fix(零碎修复): 迭代36收尾两件——click_probe 断点段补偶发失败故障指纹打印(仅失败路径输出,定位「战败清断点」偶发问题的写入者)+player_copy_sweep_test.gd 的 .uid 边车补齐(闸跑批时生成、漏随批提交)
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@@ -612,6 +612,12 @@ func _ready() -> void:
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# ① 战败结局清断点(T3 口径——三结局清断点之一):停点快照随局写入,战败结算须清
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iso_chk.load_from_disk()
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if iso_chk.has_breakpoint():
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var bpf: Dictionary = iso_chk.breakpoint_snapshot()
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print("[click_probe][diag] 断点未清指纹 keys=%s lv=%s node=%s bonus=%s deck=%s pending=%s" % [
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str((bpf as Dictionary).keys()), str((bpf as Dictionary).get("level_index")),
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str((bpf as Dictionary).get("node_id")), str((bpf as Dictionary).get("bonus")),
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str(((bpf as Dictionary).get("bonus_deck", []) as Array).size()),
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str((bpf as Dictionary).get("bonus_pending"))])
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_problems.append("断点段:战败结算后断点未清(T3 三结局清断点失守)")
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if not main._end_overlay.is_open():
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_problems.append("断点段:战败后未出冒险终局面")
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@@ -0,0 +1 @@
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uid://bavqeaorfbb1j
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