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生图提示词卡(角色级资产)v2.9

性质:美术清单生图通道(✦ 用户自跑,现走线上 API)的执行侧文件——每资产一段自包含完整提示词:正向 = 通用底座+主体+动作已拼妥、负向 = 通用底座+增补已并妥,整段复制直接贴进工作流即可,不需要读其他文件、不需要拼装。人物规格转写自 character-design.md(人物设计 v1.0,自 art-bible §5 迁出,圣经 §5 为存根),风格/色彩条款转写自 art-bible(§4.1 主色板 / §4.2 语义色规则);冲突时人物规格以 character-design 为准、色彩以 art-bible 为准。 边界:本文件只管生图通道。图标/格面/样张走脚本管线(⚙ 代理出),规格在 art-bible §4.6 与 art-assets-checklist,不需要提示词。意图动画三档是动画资产,等一屏样张锁方案后另立规格卡,本文件不覆盖。 前世:v1.0(2026-09-20,主角三态+六敌种)于 2026-09-22 经裁决移除;本版按「美术圣经 §5 落地后重生成」拍板重写(正序:B 路线),继承 seed 纪律 / 色相禁入带 / #F2F2F2 生成底色。建立:2026-09-22 · 状态:提示词卡成文,出图未开始


0. 使用流程(五步)

  1. 出图:按下面卡片把正向/负向提示词粘进生图渠道的提示词栏(渠道 = 远程对话式生图为主,本地 ComfyUI 为备选——2026-10-06 拍板;对话操作纪律见 remote-gen-prompts),每个资产出 2–3 版候选(建议固定 3 个 seed 连拍,便于横评)。
  2. 入库:候选原图(带底)放 artwork/candidates/<资产名>/,文件名 v1.png / v2.png / v3.png。这个目录只存候选,不进引擎。
  3. 裁决:你按 §4 验收速查预筛,挑出每一资产的入围候选拍板。
  4. 后处理:喊我一声,脚本管线代跑——去底转透明、最近邻降采样到目标尺寸、色板量化、四联底测试条(掩尘底/裸土底/暗底/灰度)。
  5. 转正:终稿从 artwork/candidates/ 转入切片资产目录,随表现层升级批接线;清单状态列改「已交付」。

出图通道(2026-09-23 定稿):线上 API,用户自跑——本地 ComfyUI 生图路线已经用户拍板彻底关闭(母版工作流/像素 LoRA/Z-Image 模型已清退,不留复活预案,本卡不依赖任何本地管线)。

模型适配注:提示词按标签风格写,通用文生图模型都能吃。走自然语言类模型(如 Flux/nano-banana 系)时,把「正向提示词」整串改写成两句自然语言,语义不变——像素约束段改写为 "a true pixel-art sprite drawn on a tiny grid of chunky square pixels, hard edges, no anti-aliasing, no gradients, flat colors from a limited palette, like artwork made in Aseprite"。出图分辨率建议 1024×1024(平台可选小档则选小,像素块更粗),真像素网格靠后处理降采样落定(§0 五步第 4 步)。触发词 Pixel art style. 已拍板加入(2026-09-23)——所有正向提示词一律以触发词开头,已写入下面各卡(线上无像素 LoRA,它作风格提示词用);各卡负向已并入平滑系禁词,API 无负向栏时可整段省略。

1. 通用规格(所有卡片共用)

项 规格 依据
画布(1x 工作假设) 主角 32×48 · 普通怪 44×36(宽≥高)· 精英 44×44 · Boss 64×72 站姿样张先例 + art-bible §5.1 体量档;分辨率档位已定案(1280×800 + 1920×1080),格边长按档位算,此列像素是工作假设,一屏样张批冻结
头身比 2–3 头身(chibi) art-bible §5.2
轮廓通道 亮色暖白描边 + 落影底盘(禁黑描边)——识别不依赖背景 art-bible §5.1 硬规则
生成底色 均匀纯浅灰 #F2F2F2,不要渐变/场景背景 抠底干净;不要用绿幕/品红幕——品红落在紫赤禁入带(HSV 300°–345°),抠边会留下违规色相污染
语义色禁区 紫赤带 300°–345° 全场禁入(仅蛛化卓尔精灵、灰矮人石君王两 Boss 独占);红只说危险、金只说收益、蓝只说己方——角色身体主色不受语义禁则约束(那管的是格面与 UI),但禁入带与蓝族对角色同样生效(蓝族禁入敌方主色) art-bible §4.2/§5.4/§5.5
护甲视觉 三档甲按 §5.3 注入各卡:轻甲 = 无甲板;魔法护甲 = 暖白符纹饰带;重甲 = 冷灰金属甲板;天然甲壳/毛皮不算甲 art-bible §5.3
候选纪律 每资产 2–3 版;同一角色的多形态(主角三态、L2 熊地精变体)必须同形象——同 seed 起步、只改动作/配色短语 art-bible §5.4/§5.5

