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# 冒险全流程零加成试玩数据(2026-09-21 采集批)
- 来源:worktree `g-plan2-adventure-mc` 分支 `adventure-mc-playtest`,工具 `game/smoke/adventure_monte_carlo.gd`(未提交)
- 命令:`--headless --script res://smoke/adventure_monte_carlo.gd -- 300 71000 both`(route=min 默认)
- 口径:三关连探 run_adventure;atk+0%/hp+0% 零天赋格加成;关间大奖励(+10 上限回满)按冒险结构设计自动兑付、未剥离;种子 71000–71299 逐局独立消费一次;normal 300 局 + perfect 300 局 = 600 局,exit 0
- `runsum_600.jsonl`:每行一局摘要(policy/seed/result/cleared/levels_cleared/stopped_at/战斗轮数/承伤/踩雷/刷新/逐战上限序列/奖励事件/商店 GP 序列)——统计分析主取数面
- `fulllog_normal_300.jsonl` / `fulllog_perfect_300.jsonl`:playtest_logger 全量操作/轮次/战斗 JSONL(与真人试玩同合规口径,run 行按种子/策略切分局次)
- `run_stdout_300x2_71000.log`:原始 stdout(含 RUNSUM 行与 BATCH 终局计数行)
- 本批只采集不判读;通关率/败因统计归后续分析会话