- project.godot [rendering] 增 textures/canvas_textures/default_texture_filter=0(Nearest—— 翻转面=立绘/瓦片/格面/图标/九宫格 UI 皮 crisp,即本批意图;T0 枚举闭合无漏枚举面) - ui_kit.gd 白名单三件显式 LINEAR:vignette_rect 暗角/beams_rect 光柱(Q7 裁,连续 alpha 同血统)/ gradient_base 地图渐变;既有脚影/状态图标 LINEAR 不动 - 冒烟新增 _smoke_texture_filter() 6 断言(V3:工程设置=0+白名单三件在位+既有两处不丢); 冒烟 1022→1028/0;probe --click 全绿残留 0
38 lines
895 B
Plaintext
38 lines
895 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="DungeonSweeperVerticalSlice"
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run/main_scene="res://presentation/main.tscn"
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config/features=PackedStringArray("4.7")
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[autoload]
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ConfigDB="*res://core/config_db.gd"
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RngService="*res://core/rng_service.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=800
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window/stretch/mode="canvas_items"
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[gui]
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theme/custom_font="res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf"
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theme/custom="res://assets/theme/main_theme.tres"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/canvas_textures/default_texture_filter=0
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