2. 主角战斗小人(三态,P1)

形象锚 = 站姿样张先例经 2026-09-23 特征批+配装修订改定:蓝兜帽(取下披肩,露棕色短发)、暖米白上衣+深棕工装裤(弃全蓝)、额前护目镜、半指手套+卷裤脚皮护膝、圆头挖掘铲(待机插地扶柄)、结构式冒险背包(1.5× 体宽)一侧插大于头的旗朱红矩形旗、腰挂提灯(不点亮;规格见 character-design.md §5.4)。三态必须延续同一形象——同一 seed 起步,只换动作短语(其余元素三态恒在)。兜帽小人蓝 #2E86DE;上衣暖米白 #EFE3C8;长裤深棕 #6B4A2E(均候选,样张批冻结);眼用数字墨 #33261B;肤色白皙;皮革木色族 #8A5A34;背包帆布暖卡其+皮革翻盖扣带;提灯小号铜色;旗面旗朱红 #C63D22(2026-09-28 人设旗脱钩——人设背包旗与棋盘封印色脱钩,封印黑仅棋盘格封印旗;旗面红仅旗非服饰,由正向十六进制锁色承载)。

2.1 待机态

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, round-bladed digging shovel planted upright in the ground beside him, one hand resting on the top of the shovel handle, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, calm confident standing pose, symmetrical narrow upright silhouette, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, red clothes, gold armor
  • 规格:剪影窄、直立、对称、轮廓凹凸 ≤2(§5.1 小人原型;背负封印印记为唯一破例件,记账 +1,印记面恒定画右);主角是全作唯一蓝色角色。

2.2 攻击态

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel gripped in both hands, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, dynamic shovel swing, lunging forward, shovel swung diagonally, hood fabric flapping, determined expression, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, red clothes, gold armor, slash effect, energy trail, projectile
  • 规格:允许破对称,但整体仍窄、不超格宽;铲击光效/弹道不进精灵图(归战斗演出批另立资产,已入负向)。

2.3 受击态

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small hooded adventurer, vivid azure blue hooded tunic and pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, small adventurer with azure blue hood taken off and draped over his shoulders, short brown hair, goggles resting on his forehead, warm cream tunic, dark brown work pants, brown leather belt, straps and boots, brown fingerless gloves, leather knee pads with trouser legs rolled up above them, fair skin, simple round-bladed digging shovel lowered in one hand, structured tan canvas adventurer backpack with leather flap and buckle straps, slightly wider than his body and sticking out a little on both sides, large rectangular flag in bright warm red (hex color #C63D22), a simple flat solid rectangle with no patterns, bigger than his head on a short wooden pole planted at one side of the backpack, partially hidden behind his head, small unlit copper lantern hanging from his belt, recoiling backward, arms raised guarding face, eyes squeezed shut, wincing, clothes flared by impact, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, red clothes, gold armor, red flash, damage numbers
  • 规格:无血红、无伤害数字(伤害数字归 HUD 层,不进精灵图)。

3. 八敌种形象(P1)

通用负向增补(除两 Boss 外每卡都已在负向里并入):purple, magenta。轻甲敌种的「无甲板」、重甲敌种的「冷灰金属甲板」、魔法护甲敌种的「暖白符纹」均已写进各自正向,出图不需要再补甲档短语。

3.1 地精 goblin(普通怪 · 轻甲)

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, chubby little goblin, squat round body wider than tall, big round head with large round ears, olive-green skin, big cute eyes, wide toothy grin, ragged loincloth, bare simple outfit with no armor plates, tiny wooden club raised in one hand, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, tall skinny body, sharp angles, muscular, purple, magenta
  • 规格:宽≥高、零锐角、近圆墩形;Peglin 式胖体量——先读轮廓后读颜色;轻甲 = 裸装无甲板(§5.3)。

3.2 熊地精 bugbear(普通/精英两版都出 · 轻甲)

