迭代46卡A-T8修正(审计处置): 两新件.uid边车入库+S8_FILES与S7_B1_SET同步增补battle_refresh_flow(新件零await,S8/S7实跑绿)——审计附加发现①②处置

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DKChan committed 2026-10-31 15:12:18 +08:00
1 parent 45b53d6897
commit b0b8c9ebd0
3 files changed
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uid://d2kjxlt5b2eqv
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@@ -314,7 +314,7 @@ fi
# get_tree());排除注释行(行首 #/##)与字符串字面量(双引号包裹段内的 await 非代码),
# 口径仿 S1/S2 的 grep 排除手法。
# 自检:清单内文件缺位(路径写错/被改名)即判红——防扫面为空静默绿。
S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd"
S8_FILES="game/core/battle_orchestrator.gd game/core/battle_fx_host.gd game/core/reward_grant.gd game/core/board_installer.gd game/core/settlement/aura_segment.gd game/core/settlement/combat_segment.gd game/core/settlement/decay_segment.gd game/core/settlement/grant_segment.gd game/core/settlement/verdict_segment.gd game/core/settlement/round_cycle.gd game/core/damage_controller.gd game/core/settlement/battle_refresh_flow.gd"
S8_MISS=0
for f in $S8_FILES; do
if [ ! -f "$f" ]; then
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uid://bmsh0idfmpw3j