处归零(open_ticket 的 context 改 := spec.get(...) as Dictionary 推断形;reward_grant 的 gate_reject/reject 改 :=——两函数返回已标 -> Dictionary,显式裸 Dictionary 注解=R1 无类型容器);S8 日志「7 个 .gd」订正 9(T1 已把两新件登进 S8_FILES,清单 9 件而提示文案漏改);②改址扫尾实测:_grant_routed 仅 1 处注释(forge_test:665)、_flush_pending_reveals/_fx_enqueue_reveal 零命中、.escrow 全为 reward_grant().escrow 新形(tests 3 处改址到位,验证集清单旧快照由 T7 重生成)、open_ticket 30 处调用全 4 参 spec 形(脚本计数)、_emit_row 全 5 参 head 束形(脚本计数)、settlement 17 列平铺代码读零命中(注释/字符串除外);③键账:gdstyle 命中 172 条=基线内 172、基线外新违规 0、恶化 1(level_map_screen 类变量 22>21=iter38 存量,非本批触碰面);本批 45 键实测 44 键零命中(宿主文件级行数 999<1000 亦归绿)+唯一豁免键 battle_orchestrator 类变量 50→38(<登记值,§11 裁决④豁免第三条归反哺点清单);基线文件零改动;④替代验收:dump_battle 六组(L{1,2}×S{42,779401,779501})按 T0 同参 stdout-only 复跑,六份与改前 JSONL 逐字节 cmp 全等(此前 2>&1 捕获的尾注 ObjectDB/resource 泄漏告警与棋盘生成重试 WARNING 属 stderr,与游戏行无关)。验收:damage_controller_test 44 checks 绿、treasure_effects 12 件绿,均零 SCRIPT ERROR〔拆件批 V14〕
2026-10-27 07:59:43 +08:00
..
卡①T5(拆件批wr6/V13): damage_controller 拆分+参数束——open_ticket 12参→(kind,source_class,display,spec)四参 spec 束(必载 channel/base_value/target_rule/ri 缺载 assert;可选 origin_cell/attack_type/rider/highlight/context 缺省同原签名;返回单据字典九栏目+requires/source_unit 逐字不变=契约8);类变量 19→15(dig_streak/charge_layers/rider_tier_bonus/rider_tier_crit→inject 束;fx_reveal_request/fx_ac_request→fx_calls 束 {reveal,ac});函数级拆分=_hero_attack_ctx→_ctx_rewrites(按序改写族四拍+armor_roll 发射+clamp_check 唯一发射点)+_ctx_clamp_delta(克制点数+订阅改写,消费同批命中禁重复发射);_hero_attack_redeem→_kill_overflow(kill 发射+贯穿弹射);_resolve_enemy_skill→_enemy_roll(掷点/折扣/克制/池乘/下限)+_enemy_shield_apply(damage_taken 施加面 {total,shield} 穿线,发射位留主函数保减伤落快照先后序)。调用点 30 处全改 spec 形(core 14=reward_grant 3+grant_segment 7+combat_segment 3+控制器内部 overflow 1;damage_controller_test 15;system_contracts_test 1)+inject/fx_calls 注入点改键(combat_segment :34/:37/:62、begin_battle :341-347)。验收:gdstyle 基线外 0 NEW(damage_controller 9 条存量键全清:branches/length/locals×3/class-vars 19→15/params 12→4)+ unit/integration 62 套件 1698 PASS 零 SCRIPT ERROR(〔dc1〕damage_controller 44 检查全绿含 A/B 模式/死亡作废/requires 门/flush_submit/AC 合流/池乘区;〔dc2〕system_contracts 九栏目契约绿;〔dc3〕round_flow/seal_polarity/level_shop 全绿)+ system_test 70 项 0 失败三闸过〔拆件批 V13〕
2026-10-27 07:52:02 +08:00
