fix(零碎修复): 迭代36收尾两件——click_probe 断点段补偶发失败故障指纹打印(仅失败路径输出,定位「战败清断点」偶发问题的写入者)+player_copy_sweep_test.gd 的 .uid 边车补齐(闸跑批时生成、漏随批提交)

This commit is contained in:
DKChan committed 2026-10-24 10:20:34 +08:00
1 parent 9eaafbf4e0
commit 3e4e2c4ba9
2 files changed
+7

No files matched your search

+6
View File
@@ -612,6 +612,12 @@ func _ready() -> void:
# ① 战败结局清断点(T3 口径——三结局清断点之一):停点快照随局写入,战败结算须清
iso_chk.load_from_disk()
if iso_chk.has_breakpoint():
var bpf: Dictionary = iso_chk.breakpoint_snapshot()
print("[click_probe][diag] 断点未清指纹 keys=%s lv=%s node=%s bonus=%s deck=%s pending=%s" % [
str((bpf as Dictionary).keys()), str((bpf as Dictionary).get("level_index")),
str((bpf as Dictionary).get("node_id")), str((bpf as Dictionary).get("bonus")),
str(((bpf as Dictionary).get("bonus_deck", []) as Array).size()),
str((bpf as Dictionary).get("bonus_pending"))])
_problems.append("断点段:战败结算后断点未清(T3 三结局清断点失守)")
if not main._end_overlay.is_open():
_problems.append("断点段:战败后未出冒险终局面")
@@ -0,0 +1 @@
uid://bavqeaorfbb1j