feat(ui): T3 CJK 字体随包落码——Fusion Pixel OFL zh_hans 入包接线(2026-09-27 用户拍板)
- 资产: game/assets/fonts/ui_font_fusion_pixel_zh_hans.ttf + OFL-fusion-pixel.txt 授权随包(授权干净定案);命名遵 art-bible §8.3 snake_case 域前缀 - project.godot gui/theme/custom_font=全 Control 默认主题字体单点 - SubViewport 两世界不继承 Control 主题: ui_assembler 装配点经 UiKit.load_font 守卫装载注入 set_world_font(C6 挂点链首次接线,缺位=null 回退引擎字体不炸) - 单元断言: tests/unit/presentation/ui_font_asset_test.gd(装载非空/中文字形 has_char/采样宽度>0)入 run_all manifest(8 套件) - 轻闸: 冒烟 557/0+ui_probe(hp='攻击 2 ' 中文渲染断言不减)+ui_input_probe+ui_click_probe 全绿
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Fusion Pixel Font
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https://github.com/TakWolf/fusion-pixel-font
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Copyright (c) 2022, TakWolf (https://takwolf.com).
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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Binary file not shown.
@@ -40,6 +40,14 @@ static func build_battle_ui(root: Control, db) -> Dictionary:
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var settlement_fx := SettlementFxView.new()
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root.add_child(settlement_fx)
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# CJK 字体随包(2026-09-27 用户拍板 Fusion Pixel OFL):Control 侧默认主题字体走 project.godot
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# gui/theme/custom_font;SubViewport 两世界不继承 Control 主题——显式注入挂点接线(C6 挂点链)。
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# 缺位守卫(load_font 返回 null = 引擎回退字体,与旧 Button 渲染同源,不炸)。
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var ui_font: Font = UiKit.load_font(UiKit.FONT_UI)
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if ui_font != null:
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stage.set_world_font(ui_font)
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board_zone.board_view.set_world_font(ui_font)
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# GP/钥石余额位已随 2026-09-26 信息归属拍板退役(中/大循环资源迁出战斗屏——
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# GP 去向 = 关卡画面+战斗结算画面、钥石去向 = 结算画面+营地,呈现归对应 UX spec 批次)
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return {
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@@ -106,6 +106,17 @@ static func load_tex(path: String) -> Texture2D:
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return null
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# CJK 随包字体(2026-09-27 用户拍板 Fusion Pixel OFL——CJK 覆盖+授权干净;命名遵 art-bible §8.3
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# 全小写 snake_case 域前缀)。守卫装载同 load_tex 纪律:缺位返回 null(引擎回退字体接手,不炸)。
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const FONT_UI := "res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf"
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static func load_font(path: String) -> Font:
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if ResourceLoader.exists(path):
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var res: Resource = load(path)
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return res as Font
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return null
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# ── StyleBox 工厂 ──
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# margin = (左, 上, 右, 下);border_w = 0 即无边框(根底/遮罩用)
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static func panel_flat(bg: Color, border: Color, corner: int = 0, border_w: int = 1, margin: Vector4 = Vector4.ZERO) -> StyleBoxFlat:
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@@ -26,6 +26,10 @@ window/size/viewport_height=800
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[gui]
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theme/custom_font="res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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@@ -33,6 +33,7 @@ func _suites() -> Array:
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{"path": "res://tests/unit/battle_settlement/damage_math_test.gd", "expect": 0},
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{"path": "res://tests/unit/battle_settlement/damage_controller_test.gd", "expect": 0},
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{"path": "res://tests/unit/contracts/system_contracts_test.gd", "expect": 0},
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{"path": "res://tests/unit/presentation/ui_font_asset_test.gd", "expect": 0},
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]
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@@ -0,0 +1,44 @@
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# tests/unit/presentation/ui_font_asset_test.gd — CJK 随包字体资产契约测试(T3 字体卡)
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# 运行:godot --headless --path game --script res://tests/unit/presentation/ui_font_asset_test.gd
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# 契约源:2026-09-27 用户拍板 Fusion Pixel OFL(CJK 覆盖+授权干净)+ battle.md C6 headless 判据
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#(注入字体非空 + 中文字形 has_char + 采样文本宽度 > 0——实际光栅观感归真人目检)。
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# 路径常量从 UiKit 单点读取(字体路径改动 = 断言随动,禁测试侧复制字面量路径)。
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# 前置:fresh checkout 需先 --editor --quit 刷导入缓存(.ttf 经导入管线成 FontFile——全素材同纪律)。
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extends SceneTree
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const UiKitScript := preload("res://presentation/views/ui_kit.gd")
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var _failures := 0
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var _checks := 0
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func _init() -> void:
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var path: String = UiKitScript.FONT_UI
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var f: Font = UiKitScript.load_font(path)
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_check("随包字体守卫装载非空(res://assets/fonts/ui_font_fusion_pixel_zh_hans.ttf)", f != null)
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if f != null:
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_check("中文字形在集(攻/雷/旗/封)", f.has_char("攻".unicode_at(0)) and f.has_char("雷".unicode_at(0)) \
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and f.has_char("旗".unicode_at(0)) and f.has_char("封".unicode_at(0)))
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_check("ASCII/数字字形在集(A/0/%)", f.has_char("A".unicode_at(0)) and f.has_char("0".unicode_at(0)) and f.has_char("%".unicode_at(0)))
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var sz := 18
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var w_cn: float = f.get_string_size("战斗胜利", HORIZONTAL_ALIGNMENT_LEFT, -1, sz).x
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var w_label: float = f.get_string_size("攻击 2", HORIZONTAL_ALIGNMENT_LEFT, -1, sz).x
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_check("中文采样文本宽度 > 0(C6 headless 判据)", w_cn > 0.0 and w_label > 0.0)
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# 注:不设「私用区 has_char=false」负探针——fusion pixel 实测覆盖 PUA 码位,负向覆盖非契约面(宁缺勿错)
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else:
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_check("字体缺失时后续断言跳过(缺位=回归,此行仅占位计数)", false)
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if _failures > 0:
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push_error("[ui_font_asset_test] %d/%d 项失败" % [_failures, _checks])
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quit(1)
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return
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print("[ui_font_asset_test] all green (%d checks)" % _checks)
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quit(0)
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func _check(desc: String, ok: bool) -> void:
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_checks += 1
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if ok:
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print(" [PASS] " + desc)
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else:
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_failures += 1
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push_error(" [FAIL] " + desc)
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@@ -0,0 +1 @@
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uid://dtfch2gldub31
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