卡①T5(拆件批wr6/V13): damage_controller 拆分+参数束——open_ticket 12参→(kind,source_class,display,spec)四参 spec 束(必载 channel/base_value/target_rule/ri 缺载 assert;可选 origin_cell/attack_type/rider/highlight/context 缺省同原签名;返回单据字典九栏目+requires/source_unit 逐字不变=契约8);类变量 19→15(dig_streak/charge_layers/rider_tier_bonus/rider_tier_crit→inject 束;fx_reveal_request/fx_ac_request→fx_calls 束 {reveal,ac});函数级拆分=_hero_attack_ctx→_ctx_rewrites(按序改写族四拍+armor_roll 发射+clamp_check 唯一发射点)+_ctx_clamp_delta(克制点数+订阅改写,消费同批命中禁重复发射);_hero_attack_redeem→_kill_overflow(kill 发射+贯穿弹射);_resolve_enemy_skill→_enemy_roll(掷点/折扣/克制/池乘/下限)+_enemy_shield_apply(damage_taken 施加面 {total,shield} 穿线,发射位留主函数保减伤落快照先后序)。调用点 30 处全改 spec 形(core 14=reward_grant 3+grant_segment 7+combat_segment 3+控制器内部 overflow 1;damage_controller_test 15;system_contracts_test 1)+inject/fx_calls 注入点改键(combat_segment :34/:37/:62、begin_battle :341-347)。验收:gdstyle 基线外 0 NEW(damage_controller 9 条存量键全清:branches/length/locals×3/class-vars 19→15/params 12→4)+ unit/integration 62 套件 1698 PASS 零 SCRIPT ERROR(〔dc1〕damage_controller 44 检查全绿含 A/B 模式/死亡作废/requires 门/flush_submit/AC 合流/池乘区;〔dc2〕system_contracts 九栏目契约绿;〔dc3〕round_flow/seal_polarity/level_shop 全绿)+ system_test 70 项 0 失败三闸过〔拆件批 V13〕
2026-10-27 07:52:02 +08:00
卡①T1+T2(拆件批wr1/wr2/wr3): BattleFxHost+RewardGrant两新件建件+fx/grant族迁移+use_treasure拆分+三触点分家——battle_fx_host.gd(14类变量:bundle7+grant_cb+engine+counters_ctx+ac/reveal两束;fx_emit/emit_round_start/apply_ac_bonus/enqueue_reveal/flush_pending_reveals取号序逐字/rebuild_subscriptions/mount_buckets/reset_battle_state/bonus_delta_drain/reveal_busy)+reward_grant.gd(15类变量:bundle11+escrow+defer+treasure_inventory+battle_ledger;grant_routed随att归因束改形/submit案C闸/use_treasure四步骨架+_charge_gate+_apply_use_kinds+_safe_dig_open+_cell_removal_open/grant_clear_reward三参形宿主态经参传入/reveal_redeem兑付回调面);宿主删fx族11成员+grant族3成员,组件出口fx_host()/reward_grant(),_fx_host_fact五事实单点+_attune_safe_seen_read读投影,treasure_inventory带setter转发,begin_battle七接线点改指,_battle_over改bonus_delta_drain,_roll_gp_drop读_reward_grant.escrow;两段三引用构造(与T4接口块同形先行)读写面改指(oc._submit实为7处G5清单漏1,oc._fx_bonus_delta axis/axis_f两形);treasure_interact_controller改ctx束8键+三现值同查+inventory_projection拆_projection_row/_auto_row;main_ui_build构造改束(grant_get=run_scope.settlement.reward_grant()现值);S7/S8登记两新件7→9;测试改址:adventure_feats 75+round_flow 8+treasure_effects 7(含G11漏载的ctrl4构造点)+settle_segments 3+seal_polarity 10(含G11漏载的_grant_clear_identity直调)+level_shop 4+forge 2,另修reward_grant内部_submit/_outcome_of旧名三处与adventure_feats orch._fx/orch0._fx.rebuild两残漏(脚本错误静默吞断言假绿形态,修后feats 138PASS/seal 73PASS恢复全额);代拍板:①RewardGrant bundle 12→11键(minesweeper改经fx_host同源引用)腾位battle_ledger独立成员(卡面15≤15算术缺口,16键=基线外NEW停卡不可取)②bind_grant落_reward_grant.reveal_redeem(query_full_snapshot唯授予件持有,D1「RewardGrant授予面」兑付回调口径)③续拆四私有(迁入形逐键过阈值义务)④grant_clear_reward测试改址传宿主态读(s._board_from_midround_refresh/perfect_sweep_earned)。