merge: probe两适配
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commit
aa2283eaf1
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+18
-3
@@ -196,9 +196,13 @@ func _ready() -> void:
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continue
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if main.bonus_overlay.visible:
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# 迭代 10 三选一停点(BonusPickOverlay——奖励节点/通关兑付共用面;T17 硬锁批适配——
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# 本探针此前未适配该层,走到即卡死):真实信号路径点选首件+确认。
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main.bonus_overlay.press_card(0)
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main.bonus_overlay.press_confirm()
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# 本探针此前未适配该层,走到即卡死):真实信号路径点选首件+确认;同调位满=替换子态,
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# 放弃新件(replace_chosen(-1) 真实信号路径)。
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if main.bonus_overlay._replace_box.visible:
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main.bonus_overlay.replace_chosen.emit(-1)
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else:
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main.bonus_overlay.press_card(0)
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main.bonus_overlay.press_confirm()
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_flags_placed.clear()
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continue
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if main.level_screen.visible:
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@@ -281,8 +285,19 @@ func _ready() -> void:
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if main.settlement.battle_result == "" and main.settlement.action_economy.phase == "Active":
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_run_modal_probes_once()
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_play_one_action()
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# ---- 预算耗尽收口(T17 硬锁批适配):选件变强后 probe 可能活过预算不再战败——断点段前提
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# (冒险终局面在案)须主动满足:真实放弃路径(底栏放弃二击确认)收口到终局面。
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if not _done and not main._end_overlay.is_open() and main.level_screen.visible:
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var abandon_btn: Button = _find_button_by_prefix(main.level_screen, "放弃")
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if abandon_btn != null:
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abandon_btn.pressed.emit()
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await get_tree().process_frame
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abandon_btn.pressed.emit() # 二击确认(3s 窗内)
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for i in 10:
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await get_tree().process_frame
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# ---- 断点续玩段(迭代 8 卡②③——真实按钮信号路径;存档面已隔离 iso_reset)----
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# 前提注记:本探针首局常态 = L1 战败收口(问题=0 基线口径)——断点段①借战败结局验 T3 清除断点。
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# T17 适配:战败或放弃二途皆达终局面(放弃=预算耗尽收口路径——见上),断点段前提不变。
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await get_tree().process_frame
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var bp_file := "user://smoke_click_probe_reset.json"
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var iso_chk = load("res://core/save_manager.gd").new(bp_file)
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