probe主循环终局判定适配(迭代10三选一链): Boss胜利结算面(_adventure_mode真+非选路挂起)=中途面点继续推进,真终局才done——旧判定把结算面当终局过早收口,断点段落入三选一面挡路
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@@ -261,6 +261,11 @@ func _ready() -> void:
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continue
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if main._end_overlay.is_open():
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# 冒险终局(失败/放弃/打穿)——单关直入口退役后无二段入口,见终局即收口(模态断言照旧)
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# T17 适配(迭代 10 三选一链):_adventure_mode 仍真且非选路挂起=中途结算面(Boss 胜利
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# 总结「继续」后挂三选一→真终局未到)——真实信号路径点继续推进。
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if main._adventure_mode and not main._settlement_stop_pending:
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main._end_overlay._btn.pressed.emit()
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continue
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if not main._input_locked():
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_problems.append("终局 overlay 打开时输入未锁定")
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_done = true
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