  • 版本 A(普通档)正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, long shaggy arms, brown-yellow fur, heavy underbite with two small tusks, small beady eyes, crude leather straps and loincloth, bare shaggy fur with no armor plates, wooden spiked club resting on shoulder, plain flat light grey background
  • 版本 B(精英档)正向提示词(整段可贴):版本 A 全文不动,把 stocky burly bugbear, round heavy body wider than tall 之后插入一句,完整串如下:
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, small fur crest ridge along the head, exactly one vertical crest, long shaggy arms, brown-yellow fur, heavy underbite with two small tusks, small beady eyes, crude leather straps and loincloth, bare shaggy fur with no armor plates, wooden spiked club resting on shoulder, plain flat light grey background
  • 两版共用负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, tall skinny body, sharp angles, purple, magenta
  • 规格:精英档 = 普通怪形 + 恰一处垂直延伸(冠),底盘不变;轻甲 = 粗陋皮条、裸蓬毛、无甲板无符纹(§5.3,2026-09-25 甲档回填);两版候选出齐供拍板档位。同 seed 出 A/B,只差冠棘一句。
  • 显示名:熊地精(沿用既有译名)。

3.3 食人魔酋长 ogre_chief(精英 · 轻甲 · 第一关关底)

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, huge fat ogre chieftain, massive round belly, squat heavy body wider than tall, small head with heavy underbite tusks, single bone and feather crown on head, exactly one vertical crest, thick leather straps and bone ornaments, bare thick warm skin with no armor plates, huge wooden club, stern old face, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, small body, skinny, sharp angles, purple, magenta
  • 规格:精英档——唯一垂直元素是头顶冠(形状仍守精英档,不升 Boss 形);轻甲 = 裸身皮条/骨饰、无甲板(§5.3,2026-09-25 甲档回填——数据实态 light,旧重甲金属甲板描述退役);体量一眼大于地精/熊地精(「大个子多半有重击」体量通道)。

3.4 巨蜘蛛 giant_spider(普通怪 · 轻甲 · 群行)

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, small plump spider monster, round fuzzy body, eight short stubby legs, four big round cute eyes, tiny fangs, charcoal-brown fur with warm honey belly marking, natural fuzz only with no armor plates, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, long thin legs, realistic spider, giant size, purple, magenta
  • 规格:群行敌种(同屏最多 3 只)——剪影必须小体量仍可辨;多足是轮廓凹凸计数大户,腿收短收粗,不做写实细腿;天然绒毛不计甲档(§5.3)。

3.5 蛛化卓尔精灵 drider(Boss · 魔法护甲 · 第二关)

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, drider boss monster, upper body of a dark elf assassin fused with a giant spider lower body, six sharp blade-like legs, jagged chitin armor plates, faint glowing warm-white arcane rune band across the dark elf torso, asymmetric menacing silhouette, pale violet-grey skin, deep magenta-purple chitin accents, glowing magenta eyes, short white hair, colossal and threatening, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, cute, chubby, round, friendly
  • 规格:全场唯二允许锐角与不对称的角色之一;体量最大档(约 1.8–2 格高,工作假设);紫赤 #8F2F6A(色相 323°)为 Boss 独占——「形状独占 + 色相独占」双通道;魔法甲 = 卓尔上体暖白符纹饰带(§5.3,2026-09-25 甲档回填),蛛腹几丁质属天然甲壳不计甲档。
  • 注意:这是全项目仅有的两张负向里不加 purple, magenta、正向里主动要紫赤的卡之一。出完记得吸色检查:色相 300°–345° 全项目只许两 Boss 出现。
  • 显示名:蛛化卓尔精灵。

3.6 灰矮人 duergar(精英 · 重甲 · 第三关主力量产型)

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky grey dwarf duergar warrior, squat round armored body wider than tall, broad shoulders, heavy cold-grey metal plate armor on shoulders and chest, tall ridged helm crest, exactly one vertical crest, long braided grey beard, stern squinting face, huge iron war hammer resting on the ground, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, tall skinny body, small body, sharp angles, purple, magenta
  • 规格:精英档——唯一垂直元素是高盔冠;重甲 = 冷灰金属甲板(§5.3);体量介于普通怪与 Boss 之间(重甲中坚)。

3.7 钩爪恐魔 hook_horror(普通怪 · 轻甲 · 群行)