验收:七套件直跑绿+零SCRIPT ERROR+gdstyle基线外新违规0(battle_orchestrator行数恶化键随拆件归绿989<1302;level_map_screen 22>21=iter38存量漏登记非本批触碰面)〔拆件批 V8〕
2026-10-27 06:07:15 +08:00
卡①T5(拆件批wr6/V13): damage_controller 拆分+参数束——open_ticket 12参→(kind,source_class,display,spec)四参 spec 束(必载 channel/base_value/target_rule/ri 缺载 assert;可选 origin_cell/attack_type/rider/highlight/context 缺省同原签名;返回单据字典九栏目+requires/source_unit 逐字不变=契约8);类变量 19→15(dig_streak/charge_layers/rider_tier_bonus/rider_tier_crit→inject 束;fx_reveal_request/fx_ac_request→fx_calls 束 {reveal,ac});函数级拆分=_hero_attack_ctx→_ctx_rewrites(按序改写族四拍+armor_roll 发射+clamp_check 唯一发射点)+_ctx_clamp_delta(克制点数+订阅改写,消费同批命中禁重复发射);_hero_attack_redeem→_kill_overflow(kill 发射+贯穿弹射);_resolve_enemy_skill→_enemy_roll(掷点/折扣/克制/池乘/下限)+_enemy_shield_apply(damage_taken 施加面 {total,shield} 穿线,发射位留主函数保减伤落快照先后序)。调用点 30 处全改 spec 形(core 14=reward_grant 3+grant_segment 7+combat_segment 3+控制器内部 overflow 1;damage_controller_test 15;system_contracts_test 1)+inject/fx_calls 注入点改键(combat_segment :34/:37/:62、begin_battle :341-347)。验收:gdstyle 基线外 0 NEW(damage_controller 9 条存量键全清:branches/length/locals×3/class-vars 19→15/params 12→4)+ unit/integration 62 套件 1698 PASS 零 SCRIPT ERROR(〔dc1〕damage_controller 44 检查全绿含 A/B 模式/死亡作废/requires 门/flush_submit/AC 合流/池乘区;〔dc2〕system_contracts 九栏目契约绿;〔dc3〕round_flow/seal_polarity/level_shop 全绿)+ system_test 70 项 0 失败三闸过〔拆件批 V13〕
2026-10-27 07:52:02 +08:00
卡①T6(拆件批wr7/V14): 改址扫尾+键账复测+替代验收六组字节一致——①S9 类型闸三处归零(open_ticket 的 context 改 := spec.get(...) as Dictionary 推断形;reward_grant 的 gate_reject/reject 改 :=——两函数返回已标 -> Dictionary,显式裸 Dictionary 注解=R1 无类型容器);S8 日志「7 个 .gd」订正 9(T1 已把两新件登进 S8_FILES,清单 9 件而提示文案漏改);②改址扫尾实测:_grant_routed 仅 1 处注释(forge_test:665)、_flush_pending_reveals/_fx_enqueue_reveal 零命中、.escrow 全为 reward_grant().escrow 新形(tests 3 处改址到位,验证集清单旧快照由 T7 重生成)、open_ticket 30 处调用全 4 参 spec 形(脚本计数)、_emit_row 全 5 参 head 束形(脚本计数)、settlement 17 列平铺代码读零命中(注释/字符串除外);③键账:gdstyle 命中 172 条=基线内 172、基线外新违规 0、恶化 1(level_map_screen 类变量 22>21=iter38 存量,非本批触碰面);本批 45 键实测 44 键零命中(宿主文件级行数 999<1000 亦归绿)+唯一豁免键 battle_orchestrator 类变量 50→38(<登记值,§11 裁决④豁免第三条归反哺点清单);基线文件零改动;④替代验收:dump_battle 六组(L{1,2}×S{42,779401,779501})按 T0 同参 stdout-only 复跑,六份与改前 JSONL 逐字节 cmp 全等(此前 2>&1 捕获的尾注 ObjectDB/resource 泄漏告警与棋盘生成重试 WARNING 属 stderr,与游戏行无关)。验收:damage_controller_test 44 checks 绿、treasure_effects 12 件绿,均零 SCRIPT ERROR〔拆件批 V14〕
