某进程环境变量 SystemDrive 未展开,把 C:\ProgramData\Microsoft\Windows\Caches\ 的
shell 缓存库(cversions.2.db + 两个 {GUID}.2.ver*.db,Windows shell 的 ESE 缓存
数据库,非 SQLite、非 ZCode 记忆)按字面相对路径写进了仓库根。整目录忽略;
另收编主区在飞行 .zcode/plans/(计划模式存档目录,无自动清理机制)。
40 lines
636 B
Plaintext
40 lines
636 B
Plaintext
# === Godot 4 ===
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# 编辑器生成的缓存(imported 资源、shader cache、编辑器状态),可由 project.godot 重建
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.godot/
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# Godot 4 的 .uid 文件必须提交,不要忽略
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# 导入元数据
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*.import
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# 导出构建产物
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builds/
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exports/
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*.pck
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*.exe
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*.apk
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*.aab
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*.ipa
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*.dmg
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export_presets.cfg
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# === Python(tools/)===
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__pycache__/
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*.py[cod]
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*.egg-info/
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.pytest_cache/
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# === OS ===
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Thumbs.db
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.DS_Store
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# Windows shell 缓存误写:某进程环境变量未展开,把 C:\ProgramData 缓存库写进仓库根
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%SystemDrive%/
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# === Editor ===
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*.swp
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.vscode/
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.idea/
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# === Logs & temp ===
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*.log
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*.tmp
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.zcode/plans/
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