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, chubby hook horror monster, squat round body wider than tall, bird-like beaked head, two big curved hook claws curled forward, rounded hook tips with no sharp angles, pale bone-grey chitin skin with warm tan underbelly, bare natural chitin with no armor plates, small hunched stance, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, long thin legs, sharp blades, tall skinny body, realistic insect, purple, magenta
  • 规格:群行捕食者——小体量可辨;钩爪走圆钩不走锐角(守 §5.1 普通怪零锐角);天然几丁质不计甲档(§5.3)。

3.8 灰矮人石君王 duergar_king(Boss · 重甲 · 第三关)

  • 正向提示词(整段可贴):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, duergar king boss monster, massive squat dwarf king, jagged asymmetric obsidian crown, heavy stone slab armor with glowing magenta-purple rune veins, one arm fused with a colossal rough stone hammer, asymmetric menacing silhouette, grey skin with deep magenta-purple accents on cape and armor edges, colossal and threatening, plain flat light grey background
  • 负向提示词(整段可贴):
realistic, photorealistic, 3d render, photo, dark, grimdark, horror, gore, blood, scary, creepy, text, letters, numbers, watermark, signature, logo, frame, border, ui, gradient background, scenery, dungeon background, multiple characters, crowd, black outline, heavy dark outline, back view, side view, isometric, blurry, jpeg artifacts, smooth lines, anti-aliasing, gradient shading, painterly, glossy, high detail, vector illustration, cute, friendly, small, skinny
  • 规格:全场唯二允许锐角与不对称的角色之一;体量最大档;紫赤独占双通道同 drider;大地/岩石主题(石君王)。
  • 注意:与 drider 同款吸色检查——300°–345° 全项目只许两 Boss 出现。
  • 显示名:灰矮人石君王。

3.9 L2 熊地精(第二关变体,不走生图直出)

  • 首选做法:不单独出图。等熊地精候选裁决转正后,脚本管线对终稿做色板替换(换色不换形——原则三"先换色板"的角色侧应用),天然保证剪影与熊地精完全一致。
  • 备选正向提示词(若你倾向生图直出;整段可贴):熊地精版本 A 全文,把配色短语 brown-yellow fur 换成 ash grey fur with dark umber tribe war paint,完整串如下(同 seed 出图):
Pixel art style. true pixel art game sprite drawn on a tiny 48x72 pixel canvas, chunky square pixels clearly visible, strict pixel grid alignment, hard edges, no anti-aliasing, no gradients, flat colors only, limited 16-color palette, retro 16-bit handheld game sprite, aseprite style, full body, front view, centered, single character, bright cheerful fantasy, all ages, warm colors, chibi 2.5-heads-tall proportion, thin bright cream body outline, soft oval drop shadow under feet, flat shading, clean readable silhouette, stocky burly bugbear, round heavy body wider than tall, long shaggy arms, ash grey fur with dark umber tribe war paint, heavy underbite with two small tusks, small beady eyes, crude leather straps and loincloth, bare shaggy fur with no armor plates, wooden spiked club resting on shoulder, plain flat light grey background
  • 负向:同 3.2 版本 A。
  • 验收:与熊地精终稿剪影叠加比对,轮廓逐像素一致,只允许颜色不同。
  • v2.0 变更注:v1.0 备选配色「冷蓝灰」弃用——蓝族禁入敌方主色(§5.4/§5.5),且与小人蓝同屏有混淆风险;改灰褐战纹。
  • 显示名:L2 行显示名沿用熊地精系(熊地精/熊地精猎群/熊地精重击手——enemy.tres 数据实态)。

4. 验收速查(每张候选过六关)

  1. 剪影:转灰度仍认得出是什么、是哪一档(普通/精英/Boss)——敌种间剪影可辨是硬需求。
  2. 轮廓通道:亮描边 + 落影底盘在位;深浅两种格底上各摆一眼都可辨(四联测试条就是干这个的)。
  3. 色相纪律:吸色扫一遍,无 300°–345°(两 Boss 除外);无大面积正红/亮金误用;敌方主体无蓝族。
  4. 甲档(v2.0 新增):灰度下三档甲覆盖率可辨——轻甲无甲板、魔法护甲见符纹带、重甲大面积甲板;天然甲壳/毛皮没被画成装备甲。
  5. 头身:2–3 头身之内,与站姿样张同世界观。
  6. 同形象:主角三态并排、L2 熊地精对熊地精、熊地精 A/B 对——兜帽/装备/剪影不串戏。