2026-10-27 07:59:43 +08:00
卡①T1+T2(拆件批wr1/wr2/wr3): BattleFxHost+RewardGrant两新件建件+fx/grant族迁移+use_treasure拆分+三触点分家——battle_fx_host.gd(14类变量:bundle7+grant_cb+engine+counters_ctx+ac/reveal两束;fx_emit/emit_round_start/apply_ac_bonus/enqueue_reveal/flush_pending_reveals取号序逐字/rebuild_subscriptions/mount_buckets/reset_battle_state/bonus_delta_drain/reveal_busy)+reward_grant.gd(15类变量:bundle11+escrow+defer+treasure_inventory+battle_ledger;grant_routed随att归因束改形/submit案C闸/use_treasure四步骨架+_charge_gate+_apply_use_kinds+_safe_dig_open+_cell_removal_open/grant_clear_reward三参形宿主态经参传入/reveal_redeem兑付回调面);宿主删fx族11成员+grant族3成员,组件出口fx_host()/reward_grant(),_fx_host_fact五事实单点+_attune_safe_seen_read读投影,treasure_inventory带setter转发,begin_battle七接线点改指,_battle_over改bonus_delta_drain,_roll_gp_drop读_reward_grant.escrow;两段三引用构造(与T4接口块同形先行)读写面改指(oc._submit实为7处G5清单漏1,oc._fx_bonus_delta axis/axis_f两形);treasure_interact_controller改ctx束8键+三现值同查+inventory_projection拆_projection_row/_auto_row;main_ui_build构造改束(grant_get=run_scope.settlement.reward_grant()现值);S7/S8登记两新件7→9;测试改址:adventure_feats 75+round_flow 8+treasure_effects 7(含G11漏载的ctrl4构造点)+settle_segments 3+seal_polarity 10(含G11漏载的_grant_clear_identity直调)+level_shop 4+forge 2,另修reward_grant内部_submit/_outcome_of旧名三处与adventure_feats orch._fx/orch0._fx.rebuild两残漏(脚本错误静默吞断言假绿形态,修后feats 138PASS/seal 73PASS恢复全额);代拍板:①RewardGrant bundle 12→11键(minesweeper改经fx_host同源引用)腾位battle_ledger独立成员(卡面15≤15算术缺口,16键=基线外NEW停卡不可取)②bind_grant落_reward_grant.reveal_redeem(query_full_snapshot唯授予件持有,D1「RewardGrant授予面」兑付回调口径)③续拆四私有(迁入形逐键过阈值义务)④grant_clear_reward测试改址传宿主态读(s._board_from_midround_refresh/perfect_sweep_earned)。验收:七套件直跑绿+零SCRIPT ERROR+gdstyle基线外新违规0(battle_orchestrator行数恶化键随拆件归绿989<1302;level_map_screen 22>21=iter38存量漏登记非本批触碰面)〔拆件批 V8〕
2026-10-27 06:07:15 +08:00
卡①T6(拆件批wr7/V14): 改址扫尾+键账复测+替代验收六组字节一致——①S9 类型闸三处归零(open_ticket 的 context 改 := spec.get(...) as Dictionary 推断形;reward_grant 的 gate_reject/reject 改 :=——两函数返回已标 -> Dictionary,显式裸 Dictionary 注解=R1 无类型容器);S8 日志「7 个 .gd」订正 9(T1 已把两新件登进 S8_FILES,清单 9 件而提示文案漏改);②改址扫尾实测:_grant_routed 仅 1 处注释(forge_test:665)、_flush_pending_reveals/_fx_enqueue_reveal 零命中、.escrow 全为 