merge: ui_click_probe 解析错误止血(343 悬挂片段删除)
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@@ -340,8 +340,6 @@ func _ready() -> void:
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and main.settlement.action_economy.phase == "Active":
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_play_one_action()
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# 排播期/Waiting 等待态=自然流逝(演播秒级、锁随队列空解除)
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str(main.settlement.battle_result) if main.settlement != null else "-",
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main._row_queue.size(), str(main._deferred_modal != null)])
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# T17 适配:战败或放弃二途皆达终局面(放弃=预算耗尽收口路径——见上),断点段前提不变。
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await get_tree().process_frame
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var bp_file := "user://smoke_click_probe_reset.json"
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