4bis. 地形填充纹理(2026-09-26 定稿,材质归模型、结构归程序)

范围注:本节为地形类资产首张卡(库原定位=角色级,地形类同库登记)。分工纪律=art-bible §8.5「生产分工」:模型只出无缝填充纹理,结构件(缘件/轮廓/立面/角件)全部程序化——autotile 拼接约束超出 2D 生图能力,勿让模型画瓦片结构(实证:5×5 瓦片表每枚必带边框亮框)。

对话式生图控制纪律(2026-09-25/26 实证):

  1. 同对话续写=对上一张图的编辑模式——变体必须各开新对话;同一对话里"same as X but ..."会被当成对最近一张的增量编辑。
  2. 英文 prompt 服从度明显高于中文(Gemini/Nano Banana 语料结构使然),提示词一律英文。
  3. 地形瓦片出图制式 = 拼表制主选(2026-10-06 用户拍板,操作单见 remote-gen-prompts §3)——一张整图容纳全部瓦片变体,后处理裁切取用:风格统一、一张管住全族。画框风险的缓解 = ①出图贴程序占位样图作参考(模型有具体锚定就不乱画框)②裁切时每格内缩 2–3% 切掉边框③统一降采样(结构归程序)。分张(一张一跑)降为回退路径:仅当拼表连续画框失败时改用。〔实证教训保留:2026-09-25/26 裸拼表(无参考图)必诱画框——教训归因于缺参考锚定,非拼表制本身〕
  4. 差异特征写第一句并给否定约束(如碎石斑变体须写明 no cracks, no dark lines);尺寸不写死(模型自定,原图越大裁切余量越足,后处理统一降采样)。

①墙顶基面(无缝岩石):

Seamless tileable pixel art texture of warm tan rock surface, top-down, for a dungeon board game. Flat 2D texture only — not an object, no perspective. Pattern fills the entire square evenly and wraps perfectly at all four edges. Absolutely no border, no frame, no bevel, no edge highlight, no vignette, no cast shadow. Uniform directionless lighting. Subtle darker seams between stone patches and small lighter facets, warm tan-brown palette around #C9AF83. Clean retro pixel art look, limited palette, no gradients, no text, square image.

②墙顶纹理变体 A(裂纹):

Same as the rock surface texture but with a few thin darker crack lines scattered across it. Seamless tileable pixel art texture of warm tan rock, top-down, flat 2D texture only, wraps perfectly at all four edges, no border, no frame, no bevel, no edge highlight, no vignette, uniform directionless lighting, warm tan-brown palette around #C9AF83, clean retro pixel art, limited palette, no gradients, no text, square image.

③墙顶纹理变体 B(碎石斑):

Same as the rock surface texture but with a few tiny lighter stone speckles sparsely scattered. Seamless tileable pixel art texture of warm tan rock, top-down, flat 2D texture only, wraps perfectly at all four edges, no border, no frame, no bevel, no edge highlight, no vignette, uniform directionless lighting, warm tan-brown palette around #C9AF83, clean retro pixel art, limited palette, no gradients, no text, square image.

④地面(无缝泥土,必须明显暗于墙顶):

Seamless tileable pixel art texture of dry dirt ground, top-down, for a dungeon board game. Flat 2D texture only — not an object, no perspective. Pattern fills the entire square evenly and wraps perfectly at all four edges. No border, no frame, no edge highlight, no vignette, no cast shadow, uniform directionless lighting. Dark warm brown palette around #B39A78 — clearly darker than tan rock. A few thin cracks and tiny pebble speckles, sparse. Clean retro pixel art look, limited palette, no gradients, no text, square image.

后处理(程序侧,生成器 _tools/gen_terrain_walls.py,归档 zip 内):周期对齐无缝裁剪→BOX 降采样 32×32→环绕混合→量化(12 色)→结构件合成;②③亦可由①程序加纹理级裂纹/浅斑替代(2026-09-26 实证更稳)。

5. 明确不在本文件

  • 意图准备动画三档、战斗演出类:动画序列帧,等一屏样张锁动画方案后另立规格卡。
  • 格面徽章 19 枚 / 关卡节点图图标 / 砖面终稿 / 地形变异纹带:脚本管线,规格锚 art-bible §4.6(图标键契约)、§1.4(样张验收)与 §3.2,不需要生成提示词。
  • 音乐音效:清单已明确排除。