reward_grant().escrow 新形(tests 3 处改址到位,验证集清单旧快照由 T7 重生成)、open_ticket 30 处调用全 4 参 spec 形(脚本计数)、_emit_row 全 5 参 head 束形(脚本计数)、settlement 17 列平铺代码读零命中(注释/字符串除外);③键账:gdstyle 命中 172 条=基线内 172、基线外新违规 0、恶化 1(level_map_screen 类变量 22>21=iter38 存量,非本批触碰面);本批 45 键实测 44 键零命中(宿主文件级行数 999<1000 亦归绿)+唯一豁免键 battle_orchestrator 类变量 50→38(<登记值,§11 裁决④豁免第三条归反哺点清单);基线文件零改动;④替代验收:dump_battle 六组(L{1,2}×S{42,779401,779501})按 T0 同参 stdout-only 复跑,六份与改前 JSONL 逐字节 cmp 全等(此前 2>&1 捕获的尾注 ObjectDB/resource 泄漏告警与棋盘生成重试 WARNING 属 stderr,与游戏行无关)。验收:damage_controller_test 44 checks 绿、treasure_effects 12 件绿,均零 SCRIPT ERROR〔拆件批 V14〕
2026-10-27 07:59:43 +08:00
卡①T1+T2(拆件批wr1/wr2/wr3): BattleFxHost+RewardGrant两新件建件+fx/grant族迁移+use_treasure拆分+三触点分家——battle_fx_host.gd(14类变量:bundle7+grant_cb+engine+counters_ctx+ac/reveal两束;fx_emit/emit_round_start/apply_ac_bonus/enqueue_reveal/flush_pending_reveals取号序逐字/rebuild_subscriptions/mount_buckets/reset_battle_state/bonus_delta_drain/reveal_busy)+reward_grant.gd(15类变量:bundle11+escrow+defer+treasure_inventory+battle_ledger;grant_routed随att归因束改形/submit案C闸/use_treasure四步骨架+_charge_gate+_apply_use_kinds+_safe_dig_open+_cell_removal_open/grant_clear_reward三参形宿主态经参传入/reveal_redeem兑付回调面);宿主删fx族11成员+grant族3成员,组件出口fx_host()/reward_grant(),_fx_host_fact五事实单点+_attune_safe_seen_read读投影,treasure_inventory带setter转发,begin_battle七接线点改指,_battle_over改bonus_delta_drain,_roll_gp_drop读_reward_grant.escrow;两段三引用构造(与T4接口块同形先行)读写面改指(oc._submit实为7处G5清单漏1,oc._fx_bonus_delta axis/axis_f两形);treasure_interact_controller改ctx束8键+三现值同查+inventory_projection拆_projection_row/_auto_row;main_ui_build构造改束(grant_get=run_scope.settlement.reward_grant()现值);S7/S8登记两新件7→9;测试改址:adventure_feats 75+round_flow 8+treasure_effects 7(含G11漏载的ctrl4构造点)+settle_segments 3+seal_polarity 10(含G11漏载的_grant_clear_identity直调)+level_shop 4+forge 2,另修reward_grant内部_submit/_outcome_of旧名三处与adventure_feats orch._fx/orch0._fx.rebuild两残漏(脚本错误静默吞断言假绿形态,修后feats 138PASS/seal 73PASS恢复全额);代拍板:①RewardGrant bundle 12→11键(minesweeper改经fx_host同源引用)腾位battle_ledger独立成员(卡面15≤15算术缺口,16键=基线外NEW停卡不可取)②bind_grant落_reward_grant.reveal_redeem(query_full_snapshot唯授予件持有,D1「RewardGrant授予面」兑付回调口径)③续拆四私有(迁入形逐键过阈值义务)④grant_clear_reward测试改址传宿主态读(s._board_from_midround_refresh/perfect_sweep_earned)。验收:七套件直跑绿+零SCRIPT ERROR+gdstyle基线外新违规0(battle_orchestrator行数恶化键随拆件归绿989<1302;level_map_screen 22>21=iter38存量漏登记非本批触碰面)〔拆件批 V8〕
2026-10-27 06:07:15 +08:00