feat(术语传导): 专长凭证件玩家面文案换代+货架 heal/feat_ticket 词表补齐

- shop.tres feat_ticket 件名「奇物门票」→「专长获取」(分类术语=专长凭证、物品名=专长获取)
- curio_interact_controller 三选一卡文案改为「专长获取/选中或买下后立刻开一次专长三选一」,去掉内部任务号 T5 与「持有集」措辞
- shop_overlay_view:KIND_LABELS 补 heal=回复、feat_ticket=专长凭证;feat_ticket 件描述走「开一次专长三选一」,不再落到「feat_ticket +0」
- ui_kit add_footer:get_child_index(Godot 3 遗留 API)改 foot_l.get_index()——货架卡购买钮落位真实路径的运行时错误
- ui_struct_probe:新增货架两卡(feat_ticket/heal)与三选一卡文案断言,经真实 open_shelf/_curio_card_texts 入口

变异验证:件名回退/词表删键/文案回退/描述分支删除均使对应断言变红(记录见提交后验证)
This commit is contained in:
DKChan committed 2026-10-23 02:54:11 +08:00
1 parent a840b96bd6
commit 0abc13fa95
5 files changed
+39 -7

No files matched your search

@@ -162,8 +162,8 @@ func _curio_card_texts(candidates: Array) -> Array:
var cid := "%s|%s|%s" % [kind, tier, rid]
var text := ""
if kind == "feat_ticket":
text = "奇物门票
选定即开一次奇物三选一(T5 门票——拿到即开不进持有集)"
text = "专长获取
选中或买下后立刻开一次专长三选一"
elif kind == "relic":
text = Narrator.feat_card_text(db.feat_row(rid))
else: