Boss 战修复(Plan B,用户拍板): - HP 公式 15xPxhall_factor -> HP = P x boss_army_seconds_n(S=23.0→28.0 递增, 每场军列约 23-28 秒清空,战斗时长成为可直接书写的设计旋钮,结构性消除 高殿 P 抵消导致不可胜的旧 bug);hall_factor 降级为纯叙事/视觉参数 - 新增 souls_par 列(0→90000):开场冲锋 intro_dmg = HP x 10% x clamp(souls/souls_par,0,1), 上限 20%->10%;删 hp_factor/intro_dmg_souls_factor/intro_dmg_cap_ratio 三列 - 点击伤害 P x κ x combo_mult,κ = (0.010 + 0.052 x click_ratio) x (1 + 0.30 x m06_owned), click_ratio = 已购点击升级 / 12(κ 0.010→0.0806,满配点击占比约 20.5%±3pp) - 防双重计入:L5-12 点击升级 +1% output/s 留全局区(抬 P 同时抬军列 DPS 与点击 伤害,可接受),不得再计入 κ 分子(recompute 注释固化) 离线契约 v2(P-8,改契约不改表): - OfflineModel.settle 第三参 offline_mult -> offline_add(加法);各档效率 min(rate+add, 1.0) 硬顶 100%,离线永不超在线 - 长明灯 x1.15 乘性 -> +5%/级 加法(满级 +30%,各档封顶 100%) - 0-2h 100% 保持;8h = 6.2 等效小时(77.5% 效率) - Gate #9 拆 9a/9b/9c:9a FAIL->PASS(0-2h 全额 + 8h∈[5.5,6.5]), 9b 长明灯满级 8h∈[7.5,8.0] 且 ≤100%,9c 任意配置效率 ≤100% 数据与工具: - gen_balance_sheets.py 补登 W3 遗留 7 行 tune(防重跑静默丢失),self_check 更新 - boss_battles/upgrades schema 同步(offline_mult->offline_add enum,漏改会违反导入) 测试(runner 7->8 用例,Node 交叉验证 145 断言全过): - 可胜性哨兵重写为「十殿全可胜」:每殿 S_n<30、军列+点击≥HP、余时∈[2,8]、 满配余时差≥4、点击占比∈[15,25]、H10≈20.5%±3pp - κ 四档断言(0.010/0.036/0.062/0.0806,分母 12) - 新增 test_offline_contract.gd:契约 v2 数值面 + 9a/9b/9c 全 PASS + β 缓议
840 B
840 B
| 1 | id | hall_id | hall_factor | boss_army_seconds | souls_par | army_dps_factor | intro_sec | active_sec | combo_window_sec | combo_step | combo_cap | retry_cooldown_sec | reward_hp_ratio |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | boss_hall_01 | hall_01_qinguang | 1 | 23 | 0 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 3 | boss_hall_02 | hall_02_chujiang | 1.1 | 23.5 | 2 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 4 | boss_hall_03 | hall_03_songdi | 1.2 | 24 | 18 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 5 | boss_hall_04 | hall_04_wuguan | 1.3 | 24.5 | 120 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 6 | boss_hall_05 | hall_05_yama | 1.4 | 25 | 600 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 7 | boss_hall_06 | hall_06_biancheng | 1.6 | 25.5 | 2400 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 8 | boss_hall_07 | hall_07_taishan | 1.8 | 26 | 7200 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 9 | boss_hall_08 | hall_08_dushi | 2 | 26.5 | 21000 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 10 | boss_hall_09 | hall_09_pingdeng | 2.1 | 27 | 48000 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |
| 11 | boss_hall_10 | hall_10_zhuanlun | 2.2 | 28 | 90000 | 1 | 3 | 30 | 0.6 | 0.02 | 0.6 | 60 | 0.2 |