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gplan-2/game/presentation/views/board_zone_view.gd
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# VERTICAL SLICE - NOT FOR PRODUCTION
# 实现 GDD:design/ux/battle.md(D 区扫雷图 ~760×548 容器〔底行 520→548——停点前移批 2026-09-23,
# 原 A 区顶栏空间并入〕——顶部 AP 条 44px〔左:点阵+停手;
# 右:图例+弃图刷新〕、棋盘主体居中、toast 槽上缘内侧、演出层)。
# Date: 2026-09-12
# 高内聚边界:容器组合 + 信号转发——动作意图全部信号外发到组合根,零核心写调用。
class_name BoardZoneView
extends PanelContainer
var ap_bar: ApBarView
var board_view: BoardView
var toast: ToastStack
var fx: BoardFxView
var pause_badge: Button # 暂停层入口角标(迭代 17 卡③ P1 丁——debug 角标同形制;连接归组合根)
var debug_badge: Button # 调试浮窗入口角标(迭代 18 卡⑦ P2 甲——DS_DEBUG 门控归组合根;暂停角标同形制)
var _board_area: Control # resized 命名转发用(原 lambda 局部捕获——P1-3 转命名 2026-09-29)
signal action_requested(cell: Vector2i, kind: String)
signal stop_pressed
signal refresh_confirmed
signal legend_toggled
signal hover_forbidden(cell: Vector2i)
signal chord_attempted(cell: Vector2i)
func _init() -> void:
size_flags_horizontal = Control.SIZE_EXPAND_FILL
var vb := VBoxContainer.new()
vb.add_theme_constant_override("separation", 4)
add_child(vb)
ap_bar = ApBarView.new()
vb.add_child(ap_bar)
var board_area := Control.new()
board_area.size_flags_vertical = Control.SIZE_EXPAND_FILL
board_area.clip_contents = true
vb.add_child(board_area)
_board_area = board_area
board_area.resized.connect(_on_board_area_resized)
board_view = BoardView.new()
board_view.set_anchors_preset(Control.PRESET_FULL_RECT)
board_area.add_child(board_view)
fx = BoardFxView.new()
board_area.add_child(fx)
toast = ToastStack.new()
board_area.add_child(toast)
# 角标对(迭代 18 卡⑦ P2 甲——调试+暂停两枚右下角常驻,HBox 并排锚角距 16px):
# 17卡③暂停角标同形制:紧凑钮豁免宽度基准+字号降档。可见性/置灰归组合根 _sync_pause_entry
#(DS_DEBUG 门控/其他模态开着=置灰不可点——排除式开态查询);信号连接归组合根(ADR-0001)。
# preset 在子件全部入列后调用——MINSIZE 锚按当时最小尺寸计偏移(空容器调用=零尺寸锚外溢屏边)
var corner := HBoxContainer.new()
corner.add_theme_constant_override("separation", 8)
debug_badge = UiKit.button("调试", 0.0) # 角落小件豁免宽度基准(同暂停角标)
debug_badge.add_theme_font_size_override("font_size", UiKit.FS_HINT)
debug_badge.tooltip_text = "打开调试浮窗(当局数据/种子/数值调整)"
debug_badge.visible = false # 显式初始化——非调试会话不误现(可见性归组合根同步)
corner.add_child(debug_badge)
pause_badge = UiKit.button("暂停", 0.0) # 角落小件豁免宽度基准(同调试角标)
pause_badge.add_theme_font_size_override("font_size", UiKit.FS_HINT)
pause_badge.tooltip_text = "查看钥石与永久强化进度(只读)"
pause_badge.visible = false # 显式初始化——非对局期不误现(可见性归组合根同步)
corner.add_child(pause_badge)
# 右下角锚定(迭代 18 卡⑦):MINSIZE 预设须在入树后调用——容器出树的最小尺寸缓存陈旧为 0
#(裸 Button 无此病,容器延迟到首轮排序才重算),零尺寸锚角会使钮对悬出屏边;
# grow 向左上=后续最小尺寸变化向屏内生长。预设延迟帧尾——届时容器最小尺寸已就绪
corner.grow_horizontal = Control.GROW_DIRECTION_BEGIN
corner.grow_vertical = Control.GROW_DIRECTION_BEGIN
corner.set_anchors_and_offsets_preset.call_deferred(Control.PRESET_BOTTOM_RIGHT, Control.PRESET_MODE_MINSIZE, 16)
board_area.add_child(corner)
# M8(UI 落码批):棋盘底常驻操作提示条(demo ⑦——文案经 board_view 输入代码证实;
# 旧 chord 一次性 toast 提示退役归此常驻条;审计第 7 条用户批)
var hint := PanelContainer.new()
hint.add_theme_stylebox_override("panel", UiKit.panel_flat(
Color(0.09, 0.07, 0.05, 0.82), UiKit.HINT_STRIP_EDGE, 0, 1, Vector4(12, 2, 12, 2)))
hint.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
hint.mouse_filter = Control.MOUSE_FILTER_IGNORE
vb.add_child(hint)
var hl := UiKit.label("左键 挖掘 / 移动 · 右键 封印(不可逆) · 同格双击 快开",UiKit.FS_CAPTION, false, UiKit.WARM_FAINT)
hint.add_child(hl)
# 信号转发(组合根只接线一处)
board_view.action_requested.connect(_forward_action)
board_view.hover_forbidden.connect(_forward_hover)
board_view.chord_attempted.connect(_forward_chord)
ap_bar.stop_pressed.connect(_emit_stop_pressed)
ap_bar.refresh_confirmed.connect(_emit_refresh_confirmed)
ap_bar.legend_toggled.connect(_emit_legend_toggled)
func _on_board_area_resized() -> void:
board_view.set_cell_area(_board_area.size)
func _forward_action(c: Vector2i, kind: String) -> void:
action_requested.emit(c, kind)
func _forward_hover(c: Vector2i) -> void:
hover_forbidden.emit(c)
func _forward_chord(c: Vector2i) -> void:
chord_attempted.emit(c)
func _emit_stop_pressed() -> void:
stop_pressed.emit()
func _emit_refresh_confirmed() -> void:
refresh_confirmed.emit()
func _emit_legend_toggled() -> void:
legend_toggled.emit()