Files
gplan-2/game/project.godot
T
DKChan 9ddb571d87 feat(迭代26 T2): 全局纹理过滤设邻近采样+平滑渐变件 LINEAR 白名单
- project.godot [rendering] 增 textures/canvas_textures/default_texture_filter=0(Nearest——
  翻转面=立绘/瓦片/格面/图标/九宫格 UI 皮 crisp,即本批意图;T0 枚举闭合无漏枚举面)
- ui_kit.gd 白名单三件显式 LINEAR:vignette_rect 暗角/beams_rect 光柱(Q7 裁,连续 alpha 同血统)/
  gradient_base 地图渐变;既有脚影/状态图标 LINEAR 不动
- 冒烟新增 _smoke_texture_filter() 6 断言(V3:工程设置=0+白名单三件在位+既有两处不丢);
  冒烟 1022→1028/0;probe --click 全绿残留 0
2026-10-14 05:15:32 +08:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="DungeonSweeperVerticalSlice"
run/main_scene="res://presentation/main.tscn"
config/features=PackedStringArray("4.7")
[autoload]
ConfigDB="*res://core/config_db.gd"
RngService="*res://core/rng_service.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=800
window/stretch/mode="canvas_items"
[gui]
theme/custom_font="res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf"
theme/custom="res://assets/theme/main_theme.tres"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/canvas_textures/default_texture_filter=0